The Chief Engineer, Engineers, and Atmos Techs all now have their PDAs spawn in their pocket, and their toolbelts on their belt.

Nuke gibbing now happens at the end of the cinematic now, which should prevent the runtimes it was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3476 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2012-04-17 21:21:17 +00:00
parent cbd74700fc
commit a98a1356ef
2 changed files with 11 additions and 8 deletions
+5 -2
View File
@@ -184,10 +184,13 @@
if(M.client)
spawn(0)
M.client.station_explosion_cinematic(off_station)
if(M.z==1)
M.gib()
sleep(110)
for(var/mob/M in world)
if(M.z==1)
spawn(0)
M.gib()
if (ticker && ticker.mode)
ticker.mode.explosion_in_progress = 0
if(ticker.mode.name == "nuclear emergency")
+6 -6
View File
@@ -16,10 +16,10 @@
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_belt)
H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_l_store)
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
if(H.backbag == 1)
H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
@@ -47,10 +47,10 @@
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/engineer(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store)
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store)
if(H.backbag == 1)
H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
else
@@ -77,8 +77,8 @@
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/atmostech/(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/atmostech/(H), H.slot_belt)
if(H.backbag == 1)
H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand)
else