Nerf hulk.

Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
This commit is contained in:
Rob Nelson
2014-03-20 13:15:58 -04:00
committed by ZomgPonies
parent 8a0770b944
commit aa9b0a3a48
6 changed files with 94 additions and 63 deletions
+1 -58
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@@ -5,64 +5,6 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/TriDimension"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
#define FILE_DIR "code/WorkInProgress/Susan"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/48x48"
#define FILE_DIR "icons/ass"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/human_races"
#define FILE_DIR "icons/mob/otherHuman"
#define FILE_DIR "icons/NTOS"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/power_cond"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/stamp_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "nano"
#define FILE_DIR "nano/images"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/turret"
#define FILE_DIR "sound/effects/wind"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/music"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/turntable"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/complionator"
#define FILE_DIR "sound/voice/Serithi"
#define FILE_DIR "sound/vox"
#define FILE_DIR "sound/vox_fem"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
@@ -272,6 +214,7 @@
#include "code\game\dna\genes\goon_powers.dm"
#include "code\game\dna\genes\monkey.dm"
#include "code\game\dna\genes\powers.dm"
#include "code\game\dna\genes\vg_powers.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\factions.dm"
#include "code\game\gamemodes\game_mode.dm"
+4 -1
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@@ -18,7 +18,10 @@
/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
for(var/mob/living/target in targets)
target.mutations.Add(mutations)
for(var/x in mutations)
target.mutations.Add(x)
if(x == M_HULK && ishuman(target))
target:hulk_time=world.time + duration
target.disabilities |= disabilities
target.update_mutations() //update target's mutation overlays
spawn(duration)
+2 -1
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@@ -132,6 +132,7 @@
block=CHAVBLOCK
OnSay(var/mob/M, var/message)
// THIS ENTIRE THING BEGS FOR REGEX
message = replacetext(message,"dick","prat")
message = replacetext(message,"comdom","knob'ead")
message = replacetext(message,"looking at","gawpin' at")
@@ -146,7 +147,7 @@
message = replacetext(message,"i don't know","wot mate")
message = replacetext(message,"no","naw")
message = replacetext(message,"robust","chin")
message = replacetext(message,"hi","how what how")
message = replacetext(message," hi ","how what how")
message = replacetext(message,"hello","sup bruv")
message = replacetext(message,"kill","bang")
message = replacetext(message,"murder","bang")
+3 -2
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@@ -138,6 +138,7 @@
..(M,connected,flags)
M.pass_flags |= 1
/* OLD HULK BEHAVIOR
/datum/dna/gene/basic/hulk
name="Hulk"
activation_messages=list("Your muscles hurt.")
@@ -147,7 +148,7 @@
block=HULKBLOCK
can_activate(var/mob/M,var/flags)
// Can't be big and small.
// Can't be big AND small.
if(M_DWARF in M.mutations)
return 0
return ..(M,flags)
@@ -169,7 +170,7 @@
M << "\red You suddenly feel very weak."
M.Weaken(3)
M.emote("collapse")
*/
/datum/dna/gene/basic/xray
name="X-Ray Vision"
activation_messages=list("The walls suddenly disappear.")
+83
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@@ -0,0 +1,83 @@
/*
This is /vg/'s nerf for hulk. Feel free to steal it.
Obviously, requires DNA2.
*/
// When hulk was first applied (world.time).
/mob/living/carbon/human/var/hulk_time=0
// In decaseconds.
#define HULK_DURATION 300
#define HULK_COOLDOWN 600
/datum/dna/gene/basic/grant_spell/hulk
name = "Hulk"
desc = "Allows the subject to become the motherfucking Hulk."
activation_messages = list("Your muscles hurt.")
deactivation_messages = list("Your muscles quit tensing.")
spelltype = /obj/effect/proc_holder/spell/targeted/hulk
New()
..()
block = HULKBLOCK
can_activate(var/mob/M,var/flags)
// Can't be big AND small.
if(M_DWARF in M.mutations)
return 0
return ..(M,flags)
OnDrawUnderlays(var/mob/M,var/g,var/fat)
if(M_HULK in M.mutations)
if(fat)
return "hulk_[fat]_s"
else
return "hulk_[g]_s"
return 0
OnMobLife(var/mob/living/carbon/human/M)
if(!istype(M)) return
if(M_HULK in M.mutations)
var/timeleft=M.hulk_time - world.time
if(M.health <= 25 || timeleft <= 0)
M.hulk_time=0 // Just to be sure.
M.mutations.Remove(M_HULK)
//M.dna.SetSEState(HULKBLOCK,0)
M.update_mutations() //update our mutation overlays
M.update_body()
M << "\red You suddenly feel very weak."
M.Weaken(3)
M.emote("collapse")
/obj/effect/proc_holder/spell/targeted/hulk
name = "Hulk Out"
panel = "Mutant Powers"
range = -1
include_user = 1
charge_type = "recharge"
charge_max = HULK_COOLDOWN
clothes_req = 0
stat_allowed = 0
invocation_type = "none"
/obj/effect/proc_holder/spell/targeted/hulk/New()
desc = "Get mad! For [HULK_DURATION/10] seconds, anyway."
..()
/obj/effect/proc_holder/spell/targeted/hulk/cast(list/targets)
if (istype(usr.loc,/mob/))
usr << "\red You can't hulk out right now!"
return
var/mob/living/carbon/human/M=usr
M.hulk_time = world.time + HULK_DURATION
M.mutations.Add(M_HULK)
M.update_mutations() //update our mutation overlays
M.update_body()
//M.say(pick("",";")+pick("HULK MAD","YOU MADE HULK ANGRY")) // Just a note to security.
message_admins("[key_name(usr)] has hulked out! ([formatJumpTo(usr)])")
return
+1 -1
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@@ -37,7 +37,7 @@
insisting = 0
if (!(M_HULK in user.mutations))
user.mutations.Add(M_HULK)
user.dna.SetSEState(HULKBLOCK,1)
if (!(M_LASER in user.mutations))
user.mutations.Add(M_LASER)