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Fix a Broken Fix
Overlays don't carry over from organ get_icon() and have to be blended if we want to use them in that way - currently eyes are the only thing update_icons() doesn't have its own way of rendering so eyes are the only thing here that get blended AND overlayed
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@@ -103,6 +103,7 @@ var/global/list/limb_icon_cache = list()
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if(dna.species.has_organ["eyes"])
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var/icon/eyes_icon = owner.get_eyecon()
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if(eyes_icon)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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add_overlay(eyes_icon)
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if(owner.lip_style && (LIPS in dna.species.species_traits))
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