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Reworking eyes of god to be risk / reward / from colossus (#20163)
* eye see what is happening here * loot it and ship it * more progress * more progress * eye see Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * removing extra comment to rerun checks while I think on sprite * name / sprite, good to go™️ * BSH no longer spawns invisible penguins * oops wrong branch Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -107,7 +107,7 @@
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severity = 0
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity, laser_pointer = TRUE))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
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else
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
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