Space ruins no longer can fill the border of the level

This commit is contained in:
Crazylemon64
2018-08-04 13:35:10 -07:00
parent 28af456474
commit af64e7a8ed
2 changed files with 7 additions and 7 deletions
+2 -1
View File
@@ -156,7 +156,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
while(sanity > 0)
sanity--
var/turf/T = locate(rand(25, world.maxx - 25), rand(25, world.maxy - 25), z_level)
// 8: 7 is the normal view distance of a client, +1 so that ruins don't suddenly appear
var/turf/T = locate(rand(TRANSITION_BORDER_WEST + (8 + ruin.width/2), TRANSITION_BORDER_EAST - (8 + ruin.width/2)), rand(TRANSITION_BORDER_SOUTH + (8 + ruin.height/2), TRANSITION_BORDER_NORTH - (8 + ruin.height/2)), z_level)
var/valid = 1
for(var/turf/check in ruin.get_affected_turfs(T,1))