Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2019-01-14 13:49:16 +00:00
parent 2ee0852340
commit af0ee646e3
7 changed files with 43 additions and 27 deletions
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-->
<div class="commit sansserif">
<h2 class="date">14 January 2019</h2>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Doubled playtime requirements for command/sec jobs.</li>
<li class="tweak">Starts tracking playtime on a per-department basis as well. E.g: "X hours in the Sec department".</li>
<li class="bugfix">Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event.</li>
<li class="tweak">Further improved sol trader event in general.</li>
<li class="rscadd">Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red.</li>
</ul>
<h3 class="author">Quantum-M updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Magistrate Locker to the code.</li>
<li class="rscadd">Magistrate version of the Nanotrasen Navy Suit.</li>
<li class="rscadd">Gives the Magistrate a new wig, called Justice wig.</li>
<li class="rscadd">Magistrate specific stamp.</li>
<li class="tweak">Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker.</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">ED bots no longer arrests you just because you have no ID by default</li>
<li class="tweak">Nuke ops now spawn with their pinpointer.</li>
</ul>
<h2 class="date">13 January 2019</h2>
<h3 class="author">Aurorablade updated:</h3>
<ul class="changes bgimages16">
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@@ -8689,3 +8689,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
more souls than the next in line.
- rscadd: If you've already sold your soul, you can sell it again to a different
devil. You can even go back and forth for INFINITE POWER.
2019-01-14:
Kyep:
- tweak: Doubled playtime requirements for command/sec jobs.
- tweak: 'Starts tracking playtime on a per-department basis as well. E.g: "X hours
in the Sec department".'
- bugfix: Fixes bug which can cause more than 2 traders to spawn during the Sol
Trader event.
- tweak: Further improved sol trader event in general.
- rscadd: Enabled sol trader event to happen late-round as a randomly chosen event.
Can only happen if the alert level is below red.
Quantum-M:
- rscadd: Magistrate Locker to the code.
- rscadd: Magistrate version of the Nanotrasen Navy Suit.
- rscadd: Gives the Magistrate a new wig, called Justice wig.
- rscadd: Magistrate specific stamp.
- tweak: Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed)
to the NT Rep locker.
datlo:
- tweak: ED bots no longer arrests you just because you have no ID by default
- tweak: Nuke ops now spawn with their pinpointer.
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- tweak: "ED bots no longer arrests you just because you have no ID by default"
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- tweak: "Nuke ops now spawn with their pinpointer."
@@ -1,6 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event."
- tweak: "Further improved sol trader event in general."
- rscadd: "Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red."
@@ -1,8 +0,0 @@
author: "Quantum-M"
delete-after: True
changes:
- rscadd: "Magistrate Locker to the code."
- rscadd: "Magistrate version of the Nanotrasen Navy Suit."
- rscadd: "Gives the Magistrate a new wig, called Justice wig."
- rscadd: "Magistrate specific stamp."
- tweak: "Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker."
@@ -1,5 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Doubled playtime requirements for command/sec jobs."
- tweak: "Starts tracking playtime on a per-department basis as well. E.g: \"X hours in the Sec department\"."