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supermatter_pull() now unbuckles mobs
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@@ -773,6 +773,10 @@
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var/mob/M = P
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if(M.mob_negates_gravity())
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continue //You can't pull someone nailed to the deck
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else if(M.buckled)
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var/atom/movable/buckler = M.buckled
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if(buckler.unbuckle_mob(M, TRUE))
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visible_message("<span class='danger'>[src]'s sheer force rips [M] away from [buckler]!</span>")
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step_towards(P,center)
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/obj/machinery/power/supermatter_crystal/proc/supermatter_anomaly_gen(turf/anomalycenter, type = FLUX_ANOMALY, anomalyrange = 5)
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