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Automatic changelog compile, [ci skip]
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@@ -56,6 +56,29 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">14 January 2019</h2>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Doubled playtime requirements for command/sec jobs.</li>
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<li class="tweak">Starts tracking playtime on a per-department basis as well. E.g: "X hours in the Sec department".</li>
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<li class="bugfix">Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event.</li>
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<li class="tweak">Further improved sol trader event in general.</li>
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<li class="rscadd">Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red.</li>
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</ul>
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<h3 class="author">Quantum-M updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Magistrate Locker to the code.</li>
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<li class="rscadd">Magistrate version of the Nanotrasen Navy Suit.</li>
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<li class="rscadd">Gives the Magistrate a new wig, called Justice wig.</li>
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<li class="rscadd">Magistrate specific stamp.</li>
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<li class="tweak">Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker.</li>
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</ul>
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<h3 class="author">datlo updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">ED bots no longer arrests you just because you have no ID by default</li>
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<li class="tweak">Nuke ops now spawn with their pinpointer.</li>
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</ul>
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<h2 class="date">13 January 2019</h2>
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<h3 class="author">Aurorablade updated:</h3>
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<ul class="changes bgimages16">
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@@ -8689,3 +8689,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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more souls than the next in line.
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- rscadd: If you've already sold your soul, you can sell it again to a different
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devil. You can even go back and forth for INFINITE POWER.
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2019-01-14:
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Kyep:
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- tweak: Doubled playtime requirements for command/sec jobs.
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- tweak: 'Starts tracking playtime on a per-department basis as well. E.g: "X hours
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in the Sec department".'
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- bugfix: Fixes bug which can cause more than 2 traders to spawn during the Sol
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Trader event.
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- tweak: Further improved sol trader event in general.
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- rscadd: Enabled sol trader event to happen late-round as a randomly chosen event.
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Can only happen if the alert level is below red.
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Quantum-M:
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- rscadd: Magistrate Locker to the code.
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- rscadd: Magistrate version of the Nanotrasen Navy Suit.
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- rscadd: Gives the Magistrate a new wig, called Justice wig.
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- rscadd: Magistrate specific stamp.
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- tweak: Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed)
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to the NT Rep locker.
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datlo:
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- tweak: ED bots no longer arrests you just because you have no ID by default
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- tweak: Nuke ops now spawn with their pinpointer.
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@@ -1,4 +0,0 @@
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author: "datlo"
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delete-after: True
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changes:
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- tweak: "ED bots no longer arrests you just because you have no ID by default"
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@@ -1,4 +0,0 @@
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author: "datlo"
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delete-after: True
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changes:
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- tweak: "Nuke ops now spawn with their pinpointer."
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@@ -1,6 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- bugfix: "Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event."
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- tweak: "Further improved sol trader event in general."
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- rscadd: "Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red."
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@@ -1,8 +0,0 @@
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author: "Quantum-M"
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delete-after: True
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changes:
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- rscadd: "Magistrate Locker to the code."
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- rscadd: "Magistrate version of the Nanotrasen Navy Suit."
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- rscadd: "Gives the Magistrate a new wig, called Justice wig."
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- rscadd: "Magistrate specific stamp."
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- tweak: "Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker."
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@@ -1,5 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- tweak: "Doubled playtime requirements for command/sec jobs."
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- tweak: "Starts tracking playtime on a per-department basis as well. E.g: \"X hours in the Sec department\"."
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