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Space ruins no longer can fill the border of the level
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@@ -46,13 +46,12 @@ var/global/pipe_processing_killed = 0
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seedRuins(level_name_to_num(EMPTY_AREA), rand(0, 3), /area/space, space_ruins_templates)
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log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
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// We'll keep this around for the time when we finally expunge all
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// code that checks on hard-defined z positions
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// load in extra levels of space ruins
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// var/num_extra_space = 6
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// for(var/i = 1, i <= num_extra_space, i++)
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// var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
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// seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
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var/num_extra_space = 6
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for(var/i = 1, i <= num_extra_space, i++)
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var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
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seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
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space_manager.do_transition_setup()
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@@ -156,7 +156,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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while(sanity > 0)
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sanity--
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var/turf/T = locate(rand(25, world.maxx - 25), rand(25, world.maxy - 25), z_level)
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// 8: 7 is the normal view distance of a client, +1 so that ruins don't suddenly appear
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var/turf/T = locate(rand(TRANSITION_BORDER_WEST + (8 + ruin.width/2), TRANSITION_BORDER_EAST - (8 + ruin.width/2)), rand(TRANSITION_BORDER_SOUTH + (8 + ruin.height/2), TRANSITION_BORDER_NORTH - (8 + ruin.height/2)), z_level)
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var/valid = 1
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for(var/turf/check in ruin.get_affected_turfs(T,1))
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