Merge pull request #4496 from Tastyfish/changelog

Make metastation the default map
This commit is contained in:
Fox McCloud
2016-05-24 03:53:21 -04:00
13 changed files with 115 additions and 64 deletions
+57
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@@ -55,6 +55,63 @@
-->
<div class="commit sansserif">
<h2 class="date">24 May 2016</h2>
<h3 class="author">CrAzYPiLoT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the ability to attach signalers to bear traps. Stealthy hunting!</li>
</ul>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now fasten the circulators in the TEG kit with a wrench - no adminbus needed to set it up, now</li>
<li class="rscadd">You can now rename cassette tapes with a pen.</li>
<li class="rscadd">You can now wipe data from a tape from its right-click menu.</li>
</ul>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry, Cookies 'n' Cream, and Turtle Fudge.</li>
<li class="tweak">Normal fudge recipe now uses milk instead of cream.</li>
<li class="tweak">Mutant/Modified/Enhanced plants will no longer infinitely increase their name length, and instead will be simply "mutant", "modified", or "enhanced" plant as determined by the last type of modification they were subject to.</li>
<li class="tweak">Bees can no longer phase through hydroponics lids, giving botanists a way to finally stem the tide of pollination.</li>
<li class="bugfix">Premade beeboxes now spawn with the right type of bees, specifically of the worker caste.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Donk pockets have more omnizine, but only upon fully consuming the donk pocket</li>
<li class="tweak">swarmers will drop an artificial bluespace crystal on death</li>
<li class="tweak">Orion Trail guards now drop an energy shield and C20R on death</li>
<li class="tweak">Reviving simple animals with strange reagent will prevent them from dropping any further loot</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rejuvenating a mob now unbuckles them correctly (if they're buckled to something).</li>
<li class="bugfix">Rejuvenating a mob will no longer remove their hair.</li>
<li class="bugfix">Rejuvenating a mob will no longer permanently blacken their eyes.</li>
<li class="bugfix">Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses.</li>
<li class="bugfix">Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be.</li>
<li class="bugfix">Fixes a runtime when trying to flip with an object other than a grab in your hand.</li>
<li class="bugfix">Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them.</li>
<li class="tweak">Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species).</li>
<li class="tweak">The regenerate_icons proc will now update skin tone and body accessories properly.</li>
<li class="rscadd">Organ rejuvenation now clears disfigurement and closes open wounds.</li>
<li class="rscadd">Rejuvenating a mob will end all in-progress surgeries.</li>
<li class="rscadd">Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode.</li>
<li class="rscadd">Rejuvenating a long-dead or husked mob will now clear the appropriate mutations.</li>
</ul>
<h3 class="author">QuinnAggeler updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Species disguise variable for clothing items</li>
<li class="rscadd">Species disguise string, "High-tech robot," for cardborg suit and helmet</li>
<li class="tweak">ABSTRACT flagged clothing items will not be displayed on examination</li>
</ul>
<h3 class="author">Tastyfish updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the floor painter. Sprite by FlattestGuitar</li>
</ul>
<h2 class="date">20 May 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
+58
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@@ -1529,3 +1529,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
monster860:
- rscadd: Adds the permanent teleporter. Use the circuitboard on a teleporter hub
to set the target before constructing it.
2016-05-24:
CrAzYPiLoT:
- rscadd: Adds the ability to attach signalers to bear traps. Stealthy hunting!
Crazylemon64:
- rscadd: You can now fasten the circulators in the TEG kit with a wrench - no adminbus
needed to set it up, now
- rscadd: You can now rename cassette tapes with a pen.
- rscadd: You can now wipe data from a tape from its right-click menu.
FalseIncarnate:
- rscadd: 'Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry,
Cookies ''n'' Cream, and Turtle Fudge.'
- tweak: Normal fudge recipe now uses milk instead of cream.
- tweak: Mutant/Modified/Enhanced plants will no longer infinitely increase their
name length, and instead will be simply "mutant", "modified", or "enhanced"
plant as determined by the last type of modification they were subject to.
- tweak: Bees can no longer phase through hydroponics lids, giving botanists a way
to finally stem the tide of pollination.
- bugfix: Premade beeboxes now spawn with the right type of bees, specifically of
the worker caste.
Fox McCloud:
- tweak: Donk pockets have more omnizine, but only upon fully consuming the donk
pocket
- tweak: swarmers will drop an artificial bluespace crystal on death
- tweak: Orion Trail guards now drop an energy shield and C20R on death
- tweak: Reviving simple animals with strange reagent will prevent them from dropping
any further loot
KasparoVy:
- bugfix: Rejuvenating a mob now unbuckles them correctly (if they're buckled to
something).
- bugfix: Rejuvenating a mob will no longer remove their hair.
- bugfix: Rejuvenating a mob will no longer permanently blacken their eyes.
- bugfix: Rejuvenating a mob will no longer remove their prostheses with fleshy
limbs, it will just fix the prostheses.
- bugfix: Rejuvenating a mob will not remove organs/limbs belonging to other species
if said organs/limbs are in the same place(s) as the mob's default organs/limbs
would be.
- bugfix: Fixes a runtime when trying to flip with an object other than a grab in
your hand.
- bugfix: Doing a 'cybernetic repair' procedure on the head of a disfigured IPC
will re-figure them.
- tweak: Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison
to the standard organs for their species).
- tweak: The regenerate_icons proc will now update skin tone and body accessories
properly.
- rscadd: Organ rejuvenation now clears disfigurement and closes open wounds.
- rscadd: Rejuvenating a mob will end all in-progress surgeries.
- rscadd: Vox get their cortical stacks back, since the non-implant ones don't interfere
with the Heist game-mode.
- rscadd: Rejuvenating a long-dead or husked mob will now clear the appropriate
mutations.
QuinnAggeler:
- rscadd: Species disguise variable for clothing items
- rscadd: Species disguise string, "High-tech robot," for cardborg suit and helmet
- tweak: ABSTRACT flagged clothing items will not be displayed on examination
Tastyfish:
- rscdel: Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox.
monster860:
- rscadd: Adds the floor painter. Sprite by FlattestGuitar
@@ -1,4 +0,0 @@
author: CrAzYPiLoT
delete-after: True
changes:
- rscadd: "Adds the ability to attach signalers to bear traps. Stealthy hunting!"
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "Adds the floor painter. Sprite by FlattestGuitar"
-16
View File
@@ -1,16 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- bugfix: "Rejuvenating a mob now unbuckles them correctly (if they're buckled to something)."
- bugfix: "Rejuvenating a mob will no longer remove their hair."
- bugfix: "Rejuvenating a mob will no longer permanently blacken their eyes."
- bugfix: "Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses."
- bugfix: "Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be."
- bugfix: "Fixes a runtime when trying to flip with an object other than a grab in your hand."
- bugfix: "Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them."
- tweak: "Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species)."
- tweak: "The regenerate_icons proc will now update skin tone and body accessories properly."
- rscadd: "Organ rejuvenation now clears disfigurement and closes open wounds."
- rscadd: "Rejuvenating a mob will end all in-progress surgeries."
- rscadd: "Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode."
- rscadd: "Rejuvenating a long-dead or husked mob will now clear the appropriate mutations."
@@ -1,6 +0,0 @@
author: QuinnAggeler
delete-after: True
changes:
- rscadd: "Species disguise variable for clothing items"
- rscadd: "Species disguise string, \"High-tech robot,\" for cardborg suit and helmet"
- tweak: "ABSTRACT flagged clothing items will not be displayed on examination"
@@ -1,4 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- rscdel: "Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox."
@@ -1,5 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- rscadd: "Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry, Cookies 'n' Cream, and Turtle Fudge."
- tweak: "Normal fudge recipe now uses milk instead of cream."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Donk pockets have more omnizine, but only upon fully consuming the donk pocket"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "swarmers will drop an artificial bluespace crystal on death"
- tweak: "Orion Trail guards now drop an energy shield and C20R on death"
- tweak: "Reviving simple animals with strange reagent will prevent them from dropping any further loot"
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- rscadd: "You can now fasten the circulators in the TEG kit with a wrench - no adminbus needed to set it up, now"
@@ -1,5 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- rscadd: "You can now rename cassette tapes with a pen."
- rscadd: "You can now wipe data from a tape from its right-click menu."
@@ -1,6 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- tweak: "Mutant/Modified/Enhanced plants will no longer infinitely increase their name length, and instead will be simply \"mutant\", \"modified\", or \"enhanced\" plant as determined by the last type of modification they were subject to."
- tweak: "Bees can no longer phase through hydroponics lids, giving botanists a way to finally stem the tide of pollination."
- bugfix: "Premade beeboxes now spawn with the right type of bees, specifically of the worker caste."