mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 14:15:22 +01:00
Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. (#27445)
* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. * set script PR number * fix broken updatepaths for three course meal * make filenames unique * goddamnit * redirect incorrect icon states * ugh * fix typepath fixes
This commit is contained in:
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584e6b26d5
commit
af2a3daf22
@@ -39,7 +39,7 @@
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/area/ruin/powered/pizza_party)
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"k" = (
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/obj/structure/table/wood,
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/obj/effect/spawner/lootdrop/pizzaparty,
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/obj/effect/spawner/random/pizzaparty,
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/obj/effect/decal/cleanable/dirt,
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/turf/simulated/floor/wood/lavaland_air,
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/area/ruin/powered/pizza_party)
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@@ -48,7 +48,7 @@
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dir = 4
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},
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/obj/structure/table/wood,
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/obj/effect/spawner/lootdrop/pizzaparty,
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/obj/effect/spawner/random/pizzaparty,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/decal/cleanable/cobweb2,
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/turf/simulated/floor/wood/lavaland_air,
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@@ -111,7 +111,7 @@
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/area/ruin/powered/pizza_party)
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"x" = (
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/obj/structure/table/wood,
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/obj/effect/spawner/lootdrop/pizzaparty,
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/obj/effect/spawner/random/pizzaparty,
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/turf/simulated/floor/wood/lavaland_air,
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/area/ruin/powered/pizza_party)
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"y" = (
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@@ -62,7 +62,7 @@
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/area/ruin/powered/seedvault)
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"ed" = (
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/obj/structure/closet/crate/freezer,
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/obj/effect/spawner/lootdrop/seed_vault,
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/obj/effect/spawner/random/seed_vault,
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/turf/simulated/floor/plasteel/freezer,
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/area/ruin/powered/seedvault)
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"eI" = (
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@@ -1277,7 +1277,7 @@
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/area/ruin/space/deepstorage)
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"gq" = (
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/obj/structure/rack,
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/obj/effect/spawner/lootdrop/bluespace_tap/cultural,
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/obj/effect/spawner/random/bluespace_tap/cultural,
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/turf/simulated/floor/plasteel{
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dir = 6;
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icon_state = "vault"
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@@ -2659,7 +2659,7 @@
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/obj/item/salvage/ruin/soviet,
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/obj/structure/rack,
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/obj/item/stack/spacecash/c500,
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/obj/effect/spawner/lootdrop/bluespace_tap/cultural,
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/obj/effect/spawner/random/bluespace_tap/cultural,
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/turf/simulated/floor/plasteel{
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dir = 10;
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icon_state = "vault"
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@@ -2669,7 +2669,7 @@
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/obj/structure/rack,
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/obj/effect/turf_decal/delivery/hollow,
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/obj/item/stack/spacecash/c500,
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/obj/effect/spawner/lootdrop/bluespace_tap/organic,
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/obj/effect/spawner/random/bluespace_tap/organic,
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/turf/simulated/floor/plasteel{
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dir = 10;
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icon_state = "vault"
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@@ -5468,7 +5468,7 @@
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"IR" = (
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/obj/effect/turf_decal/delivery/hollow,
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/obj/structure/rack,
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/obj/effect/spawner/lootdrop/bluespace_tap/organic,
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/obj/effect/spawner/random/bluespace_tap/organic,
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/turf/simulated/floor/plasteel{
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dir = 6;
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icon_state = "vault"
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@@ -36,7 +36,7 @@
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/turf/simulated/floor/mineral/titanium/blue/airless,
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/area/ruin/space/unpowered)
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"k" = (
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/obj/effect/spawner/lootdrop/crate_spawner,
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/obj/effect/spawner/random/loot/crate,
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/turf/simulated/floor/mineral/titanium/blue/airless,
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/area/ruin/space/unpowered)
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"l" = (
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@@ -1,6 +1,6 @@
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"aN" = (
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/obj/effect/spawner/lootdrop/crate_spawner,
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/obj/effect/spawner/random/loot/crate,
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/obj/effect/decal/cleanable/dirt,
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/turf/simulated/floor/plasteel,
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/area/ruin/space/unpowered)
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@@ -65,7 +65,7 @@
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/turf/simulated/floor/plating,
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/area/ruin/space/unpowered)
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"jz" = (
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/obj/effect/spawner/lootdrop/crate_spawner,
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/obj/effect/spawner/random/loot/crate,
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/turf/simulated/floor/plasteel,
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/area/ruin/space/unpowered)
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"kb" = (
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@@ -124,7 +124,7 @@
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/turf/simulated/floor/plasteel,
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/area/ruin/space/unpowered)
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"qF" = (
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/obj/effect/spawner/lootdrop/crate_spawner,
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/obj/effect/spawner/random/loot/crate,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/decal/cleanable/cobweb2,
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/turf/simulated/floor/plasteel,
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@@ -13,7 +13,7 @@
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/turf/simulated/floor/plating,
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/area/ruin/space/unpowered)
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"e" = (
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/obj/effect/spawner/lootdrop/crate_spawner,
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/obj/effect/spawner/random/loot/crate,
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/turf/simulated/floor/plating,
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/area/ruin/space/unpowered)
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"f" = (
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@@ -73,7 +73,7 @@
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},
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/area/ruin/space/telecomms/chamber)
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"bP" = (
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/obj/effect/spawner/lootdrop/telecomms_core_table,
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/obj/effect/spawner/random/telecomms_core_table,
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/obj/machinery/ai_slipper,
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/obj/structure/table/glass/reinforced/plastitanium,
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/turf/simulated/floor/plasteel{
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@@ -607,7 +607,7 @@
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/area/space/nearstation/no_teleport)
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"mD" = (
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/obj/structure/table,
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/obj/effect/spawner/lootdrop/bluespace_tap/organic,
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/obj/effect/spawner/random/bluespace_tap/organic,
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/turf/simulated/floor/plasteel,
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/area/ruin/space/telecomms)
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"mH" = (
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@@ -716,7 +716,7 @@
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pixel_x = 32;
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pixel_y = 0
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},
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/obj/effect/spawner/lootdrop/bluespace_tap/cultural,
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/obj/effect/spawner/random/bluespace_tap/cultural,
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/turf/simulated/floor/plasteel,
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/area/ruin/space/telecomms)
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"oe" = (
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@@ -2495,7 +2495,7 @@
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/area/ruin/space/telecomms/tele)
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"Qg" = (
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/obj/structure/table,
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/obj/effect/spawner/lootdrop/bluespace_tap/cultural,
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/obj/effect/spawner/random/bluespace_tap/cultural,
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/turf/simulated/floor/plasteel,
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/area/ruin/space/telecomms)
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"Qx" = (
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@@ -479,7 +479,7 @@
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/obj/structure/closet/crate{
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opened = 1
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},
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/obj/effect/spawner/lootdrop/wizardcrash,
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/obj/effect/spawner/random/wizardcrash,
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/turf/simulated/floor/plating,
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/area/ruin/space/powered)
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"bP" = (
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@@ -4388,7 +4388,7 @@
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},
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/area/syndicate_mothership)
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"oI" = (
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/obj/effect/spawner/lootdrop/trade_sol/civ,
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/obj/effect/spawner/random/traders/civilian,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -4419,7 +4419,7 @@
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},
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/area/tdome/tdomeobserve)
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"oL" = (
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/obj/effect/spawner/lootdrop/trade_sol/minerals,
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/obj/effect/spawner/random/traders/minerals,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -4471,7 +4471,7 @@
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/obj/machinery/light/spot{
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dir = 1
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},
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/obj/effect/spawner/lootdrop/trade_sol/donksoft,
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/obj/effect/spawner/random/traders/donksoft,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -5309,7 +5309,7 @@
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/turf/simulated/wall/mineral/plastitanium,
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/area/shuttle/assault_pod)
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"rK" = (
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/obj/effect/spawner/lootdrop/trade_sol/sci,
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/obj/effect/spawner/random/traders/science,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -5384,7 +5384,7 @@
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/transport)
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"rY" = (
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/obj/effect/spawner/lootdrop/trade_sol/med,
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/obj/effect/spawner/random/traders/medical,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -6142,7 +6142,7 @@
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},
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/area/centcom/evac)
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"uP" = (
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/obj/effect/spawner/lootdrop/trade_sol/sec,
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/obj/effect/spawner/random/traders/security,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -6188,7 +6188,7 @@
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/turf/simulated/floor/plating/asteroid/snow/airless,
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/area/syndicate_mothership)
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"vb" = (
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/obj/effect/spawner/lootdrop/trade_sol/eng,
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/obj/effect/spawner/random/traders/engineering,
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/obj/structure/closet,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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@@ -6485,16 +6485,16 @@
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/turf/simulated/floor/carpet,
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/area/admin)
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"vY" = (
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/obj/effect/spawner/lootdrop/trade_sol/largeitem,
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/obj/effect/spawner/random/traders/large_item,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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"vZ" = (
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/obj/effect/spawner/lootdrop/trade_sol/vehicle,
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/obj/effect/spawner/random/traders/vehicle,
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/turf/simulated/floor/mineral/titanium,
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/area/shuttle/trade/sol)
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"wa" = (
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/obj/machinery/light/spot,
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/obj/effect/spawner/lootdrop/trade_sol/serv,
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/obj/effect/spawner/random/traders/service,
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/obj/structure/closet,
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/obj/item/stack/tile/disco_light/thirty,
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/turf/simulated/floor/mineral/titanium,
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@@ -29129,10 +29129,6 @@
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/obj/effect/turf_decal/delivery/hollow,
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/turf/simulated/floor/plasteel,
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/area/station/command/teleporter)
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"bXq" = (
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/obj/effect/mapping_helpers/turfs/rust/maybe,
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/turf/simulated/wall/r_wall,
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/area/station/maintenance/asmaint2)
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"bXB" = (
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/turf/simulated/floor/plasteel{
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dir = 4;
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@@ -51085,7 +51081,7 @@
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/area/station/engineering/atmos)
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"eUk" = (
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/obj/structure/closet/crate/freezer,
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/obj/effect/spawner/lootdrop/three_course_meal,
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/obj/effect/spawner/random/food_or_drink/three_course_meal,
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/obj/effect/spawner/random/maintenance,
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/turf/simulated/floor/plating,
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/area/station/maintenance/disposal)
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@@ -61810,7 +61806,7 @@
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/turf/simulated/wall/r_wall,
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/area/station/engineering/gravitygenerator)
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"kzB" = (
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/obj/effect/spawner/lootdrop/three_course_meal,
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/obj/effect/spawner/random/food_or_drink/three_course_meal,
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/obj/structure/closet/crate/freezer,
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/turf/simulated/floor/plating,
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/area/station/maintenance/apmaint)
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@@ -69578,6 +69574,10 @@
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icon_state = "whitepurple"
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},
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/area/station/science/rnd)
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"oyY" = (
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/obj/effect/mapping_helpers/turfs/rust/maybe,
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/turf/simulated/wall/r_wall,
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/area/station/maintenance/asmaint2)
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"ozk" = (
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/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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dir = 4
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@@ -132455,7 +132455,7 @@ cuQ
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bGG
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cKQ
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jxu
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bXq
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oyY
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bGG
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bKl
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dgy
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@@ -132715,8 +132715,8 @@ bGG
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dCw
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bGG
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qZN
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bXq
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bXq
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oyY
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oyY
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pUR
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bGG
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qZN
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@@ -133226,7 +133226,7 @@ cuQ
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lpS
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cLc
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bGG
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bXq
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oyY
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bYk
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bKd
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oJZ
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@@ -176,7 +176,7 @@
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pixel_x = -4;
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pixel_y = 1
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},
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/obj/effect/spawner/lootdrop/three_course_meal,
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/obj/effect/spawner/random/food_or_drink/three_course_meal,
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/turf/simulated/floor/carpet/black,
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/area/survivalpod)
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"C" = (
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@@ -1,596 +0,0 @@
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/obj/effect/spawner/lootdrop
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "questionmark"
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var/lootcount = 1 //how many items will be spawned
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var/lootdoubles = TRUE //if the same item can be spawned twice
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var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
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/obj/effect/spawner/lootdrop/Initialize(mapload)
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. = ..()
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while(lootcount)
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var/lootspawn = pickweight(loot)
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if(!lootdoubles)
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loot.Remove(lootspawn)
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if(lootspawn)
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new lootspawn(get_turf(src))
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lootcount--
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qdel(src)
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/obj/effect/spawner/lootdrop/armory_contraband
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name = "armory contraband gun spawner"
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lootdoubles = FALSE
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loot = list(
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/obj/item/gun/projectile/automatic/pistol = 8,
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/obj/item/gun/projectile/shotgun/automatic/combat = 5,
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/obj/item/gun/projectile/revolver/mateba,
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/obj/item/gun/projectile/automatic/pistol/deagle
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)
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/// for ruins
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/obj/effect/spawner/lootdrop/crate_spawner
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name = "lootcrate spawner"
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lootdoubles = FALSE
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loot = list(
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/obj/structure/closet/crate/secure/loot = 20,
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"" = 80,
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)
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/obj/effect/spawner/lootdrop/trade_sol/
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name = "trader item spawner"
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lootcount = 6
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/obj/effect/spawner/lootdrop/trade_sol/civ
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name = "1. civilian gear"
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loot = list(
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// General utility gear
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/obj/item/clothing/gloves/combat = 100,
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/obj/item/reagent_containers/spray/cleaner/advanced = 100,
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/obj/item/soap = 50,
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/obj/item/clothing/under/syndicate/combat = 50,
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/obj/item/soap/syndie = 50,
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/obj/item/clothing/under/costume/psyjump = 50,
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/obj/item/immortality_talisman = 50,
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/obj/item/clothing/mask/holo_cigar = 100,
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/obj/item/storage/box/syndie_kit/chameleon = 50, //costumes!
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/obj/item/storage/backpack/satchel_flat = 50,
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/obj/item/book_of_babel = 50,
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/obj/item/clothing/mask/whistle = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/minerals
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name = "2. minerals"
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loot = list(
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// Common stuff you get from mining which isn't already present on the station
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// Note that plasma and derived hybrid materials are NOT included in this list because plasma is the trader's objective!
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/obj/item/stack/sheet/mineral/silver = 50,
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/obj/item/stack/sheet/mineral/gold = 50,
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/obj/item/stack/sheet/mineral/uranium = 50,
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||||
/obj/item/stack/sheet/mineral/diamond = 50,
|
||||
/obj/item/stack/sheet/mineral/titanium = 50,
|
||||
/obj/item/stack/sheet/plasteel = 50,
|
||||
|
||||
// Hybrid stuff you could in theory get from mining
|
||||
/obj/item/stack/sheet/titaniumglass = 50,
|
||||
|
||||
// Rare stuff you can't get from mining
|
||||
/obj/item/stack/sheet/mineral/tranquillite = 50,
|
||||
/obj/item/stack/sheet/mineral/bananium = 50,
|
||||
/obj/item/stack/sheet/wood = 50,
|
||||
/obj/item/stack/sheet/plastic = 50,
|
||||
/obj/item/stack/sheet/mineral/sandstone = 50
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/minerals/Initialize(mapload)
|
||||
while(lootcount)
|
||||
var/lootspawn = pickweight(loot)
|
||||
loot -= lootspawn //We do this as the minerals will merge, and if duplicates roll they add one to the stack, instead of doubling.
|
||||
var/obj/item/stack/sheet/S = new lootspawn(get_turf(src))
|
||||
S.amount = 25
|
||||
lootcount--
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/donksoft
|
||||
name = "3. donksoft gear"
|
||||
loot = list(
|
||||
// Donksoft guns
|
||||
/obj/item/gun/projectile/automatic/c20r/toy = 50,
|
||||
/obj/item/gun/projectile/automatic/l6_saw/toy = 50,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol = 100,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 50,
|
||||
/obj/item/gun/projectile/shotgun/toy = 50,
|
||||
/obj/item/gun/projectile/shotgun/toy/crossbow = 50,
|
||||
/obj/item/gun/projectile/shotgun/toy/tommygun = 50,
|
||||
/obj/item/gun/projectile/automatic/sniper_rifle/toy = 50
|
||||
)
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/sci
|
||||
name = "4. science gear"
|
||||
loot = list(
|
||||
// Robotics
|
||||
/obj/item/assembly/signaler/anomaly/random = 50, // anomaly core
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 25, // mecha x-ray laser
|
||||
/obj/item/mecha_parts/mecha_equipment/teleporter/precise = 25, // upgraded mecha teleporter
|
||||
/obj/item/autosurgeon/organ = 50,
|
||||
/obj/item/mod/construction/plating/research = 25,
|
||||
|
||||
// Research
|
||||
/obj/item/paper/researchnotes = 125, // papers that give random R&D levels
|
||||
/obj/item/storage/box/telescience = 25, // Code green or blue. Probably not antags. People haven't touched it in ages. Let us see what happens.
|
||||
|
||||
// Xenobio
|
||||
/obj/item/slimepotion/sentience = 50, // Low-value, but we want to encourage getting more players back in the round.
|
||||
/obj/item/slimepotion/transference = 50,
|
||||
|
||||
// Might as well let AI be interested
|
||||
/obj/item/surveillance_upgrade = 25
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/med
|
||||
name = "5. medical gear"
|
||||
loot = list(
|
||||
// Medchem
|
||||
/obj/item/storage/pill_bottle/random_meds/labelled = 100, // random medical and other chems
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 50,
|
||||
|
||||
// Surgery
|
||||
/obj/item/organ/internal/heart/gland/ventcrawling = 50,
|
||||
/obj/item/organ/internal/heart/gland/heals = 50,
|
||||
|
||||
// Genetics Research (should really be under science, but I was stuck for items to put in medical)
|
||||
/obj/item/dnainjector/regenerate = 50, // regeneration
|
||||
/obj/item/dnainjector/nobreath = 50,
|
||||
/obj/item/dnainjector/telemut = 50,
|
||||
|
||||
// Medical in general
|
||||
/obj/item/mod/construction/plating/rescue = 25,
|
||||
/obj/item/gun/medbeam = 25, //Antags can see this to remove it if a threat, unlikely to happen with another midround
|
||||
/obj/item/bodyanalyzer = 25,
|
||||
/obj/item/circuitboard/sleeper/syndicate = 25
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/sec
|
||||
name = "6. security gear"
|
||||
loot = list(
|
||||
// Melee
|
||||
/obj/item/kitchen/knife/combat = 50,
|
||||
/obj/item/fluff/desolate_baton_kit = 50, // permission granted by Desolate to use their fluff kit in this loot table
|
||||
|
||||
// Utility
|
||||
/obj/item/storage/belt/military/assault = 50,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat = 50,
|
||||
/obj/item/clothing/glasses/thermal = 50, // see heat-source mobs through walls. Less powerful than already-available xray.
|
||||
/obj/item/mod/construction/plating/safeguard = 25,
|
||||
/obj/item/mod/module/power_kick = 50,
|
||||
/obj/item/storage/box/syndie_kit/camera_bug = 25, //Camera viewing on the go, planting cameras with detective work? Could be interesting!
|
||||
|
||||
// Ranged weapons
|
||||
/obj/item/storage/box/enforcer_rubber = 50, //Lethal ammo can be printed at an autolathe, so no need for the lethal subtype
|
||||
/obj/item/gun/projectile/shotgun/automatic/dual_tube = 100, // cycler shotgun, not normally available to crew
|
||||
/obj/item/weaponcrafting/gunkit/universal_gun_kit/sol_gov = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/eng
|
||||
name = "7. eng gear"
|
||||
lootcount = 8 //increased due to this pool being a bit more... niche?
|
||||
loot = list(
|
||||
/obj/item/storage/belt/utility/chief/full = 25,
|
||||
/obj/item/rcd/combat = 25,
|
||||
/obj/item/rpd/bluespace = 25,
|
||||
/obj/item/tank/internals/emergency_oxygen/double = 25,
|
||||
/obj/item/storage/backpack/holding = 25,
|
||||
/obj/item/clothing/glasses/meson/night = 25, // NV mesons
|
||||
/obj/item/clothing/glasses/material = 25, // shows objects, but not mobs, through walls
|
||||
/obj/item/mod/construction/plating/advanced = 25,
|
||||
/obj/item/mod/module/jetpack/advanced = 25,
|
||||
/obj/item/slimepotion/oil_slick = 25, //Suggested by discord, moderately common but not as common as most rnd things
|
||||
/obj/item/holosign_creator/atmos = 25
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/largeitem
|
||||
name = "8. largeitem"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/machinery/disco = 20,
|
||||
/obj/structure/spirit_board = 20,
|
||||
/obj/mecha/combat/durand/old = 20,
|
||||
/obj/machinery/snow_machine = 20,
|
||||
/obj/machinery/cooker/cerealmaker = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/vehicle
|
||||
name = "9. vehicle"
|
||||
loot = list(
|
||||
/obj/vehicle/motorcycle = 50,
|
||||
/obj/vehicle/snowmobile = 50,
|
||||
/obj/vehicle/snowmobile/blue = 50,
|
||||
/obj/vehicle/space/speedbike/red = 50,
|
||||
/obj/vehicle/space/speedbike = 50
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/vehicle/Initialize(mapload)
|
||||
while(lootcount)
|
||||
var/lootspawn = pickweight(loot)
|
||||
var/obj/vehicle/V = new lootspawn(get_turf(src))
|
||||
if(V.key_type)
|
||||
V.inserted_key = new V.key_type(V)
|
||||
lootcount--
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/serv
|
||||
name = "10. service gear"
|
||||
loot = list(
|
||||
// Mining
|
||||
/obj/item/pickaxe/drill/jackhammer = 100,
|
||||
/obj/item/gun/energy/kinetic_accelerator/experimental = 100,
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs = 100,
|
||||
|
||||
// Botanist
|
||||
/obj/item/storage/box/botany_labelled_seeds = 100,
|
||||
|
||||
// Clown
|
||||
/obj/item/grenade/clusterbuster/honk = 100,
|
||||
/obj/item/bikehorn/golden = 100,
|
||||
/obj/item/gun/throw/piecannon = 100,
|
||||
|
||||
// Bartender
|
||||
/obj/item/storage/box/bartender_rare_ingredients_kit = 100,
|
||||
|
||||
// Chef
|
||||
/obj/item/storage/box/chef_rare_ingredients_kit = 100,
|
||||
/obj/item/mod/module/dispenser = 50, // Prints burgers. When you want to be space mcdonalds.
|
||||
// It would be nice to also have items for other service jobs: Mime, Librarian, Chaplain, etc
|
||||
|
||||
// Chaplain
|
||||
/obj/structure/constructshell = 50 //Fuck it we ball what could go wrong
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/federation_minor
|
||||
name = "11. trans-solar federation small gear"
|
||||
loot = list(
|
||||
/obj/item/storage/box/enforcer_rubber = 50,
|
||||
/obj/item/lighter/zippo/gonzofist = 50,
|
||||
/obj/item/clothing/glasses/welding/superior = 50,
|
||||
/obj/item/clothing/suit/armor/bulletproof = 50,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 50,
|
||||
/obj/item/clothing/gloves/combat = 50,
|
||||
/obj/item/storage/belt/military/assault = 50,
|
||||
/obj/item/clothing/under/solgov = 50,
|
||||
/obj/item/mod/module/dispenser = 50,
|
||||
/obj/item/flag/solgov = 30
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/federation_major
|
||||
name = "12. trans-solar federation large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/deagle = 20, //One mag
|
||||
/obj/item/gun/projectile/automatic/pistol/m1911 = 30, //Again, one mag. Don't lose it.
|
||||
/obj/item/melee/baseball_bat/homerun = 50,
|
||||
/obj/item/rcd/combat = 50,
|
||||
/obj/item/weaponcrafting/gunkit/universal_gun_kit/sol_gov = 50,
|
||||
/obj/item/storage/fancy/shell/buck = 30, //Only eight shots, make them count
|
||||
/obj/item/mod/module/noslip = 40,
|
||||
/obj/item/clothing/mask/holo_cigar = 50
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/cybersun_minor
|
||||
name = "11. cybersun industries small gear"
|
||||
loot = list(
|
||||
/obj/item/storage/box/syndidonkpockets = 50,
|
||||
/obj/item/clothing/suit/jacket/bomber/syndicate = 50,
|
||||
/obj/item/storage/box/syndie_kit/space = 50,
|
||||
/obj/item/clothing/glasses/meson/sunglasses = 50,
|
||||
/obj/item/storage/pill_bottle/zoom = 50,
|
||||
/obj/item/clothing/mask/gas/voice_modulator/chameleon = 50,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 30,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine = 30,
|
||||
/obj/item/flag/syndi = 30
|
||||
)
|
||||
|
||||
// Damn near all of this is illegal. Gives officers something to do on a shift quiet enough to spawn traders.
|
||||
/obj/effect/spawner/lootdrop/trade_sol/cybersun_major
|
||||
name = "12. cybersun industries large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/shield/energy = 20,
|
||||
/obj/item/gun/projectile/automatic/pistol = 50,
|
||||
/obj/item/bio_chip_implanter/storage = 50,
|
||||
/obj/item/melee/knuckleduster/syndie = 50,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 50,
|
||||
/obj/item/toy/syndicateballoon = 60,
|
||||
/obj/item/organ/internal/cyberimp/arm/razorwire = 30,
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher = 30,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/dual = 30,
|
||||
/obj/item/clothing/mask/holo_cigar = 50,
|
||||
/obj/mecha/combat/marauder/mauler/trader = 3 //Extremely rare, unloaded so crew need to arm it for it to have any use. Also most definitely needs one helluva permit.
|
||||
)
|
||||
lootdoubles = FALSE //No double mechs.
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/ussp_minor
|
||||
name = "11. USSP small gear"
|
||||
lootcount = 8 //Mostly flavor items
|
||||
loot = list(
|
||||
/obj/item/clothing/under/new_soviet = 50,
|
||||
/obj/item/clothing/suit/sovietcoat = 50,
|
||||
/obj/item/clothing/head/ushanka = 50,
|
||||
/obj/item/food/grown/potato = 50,
|
||||
/obj/item/reagent_containers/drinks/bottle/vodka/badminka = 50,
|
||||
/obj/item/clothing/head/sovietsidecap = 50,
|
||||
/obj/item/flag/ussp = 30,
|
||||
/obj/item/ammo_box/magazine/apsm10mm = 15, //Spare mags for APS pistol. Sometimes you don't get the APS, in which case, soviet logistics.
|
||||
/obj/item/ammo_box/a762 = 15
|
||||
)
|
||||
|
||||
// Lots of things to write permits for. Gives officers something to do on a shift quiet enough to spawn traders.
|
||||
/obj/effect/spawner/lootdrop/trade_sol/ussp_major
|
||||
name = "12. USSP large gear"
|
||||
lootcount = 2 //Lots of dangerous stuff here - reduced amount
|
||||
loot = list(
|
||||
/obj/item/gun/projectile/revolver/nagant = 50,
|
||||
/obj/item/gun/projectile/automatic/pistol/aps = 30,
|
||||
/obj/item/gun/projectile/shotgun/boltaction = 50,
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet = 40,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 50,
|
||||
/obj/item/clothing/mask/holo_cigar = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/glintscale_minor
|
||||
name = "11. glint-scale small gear"
|
||||
loot = list(
|
||||
/obj/item/clothing/suit/armor/vest/combat = 50,
|
||||
/obj/item/clothing/under/syndicate/combat = 50,
|
||||
/obj/item/claymore/ceremonial = 50,
|
||||
/obj/item/harpoon = 50,
|
||||
/obj/item/nullrod/claymore/chainsaw_sword = 50,
|
||||
/obj/item/whetstone = 50,
|
||||
/obj/item/flag/species/unathi = 20,
|
||||
/obj/item/clothing/suit/armor/riot/knight/templar = 40,
|
||||
/obj/item/clothing/head/helmet/riot/knight/templar = 40,
|
||||
/obj/item/clothing/suit/unathi/robe = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/glintscale_major
|
||||
name = "12. glint-scale large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/melee/energy/sword/pirate = 30,
|
||||
/obj/item/storage/box/breacher = 30,
|
||||
/obj/item/fireaxe = 50,
|
||||
/obj/item/fireaxe/boneaxe = 50,
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/large = 10 //Big ebow.
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/steadfast_minor
|
||||
name = "11. steadfast trading co. small gear"
|
||||
lootcount = 8 //Since it's a lot of seeds, boosted amount
|
||||
loot = list(
|
||||
/obj/item/storage/box/botany_labelled_seeds = 50,
|
||||
/obj/item/seeds/chili/ice = 20,
|
||||
/obj/item/seeds/chili/ghost = 20,
|
||||
/obj/item/seeds/cannabis/ultimate = 10,
|
||||
/obj/item/seeds/cannabis/white = 20,
|
||||
/obj/item/seeds/wheat/meat = 20,
|
||||
/obj/item/seeds/glowshroom = 20,
|
||||
/obj/item/seeds/glowshroom/glowcap = 20,
|
||||
/obj/item/seeds/tobacco/space = 20,
|
||||
/obj/item/storage/box/hydroponics_starter = 40,
|
||||
/obj/item/mod/module/thermal_regulator = 20,
|
||||
/obj/item/flag/species/vulp = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/steadfast_major
|
||||
name = "12. steadfast trading co. large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/mod/construction/plating/research = 30,
|
||||
/obj/item/assembly/signaler/anomaly/random = 20,
|
||||
/obj/item/gun/energy/gun = 50,
|
||||
/obj/item/storage/fancy/shell/dragonsbreath = 30,
|
||||
/obj/item/storage/box/turbine_kit = 20,
|
||||
/obj/item/mod/module/firefighting_tank = 40,
|
||||
/obj/item/mod/module/jetpack/advanced = 40
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/syntheticunion_minor
|
||||
name = "11. synthetic union small gear"
|
||||
lootcount = 8 //A lot of these are available on station, so the amount of items spawned here is increased
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/meson/sunglasses = 50,
|
||||
/obj/item/clothing/glasses/thermal/monocle = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_sleep = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/clown_voice = 40,
|
||||
/obj/item/organ/internal/cyberimp/mouth/breathing_tube = 50,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_repair = 50,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_joints/magnetic_joints = 50,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_joints/sealed = 50,
|
||||
/obj/item/autosurgeon/organ = 10,
|
||||
/obj/item/flag/species/machine = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/syntheticunion_major
|
||||
name = "12. synthetic union large gear"
|
||||
lootcount = 4
|
||||
loot = list(
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 20,
|
||||
/obj/item/organ/internal/cyberimp/arm/esword = 10,
|
||||
/obj/item/organ/internal/cyberimp/arm/flash = 50,
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/telebaton = 25, //Security'll love this one
|
||||
/obj/item/organ/internal/cyberimp/arm/razorwire = 30,
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher = 30,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop/hardened = 20,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 30,
|
||||
/obj/item/surveillance_upgrade = 35
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/skipjack_minor
|
||||
name = "11. skipjack small gear"
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/meson/gar = 50,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 50,
|
||||
/obj/item/melee/energy/sword/pirate = 50,
|
||||
/obj/item/clothing/suit/hooded/vox_robes = 30,
|
||||
/obj/item/clothing/under/vox/vox_casual = 30,
|
||||
/obj/item/clothing/gloves/color/yellow/vox = 10, //Species limited - rare item
|
||||
/obj/item/clothing/shoes/magboots/vox = 10, //Species limited - rare item
|
||||
/obj/item/organ/internal/cyberimp/mouth/breathing_tube = 50,
|
||||
/obj/item/mod/module/jetpack/advanced = 50,
|
||||
/obj/item/gun/energy/plasma_pistol = 50,
|
||||
/obj/item/mod/control/pre_equipped/standard = 40,
|
||||
/obj/item/flag/species/vox = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/skipjack_major //contains a variety of things - raider loot
|
||||
name = "12. skipjack large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/vox_spacesuit = 20,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/esword = 10,
|
||||
/obj/item/gun/energy/spikethrower = 20,
|
||||
/obj/item/organ/internal/cyberimp/arm/medibeam = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 10,
|
||||
/obj/item/organ/internal/cyberimp/arm/gun/laser = 10,
|
||||
/obj/item/fireaxe = 10,
|
||||
/obj/item/gun/projectile/revolver/nagant = 10,
|
||||
/obj/item/bio_chip_implanter/storage = 10,
|
||||
/obj/item/rcd/combat = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/solarcentral_minor
|
||||
name = "11. skrellian central authority small gear" //Medical and protection theme - shields, mods, meds, and love
|
||||
loot = list(
|
||||
/obj/item/mod/control/pre_equipped/rescue = 60,
|
||||
/obj/item/pen/sleepy/love = 50,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 50,
|
||||
/obj/item/reagent_containers/glass/bottle/love = 50,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/lazarus_reagent = 50,
|
||||
/obj/item/reagent_containers/applicator/dual = 50,
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 30,
|
||||
/obj/item/storage/firstaid/surgery = 40,
|
||||
/obj/item/dnainjector/nobreath = 50,
|
||||
/obj/item/dnainjector/regenerate = 50,
|
||||
/obj/item/dnainjector/insulation = 50,
|
||||
/obj/item/flag/species/skrell = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/solarcentral_major
|
||||
name = "12. skrellian central authority large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/mod/module/energy_shield = 40,
|
||||
/obj/item/shield/energy = 40,
|
||||
/obj/item/reagent_containers/applicator/dual/syndi = 50, //Same as the above but comes emagged
|
||||
/obj/item/gun/medbeam = 30,
|
||||
/obj/item/gun/syringe/syndicate = 50,
|
||||
/obj/item/storage/box/skrell_suit/black = 30,
|
||||
/obj/item/storage/box/skrell_suit/white = 30,
|
||||
/obj/item/rod_of_asclepius = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/technocracy_minor
|
||||
name = "11. technocracy small gear"
|
||||
loot = list(
|
||||
/obj/item/paper/researchnotes = 150, //More research from the smart ones
|
||||
/obj/item/storage/box/beakers/bluespace = 50,
|
||||
/obj/item/storage/box/stockparts/deluxe = 50,
|
||||
/obj/item/clothing/glasses/thermal/monocle = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 30,
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery = 40,
|
||||
/obj/item/organ/internal/cyberimp/arm/advmop = 30,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_sleep = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop = 50,
|
||||
/obj/item/autosurgeon/organ = 10,
|
||||
/obj/item/flag/species/greys = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/technocracy_major
|
||||
name = "12. technocracy large gear"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/syndie_kit/prescan = 30,
|
||||
/obj/item/gun/energy/decloner = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop/hardened = 20,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 30,
|
||||
/obj/item/assembly/signaler/anomaly/random = 50,
|
||||
/obj/item/surveillance_upgrade = 35,
|
||||
/obj/item/mod/module/storage/bluespace = 40
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/merchantguild_minor
|
||||
name = "11. merchant guild small gear"
|
||||
lootcount = 12 //Much larger selection due to it being almost all clothes.
|
||||
loot = list(
|
||||
/obj/item/flag/species/nian = 20,
|
||||
/obj/item/clothing/under/suit/really_black = 50,
|
||||
/obj/item/clothing/under/syndicate/combat = 50,
|
||||
/obj/item/clothing/under/syndicate/sniper = 50,
|
||||
/obj/item/clothing/under/new_soviet/sovietofficer = 50,
|
||||
/obj/item/clothing/under/solgov/elite = 50,
|
||||
/obj/item/clothing/under/solgov/command = 50,
|
||||
/obj/item/clothing/under/retro/security = 50,
|
||||
/obj/item/clothing/under/misc/gimmick_captain_suit = 50,
|
||||
/obj/item/clothing/under/misc/durathread = 50,
|
||||
/obj/item/clothing/under/psysuit = 50,
|
||||
/obj/item/clothing/under/costume/cuban_suit = 50,
|
||||
/obj/item/clothing/suit/armor/vest/jacket = 50,
|
||||
/obj/item/clothing/head/collectable/petehat = 20,
|
||||
/obj/item/clothing/head/collectable/tophat = 50,
|
||||
/obj/item/clothing/head/collectable/police = 50,
|
||||
/obj/item/clothing/head/collectable/kitty = 50,
|
||||
/obj/item/clothing/under/costume/janimaid = 50,
|
||||
/obj/item/clothing/under/costume/maid = 50,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 60
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/merchantguild_major
|
||||
name = "12. merchant guild large gear"
|
||||
lootcount = 6 //Low-risk items, flavorful knick knacks - higher stock
|
||||
loot = list(
|
||||
/obj/item/clothing/suit/pimpcoat = 50,
|
||||
/obj/item/dualsaber/toy = 50,
|
||||
/obj/item/toy/sword = 50,
|
||||
/obj/item/toy/plushie/carpplushie/dragon = 50,
|
||||
/obj/item/toy/plushie/carpplushie/void = 50,
|
||||
/obj/item/toy/plushie/ipcplushie = 30,
|
||||
/obj/item/toy/plushie/nukeplushie = 30,
|
||||
/obj/item/toy/plushie/nianplushie = 50, //*buzz
|
||||
/obj/item/toy/windup_toolbox = 50,
|
||||
/obj/item/toy/ai = 50,
|
||||
/obj/item/clothing/mask/gas/voice_modulator/chameleon = 50,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 50
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal
|
||||
name = "three course meal spawner"
|
||||
lootcount = 3
|
||||
lootdoubles = FALSE
|
||||
var/soups = list(
|
||||
/obj/item/food/soup/beetsoup,
|
||||
/obj/item/food/soup/stew,
|
||||
/obj/item/food/soup/hotchili,
|
||||
/obj/item/food/soup/nettlesoup,
|
||||
/obj/item/food/soup/meatballsoup)
|
||||
var/salads = list(
|
||||
/obj/item/food/salad/herb,
|
||||
/obj/item/food/salad/valid,
|
||||
/obj/item/food/salad/aesir)
|
||||
var/mains = list(
|
||||
/obj/item/food/enchiladas,
|
||||
/obj/item/food/stewedsoymeat,
|
||||
/obj/item/food/burger/bigbite,
|
||||
/obj/item/food/burger/superbite)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload)
|
||||
loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1)
|
||||
. = ..()
|
||||
@@ -0,0 +1,123 @@
|
||||
/obj/effect/spawner/random/bluespace_tap
|
||||
name = "bluespace harvester reward spawner"
|
||||
spawn_loot_count = 1
|
||||
|
||||
/obj/effect/spawner/random/bluespace_tap/hat
|
||||
name = "exotic hat"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/collectable/chef, //same weighing on all of them
|
||||
/obj/item/clothing/head/collectable/paper,
|
||||
/obj/item/clothing/head/collectable/tophat,
|
||||
/obj/item/clothing/head/collectable/captain,
|
||||
/obj/item/clothing/head/collectable/beret,
|
||||
/obj/item/clothing/head/collectable/welding,
|
||||
/obj/item/clothing/head/collectable/flatcap,
|
||||
/obj/item/clothing/head/collectable/pirate,
|
||||
/obj/item/clothing/head/collectable/kitty,
|
||||
/obj/item/clothing/head/crown/fancy,
|
||||
/obj/item/clothing/head/collectable/rabbitears,
|
||||
/obj/item/clothing/head/collectable/wizard,
|
||||
/obj/item/clothing/head/collectable/hardhat,
|
||||
/obj/item/clothing/head/collectable/hos,
|
||||
/obj/item/clothing/head/collectable/thunderdome,
|
||||
/obj/item/clothing/head/collectable/swat,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/police,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/xenom,
|
||||
/obj/item/clothing/head/collectable/petehat
|
||||
)
|
||||
|
||||
|
||||
/obj/effect/spawner/random/bluespace_tap/cultural
|
||||
name = "cultural artifacts"
|
||||
loot = list(
|
||||
/obj/vehicle/space/speedbike/red = 10,
|
||||
/obj/item/grenade/clusterbuster/honk = 10,
|
||||
/obj/item/toy/katana = 10,
|
||||
/obj/item/stack/tile/brass/fifty = 20,
|
||||
/obj/item/stack/sheet/mineral/abductor/fifty = 20,
|
||||
/obj/item/sord = 20,
|
||||
/obj/item/toy/syndicateballoon = 15,
|
||||
/obj/item/lighter/zippo/gonzofist = 5,
|
||||
/obj/item/lighter/zippo/engraved = 5,
|
||||
/obj/item/lighter/zippo/nt_rep = 5,
|
||||
/obj/item/gun/projectile/automatic/c20r/toy = 1,
|
||||
/obj/item/gun/projectile/automatic/l6_saw/toy = 1,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol = 2,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy/crossbow = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy/tommygun = 1,
|
||||
/obj/item/gun/projectile/automatic/sniper_rifle/toy = 1,
|
||||
/obj/item/dualsaber/toy = 5,
|
||||
/obj/machinery/snow_machine = 10,
|
||||
/obj/item/clothing/head/kitty = 5,
|
||||
/obj/item/coin/antagtoken = 5,
|
||||
/obj/item/toy/prizeball/figure = 15,
|
||||
/obj/item/toy/prizeball/therapy = 10,
|
||||
/obj/item/bedsheet/patriot = 2,
|
||||
/obj/item/bedsheet/rainbow = 2,
|
||||
/obj/item/bedsheet/captain = 2,
|
||||
/obj/item/bedsheet/centcom = 1, //mythic rare rarity
|
||||
/obj/item/bedsheet/syndie = 2,
|
||||
/obj/item/bedsheet/cult = 2,
|
||||
/obj/item/bedsheet/wiz = 2,
|
||||
/obj/item/stack/sheet/mineral/tranquillite/fifty = 3,
|
||||
/obj/item/clothing/gloves/combat = 5,
|
||||
/obj/item/blank_tarot_card = 5,
|
||||
/obj/item/tarot_card_pack = 5,
|
||||
/obj/item/tarot_card_pack/jumbo = 3,
|
||||
/obj/item/tarot_card_pack/mega = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/bluespace_tap/organic
|
||||
name = "organic objects"
|
||||
loot = list(
|
||||
/obj/item/seeds/random/labelled = 50,
|
||||
/obj/item/guardiancreator/biological = 5,
|
||||
/obj/item/organ/internal/vocal_cords/adamantine = 15,
|
||||
/obj/item/storage/pill_bottle/random_meds/labelled = 25,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 15,
|
||||
/obj/item/dnainjector/telemut = 5,
|
||||
/obj/item/dnainjector/small_size = 5,
|
||||
/obj/item/dnainjector/morph = 5,
|
||||
/obj/item/dnainjector/regenerate = 5,
|
||||
/mob/living/simple_animal/pet/dog/corgi/ = 5,
|
||||
/mob/living/simple_animal/pet/cat = 5,
|
||||
/mob/living/simple_animal/pet/dog/fox/ = 5,
|
||||
/mob/living/simple_animal/pet/penguin/baby = 5,
|
||||
/mob/living/simple_animal/pig = 5,
|
||||
/obj/item/slimepotion/sentience = 5,
|
||||
/obj/item/clothing/mask/cigarette/cigar/havana = 3,
|
||||
/obj/item/stack/sheet/mineral/bananium/fifty = 2, //bananas are organic, clearly.
|
||||
/obj/item/storage/box/monkeycubes = 5,
|
||||
/obj/item/stack/tile/carpet/twenty = 10,
|
||||
/obj/item/stack/tile/carpet/black/twenty = 10,
|
||||
/obj/item/soap/deluxe = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/bluespace_tap/food
|
||||
name = "fancy food"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/food/wingfangchu,
|
||||
/obj/item/food/hotdog,
|
||||
/obj/item/food/sliceable/turkey,
|
||||
/obj/item/food/plumphelmetbiscuit,
|
||||
/obj/item/food/appletart,
|
||||
/obj/item/food/sliceable/cheesecake,
|
||||
/obj/item/food/sliceable/bananacake,
|
||||
/obj/item/food/sliceable/chocolatecake,
|
||||
/obj/item/food/soup/meatballsoup,
|
||||
/obj/item/food/soup/mysterysoup,
|
||||
/obj/item/food/soup/stew,
|
||||
/obj/item/food/soup/hotchili,
|
||||
/obj/item/food/burrito,
|
||||
/obj/item/food/fishburger,
|
||||
/obj/item/food/cubancarp,
|
||||
/obj/item/food/fishandchips,
|
||||
/obj/item/food/meatpie,
|
||||
/obj/item/pizzabox/hawaiian, //it ONLY gives hawaiian. MUHAHAHA
|
||||
/obj/item/food/sliceable/xenomeatbread //maybe add some dangerous/special food here, ie robobuger?
|
||||
)
|
||||
@@ -19,3 +19,40 @@
|
||||
/obj/item/food/stroopwafel = 1,
|
||||
)
|
||||
record_spawn = TRUE
|
||||
|
||||
/obj/effect/spawner/random/food_or_drink
|
||||
// TODO: Consolidate all the spawner icons once all the legacy random spawners have been migrated
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
|
||||
/obj/effect/spawner/random/food_or_drink/soup
|
||||
name = "soup spawner"
|
||||
icon_state = "soup"
|
||||
loot_subtype_path = /obj/item/food/soup
|
||||
|
||||
/obj/effect/spawner/random/food_or_drink/salad
|
||||
name = "salad spawner"
|
||||
icon_state = "soup"
|
||||
loot_subtype_path = /obj/item/food/salad
|
||||
|
||||
/obj/effect/spawner/random/food_or_drink/dinner
|
||||
name = "dinner spawner"
|
||||
icon_state = "soup"
|
||||
loot = list(
|
||||
/obj/item/food/burger/bigbite,
|
||||
/obj/item/food/burger/fivealarm,
|
||||
/obj/item/food/burger/superbite,
|
||||
/obj/item/food/enchiladas,
|
||||
/obj/item/food/philly_cheesesteak,
|
||||
/obj/item/food/sandwich,
|
||||
/obj/item/food/stewedsoymeat,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/food_or_drink/three_course_meal
|
||||
name = "three course meal spawner"
|
||||
icon_state = "soup"
|
||||
spawn_all_loot = TRUE
|
||||
loot = list(
|
||||
/obj/effect/spawner/random/food_or_drink/soup,
|
||||
/obj/effect/spawner/random/food_or_drink/salad,
|
||||
/obj/effect/spawner/random/food_or_drink/dinner,
|
||||
)
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/obj/effect/spawner/random/loot/crate
|
||||
name = "lootcrate spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "crate_secure"
|
||||
spawn_loot_chance = 20
|
||||
loot = list(/obj/structure/closet/crate/secure/loot)
|
||||
@@ -0,0 +1,222 @@
|
||||
/obj/effect/spawner/random/traders
|
||||
name = "trader item spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "loot"
|
||||
spawn_loot_count = 6
|
||||
|
||||
/obj/effect/spawner/random/traders/civilian
|
||||
name = "1. civilian gear"
|
||||
icon_state = "toolbox"
|
||||
loot = list(
|
||||
// General utility gear
|
||||
/obj/item/clothing/gloves/combat = 10,
|
||||
/obj/item/clothing/mask/holo_cigar = 10,
|
||||
/obj/item/reagent_containers/spray/cleaner/advanced = 10,
|
||||
|
||||
/obj/item/book_of_babel = 5,
|
||||
/obj/item/clothing/mask/whistle = 5,
|
||||
/obj/item/clothing/under/costume/psyjump = 5,
|
||||
/obj/item/clothing/under/syndicate/combat = 5,
|
||||
/obj/item/immortality_talisman = 5,
|
||||
/obj/item/soap = 5,
|
||||
/obj/item/soap/syndie = 5,
|
||||
/obj/item/storage/backpack/satchel_flat = 5,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 5, //costumes!
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/minerals
|
||||
name = "2. minerals"
|
||||
icon_state = "metal"
|
||||
loot = list(
|
||||
|
||||
// Common stuff you get from mining which isn't already present on the
|
||||
// station. Note that plasma and derived hybrid materials are NOT
|
||||
// included in this list because plasma is the trader's objective!
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver = 5,
|
||||
/obj/item/stack/sheet/mineral/gold = 5,
|
||||
/obj/item/stack/sheet/mineral/uranium = 5,
|
||||
/obj/item/stack/sheet/mineral/diamond = 5,
|
||||
/obj/item/stack/sheet/mineral/titanium = 5,
|
||||
/obj/item/stack/sheet/plasteel = 5,
|
||||
|
||||
// Hybrid stuff you could in theory get from mining
|
||||
/obj/item/stack/sheet/titaniumglass = 5,
|
||||
|
||||
// Rare stuff you can't get from mining
|
||||
/obj/item/stack/sheet/mineral/tranquillite = 5,
|
||||
/obj/item/stack/sheet/mineral/bananium = 5,
|
||||
/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/sheet/plastic = 5,
|
||||
/obj/item/stack/sheet/mineral/sandstone = 5,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/minerals/make_item(spawn_loc, type_path_to_make)
|
||||
var/obj/item/stack/sheet/S = ..()
|
||||
if(istype(S))
|
||||
S.amount = 25
|
||||
|
||||
return S
|
||||
|
||||
/obj/effect/spawner/random/traders/donksoft
|
||||
name = "3. donksoft gear"
|
||||
icon_state = "stetchkin"
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/projectile/automatic/c20r/toy = 5,
|
||||
/obj/item/gun/projectile/automatic/l6_saw/toy = 5,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol = 10,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 5,
|
||||
/obj/item/gun/projectile/shotgun/toy = 5,
|
||||
/obj/item/gun/projectile/shotgun/toy/crossbow = 5,
|
||||
/obj/item/gun/projectile/shotgun/toy/tommygun = 5,
|
||||
/obj/item/gun/projectile/automatic/sniper_rifle/toy = 5,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/science
|
||||
name = "4. science gear"
|
||||
// TODO: I know I created an anomaly core random spawner icon but it disappeared in some merge or other
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "anomaly_core"
|
||||
loot = list(
|
||||
// Robotics
|
||||
/obj/item/assembly/signaler/anomaly/random = 50, // anomaly core
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 25, // mecha x-ray laser
|
||||
/obj/item/mecha_parts/mecha_equipment/teleporter/precise = 25, // upgraded mecha teleporter
|
||||
/obj/item/autosurgeon/organ = 50,
|
||||
/obj/item/mod/construction/plating/research = 25,
|
||||
|
||||
// Research
|
||||
/obj/item/paper/researchnotes = 125, // papers that give random R&D levels
|
||||
/obj/item/storage/box/telescience = 25, // Code green or blue. Probably not antags. People haven't touched it in ages. Let us see what happens.
|
||||
|
||||
// Xenobio
|
||||
/obj/item/slimepotion/sentience = 50, // Low-value, but we want to encourage getting more players back in the round.
|
||||
/obj/item/slimepotion/transference = 50,
|
||||
|
||||
// Might as well let AI be interested
|
||||
/obj/item/surveillance_upgrade = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/medical
|
||||
name = "5. medical gear"
|
||||
icon_state = "medkit"
|
||||
loot = list(
|
||||
// Medchem
|
||||
/obj/item/storage/pill_bottle/random_meds/labelled = 100, // random medical and other chems
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 50,
|
||||
|
||||
// Surgery
|
||||
/obj/item/organ/internal/heart/gland/ventcrawling = 50,
|
||||
/obj/item/organ/internal/heart/gland/heals = 50,
|
||||
|
||||
// Genetics Research (should really be under science, but I was stuck for items to put in medical)
|
||||
/obj/item/dnainjector/regenerate = 50, // regeneration
|
||||
/obj/item/dnainjector/nobreath = 50,
|
||||
/obj/item/dnainjector/telemut = 50,
|
||||
|
||||
// Medical in general
|
||||
/obj/item/mod/construction/plating/rescue = 25,
|
||||
/obj/item/gun/medbeam = 25, //Antags can see this to remove it if a threat, unlikely to happen with another midround
|
||||
/obj/item/bodyanalyzer = 25,
|
||||
/obj/item/circuitboard/sleeper/syndicate = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/security
|
||||
name = "6. security gear"
|
||||
icon_state = "riot_shield"
|
||||
loot = list(
|
||||
// Melee
|
||||
/obj/item/kitchen/knife/combat = 50,
|
||||
/obj/item/fluff/desolate_baton_kit = 50, // permission granted by Desolate to use their fluff kit in this loot table
|
||||
|
||||
// Utility
|
||||
/obj/item/storage/belt/military/assault = 50,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat = 50,
|
||||
/obj/item/clothing/glasses/thermal = 50, // see heat-source mobs through walls. Less powerful than already-available xray.
|
||||
/obj/item/mod/construction/plating/safeguard = 25,
|
||||
/obj/item/mod/module/power_kick = 50,
|
||||
/obj/item/storage/box/syndie_kit/camera_bug = 25, //Camera viewing on the go, planting cameras with detective work? Could be interesting!
|
||||
|
||||
// Ranged weapons
|
||||
/obj/item/storage/box/enforcer_rubber = 50, //Lethal ammo can be printed at an autolathe, so no need for the lethal subtype
|
||||
/obj/item/gun/projectile/shotgun/automatic/dual_tube = 100, // cycler shotgun, not normally available to crew
|
||||
/obj/item/weaponcrafting/gunkit/universal_gun_kit/sol_gov = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/engineering
|
||||
name = "7. eng gear"
|
||||
icon_state = "wrench"
|
||||
spawn_loot_count = 8 //increased due to this pool being a bit more... niche?
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/material, // shows objects, but not mobs, through walls
|
||||
/obj/item/clothing/glasses/meson/night, // NV mesons
|
||||
/obj/item/holosign_creator/atmos,
|
||||
/obj/item/mod/construction/plating/advanced,
|
||||
/obj/item/mod/module/jetpack/advanced,
|
||||
/obj/item/rcd/combat,
|
||||
/obj/item/rpd/bluespace,
|
||||
/obj/item/slimepotion/oil_slick, //Suggested by discord, moderately common but not as common as most rnd things
|
||||
/obj/item/storage/backpack/holding,
|
||||
/obj/item/storage/belt/utility/chief/full,
|
||||
/obj/item/tank/internals/emergency_oxygen/double,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/large_item
|
||||
name = "8. large item"
|
||||
icon_state = "durand_old"
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/machinery/cooker/cerealmaker,
|
||||
/obj/machinery/disco,
|
||||
/obj/machinery/snow_machine,
|
||||
/obj/mecha/combat/durand/old,
|
||||
/obj/structure/spirit_board,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/vehicle
|
||||
name = "9. vehicle"
|
||||
icon_state = "motorcycle"
|
||||
loot = list(
|
||||
/obj/vehicle/motorcycle,
|
||||
/obj/vehicle/snowmobile,
|
||||
/obj/vehicle/snowmobile/blue,
|
||||
/obj/vehicle/space/speedbike/red,
|
||||
/obj/vehicle/space/speedbike,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/vehicle/make_item(spawn_loc, type_path_to_make)
|
||||
var/obj/vehicle/V = ..()
|
||||
if(istype(V) && V.key_type)
|
||||
V.inserted_key = new V.key_type(V)
|
||||
|
||||
return V
|
||||
|
||||
/obj/effect/spawner/random/traders/service
|
||||
name = "10. service gear"
|
||||
|
||||
loot = list(
|
||||
// Mining
|
||||
/obj/item/pickaxe/drill/jackhammer = 10,
|
||||
/obj/item/gun/energy/kinetic_accelerator/experimental = 10,
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs = 10,
|
||||
|
||||
// Botanist
|
||||
/obj/item/storage/box/botany_labelled_seeds = 10,
|
||||
|
||||
// Clown
|
||||
/obj/item/grenade/clusterbuster/honk = 10,
|
||||
/obj/item/bikehorn/golden = 10,
|
||||
/obj/item/gun/throw/piecannon = 10,
|
||||
|
||||
// Bartender
|
||||
/obj/item/storage/box/bartender_rare_ingredients_kit = 10,
|
||||
|
||||
// Chef
|
||||
/obj/item/storage/box/chef_rare_ingredients_kit = 10,
|
||||
/obj/item/mod/module/dispenser = 5, // Prints burgers. When you want to be space mcdonalds.
|
||||
// It would be nice to also have items for other service jobs: Mime, Librarian, Chaplain, etc
|
||||
|
||||
// Chaplain
|
||||
/obj/structure/constructshell = 5, //Fuck it we ball what could go wrong
|
||||
)
|
||||
@@ -0,0 +1,322 @@
|
||||
/obj/effect/spawner/random/traders/federation_minor
|
||||
name = "11. trans-solar federation small gear"
|
||||
loot = list(
|
||||
/obj/item/storage/box/enforcer_rubber = 5,
|
||||
/obj/item/lighter/zippo/gonzofist = 5,
|
||||
/obj/item/clothing/glasses/welding/superior = 5,
|
||||
/obj/item/clothing/suit/armor/bulletproof = 5,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 5,
|
||||
/obj/item/clothing/gloves/combat = 5,
|
||||
/obj/item/storage/belt/military/assault = 5,
|
||||
/obj/item/clothing/under/solgov = 5,
|
||||
/obj/item/mod/module/dispenser = 5,
|
||||
/obj/item/flag/solgov = 3
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/federation_major
|
||||
name = "12. trans-solar federation large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/deagle = 2, //One mag
|
||||
/obj/item/gun/projectile/automatic/pistol/m1911 = 3, //Again, one mag. Don't lose it.
|
||||
/obj/item/melee/baseball_bat/homerun = 5,
|
||||
/obj/item/rcd/combat = 5,
|
||||
/obj/item/weaponcrafting/gunkit/universal_gun_kit/sol_gov = 5,
|
||||
/obj/item/storage/fancy/shell/buck = 3, //Only seven shots, make them count
|
||||
/obj/item/mod/module/noslip = 4,
|
||||
/obj/item/clothing/mask/holo_cigar = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/cybersun_minor
|
||||
name = "11. cybersun industries small gear"
|
||||
loot = list(
|
||||
/obj/item/storage/box/syndidonkpockets = 5,
|
||||
/obj/item/clothing/suit/jacket/bomber/syndicate = 5,
|
||||
/obj/item/storage/box/syndie_kit/space = 5,
|
||||
/obj/item/clothing/glasses/meson/sunglasses = 5,
|
||||
/obj/item/storage/pill_bottle/zoom = 5,
|
||||
/obj/item/clothing/mask/gas/voice_modulator/chameleon = 5,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 3,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine = 3,
|
||||
/obj/item/flag/syndi = 3
|
||||
)
|
||||
|
||||
// Damn near all of this is illegal. Gives officers something to do on a shift quiet enough to spawn traders.
|
||||
/obj/effect/spawner/random/traders/cybersun_major
|
||||
name = "12. cybersun industries large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/shield/energy = 20,
|
||||
/obj/item/gun/projectile/automatic/pistol = 50,
|
||||
/obj/item/bio_chip_implanter/storage = 50,
|
||||
/obj/item/melee/knuckleduster/syndie = 50,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 50,
|
||||
/obj/item/toy/syndicateballoon = 60,
|
||||
/obj/item/organ/internal/cyberimp/arm/razorwire = 30,
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher = 30,
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/dual = 30,
|
||||
/obj/item/clothing/mask/holo_cigar = 50,
|
||||
/obj/mecha/combat/marauder/mauler/trader = 3 //Extremely rare, unloaded so crew need to arm it for it to have any use. Also most definitely needs one helluva permit.
|
||||
)
|
||||
spawn_loot_double = FALSE // No double mechs.
|
||||
|
||||
/obj/effect/spawner/random/traders/ussp_minor
|
||||
name = "11. USSP small gear"
|
||||
spawn_loot_count = 8 //Mostly flavor items
|
||||
loot = list(
|
||||
/obj/item/clothing/under/new_soviet = 50,
|
||||
/obj/item/clothing/suit/sovietcoat = 50,
|
||||
/obj/item/clothing/head/ushanka = 50,
|
||||
/obj/item/food/grown/potato = 50,
|
||||
/obj/item/reagent_containers/drinks/bottle/vodka/badminka = 50,
|
||||
/obj/item/clothing/head/sovietsidecap = 50,
|
||||
/obj/item/flag/ussp = 30,
|
||||
/obj/item/ammo_box/magazine/apsm10mm = 15, //Spare mags for APS pistol. Sometimes you don't get the APS, in which case, soviet logistics.
|
||||
/obj/item/ammo_box/a762 = 15
|
||||
)
|
||||
|
||||
// Lots of things to write permits for. Gives officers something to do on a shift quiet enough to spawn traders.
|
||||
/obj/effect/spawner/random/traders/ussp_major
|
||||
name = "12. USSP large gear"
|
||||
spawn_loot_count = 2 //Lots of dangerous stuff here - reduced amount
|
||||
loot = list(
|
||||
/obj/item/gun/projectile/revolver/nagant = 5,
|
||||
/obj/item/gun/projectile/automatic/pistol/aps = 3,
|
||||
/obj/item/gun/projectile/shotgun/boltaction = 5,
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet = 4,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 5,
|
||||
/obj/item/clothing/mask/holo_cigar = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/glintscale_minor
|
||||
name = "11. glint-scale small gear"
|
||||
loot = list(
|
||||
/obj/item/clothing/suit/armor/vest/combat = 50,
|
||||
/obj/item/clothing/under/syndicate/combat = 50,
|
||||
/obj/item/claymore/ceremonial = 50,
|
||||
/obj/item/harpoon = 50,
|
||||
/obj/item/nullrod/claymore/chainsaw_sword = 50,
|
||||
/obj/item/whetstone = 50,
|
||||
/obj/item/flag/species/unathi = 20,
|
||||
/obj/item/clothing/suit/armor/riot/knight/templar = 40,
|
||||
/obj/item/clothing/head/helmet/riot/knight/templar = 40,
|
||||
/obj/item/clothing/suit/unathi/robe = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/glintscale_major
|
||||
name = "12. glint-scale large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/melee/energy/sword/pirate = 30,
|
||||
/obj/item/storage/box/breacher = 30,
|
||||
/obj/item/fireaxe = 50,
|
||||
/obj/item/fireaxe/boneaxe = 50,
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/large = 10 //Big ebow.
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/steadfast_minor
|
||||
name = "11. steadfast trading co. small gear"
|
||||
spawn_loot_count = 8 //Since it's a lot of seeds, boosted amount
|
||||
loot = list(
|
||||
/obj/item/storage/box/botany_labelled_seeds = 50,
|
||||
/obj/item/seeds/chili/ice = 20,
|
||||
/obj/item/seeds/chili/ghost = 20,
|
||||
/obj/item/seeds/cannabis/ultimate = 10,
|
||||
/obj/item/seeds/cannabis/white = 20,
|
||||
/obj/item/seeds/wheat/meat = 20,
|
||||
/obj/item/seeds/glowshroom = 20,
|
||||
/obj/item/seeds/glowshroom/glowcap = 20,
|
||||
/obj/item/seeds/tobacco/space = 20,
|
||||
/obj/item/storage/box/hydroponics_starter = 40,
|
||||
/obj/item/mod/module/thermal_regulator = 20,
|
||||
/obj/item/flag/species/vulp = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/steadfast_major
|
||||
name = "12. steadfast trading co. large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/mod/construction/plating/research = 3,
|
||||
/obj/item/assembly/signaler/anomaly/random = 2,
|
||||
/obj/item/gun/energy/gun = 5,
|
||||
/obj/item/storage/fancy/shell/dragonsbreath = 3,
|
||||
/obj/item/storage/box/turbine_kit = 2,
|
||||
/obj/item/mod/module/firefighting_tank = 4,
|
||||
/obj/item/mod/module/jetpack/advanced = 4
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/syntheticunion_minor
|
||||
name = "11. synthetic union small gear"
|
||||
spawn_loot_count = 8 //A lot of these are available on station, so the amount of items spawned here is increased
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/meson/sunglasses = 5,
|
||||
/obj/item/clothing/glasses/thermal/monocle = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_sleep = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/clown_voice = 4,
|
||||
/obj/item/organ/internal/cyberimp/mouth/breathing_tube = 5,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_repair = 5,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_joints/magnetic_joints = 5,
|
||||
/obj/item/organ/internal/cyberimp/chest/ipc_joints/sealed = 5,
|
||||
/obj/item/autosurgeon/organ = 1,
|
||||
/obj/item/flag/species/machine = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/syntheticunion_major
|
||||
name = "12. synthetic union large gear"
|
||||
spawn_loot_count = 4
|
||||
loot = list(
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 20,
|
||||
/obj/item/organ/internal/cyberimp/arm/esword = 10,
|
||||
/obj/item/organ/internal/cyberimp/arm/flash = 50,
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened = 50,
|
||||
/obj/item/organ/internal/cyberimp/arm/telebaton = 25, //Security'll love this one
|
||||
/obj/item/organ/internal/cyberimp/arm/razorwire = 30,
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher = 30,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop/hardened = 20,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 30,
|
||||
/obj/item/surveillance_upgrade = 35
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/skipjack_minor
|
||||
name = "11. skipjack small gear"
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/meson/gar = 50,
|
||||
/obj/item/clothing/glasses/thermal/eyepatch = 50,
|
||||
/obj/item/melee/energy/sword/pirate = 50,
|
||||
/obj/item/clothing/suit/hooded/vox_robes = 30,
|
||||
/obj/item/clothing/under/vox/vox_casual = 30,
|
||||
/obj/item/clothing/gloves/color/yellow/vox = 10, //Species limited - rare item
|
||||
/obj/item/clothing/shoes/magboots/vox = 10, //Species limited - rare item
|
||||
/obj/item/organ/internal/cyberimp/mouth/breathing_tube = 50,
|
||||
/obj/item/mod/module/jetpack/advanced = 50,
|
||||
/obj/item/gun/energy/plasma_pistol = 50,
|
||||
/obj/item/mod/control/pre_equipped/standard = 40,
|
||||
/obj/item/flag/species/vox = 20
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/skipjack_major //contains a variety of things - raider loot
|
||||
name = "12. skipjack large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/vox_spacesuit = 2,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/esword = 1,
|
||||
/obj/item/gun/energy/spikethrower = 2,
|
||||
/obj/item/organ/internal/cyberimp/arm/medibeam = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 1,
|
||||
/obj/item/organ/internal/cyberimp/arm/gun/laser = 1,
|
||||
/obj/item/fireaxe = 1,
|
||||
/obj/item/gun/projectile/revolver/nagant = 1,
|
||||
/obj/item/bio_chip_implanter/storage = 1,
|
||||
/obj/item/rcd/combat = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/solarcentral_minor
|
||||
name = "11. skrellian central authority small gear" //Medical and protection theme - shields, mods, meds, and love
|
||||
loot = list(
|
||||
/obj/item/mod/control/pre_equipped/rescue = 6,
|
||||
/obj/item/pen/sleepy/love = 5,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 5,
|
||||
/obj/item/reagent_containers/glass/bottle/love = 5,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/lazarus_reagent = 5,
|
||||
/obj/item/reagent_containers/applicator/dual = 5,
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium = 3,
|
||||
/obj/item/storage/firstaid/surgery = 4,
|
||||
/obj/item/dnainjector/nobreath = 5,
|
||||
/obj/item/dnainjector/regenerate = 5,
|
||||
/obj/item/dnainjector/insulation = 5,
|
||||
/obj/item/flag/species/skrell = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/solarcentral_major
|
||||
name = "12. skrellian central authority large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/mod/module/energy_shield = 4,
|
||||
/obj/item/shield/energy = 4,
|
||||
/obj/item/reagent_containers/applicator/dual/syndi = 5, //Same as the above but comes emagged
|
||||
/obj/item/gun/medbeam = 3,
|
||||
/obj/item/gun/syringe/syndicate = 5,
|
||||
/obj/item/storage/box/skrell_suit/black = 3,
|
||||
/obj/item/storage/box/skrell_suit/white = 3,
|
||||
/obj/item/rod_of_asclepius = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/technocracy_minor
|
||||
name = "11. technocracy small gear"
|
||||
loot = list(
|
||||
/obj/item/paper/researchnotes = 15, //More research from the smart ones
|
||||
/obj/item/storage/box/beakers/bluespace = 5,
|
||||
/obj/item/storage/box/stockparts/deluxe = 5,
|
||||
/obj/item/clothing/glasses/thermal/monocle = 5,
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor = 3,
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery = 4,
|
||||
/obj/item/organ/internal/cyberimp/arm/advmop = 3,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_sleep = 5,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop = 5,
|
||||
/obj/item/autosurgeon/organ = 1,
|
||||
/obj/item/flag/species/greys = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/technocracy_major
|
||||
name = "12. technocracy large gear"
|
||||
spawn_loot_count = 3
|
||||
loot = list(
|
||||
/obj/item/storage/box/syndie_kit/prescan = 30,
|
||||
/obj/item/gun/energy/decloner = 50,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop/hardened = 20,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened = 30,
|
||||
/obj/item/assembly/signaler/anomaly/random = 50,
|
||||
/obj/item/surveillance_upgrade = 35,
|
||||
/obj/item/mod/module/storage/bluespace = 40
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/merchantguild_minor
|
||||
name = "11. merchant guild small gear"
|
||||
spawn_loot_count = 12 //Much larger selection due to it being almost all clothes.
|
||||
loot = list(
|
||||
/obj/item/flag/species/nian = 2,
|
||||
/obj/item/clothing/under/suit/really_black = 5,
|
||||
/obj/item/clothing/under/syndicate/combat = 5,
|
||||
/obj/item/clothing/under/syndicate/sniper = 5,
|
||||
/obj/item/clothing/under/new_soviet/sovietofficer = 5,
|
||||
/obj/item/clothing/under/solgov/elite = 5,
|
||||
/obj/item/clothing/under/solgov/command = 5,
|
||||
/obj/item/clothing/under/retro/security = 5,
|
||||
/obj/item/clothing/under/misc/gimmick_captain_suit = 5,
|
||||
/obj/item/clothing/under/misc/durathread = 5,
|
||||
/obj/item/clothing/under/psysuit = 5,
|
||||
/obj/item/clothing/under/costume/cuban_suit = 5,
|
||||
/obj/item/clothing/suit/armor/vest/jacket = 5,
|
||||
/obj/item/clothing/head/collectable/petehat = 2,
|
||||
/obj/item/clothing/head/collectable/tophat = 5,
|
||||
/obj/item/clothing/head/collectable/police = 5,
|
||||
/obj/item/clothing/head/collectable/kitty = 5,
|
||||
/obj/item/clothing/under/costume/janimaid = 5,
|
||||
/obj/item/clothing/under/costume/maid = 5,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 6
|
||||
)
|
||||
|
||||
/obj/effect/spawner/random/traders/merchantguild_major
|
||||
name = "12. merchant guild large gear"
|
||||
spawn_loot_count = 6 //Low-risk items, flavorful knick knacks - higher stock
|
||||
loot = list(
|
||||
/obj/item/clothing/suit/pimpcoat = 5,
|
||||
/obj/item/dualsaber/toy = 5,
|
||||
/obj/item/toy/sword = 5,
|
||||
/obj/item/toy/plushie/carpplushie/dragon = 5,
|
||||
/obj/item/toy/plushie/carpplushie/void = 5,
|
||||
/obj/item/toy/plushie/ipcplushie = 3,
|
||||
/obj/item/toy/plushie/nukeplushie = 3,
|
||||
/obj/item/toy/plushie/nianplushie = 5, //*buzz
|
||||
/obj/item/toy/windup_toolbox = 5,
|
||||
/obj/item/toy/ai = 5,
|
||||
/obj/item/clothing/mask/gas/voice_modulator/chameleon = 5,
|
||||
/obj/item/storage/box/syndie_kit/chameleon = 5
|
||||
)
|
||||
@@ -1,26 +0,0 @@
|
||||
/obj/effect/spawner/away_lootdrop
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = 0 //if the same item can be spawned twice
|
||||
var/loot = "" //a list of possible items to spawn- a string of paths
|
||||
|
||||
/obj/effect/spawner/away_lootdrop/Initialize(mapload)
|
||||
..()
|
||||
var/list/things = params2list(loot)
|
||||
|
||||
if(things && length(things))
|
||||
for(var/i = lootcount, i > 0, i--)
|
||||
if(!length(things))
|
||||
return
|
||||
|
||||
var/loot_spawn = pick(things)
|
||||
var/loot_path = text2path(loot_spawn)
|
||||
|
||||
if(!loot_path || !lootdoubles)
|
||||
things.Remove(loot_spawn)
|
||||
continue
|
||||
|
||||
new loot_path(get_turf(src))
|
||||
|
||||
return INITIALIZE_HINT_QDEL
|
||||
@@ -410,14 +410,14 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
|
||||
explosion(loc, -1, -1, 2, 4, flame_range = 4)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/spawner/lootdrop/telecomms_core_table
|
||||
/obj/effect/spawner/random/telecomms_core_table
|
||||
name = "telecomms core table spawner"
|
||||
lootcount = 1
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/item/rcd/combat,
|
||||
/obj/item/gun/medbeam,
|
||||
/obj/item/gun/energy/wormhole_projector,
|
||||
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares
|
||||
/obj/item/rcd/combat,
|
||||
/obj/item/gun/medbeam,
|
||||
/obj/item/gun/energy/wormhole_projector,
|
||||
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares
|
||||
)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares
|
||||
|
||||
@@ -13,18 +13,20 @@
|
||||
/obj/item/spellbook/oneuse/emp/used
|
||||
used = TRUE //spawns used
|
||||
|
||||
/obj/effect/spawner/lootdrop/wizardcrash
|
||||
/obj/effect/spawner/random/wizardcrash
|
||||
loot = list(
|
||||
/obj/item/guardiancreator = 1, // jackpot.
|
||||
/obj/item/spellbook/oneuse/knock = 1, // tresspassing charges incoming
|
||||
/obj/item/gun/magic/wand/resurrection = 1, // medbay's best friend
|
||||
/obj/item/tarot_generator = 1, // A little bit of everything, all of the time.
|
||||
/obj/item/spellbook/oneuse/charge = 15, // and now for less useful stuff to dilute the good loot chances
|
||||
/obj/item/spellbook/oneuse/summonitem = 20,
|
||||
/obj/item/spellbook/oneuse/forcewall = 10,
|
||||
/obj/item/tarot_card_pack = 10,
|
||||
/obj/item/tarot_card_pack/jumbo = 6,
|
||||
/obj/item/tarot_card_pack/mega = 4,
|
||||
/obj/item/book/granter/spell/summon_cheese = 10, // hungry wizard stuff
|
||||
/obj/item/reagent_containers/drinks/everfull = 10 // Cheese and wine
|
||||
)
|
||||
/obj/item/spellbook/oneuse/summonitem = 20,
|
||||
/obj/item/spellbook/oneuse/charge = 15, // and now for less useful stuff to dilute the good loot chances
|
||||
/obj/item/book/granter/spell/summon_cheese = 10, // hungry wizard stuff
|
||||
/obj/item/reagent_containers/drinks/everfull = 10, // Cheese and wine
|
||||
/obj/item/spellbook/oneuse/forcewall = 10,
|
||||
/obj/item/tarot_card_pack = 10,
|
||||
|
||||
/obj/item/tarot_card_pack/jumbo = 6,
|
||||
/obj/item/tarot_card_pack/mega = 4,
|
||||
|
||||
/obj/item/guardiancreator = 1, // jackpot.
|
||||
/obj/item/spellbook/oneuse/knock = 1, // tresspassing charges incoming
|
||||
/obj/item/gun/magic/wand/resurrection = 1, // medbay's best friend
|
||||
/obj/item/tarot_generator = 1, // A little bit of everything, all of the time.
|
||||
)
|
||||
|
||||
@@ -423,7 +423,7 @@
|
||||
desc = "A pair of masterfully crafted lizard skin boots. Finally a good application for the station's most bothersome inhabitants."
|
||||
icon_state = "lizardboots_blue"
|
||||
|
||||
/obj/effect/spawner/lootdrop/lizardboots
|
||||
/obj/effect/spawner/random/lizardboots
|
||||
name = "random lizard boot quality"
|
||||
desc = "Which ever gets picked, the lizard race loses."
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
|
||||
@@ -593,7 +593,7 @@
|
||||
|
||||
/datum/crafting_recipe/lizardboots
|
||||
name = "Lizard Skin Boots"
|
||||
result = list(/obj/effect/spawner/lootdrop/lizardboots)
|
||||
result = list(/obj/effect/spawner/random/lizardboots)
|
||||
time = 6 SECONDS
|
||||
reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
@@ -144,8 +144,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Kayani Station"
|
||||
trader_species = /mob/living/carbon/human
|
||||
trader_outfit = /datum/outfit/admin/trader/sol
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/federation_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/federation_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/federation_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/federation_major
|
||||
|
||||
/datum/traders/cyber
|
||||
trader_type = "Cybersun Industries"
|
||||
@@ -153,8 +153,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "an undercover robotics factory"
|
||||
trader_species = /mob/living/carbon/human
|
||||
trader_outfit = /datum/outfit/admin/trader/cyber
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/cybersun_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/cybersun_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/cybersun_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/cybersun_major
|
||||
|
||||
/datum/traders/commie
|
||||
trader_type = "USSP"
|
||||
@@ -162,8 +162,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Belastrav Station"
|
||||
trader_species = /mob/living/carbon/human
|
||||
trader_outfit = /datum/outfit/admin/trader/commie
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/ussp_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/ussp_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/ussp_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/ussp_major
|
||||
|
||||
/datum/traders/unathi
|
||||
trader_type = "Glint Scales"
|
||||
@@ -171,8 +171,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "a Glint-Scale outpost"
|
||||
trader_species = /mob/living/carbon/human/unathi
|
||||
trader_outfit = /datum/outfit/admin/trader/unathi
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/glintscale_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/glintscale_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/glintscale_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/glintscale_major
|
||||
|
||||
/datum/traders/vulp
|
||||
trader_type = "Steadfast Trading Co."
|
||||
@@ -180,8 +180,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "the MV Steadfast Platinum"
|
||||
trader_species = /mob/living/carbon/human/vulpkanin
|
||||
trader_outfit = /datum/outfit/admin/trader/vulp
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/steadfast_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/steadfast_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/steadfast_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/steadfast_major
|
||||
|
||||
/datum/traders/ipc
|
||||
trader_type = "Synthetic Union"
|
||||
@@ -189,8 +189,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Cadraenov Station"
|
||||
trader_species = /mob/living/carbon/human/machine
|
||||
trader_outfit = /datum/outfit/admin/trader/ipc
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/syntheticunion_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/syntheticunion_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/syntheticunion_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/syntheticunion_major
|
||||
|
||||
/datum/traders/vox
|
||||
trader_type = "Skipjack"
|
||||
@@ -198,8 +198,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "a trading skipjack"
|
||||
trader_species = /mob/living/carbon/human/vox
|
||||
trader_outfit = /datum/outfit/admin/trader/vox
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/skipjack_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/skipjack_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/skipjack_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/skipjack_major
|
||||
|
||||
/datum/traders/skrell
|
||||
trader_type = "Skrellian Central Authority"
|
||||
@@ -207,8 +207,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Crown Station"
|
||||
trader_species = /mob/living/carbon/human/skrell
|
||||
trader_outfit = /datum/outfit/admin/trader/skrell
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/solarcentral_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/solarcentral_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/solarcentral_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/solarcentral_major
|
||||
|
||||
/datum/traders/grey
|
||||
trader_type = "Technocracy"
|
||||
@@ -216,8 +216,8 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Orbital Commerce Outpost 58"
|
||||
trader_species = /mob/living/carbon/human/grey
|
||||
trader_outfit = /datum/outfit/admin/trader/grey
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/technocracy_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/technocracy_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/technocracy_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/technocracy_major
|
||||
|
||||
/datum/traders/nian
|
||||
trader_type = "Merchant Guild"
|
||||
@@ -225,5 +225,5 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
|
||||
dock_site = "Guild Subsidiary Station 'Gilded Comet'"
|
||||
trader_species = /mob/living/carbon/human/moth
|
||||
trader_outfit = /datum/outfit/admin/trader/nian
|
||||
trader_minor_special = /obj/effect/spawner/lootdrop/trade_sol/merchantguild_minor
|
||||
trader_major_special = /obj/effect/spawner/lootdrop/trade_sol/merchantguild_major
|
||||
trader_minor_special = /obj/effect/spawner/random/traders/merchantguild_minor
|
||||
trader_major_special = /obj/effect/spawner/random/traders/merchantguild_major
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
/obj/effect/spawner/lootdrop/pizzaparty
|
||||
/obj/effect/spawner/random/pizzaparty
|
||||
name = "pizza bomb spawner"
|
||||
loot = list(/obj/item/pizzabox/margherita = 2,
|
||||
/obj/item/pizzabox/meat = 2,
|
||||
/obj/item/pizzabox/mushroom = 1,
|
||||
/obj/item/pizzabox/pepperoni = 2,
|
||||
/obj/item/pizzabox/garlic = 1,
|
||||
/obj/item/pizzabox/firecracker = 1,
|
||||
/obj/item/pizzabox/pizza_bomb = 1)
|
||||
lootdoubles = FALSE
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "pizzabox"
|
||||
loot = list(
|
||||
/obj/item/pizzabox/margherita = 2,
|
||||
/obj/item/pizzabox/meat = 2,
|
||||
/obj/item/pizzabox/pepperoni = 2,
|
||||
/obj/item/pizzabox/mushroom = 1,
|
||||
/obj/item/pizzabox/garlic = 1,
|
||||
/obj/item/pizzabox/firecracker = 1,
|
||||
/obj/item/pizzabox/pizza_bomb = 1
|
||||
)
|
||||
spawn_loot_double = TRUE
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler/pizzaparty
|
||||
name = "punch cooler"
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/obj/effect/spawner/lootdrop/seed_vault
|
||||
/obj/effect/spawner/random/seed_vault
|
||||
name = "seed vault seeds"
|
||||
lootcount = 1
|
||||
|
||||
loot = list(/obj/item/food/grown/mushroom/glowshroom/glowcap = 10,
|
||||
/obj/item/seeds/cherry/bomb = 10,
|
||||
/obj/item/seeds/berry/glow = 10,
|
||||
/obj/item/seeds/sunflower/moonflower = 8
|
||||
)
|
||||
loot = list(
|
||||
/obj/item/food/grown/mushroom/glowshroom/glowcap = 10,
|
||||
/obj/item/seeds/cherry/bomb = 10,
|
||||
/obj/item/seeds/berry/glow = 10,
|
||||
/obj/item/seeds/sunflower/moonflower = 8,
|
||||
)
|
||||
|
||||
/obj/effect/mob_spawn/human/alive/seed_vault
|
||||
name = "preserved terrarium"
|
||||
|
||||
@@ -50,130 +50,6 @@
|
||||
/obj/item/stock_parts/capacitor/quadratic = 5,//Probably okay, right?
|
||||
/obj/item/stack/ore/bluespace_crystal = 5)
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap
|
||||
name = "bluespace harvester reward spawner"
|
||||
lootcount = 1
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap/hat
|
||||
name = "exotic hat"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/collectable/chef, //same weighing on all of them
|
||||
/obj/item/clothing/head/collectable/paper,
|
||||
/obj/item/clothing/head/collectable/tophat,
|
||||
/obj/item/clothing/head/collectable/captain,
|
||||
/obj/item/clothing/head/collectable/beret,
|
||||
/obj/item/clothing/head/collectable/welding,
|
||||
/obj/item/clothing/head/collectable/flatcap,
|
||||
/obj/item/clothing/head/collectable/pirate,
|
||||
/obj/item/clothing/head/collectable/kitty,
|
||||
/obj/item/clothing/head/crown/fancy,
|
||||
/obj/item/clothing/head/collectable/rabbitears,
|
||||
/obj/item/clothing/head/collectable/wizard,
|
||||
/obj/item/clothing/head/collectable/hardhat,
|
||||
/obj/item/clothing/head/collectable/hos,
|
||||
/obj/item/clothing/head/collectable/thunderdome,
|
||||
/obj/item/clothing/head/collectable/swat,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/police,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/xenom,
|
||||
/obj/item/clothing/head/collectable/petehat
|
||||
)
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap/cultural
|
||||
name = "cultural artifacts"
|
||||
loot = list(
|
||||
/obj/vehicle/space/speedbike/red = 10,
|
||||
/obj/item/grenade/clusterbuster/honk = 10,
|
||||
/obj/item/toy/katana = 10,
|
||||
/obj/item/stack/tile/brass/fifty = 20,
|
||||
/obj/item/stack/sheet/mineral/abductor/fifty = 20,
|
||||
/obj/item/sord = 20,
|
||||
/obj/item/toy/syndicateballoon = 15,
|
||||
/obj/item/lighter/zippo/gonzofist = 5,
|
||||
/obj/item/lighter/zippo/engraved = 5,
|
||||
/obj/item/lighter/zippo/nt_rep = 5,
|
||||
/obj/item/gun/projectile/automatic/c20r/toy = 1,
|
||||
/obj/item/gun/projectile/automatic/l6_saw/toy = 1,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol = 2,
|
||||
/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy/crossbow = 1,
|
||||
/obj/item/gun/projectile/shotgun/toy/tommygun = 1,
|
||||
/obj/item/gun/projectile/automatic/sniper_rifle/toy = 1,
|
||||
/obj/item/dualsaber/toy = 5,
|
||||
/obj/machinery/snow_machine = 10,
|
||||
/obj/item/clothing/head/kitty = 5,
|
||||
/obj/item/coin/antagtoken = 5,
|
||||
/obj/item/toy/prizeball/figure = 15,
|
||||
/obj/item/toy/prizeball/therapy = 10,
|
||||
/obj/item/bedsheet/patriot = 2,
|
||||
/obj/item/bedsheet/rainbow = 2,
|
||||
/obj/item/bedsheet/captain = 2,
|
||||
/obj/item/bedsheet/centcom = 1, //mythic rare rarity
|
||||
/obj/item/bedsheet/syndie = 2,
|
||||
/obj/item/bedsheet/cult = 2,
|
||||
/obj/item/bedsheet/wiz = 2,
|
||||
/obj/item/stack/sheet/mineral/tranquillite/fifty = 3,
|
||||
/obj/item/clothing/gloves/combat = 5,
|
||||
/obj/item/blank_tarot_card = 5,
|
||||
/obj/item/tarot_card_pack = 5,
|
||||
/obj/item/tarot_card_pack/jumbo = 3,
|
||||
/obj/item/tarot_card_pack/mega = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap/organic
|
||||
name = "organic objects"
|
||||
loot = list(
|
||||
/obj/item/seeds/random/labelled = 50,
|
||||
/obj/item/guardiancreator/biological = 5,
|
||||
/obj/item/organ/internal/vocal_cords/adamantine = 15,
|
||||
/obj/item/storage/pill_bottle/random_meds/labelled = 25,
|
||||
/obj/item/reagent_containers/glass/bottle/reagent/omnizine = 15,
|
||||
/obj/item/dnainjector/telemut = 5,
|
||||
/obj/item/dnainjector/small_size = 5,
|
||||
/obj/item/dnainjector/morph = 5,
|
||||
/obj/item/dnainjector/regenerate = 5,
|
||||
/mob/living/simple_animal/pet/dog/corgi/ = 5,
|
||||
/mob/living/simple_animal/pet/cat = 5,
|
||||
/mob/living/simple_animal/pet/dog/fox/ = 5,
|
||||
/mob/living/simple_animal/pet/penguin/baby = 5,
|
||||
/mob/living/simple_animal/pig = 5,
|
||||
/obj/item/slimepotion/sentience = 5,
|
||||
/obj/item/clothing/mask/cigarette/cigar/havana = 3,
|
||||
/obj/item/stack/sheet/mineral/bananium/fifty = 2, //bananas are organic, clearly.
|
||||
/obj/item/storage/box/monkeycubes = 5,
|
||||
/obj/item/stack/tile/carpet/twenty = 10,
|
||||
/obj/item/stack/tile/carpet/black/twenty = 10,
|
||||
/obj/item/soap/deluxe = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap/food
|
||||
name = "fancy food"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/food/wingfangchu,
|
||||
/obj/item/food/hotdog,
|
||||
/obj/item/food/sliceable/turkey,
|
||||
/obj/item/food/plumphelmetbiscuit,
|
||||
/obj/item/food/appletart,
|
||||
/obj/item/food/sliceable/cheesecake,
|
||||
/obj/item/food/sliceable/bananacake,
|
||||
/obj/item/food/sliceable/chocolatecake,
|
||||
/obj/item/food/soup/meatballsoup,
|
||||
/obj/item/food/soup/mysterysoup,
|
||||
/obj/item/food/soup/stew,
|
||||
/obj/item/food/soup/hotchili,
|
||||
/obj/item/food/burrito,
|
||||
/obj/item/food/fishburger,
|
||||
/obj/item/food/cubancarp,
|
||||
/obj/item/food/fishandchips,
|
||||
/obj/item/food/meatpie,
|
||||
/obj/item/pizzabox/hawaiian, //it ONLY gives hawaiian. MUHAHAHA
|
||||
/obj/item/food/sliceable/xenomeatbread //maybe add some dangerous/special food here, ie robobuger?
|
||||
)
|
||||
|
||||
/// Points generated per cycle for each Watt of power consumption
|
||||
#define POINTS_PER_W 4e-6
|
||||
/// Amount of points generated per cycle per 50KW for the first 500KW
|
||||
@@ -203,10 +79,10 @@
|
||||
|
||||
/// list of possible products
|
||||
var/static/product_list = list(
|
||||
new /datum/data/bluespace_tap_product("Unknown Exotic Hat", /obj/effect/spawner/lootdrop/bluespace_tap/hat, 5000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Snack", /obj/effect/spawner/lootdrop/bluespace_tap/food, 6000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Cultural Artifact", /obj/effect/spawner/lootdrop/bluespace_tap/cultural, 15000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Biological Artifact", /obj/effect/spawner/lootdrop/bluespace_tap/organic, 20000)
|
||||
new /datum/data/bluespace_tap_product("Unknown Exotic Hat", /obj/effect/spawner/random/bluespace_tap/hat, 5000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Snack", /obj/effect/spawner/random/bluespace_tap/food, 6000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Cultural Artifact", /obj/effect/spawner/random/bluespace_tap/cultural, 15000),
|
||||
new /datum/data/bluespace_tap_product("Unknown Biological Artifact", /obj/effect/spawner/random/bluespace_tap/organic, 20000)
|
||||
)
|
||||
|
||||
/// The amount of power being used for mining at the moment (Watts)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 29 KiB |
+4
-2
@@ -1033,15 +1033,16 @@
|
||||
#include "code\game\objects\effects\spawners\detgun_spawner.dm"
|
||||
#include "code\game\objects\effects\spawners\gibspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\grouped_spawner.dm"
|
||||
#include "code\game\objects\effects\spawners\lootdrop.dm"
|
||||
#include "code\game\objects\effects\spawners\mess_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random_barrier.dm"
|
||||
#include "code\game\objects\effects\spawners\vaultspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\windowspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\random\bluespace_tap_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\decal_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\engineering_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\food_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\furniture_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\loot_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\maint_loot_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\misc_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\random_spawner.dm"
|
||||
@@ -1049,6 +1050,8 @@
|
||||
#include "code\game\objects\effects\spawners\random\pool\pool_spawner.dm"
|
||||
#include "code\game\objects\effects\spawners\random\pool\spawn_pool.dm"
|
||||
#include "code\game\objects\effects\spawners\random\pool\spawn_pool_manager.dm"
|
||||
#include "code\game\objects\effects\spawners\random\traders\trader_department_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\random\traders\trader_organization_spawners.dm"
|
||||
#include "code\game\objects\effects\temporary_visuals\clockcult.dm"
|
||||
#include "code\game\objects\effects\temporary_visuals\cult_visuals.dm"
|
||||
#include "code\game\objects\effects\temporary_visuals\explosion_temp_visuals.dm"
|
||||
@@ -1656,7 +1659,6 @@
|
||||
#include "code\modules\atmospherics\machinery\portable\portable_atmospherics.dm"
|
||||
#include "code\modules\atmospherics\machinery\portable\portable_pump.dm"
|
||||
#include "code\modules\atmospherics\machinery\portable\scrubber.dm"
|
||||
#include "code\modules\awaymissions\loot.dm"
|
||||
#include "code\modules\awaymissions\mob_spawn.dm"
|
||||
#include "code\modules\awaymissions\zlevel_helpers.dm"
|
||||
#include "code\modules\awaymissions\maploader\dmm_suite.dm"
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/effect/spawner/lootdrop/crate_spawner : /obj/effect/spawner/random/loot/crate
|
||||
/obj/effect/spawner/lootdrop/three_course_meal : /obj/effect/spawner/random/food_or_drink/three_course_meal
|
||||
|
||||
/obj/effect/spawner/lootdrop/trade_sol/civ : /obj/effect/spawner/random/traders/civilian
|
||||
/obj/effect/spawner/lootdrop/trade_sol/minerals : /obj/effect/spawner/random/traders/minerals
|
||||
/obj/effect/spawner/lootdrop/trade_sol/donksoft : /obj/effect/spawner/random/traders/donksoft
|
||||
/obj/effect/spawner/lootdrop/trade_sol/sci : /obj/effect/spawner/random/traders/science
|
||||
/obj/effect/spawner/lootdrop/trade_sol/med : /obj/effect/spawner/random/traders/medical
|
||||
/obj/effect/spawner/lootdrop/trade_sol/sec : /obj/effect/spawner/random/traders/security
|
||||
/obj/effect/spawner/lootdrop/trade_sol/eng : /obj/effect/spawner/random/traders/engineering
|
||||
/obj/effect/spawner/lootdrop/trade_sol/largeitem : /obj/effect/spawner/random/traders/large_item
|
||||
/obj/effect/spawner/lootdrop/trade_sol/vehicle : /obj/effect/spawner/random/traders/vehicle
|
||||
/obj/effect/spawner/lootdrop/trade_sol/serv : /obj/effect/spawner/random/traders/service
|
||||
|
||||
/obj/effect/spawner/lootdrop/bluespace_tap/@SUBTYPES : /obj/effect/spawner/random/bluespace_tap/@SUBTYPES
|
||||
/obj/effect/spawner/lootdrop/trade_sol/@SUBTYPES : /obj/effect/spawner/random/traders/@SUBTYPES
|
||||
|
||||
/obj/effect/spawner/lootdrop/telecomms_core_table : /obj/effect/spawner/random/telecomms_core_table
|
||||
/obj/effect/spawner/lootdrop/wizardcrash : /obj/effect/spawner/random/wizardcrash
|
||||
/obj/effect/spawner/lootdrop/pizzaparty : /obj/effect/spawner/random/pizzaparty
|
||||
/obj/effect/spawner/lootdrop/seed_vault : /obj/effect/spawner/random/seed_vault
|
||||
Reference in New Issue
Block a user