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stunbaton runtime fix
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@@ -139,12 +139,15 @@
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/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
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if(!ismob(L))
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return
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
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return
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L.Stun(stunforce)
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L.Weaken(stunforce)
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L.apply_effect(STUTTER, stunforce)
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