mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
The Chief Engineer, Engineers, and Atmos Techs all now have their PDAs spawn in their pocket, and their toolbelts on their belt.
Nuke gibbing now happens at the end of the cinematic now, which should prevent the runtimes it was causing. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3476 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -184,10 +184,13 @@
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if(M.client)
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spawn(0)
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M.client.station_explosion_cinematic(off_station)
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if(M.z==1)
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M.gib()
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sleep(110)
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for(var/mob/M in world)
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if(M.z==1)
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spawn(0)
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M.gib()
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if (ticker && ticker.mode)
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ticker.mode.explosion_in_progress = 0
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if(ticker.mode.name == "nuclear emergency")
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@@ -16,10 +16,10 @@
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if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
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if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
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H.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_l_store)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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if(H.backbag == 1)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
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@@ -47,10 +47,10 @@
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if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
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H.equip_if_possible(new /obj/item/clothing/under/rank/engineer(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store)
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if(H.backbag == 1)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
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else
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@@ -77,8 +77,8 @@
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if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
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H.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/atmostech/(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store)
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H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/atmostech/(H), H.slot_belt)
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if(H.backbag == 1)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
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else
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