Adds ability to auto-follow debris for meteor events (#20917)

* general outline

* Works pretty well at this point?

* Fixes up some other smaller things

* Improve documentation

* Removes some unused code

* Removes a stray comment too

* minor reorganization

* thanks gdn

* qdel null

* Remove unused proc

* Remove some other unused functionality

* sirryan review

* merges
This commit is contained in:
Luc
2023-06-03 15:51:06 -07:00
committed by GitHub
parent ceae5cc15d
commit ad6a481cd6
3 changed files with 171 additions and 0 deletions
+158
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@@ -0,0 +1,158 @@
/obj/screen/alert/augury
name = "Something interesting!"
desc = "Click to follow."
/// The atom being followed
var/atom/movable/follow_target
/// The atoms following it
var/list/followers = list()
/// Queue of next atoms to follow
var/list/next_targets = list()
/// Title for the thing that will be followed.
var/thing_followed = "debris"
/// After a followed item is qdeleted, wait this long before switching to the next target, allowing you to see aftermath.
var/time_between_switches = 1 SECONDS
/**
* Create a new augury alert.
*
* Arguments:
* * follow_target: The atom to start out following. Can be null, in which case change_targets() should be used at some point.
* * alert_overlay_override: If follow_target is provided (or not), use this for the alert image.
*/
/obj/screen/alert/augury/Initialize(mapload, atom/movable/follow_target, image/alert_overlay_override)
. = ..()
src.follow_target = follow_target
if(!alert_overlay_override && follow_target)
var/image/source = image(follow_target)
var/old_layer = source.layer
var/old_plane = source.plane
source.layer = FLOAT_LAYER
source.plane = FLOAT_PLANE
overlays += source
source.layer = old_layer
source.plane = old_plane
else if(alert_overlay_override)
alert_overlay_override.layer = FLOAT_LAYER
alert_overlay_override.plane = FLOAT_PLANE
overlays += alert_overlay_override
/obj/screen/alert/augury/Click(location, control, params)
. = ..()
if(!usr || !usr.client || !isobserver(usr))
return
if(usr in followers)
to_chat(usr, "<span class='notice'>You will now not auto-follow [thing_followed].</span>")
remove_follower(usr)
else
to_chat(usr, "<span class='notice'>You are now auto-following [thing_followed]. Click again to stop.</span>")
add_follower(usr)
/obj/screen/alert/augury/Destroy(force)
for(var/atom/movable/follower in followers) // in case something was nulled
follower.stop_orbit()
followers = null
for(var/atom/movable/target in next_targets)
UnregisterSignal(target, COMSIG_PARENT_QDELETING)
next_targets = null
if(follow_target)
UnregisterSignal(follow_target, COMSIG_ATOM_ORBIT_STOP)
UnregisterSignal(follow_target, COMSIG_PARENT_QDELETING)
follow_target = null
return ..()
/// Executed when the parent is deleted.
/// Don't immediately kill ourselves, since it's possible that we might want to move somewhere else
/// (for example, after a meteor strike)
/obj/screen/alert/augury/proc/on_following_qdel(atom/movable/A)
SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
for(var/atom/movable/follower in followers)
follower.stop_orbit()
follow_target = get_next_target()
if(follow_target)
if(time_between_switches > 0)
addtimer(CALLBACK(src, PROC_REF(change_targets), follow_target), time_between_switches) // add a second so people can see what exploded
else
change_targets(follow_target)
/**
* Change the atom that everyone is currently following, moving everyone to the new object.
*
* Arguments:
* * next_to - The next atom to follow.
*/
/obj/screen/alert/augury/proc/change_targets(atom/movable/next_to)
// unregister first so we aren't bombarded when changing orbits
if(isnull(next_to))
return
if(follow_target)
UnregisterSignal(follow_target, COMSIG_ATOM_ORBIT_STOP)
UnregisterSignal(follow_target, COMSIG_PARENT_QDELETING)
follow_target = next_to
RegisterSignal(follow_target, COMSIG_PARENT_QDELETING, PROC_REF(on_following_qdel), override = TRUE) // override our qdeleting signal
for(var/atom/movable/M in followers)
M.orbit(follow_target)
RegisterSignal(follow_target, COMSIG_ATOM_ORBIT_STOP, PROC_REF(remove_follower_on_stop_orbit))
/obj/screen/alert/augury/proc/add_follower(atom/movable/follower)
followers |= follower
follower.orbit(follow_target)
/obj/screen/alert/augury/proc/remove_follower(atom/movable/follower)
followers -= follower
follower.stop_orbit()
/obj/screen/alert/augury/proc/get_next_target()
if(!length(next_targets))
return
var/atom/movable/target
while(QDELETED(target) && length(next_targets))
target = next_targets[length(next_targets)] // pop the (hopefully most recent)
next_targets.Remove(target)
return target
/// Called when someone stops orbiting our followed object, so they can actually get out of the loop.
/obj/screen/alert/augury/proc/remove_follower_on_stop_orbit(atom/movable/followed, atom/movable/follower)
SIGNAL_HANDLER // COMSIG_ATOM_ORBIT_STOP
if(locateUID(follower.orbiting_uid) != follow_target)
remove_follower(follower) // don't try to stop the orbit again
/// Meteor alert.
/// Appears during a meteor storm and allows for auto-following of debris.
/obj/screen/alert/augury/meteor
name = "Meteors incoming!"
desc = "Click to automatically follow debris, and click again to stop."
/obj/screen/alert/augury/meteor/Initialize(mapload)
var/image/meteor_img = image(icon = 'icons/obj/meteor.dmi', icon_state = "flaming")
. = ..(mapload, alert_overlay_override = meteor_img)
START_PROCESSING(SSfastprocess, src)
/obj/screen/alert/augury/meteor/Destroy(force)
. = ..()
STOP_PROCESSING(SSfastprocess, src)
/obj/screen/alert/augury/meteor/process()
var/overridden = FALSE
for(var/obj/effect/meteor/M in GLOB.meteor_list)
if(!is_station_level(M.z))
continue // don't worry about endlessly looping
if(istype(M, /obj/effect/meteor/tunguska) && !overridden)
if(M != follow_target) // keep following it, but don't force an orbit change
change_targets(M) // TUNGUSKAAAAAAA
overridden = TRUE
continue
if(!(M in next_targets))
next_targets.Add(M)
if(QDELETED(follow_target) && length(next_targets) && !overridden)
change_targets(get_next_target())
+12
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@@ -3,8 +3,14 @@
endWhen = 7
var/next_meteor = 6
var/waves = 1
var/obj/screen/alert/augury/meteor/screen_alert
/datum/event/meteor_wave/setup()
for(var/mob/dead/observer/O in GLOB.dead_mob_list)
var/obj/screen/alert/augury/meteor/A = O.throw_alert("\ref[src]_augury", /obj/screen/alert/augury/meteor)
if(A)
screen_alert = A
waves = severity * rand(1,3)
/datum/event/meteor_wave/announce()
@@ -16,6 +22,9 @@
//meteor showers are lighter and more common,
/datum/event/meteor_wave/tick()
// keep observers updated with the alert
for(var/mob/dead/observer/O in GLOB.dead_mob_list)
O.throw_alert("\ref[src]_augury", /obj/screen/alert/augury/meteor)
if(waves && activeFor >= next_meteor)
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(spawn_meteors), get_meteor_count(), get_meteors())
next_meteor += rand(15, 30) / severity
@@ -23,6 +32,9 @@
endWhen = (waves ? next_meteor + 1 : activeFor + 15)
/datum/event/meteor_wave/end()
for(var/mob/M in GLOB.dead_mob_list)
M.clear_alert("\ref[src]_augury")
QDEL_NULL(screen_alert)
switch(severity)
if(EVENT_LEVEL_MAJOR)
GLOB.minor_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
+1
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@@ -188,6 +188,7 @@
#include "code\_onclick\hud\alien_hud.dm"
#include "code\_onclick\hud\alien_larva.dm"
#include "code\_onclick\hud\blob_overmind.dm"
#include "code\_onclick\hud\follow_alert.dm"
#include "code\_onclick\hud\bot_hud.dm"
#include "code\_onclick\hud\constructs_hud.dm"
#include "code\_onclick\hud\fullscreen.dm"