Merge pull request #5063 from FlattestGuitar/coats

Fixes some problems with the loadout system, changes costs a bit.
This commit is contained in:
Fox McCloud
2016-07-16 10:46:52 -04:00
committed by GitHub
4 changed files with 15 additions and 12 deletions
@@ -97,18 +97,18 @@
display_name = "cowboy hat"
path = /obj/item/clothing/head/cowboyhat
/datum/gear/hat/beret/purple
/datum/gear/hat/pr_beret
display_name = "beret, purple"
path = /obj/item/clothing/head/beret/purple_normal
/datum/gear/hat/beret/black
/datum/gear/hat/bl_beret
display_name = "beret, black"
path = /obj/item/clothing/head/beret/black
/datum/gear/hat/beret/blue
/datum/gear/hat/blu_beret
display_name = "beret, blue"
path = /obj/item/clothing/head/beret/blue
/datum/gear/hat/beret/red
/datum/gear/hat/red_beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
@@ -1,19 +1,19 @@
/datum/gear/suit
subtype_path = /datum/gear/suit
slot = slot_wear_suit
cost = 2
sort_category = "External Wear"
//WINTER COATS
/datum/gear/suit/coat
subtype_path = /datum/gear/suit/coat
cost = 2
/datum/gear/suit/coat/grey
display_name = "winter coat"
path = /obj/item/clothing/suit/hooded/wintercoat
/datum/gear/suit/coat/job
subtype_path = /datum/gear/suit/coat
subtype_path = /datum/gear/suit/coat/job
subtype_cost_overlap = FALSE
/datum/gear/suit/coat/job/sec
@@ -2,6 +2,7 @@
/datum/gear/uniform
subtype_path = /datum/gear/uniform
slot = slot_w_uniform
cost = 2
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/skirt
@@ -24,7 +25,6 @@
path = /obj/item/clothing/under/blackskirt
/datum/gear/uniform/skirt/job
cost = 2
subtype_path = /datum/gear/uniform/skirt/job
subtype_cost_overlap = FALSE
@@ -100,7 +100,6 @@
/datum/gear/uniform/sec
subtype_path = /datum/gear/uniform/sec
cost = 2
/datum/gear/uniform/sec/formal
display_name = "security uniform, formal"
@@ -122,6 +121,9 @@ datum/gear/uniform/secorporate
path = /obj/item/clothing/under/rank/security2
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective", "Security Pod Pilot")
/datum/gear/uniform/shorts
subtype_path = /datum/gear/uniform/shorts
/datum/gear/uniform/shorts/red
display_name = "shorts, red"
path = /obj/item/clothing/under/shorts/red
@@ -142,6 +144,9 @@ datum/gear/uniform/secorporate
display_name = "shorts, grey"
path = /obj/item/clothing/under/shorts/grey
/datum/gear/uniform/pants
subtype_path = /datum/gear/uniform/pants
/datum/gear/uniform/pants/jeans
display_name = "jeans, classic"
path = /obj/item/clothing/under/pants/classicjeans
+2 -4
View File
@@ -298,9 +298,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter)
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
/obj/item/clothing/head/winterhood
name = "winter hood"
@@ -327,7 +325,7 @@
/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
icon_state = "wintercoat_sec"
armor = list(melee = 15, bullet = 10, laser = 20, energy = 5, bomb = 15, bio = 0, rad = 0) //worse stats than normal armor, but this one protects arms and makes space hurt less, CHOICES!
armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/winterhood/security