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Merge pull request #1695 from Markolie/mapfix
Fix West Mining Outpost SMES
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@@ -4378,7 +4378,7 @@
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"bGj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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"bGk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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"bGl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
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"bGm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/maintenance{req_access_txt = "29"},/turf/simulated/floor,/area/assembly/chargebay)
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"bGm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/maintenance{req_access_txt = "29"},/turf/simulated/floor,/area/maintenance/asmaint)
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"bGn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/assembly/chargebay)
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"bGo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/assembly/chargebay)
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"bGp" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/assembly/chargebay)
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@@ -6050,7 +6050,7 @@
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"cmr" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
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"cms" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/maintenance/asmaint)
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"cmt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/lawoffice)
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"cmu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Internal Affairs Maintenance"; req_access_txt = "38"},/turf/simulated/floor/plating,/area/lawoffice)
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"cmu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Internal Affairs Maintenance"; req_access_txt = "38"},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
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"cmv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/xenobiology)
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"cmw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology)
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"cmx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor{dir = 2; name = "hazard door south"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/toxins/xenobiology)
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@@ -1358,7 +1358,7 @@
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"Af" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1; initialize_directions = 0; level = 1},/turf/simulated/floor/plating,/area/mine/west_outpost)
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"Ag" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/plating,/area/mine/west_outpost)
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"Ah" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/mine/west_outpost)
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"Ai" = (/obj/machinery/power/smes,/obj/structure/cable,/turf/simulated/floor/plating,/area/mine/west_outpost)
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"Ai" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable,/turf/simulated/floor/plating,/area/mine/west_outpost)
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"Aj" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Infirmary"; req_access_txt = "0"},/obj/machinery/door/firedoor{dir = 4; layer = 2.6; name = "Firelock"},/turf/simulated/floor{icon_state = "white"},/area/mine/living_quarters)
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"Ak" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/mine/living_quarters)
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"Al" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/maintenance{name = "Mining Station Maintenance"; req_access_txt = "48"},/obj/machinery/door/firedoor{dir = 4; layer = 2.6; name = "Firelock"},/turf/simulated/floor/plating,/area/mine/living_quarters)
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@@ -592,7 +592,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/proc/updateghostimages()
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if (!client)
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return
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if (!ghostvision)
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if (seedarkness || !ghostvision)
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client.images -= ghost_darkness_images
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else
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//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
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