Space ruins no longer can fill the border of the level

This commit is contained in:
Crazylemon64
2018-08-04 13:35:10 -07:00
parent 28af456474
commit af64e7a8ed
2 changed files with 7 additions and 7 deletions
+5 -6
View File
@@ -46,13 +46,12 @@ var/global/pipe_processing_killed = 0
seedRuins(level_name_to_num(EMPTY_AREA), rand(0, 3), /area/space, space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// We'll keep this around for the time when we finally expunge all
// code that checks on hard-defined z positions
// load in extra levels of space ruins
// var/num_extra_space = 6
// for(var/i = 1, i <= num_extra_space, i++)
// var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
// seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
var/num_extra_space = 6
for(var/i = 1, i <= num_extra_space, i++)
var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates)
space_manager.do_transition_setup()