-Added Ausops' female business suit. It replaces the black skirt that spawns in the laundry room. One has also been added to the law closet.

-Added spare Space Law books to the law office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4073 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-07-14 23:48:49 +00:00
parent 65ff691098
commit af5804b18b
6 changed files with 16 additions and 2 deletions
+1
View File
@@ -185,6 +185,7 @@
return
/obj/structure/closet/lawcloset/New()
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/bluesuit(src)
+7
View File
@@ -131,6 +131,13 @@
item_state = "bl_suit"
color = "black_suit"
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
color = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
+6
View File
@@ -13,6 +13,12 @@
color = "lawyer_black"
/obj/item/clothing/under/lawyer/female
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
icon_state = "lawyer_red"
item_state = "lawyer_red"
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+2 -2
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@@ -784,7 +784,7 @@
"apd" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"ape" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/requests_console{department = "Law office"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"apf" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"apg" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/pen/red,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"apg" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/pen/red,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"aph" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"api" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice)
"apj" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
@@ -2443,7 +2443,7 @@
"aUY" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet)
"aUZ" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet)
"aVa" = (/obj/machinery/power/apc{dir = 4; name = "Locker Restrooms APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet)
"aVb" = (/obj/structure/table,/obj/item/clothing/under/blackskirt{pixel_x = 2; pixel_y = 2},/obj/item/clothing/under/suit_jacket/really_black{pixel_x = -2; pixel_y = 0},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"aVb" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/under/suit_jacket/female{pixel_x = 3; pixel_y = 1},/obj/item/clothing/under/suit_jacket/really_black{pixel_x = -2; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"aVc" = (/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"aVd" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/closet,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"aVe" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker)