Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2016-12-23 08:00:12 -05:00
parent 546f149a4f
commit ab914cfa20
4 changed files with 23 additions and 11 deletions
+13
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@@ -55,6 +55,19 @@
-->
<div class="commit sansserif">
<h2 class="date">23 December 2016</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Welding overlays now update instantly</li>
<li class="tweak">Being inside various structures will now obscure your vision</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Characters will now be correctly assigned their species' genetic quirks at spawn.</li>
<li class="bugfix">Cloning will now correctly assign a characters species' genetic quirks.</li>
<li class="bugfix">Changing a character's species (via C.M.A. or whatever might call the set_species proc) will now correctly assign their species' genetic quirks.</li>
</ul>
<h2 class="date">20 December 2016</h2>
<h3 class="author">TullyBurnalot updated:</h3>
<ul class="changes bgimages16">
+10
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@@ -3188,3 +3188,13 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
TullyBurnalot:
- bugfix: Neurotoxin Spit now causes the spitter to move in space
- bugfix: Proximity Wet Floor Sign Mines can no longer appear in Surplus Crates
2016-12-23:
Crazylemon64:
- tweak: Welding overlays now update instantly
- tweak: Being inside various structures will now obscure your vision
KasparoVy:
- bugfix: Characters will now be correctly assigned their species' genetic quirks
at spawn.
- bugfix: Cloning will now correctly assign a characters species' genetic quirks.
- bugfix: Changing a character's species (via C.M.A. or whatever might call the
set_species proc) will now correctly assign their species' genetic quirks.
@@ -1,5 +0,0 @@
author: "Crazylemon64"
delete-after: True
changes:
- tweak: "Welding overlays now update instantly"
- tweak: "Being inside various structures will now obscure your vision"
@@ -1,6 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- bugfix: "Characters will now be correctly assigned their species' genetic quirks at spawn."
- bugfix: "Cloning will now correctly assign a characters species' genetic quirks."
- bugfix: "Changing a character's species (via C.M.A. or whatever might call the set_species proc) will now correctly assign their species' genetic quirks."