mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts: maps/cyberiad.dmm
This commit is contained in:
@@ -53,13 +53,13 @@
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/mob/living/carbon/alien/humanoid/movement_delay()
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var/tally = 0
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if (istype(src, /mob/living/carbon/alien/humanoid/queen))
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tally += 4
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tally += 5
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if (istype(src, /mob/living/carbon/alien/humanoid/drone))
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tally += 0
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tally += 1
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if (istype(src, /mob/living/carbon/alien/humanoid/sentinel))
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tally += 0
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tally += 1
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if (istype(src, /mob/living/carbon/alien/humanoid/hunter))
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tally = -2 // hunters go supersuperfast
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tally = -1 // hunters go supersuperfast
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return (tally + move_delay_add + config.alien_delay)
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/mob/living/carbon/alien/humanoid/Process_Spacemove(var/check_drift = 0)
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@@ -14,13 +14,14 @@
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if((M_RUN in mutations)) return -1
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var/health_deficiency = (100 - health + staminaloss)
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if(health_deficiency >= 40) tally += (health_deficiency / 25)
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if(health_deficiency >= 40)
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tally += (health_deficiency / 25)
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if(halloss >= 10) tally += (halloss / 10)
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var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
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if (hungry >= 70) tally += hungry/50
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if (hungry >= 70)
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tally += hungry/50
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if(wear_suit)
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tally += wear_suit.slowdown
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@@ -1,13 +1,15 @@
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/mob/living/silicon/pai/death(gibbed)
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if(stat == DEAD) return
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var/turf/T = get_turf_or_move(loc)
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for (var/mob/M in viewers(T))
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M.show_message("\red A shower of sparks spray from [src]'s inner workings.", 3, "\red You hear and smell the ozone hiss of electrical sparks being expelled violently.", 2)
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var/obj/effect/decal/cleanable/deadpai = new /obj/effect/decal/cleanable/robot_debris(loc)
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if(canmove || resting)
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deadpai.icon = 'icons/mob/pai.dmi'
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deadpai.icon_state = "[chassis]_dead"
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del(src)
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var/turf/T = get_turf_or_move(loc)
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for (var/mob/M in viewers(T))
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M.show_message("\red [src] emits a dull beep before it loses power and collapses.", 3, "\red You hear a dull beep followed by the sound of glass crunching.", 2)
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name = "pAI debris"
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desc = "The unfortunate remains of some poor personal AI device."
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icon_state = "[chassis]_dead"
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else
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card.overlays.Cut()
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card.overlays += "pai-off"
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stat = DEAD
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canmove = 0
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if(blind) blind.layer = 0
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@@ -23,3 +25,5 @@
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if(mind) del(mind)
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living_mob_list -= src
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ghostize()
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if(icon_state != "[chassis]_dead")
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del(src)
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@@ -24,6 +24,7 @@
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"Cat" = "cat",
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"Mouse" = "mouse",
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"Monkey" = "monkey",
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"Corgi" = "corgi",
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"Fox" = "fox"
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)
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@@ -80,7 +81,6 @@
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if(!card.radio)
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card.radio = new /obj/item/device/radio(src.card)
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radio = card.radio
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//Verbs for pAI mobile form, chassis and Say flavor text
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verbs += /mob/living/silicon/pai/proc/choose_chassis
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verbs += /mob/living/silicon/pai/proc/choose_verbs
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@@ -174,16 +174,16 @@
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switch(severity)
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if(1.0)
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if (src.stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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if (src.stat != 2) //Let's not have two of these instantly kill you.
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adjustBruteLoss(45)
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adjustFireLoss(45)
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if(2.0)
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if (src.stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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adjustBruteLoss(30)
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adjustFireLoss(30)
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if(3.0)
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if (src.stat != 2)
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adjustBruteLoss(30)
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adjustBruteLoss(20)
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src.updatehealth()
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@@ -200,8 +200,6 @@
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src.updatehealth()
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return
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//mob/living/silicon/pai/bullet_act(var/obj/item/projectile/Proj)
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/mob/living/silicon/pai/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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@@ -236,8 +234,6 @@
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O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
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return
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///mob/living/silicon/pai/attack_hand(mob/living/carbon/M as mob)
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/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
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usr:cameraFollow = null
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if (!C)
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@@ -412,19 +408,22 @@
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src.updatehealth()
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else
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visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>")
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if(stat != 2) close_up()
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spawn(1)
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if(stat != 2)
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close_up()
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return
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/mob/living/silicon/pai/attack_hand(mob/user as mob)
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if(stat == 2) return
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visible_message("<span class='danger'>[user.name] boops [src] on the head.</span>")
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close_up()
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spawn(1)
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close_up()
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//I'm not sure how much of this is necessary, but I would rather avoid issues.
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/mob/living/silicon/pai/proc/close_up()
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last_special = world.time + 200
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resting = 0
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if(src.loc == card)
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return
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@@ -443,10 +442,18 @@
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canmove = 0
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icon_state = "[chassis]"
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/mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
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/mob/living/silicon/pai/Bump(atom/movable/AM as mob|obj, yes)
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return
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/mob/living/silicon/pai/Bumped(AM as mob|obj)
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return
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/mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
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if(stat || sleeping || paralysis || weakened)
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return
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if(istype(AM,/obj/item))
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src << "<span class='warning'>You are far too small to pull anything!</span>"
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return
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/mob/living/silicon/pai/examine()
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@@ -479,6 +486,7 @@
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..(Proj)
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updatehealth()
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if (stat != 2)
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close_up()
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spawn(1)
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close_up()
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return 2
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@@ -245,14 +245,14 @@
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if("run")
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if(mob.drowsyness > 0)
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move_delay += 6
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move_delay += 1+config.run_speed
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move_delay += config.run_speed
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if("walk")
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move_delay += 7+config.walk_speed
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move_delay += config.walk_speed
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move_delay += mob.movement_delay()
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if(config.Tickcomp)
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move_delay -= 1.3
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var/tickcomp = ((1/(world.tick_lag))*1.3)
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var/tickcomp = (1 / (world.tick_lag)) * 1.3
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move_delay = move_delay + tickcomp
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if(istype(mob.buckled, /obj/vehicle) || istype(mob.buckled, /obj/structure/stool/bed/chair/cart))
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