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Merge pull request #3583 from Fox-McCloud/permit-refactor
Refactors Bot Weapon Identification
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@@ -38,16 +38,6 @@
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bot_type_name = "ED-209"
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bot_filter = RADIO_SECBOT
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//List of weapons that secbots will not arrest for
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var/safe_weapons = list(\
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/obj/item/weapon/gun/energy/laser/bluetag,\
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/obj/item/weapon/gun/energy/laser/redtag,\
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/obj/item/weapon/gun/energy/laser/practice,\
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/obj/item/weapon/melee/classic_baton/telescopic,\
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/obj/item/weapon/gun/energy/kinetic_accelerator,\
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/obj/item/weapon/gun/energy/floragun)
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/obj/item/weapon/ed209_assembly
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name = "\improper ED-209 assembly"
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desc = "Some sort of bizarre assembly."
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@@ -395,9 +385,8 @@ Auto Patrol[]"},
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continue
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/obj/machinery/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item)
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if(istype(slot_item, /obj/item/weapon/gun) || istype(slot_item, /obj/item/weapon/melee))
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if(!(slot_item.type in safe_weapons))
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return 1
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if(slot_item && slot_item.needs_permit)
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return 1
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return 0
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/obj/machinery/bot/ed209/explode()
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@@ -31,16 +31,6 @@
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bot_type_name = "Secbot"
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bot_filter = RADIO_SECBOT
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//List of weapons that secbots will not arrest for
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var/safe_weapons = list(\
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/obj/item/weapon/gun/energy/laser/bluetag,\
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/obj/item/weapon/gun/energy/laser/redtag,\
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/obj/item/weapon/gun/energy/laser/practice,\
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/obj/item/weapon/melee/classic_baton/telescopic,\
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/obj/item/weapon/gun/energy/kinetic_accelerator,\
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/obj/item/weapon/gun/energy/floragun)
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/obj/machinery/bot/secbot/beepsky
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name = "Officer Beepsky"
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desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey."
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@@ -378,9 +368,8 @@ Auto Patrol: []"},
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else
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continue
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/obj/machinery/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item)
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if(istype(slot_item, /obj/item/weapon/gun) || istype(slot_item, /obj/item/weapon/melee))
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if(!(slot_item.type in safe_weapons))
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return 1
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if(slot_item && slot_item.needs_permit)
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return 1
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return 0
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/obj/machinery/bot/secbot/explode()
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@@ -49,6 +49,8 @@
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var/list/allowed = null //suit storage stuff.
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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var/needs_permit = 0 //Used by security bots to determine if this item is safe for public use.
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var/strip_delay = DEFAULT_ITEM_STRIP_DELAY
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var/put_on_delay = DEFAULT_ITEM_PUTON_DELAY
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@@ -1,3 +1,6 @@
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/obj/item/weapon/melee
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needs_permit = 1
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/obj/item/weapon/melee/chainofcommand
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name = "chain of command"
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desc = "A tool used by great men to placate the frothing masses."
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@@ -77,6 +77,7 @@
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item_state = null
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slot_flags = SLOT_BELT
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w_class = 2
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needs_permit = 0
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force = 0
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on = 0
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@@ -19,6 +19,7 @@
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throw_range = 5
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force = 5.0
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origin_tech = "combat=1"
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needs_permit = 1
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attack_verb = list("struck", "hit", "bashed")
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var/fire_sound = 'sound/weapons/Gunshot.ogg'
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@@ -15,6 +15,7 @@
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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projectile_type = "/obj/item/projectile/practice"
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clumsy_check = 0
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needs_permit = 0
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obj/item/weapon/gun/energy/laser/retro
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name ="retro laser gun"
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@@ -107,6 +108,7 @@ obj/item/weapon/gun/energy/laser/retro
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projectile_type = "/obj/item/projectile/lasertag/blue"
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origin_tech = "combat=1;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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self_recharge = 1
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@@ -124,6 +126,7 @@ obj/item/weapon/gun/energy/laser/retro
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projectile_type = "/obj/item/projectile/lasertag/red"
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origin_tech = "combat=1;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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self_recharge = 1
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@@ -41,6 +41,7 @@
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origin_tech = "materials=2;biotech=3;powerstorage=3"
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modifystate = "floramut"
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var/mode = 0 //0 = mutate, 1 = yield boost
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needs_permit = 0
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self_recharge = 1
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@@ -202,6 +203,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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fire_sound = 'sound/weapons/Kenetic_accel.ogg'
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charge_cost = 5000
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cell_type = "/obj/item/weapon/stock_parts/cell/emproof"
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needs_permit = 0 // Aparently these are safe to carry? I'm sure Golliaths would disagree.
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fire_delay = 16 //Because guncode is bad and you can bug the reload for rapid fire otherwise.
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var/recently_fired = 0
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