mirror of
https://github.com/ParadiseSS13/Paradise.git
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New arcade machines
This commit is contained in:
@@ -1,24 +1,15 @@
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/obj/machinery/computer/arcade
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name = "arcade machine"
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desc = "Does not support Pin ball."
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/obj/machinery/computer/arcade/
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name = "random arcade"
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desc = "random arcade machine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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circuit = "/obj/item/weapon/circuitboard/arcade"
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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var/list/prizes = list( /obj/item/weapon/storage/box/snappops = 2,
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/obj/item/toy/blink = 2,
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/obj/item/clothing/under/syndicate/tacticool = 2,
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/obj/item/toy/blink = 2,
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/obj/item/clothing/suit/syndicatefake = 2,
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/obj/item/toy/sword = 2,
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/obj/item/toy/gun = 2,
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/obj/item/toy/crossbow = 2,
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/obj/item/clothing/suit/syndicatefake = 2,
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/obj/item/weapon/storage/fancy/crayons = 2,
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/obj/item/toy/spinningtoy = 2,
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/obj/item/toy/prize/ripley = 1,
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@@ -34,11 +25,62 @@
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/obj/item/toy/prize/phazon = 1
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)
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/obj/machinery/computer/arcade
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var/turtle = 0
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/obj/machinery/computer/arcade/New()
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..()
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var/choice = pick(typesof(/obj/machinery/computer/arcade) - /obj/machinery/computer/arcade)
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new choice(loc)
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del(src)
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/obj/machinery/computer/arcade/proc/prizevend()
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if(!contents.len)
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var/prizeselect = pickweight(prizes)
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new prizeselect(src.loc)
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if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun
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new /obj/item/toy/ammo/gun(src.loc)
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else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
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new /obj/item/clothing/head/syndicatefake(src.loc)
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else
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var/atom/movable/prize = pick(contents)
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prize.loc = src.loc
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/obj/machinery/computer/arcade/emp_act(severity)
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if(stat & (NOPOWER|BROKEN))
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..(severity)
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return
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var/empprize = null
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var/num_of_prizes = 0
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switch(severity)
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if(1)
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num_of_prizes = rand(1,4)
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if(2)
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num_of_prizes = rand(0,2)
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for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
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empprize = pickweight(prizes)
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new empprize(src.loc)
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..(severity)
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/obj/machinery/computer/arcade/battle
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name = "arcade machine"
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desc = "Does not support Pinball."
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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circuit = /obj/item/weapon/circuitboard/arcade
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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var/turtle = 0
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/obj/machinery/computer/arcade/battle/New()
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var/name_action
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var/name_part1
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var/name_part2
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@@ -51,14 +93,7 @@
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src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
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src.name = (name_action + name_part1 + name_part2)
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/obj/machinery/computer/arcade/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/arcade/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/arcade/attack_hand(mob/user as mob)
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/obj/machinery/computer/arcade/battle/attack_hand(mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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@@ -77,11 +112,15 @@
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dat += "</b></center>"
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user << browse(dat, "window=arcade")
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onclose(user, "arcade")
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//user << browse(dat, "window=arcade")
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//onclose(user, "arcade")
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var/datum/browser/popup = new(user, "arcade", "Space Villian 2000")
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/machinery/computer/arcade/Topic(href, href_list)
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/obj/machinery/computer/arcade/battle/Topic(href, href_list)
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if(..())
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return
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@@ -146,7 +185,7 @@
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src.updateUsrDialog()
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return
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/obj/machinery/computer/arcade/proc/arcade_action()
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/obj/machinery/computer/arcade/battle/proc/arcade_action()
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if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
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if(!gameover)
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src.gameover = 1
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@@ -160,21 +199,9 @@
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log_game("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
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src.New()
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emagged = 0
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else if(!contents.len)
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feedback_inc("arcade_win_normal")
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var/prizeselect = pickweight(prizes)
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new prizeselect(src.loc)
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if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun
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new /obj/item/toy/ammo/gun(src.loc)
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else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
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new /obj/item/clothing/head/syndicatefake(src.loc)
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else
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feedback_inc("arcade_win_normal")
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var/atom/movable/prize = pick(contents)
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prize.loc = src.loc
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prizevend()
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else if (emagged && (turtle >= 4))
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var/boomamt = rand(5,10)
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@@ -220,7 +247,7 @@
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return
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/obj/machinery/computer/arcade/attackby(I as obj, user as mob)
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/obj/machinery/computer/arcade/battle/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/card/emag) && !emagged)
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temp = "If you die in the game, you die for real!"
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player_hp = 30
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@@ -237,40 +264,285 @@
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src.updateUsrDialog()
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else if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/arcade/M = new /obj/item/weapon/circuitboard/arcade( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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else
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..()
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return
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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new /obj/item/weapon/shard( src.loc )
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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/obj/machinery/computer/arcade/emp_act(severity)
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if(stat & (NOPOWER|BROKEN))
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..(severity)
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/obj/machinery/computer/arcade/orion_trail
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name = "The Orion Trail"
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desc = "Learn how our ancestors got to Orion, and have fun in the process!"
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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circuit = /obj/item/weapon/circuitboard/arcade/orion_trail
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var/engine = 0
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var/hull = 0
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var/electronics = 0
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var/food = 80
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var/fuel = 60
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var/turns = 4
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var/playing = 0
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var/gameover = 0
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var/alive = 4
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var/eventdat = null
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var/event = null
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var/list/settlers = list("Harry","Larry","Bob")
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var/list/events = list("Raiders" = 3,
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"Interstellar Flux" = 1,
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"Illness" = 3,
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"Breakdown" = 2,
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"Malfunction" = 2,
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"Collision" = 1
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)
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var/list/stops = list()
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var/list/stopblurbs = list()
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/obj/machinery/computer/arcade/orion_trail/New()
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// Sets up the main trail
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stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
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stopblurbs = list(
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"Pluto, long since occupied with long-range sensors and scanners stands ready to, and indeed continues to, probe the far reaches of the galaxy.",
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"At the edge of the Sol system lies a treacherous asteroid belt, many have been crushed by stray asteroids and miss-guided judgement.",
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"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now it is a low-population sanctuary for adventureres and traders.",
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"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
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"Rigel Prime, the center of the Rigel system, burns hot, basking it's planetary bodies in warmth and radiation.",
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"Tau Ceti Beta has recently become a way-point for colonists headed towards Orion. There are many ships and makeshift stations in the viscinity.",
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"Sensors indicate a black-hole's gravitational field is affecting the region of space we were headed through. We could stay the course, but risk being over-come by it's gravity; or we could change course to go around, which will take longer.",
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"You have come into range of the first man-made structure in this region of space. It has been constructed, not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonist's success.",
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"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for man-kind!"
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)
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/obj/machinery/computer/arcade/orion_trail/proc/newgame()
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// Set names of settlers in crew
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settlers = list()
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var/choice = null
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for(var/i = 1; i <= 3; i++)
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if(prob(50))
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choice = pick(first_names_male)
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else
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choice = pick(first_names_female)
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settlers += choice
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settlers += "[usr]"
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// Re-set items to defaults
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engine = 1
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hull = 1
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electronics = 1
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food = 80
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fuel = 60
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alive = 4
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turns = 1
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event = null
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playing = 1
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gameover = 0
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/obj/machinery/computer/arcade/orion_trail/attack_hand(mob/user as mob)
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if(fuel <= 0 || food <=0 || settlers.len == 0)
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gameover = 1
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event = null
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user.set_machine(src)
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var/dat = ""
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if(gameover)
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dat = "<center><h1>Game Over</h1></center>"
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dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
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if(settlers.len == 0)
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dat += "<br>Your entire crew died, your ship joins the fleet of ghost-ships littering the galaxy."
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else
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if(food <= 0)
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dat += "<br>You ran out of food and starved."
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if(fuel <= 0)
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dat += "<br>You ran out of fuel, and drift, slowly, into a star."
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dat += "<br><P ALIGN=Right><a href='byond://?src=\ref[src];menu=1'>OK...</a></P>"
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else if(event)
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dat = eventdat
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else if(playing)
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var/title = stops[turns]
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var/subtext = stopblurbs[turns]
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dat = "<center><h1>[title]</h1></center>"
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dat += "[subtext]"
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dat += "<h3><b>Crew:</b></h3>"
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dat += english_list(settlers)
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dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
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dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]<br>"
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if(turns == 7)
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];pastblack=1'>Go Around</a> <a href='byond://?src=\ref[src];blackhole=1'>Continue</a></P>"
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else
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];continue=1'>Continue</a></P>"
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
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else
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dat = "<center><h2>The Orion Trail</h2></center>"
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dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
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dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a></b></center>"
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
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var/datum/browser/popup = new(user, "arcade", "The Orion Trail")
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
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if(..())
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return
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var/empprize = null
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var/num_of_prizes = 0
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switch(severity)
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if(1)
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num_of_prizes = rand(1,4)
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if(2)
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num_of_prizes = rand(0,2)
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for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
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empprize = pickweight(prizes)
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new empprize(src.loc)
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if(href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=arcade")
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else if (href_list["continue"]) //Continue your travels
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if(turns >= 9)
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win()
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else if(turns == 2)
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if(prob(30))
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event = "Collision"
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event()
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food -= alive*2
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fuel -= 5
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turns += 1
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else
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food -= alive*2
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fuel -= 5
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turns += 1
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if(prob(75))
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event = pickweight(events)
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event()
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else
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food -= alive*2
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fuel -= 5
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turns += 1
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if(prob(75))
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event = pickweight(events)
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event()
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else if(href_list["newgame"]) //Reset everything
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newgame()
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else if(href_list["menu"]) //back to the main menu
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playing = 0
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event = null
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gameover = 0
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food = 80
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fuel = 60
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settlers = list("Harry","Larry","Bob")
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else if(href_list["slow"]) //slow down
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food -= alive*2
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fuel -= 5
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event = null
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else if(href_list["pastblack"]) //slow down
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food -= (alive*2)*3
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fuel -= 15
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turns += 1
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event = null
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else if(href_list["useengine"]) //use parts
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engine -= 1
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event = null
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else if(href_list["useelec"]) //use parts
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electronics -= 1
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event = null
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else if(href_list["usehull"]) //use parts
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hull -= 1
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event = null
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else if(href_list["wait"]) //wait 3 days
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food -= (alive*2)*3
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event = null
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else if(href_list["keepspeed"]) //keep speed
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if(prob(75))
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event = "Breakdown"
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event()
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else
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event = null
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else if(href_list["blackhole"]) //keep speed past a black hole
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if(prob(75))
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event = "BlackHole"
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event()
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else
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event = null
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turns += 1
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else if(href_list["holedeath"])
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gameover = 1
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event = null
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else if(href_list["eventclose"]) //end an event
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event = null
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..(severity)
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/arcade/orion_trail/proc/event()
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eventdat = "<center><h1>[event]</h1></center>"
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if(event == "Raiders")
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eventdat += "Raiders have come aboard your ship!"
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if(prob(50))
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var/sfood = rand(1,10)
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var/sfuel = rand(1,10)
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food -= sfood
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fuel -= sfuel
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eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
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else if(prob(10))
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var/deadname = pick_n_take(settlers)
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eventdat += "<br>[deadname] tried to fight back but was killed."
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alive -= 1
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else
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eventdat += "<br>Fortunately you fended them off without any trouble."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "Interstellar Flux")
|
||||
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
|
||||
eventdat += "<br>What will you do?"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];slow=1'>Slow Down</a> <a href='byond://?src=\ref[src];keepspeed=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "Illness")
|
||||
eventdat += "A deadly illness has been contracted!"
|
||||
var/deadname = pick_n_take(settlers)
|
||||
eventdat += "<br>[deadname] was killed by the disease."
|
||||
alive -= 1
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "Breakdown")
|
||||
eventdat += "Oh no! The engine has broken down!"
|
||||
eventdat += "<br>You can repair it with an engine part, or you can make reapirs for 3 days."
|
||||
if(engine >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useengine=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "Malfunction")
|
||||
eventdat += "The ship's systems are malfunctioning!"
|
||||
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
|
||||
if(electronics >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useelec=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "Collision")
|
||||
eventdat += "Something hit us! Looks like there's some hull damage."
|
||||
if(prob(25))
|
||||
var/sfood = rand(5,15)
|
||||
var/sfuel = rand(5,15)
|
||||
food -= sfood
|
||||
fuel -= sfuel
|
||||
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
|
||||
if(prob(10))
|
||||
var/deadname = pick_n_take(settlers)
|
||||
eventdat += "<br>[deadname] was killed by rapid depressurization."
|
||||
alive -= 1
|
||||
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
|
||||
if(hull >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];usehull=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
|
||||
else if(event == "BlackHole")
|
||||
eventdat += "You were swept away into the black hole."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];holedeath=1'>Oh...</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
||||
settlers = list()
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/win()
|
||||
playing = 0
|
||||
prizevend()
|
||||
@@ -113,10 +113,14 @@
|
||||
name = "Circuit board (Cloning)"
|
||||
build_path = "/obj/machinery/computer/cloning"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
/obj/item/weapon/circuitboard/arcade
|
||||
name = "Circuit board (Arcade)"
|
||||
build_path = "/obj/machinery/computer/arcade"
|
||||
/obj/item/weapon/circuitboard/arcade/battle
|
||||
name = "circuit board (Arcade Battle)"
|
||||
build_path = "/obj/machinery/computer/arcade/battle"
|
||||
origin_tech = "programming=1"
|
||||
/obj/item/weapon/circuitboard/arcade/orion_trail
|
||||
name = "circuit board (Orion_Trail)"
|
||||
build_path = "/obj/machinery/computer/arcade/orion_trail"
|
||||
origin_tech = "programming=2"
|
||||
/obj/item/weapon/circuitboard/turbine_control
|
||||
name = "Circuit board (Turbine control)"
|
||||
build_path = "/obj/machinery/computer/turbine_computer"
|
||||
|
||||
@@ -250,14 +250,23 @@ datum/design/clonescanner
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/clonescanner"
|
||||
|
||||
datum/design/arcademachine
|
||||
name = "Circuit Design (Arcade Machine)"
|
||||
datum/design/arcadebattle
|
||||
name = "Circuit Design (Battle Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
|
||||
id = "arcademachine"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/arcade"
|
||||
build_path = "/obj/item/weapon/circuitboard/arcade/battle"
|
||||
|
||||
datum/design/orion_trail
|
||||
name = "Circuit Design (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachine"
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/arcade/orion_trail"
|
||||
|
||||
datum/design/powermonitor
|
||||
name = "Circuit Design (Power Monitor)"
|
||||
|
||||
Reference in New Issue
Block a user