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Co-authored-by: Simon Ogorodnik <simon.ogorodnik@gmail.com>
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@@ -27,7 +27,7 @@
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// Please dont override this unless you absolutely have to
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/obj/structure/closet/Initialize(mapload)
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. = ..()
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if(!opened)
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if(mapload && !opened)
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// Youre probably asking, why is this a 0 seconds timer AA?
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// Well, I will tell you. One day, all /obj/effect/spawner will use Initialize
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// This includes maint loot spawners. The problem with that is if a closet loads before a spawner,
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