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Merge pull request #5063 from FlattestGuitar/coats
Fixes some problems with the loadout system, changes costs a bit.
This commit is contained in:
@@ -97,18 +97,18 @@
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display_name = "cowboy hat"
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path = /obj/item/clothing/head/cowboyhat
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/datum/gear/hat/beret/purple
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/datum/gear/hat/pr_beret
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display_name = "beret, purple"
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path = /obj/item/clothing/head/beret/purple_normal
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/datum/gear/hat/beret/black
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/datum/gear/hat/bl_beret
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display_name = "beret, black"
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path = /obj/item/clothing/head/beret/black
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/datum/gear/hat/beret/blue
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/datum/gear/hat/blu_beret
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display_name = "beret, blue"
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path = /obj/item/clothing/head/beret/blue
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/datum/gear/hat/beret/red
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/datum/gear/hat/red_beret
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display_name = "beret, red"
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path = /obj/item/clothing/head/beret
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@@ -1,19 +1,19 @@
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/datum/gear/suit
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subtype_path = /datum/gear/suit
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slot = slot_wear_suit
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cost = 2
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sort_category = "External Wear"
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//WINTER COATS
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/datum/gear/suit/coat
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subtype_path = /datum/gear/suit/coat
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cost = 2
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/datum/gear/suit/coat/grey
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display_name = "winter coat"
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path = /obj/item/clothing/suit/hooded/wintercoat
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/datum/gear/suit/coat/job
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subtype_path = /datum/gear/suit/coat
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subtype_path = /datum/gear/suit/coat/job
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subtype_cost_overlap = FALSE
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/datum/gear/suit/coat/job/sec
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@@ -2,6 +2,7 @@
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/datum/gear/uniform
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subtype_path = /datum/gear/uniform
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slot = slot_w_uniform
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cost = 2
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sort_category = "Uniforms and Casual Dress"
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/datum/gear/uniform/skirt
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@@ -24,7 +25,6 @@
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path = /obj/item/clothing/under/blackskirt
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/datum/gear/uniform/skirt/job
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cost = 2
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subtype_path = /datum/gear/uniform/skirt/job
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subtype_cost_overlap = FALSE
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@@ -100,7 +100,6 @@
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/datum/gear/uniform/sec
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subtype_path = /datum/gear/uniform/sec
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cost = 2
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/datum/gear/uniform/sec/formal
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display_name = "security uniform, formal"
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@@ -122,6 +121,9 @@ datum/gear/uniform/secorporate
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path = /obj/item/clothing/under/rank/security2
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allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective", "Security Pod Pilot")
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/datum/gear/uniform/shorts
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subtype_path = /datum/gear/uniform/shorts
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/datum/gear/uniform/shorts/red
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display_name = "shorts, red"
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path = /obj/item/clothing/under/shorts/red
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@@ -142,6 +144,9 @@ datum/gear/uniform/secorporate
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display_name = "shorts, grey"
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path = /obj/item/clothing/under/shorts/grey
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/datum/gear/uniform/pants
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subtype_path = /datum/gear/uniform/pants
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/datum/gear/uniform/pants/jeans
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display_name = "jeans, classic"
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path = /obj/item/clothing/under/pants/classicjeans
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@@ -298,9 +298,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/head/winterhood
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name = "winter hood"
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@@ -327,7 +325,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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icon_state = "wintercoat_sec"
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armor = list(melee = 15, bullet = 10, laser = 20, energy = 5, bomb = 15, bio = 0, rad = 0) //worse stats than normal armor, but this one protects arms and makes space hurt less, CHOICES!
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0)
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allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/winterhood/security
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