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Fixes conflict with explosives PR
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@@ -847,7 +847,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_box/a357
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sec_briefcase.contents += new /obj/item/weapon/c4
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sec_briefcase.contents += new /obj/item/weapon/grenade/plastic/c4
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// briefcase must be unlocked by setting the code.
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M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
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var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
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