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Reworking eyes of god to be risk / reward / from colossus (#20163)
* eye see what is happening here * loot it and ship it * more progress * more progress * eye see Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * removing extra comment to rerun checks while I think on sprite * name / sprite, good to go™️ * BSH no longer spawns invisible penguins * oops wrong branch Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -3,10 +3,12 @@
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name = "colossus chest"
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/obj/structure/closet/crate/necropolis/colossus/populate_contents()
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var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
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var/random_crystal = pick(choices)
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new random_crystal(src)
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new /obj/item/organ/internal/vocal_cords/colossus(src)
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var/list/crystalchoices = subtypesof(/obj/machinery/anomalous_crystal)
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var/random_crystal = pick(crystalchoices)
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var/list/choices = list(/obj/item/organ/internal/vocal_cords/colossus, /obj/item/organ/internal/eyes/cybernetic/eyesofgod, random_crystal)
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for(var/I in 1 to 2)
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var/loot = pick_n_take(choices)
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new loot(src)
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/obj/structure/closet/crate/necropolis/colossus/crusher
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name = "angelic colossus chest"
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@@ -12,7 +12,7 @@
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desc = "It's watching you suspiciously."
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/obj/structure/closet/crate/necropolis/tendril/populate_contents()
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var/loot = rand(1, 24)
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var/loot = rand(1, 23)
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switch(loot)
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if(1)
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new /obj/item/shared_storage/red(src)
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@@ -24,7 +24,7 @@
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if(4)
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new /obj/item/organ/internal/cyberimp/arm/katana(src)
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if(5)
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new /obj/item/clothing/glasses/godeye(src)
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new /obj/item/book_of_babel(src)
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if(6)
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new /obj/item/pickaxe/diamond(src)
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if(7)
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@@ -67,8 +67,6 @@
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if(22)
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new /obj/item/spellbook/oneuse/summonitem(src)
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if(23)
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new /obj/item/book_of_babel(src)
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if(24)
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new /obj/item/borg/upgrade/modkit/lifesteal(src)
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new /obj/item/bedsheet/cult(src)
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