Reworking eyes of god to be risk / reward / from colossus (#20163)

* eye see what is happening here

* loot it and ship it

* more progress

* more progress

* eye see

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* removing extra comment to rerun checks while I think on sprite

* name / sprite, good to go™️

* BSH no longer spawns invisible penguins

* oops wrong branch

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2023-01-20 19:28:22 -05:00
committed by GitHub
co-authored by Ryan
parent 67c6813568
commit aec7c3ff3f
16 changed files with 177 additions and 49 deletions
@@ -107,7 +107,7 @@
severity = 0
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
if(prob(effectchance * diode.rating) && C.flash_eyes(severity, laser_pointer = TRUE))
outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
else
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"