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Preserves sanity
Forgot to lower the PSHOOM_2 chance after hearing what the sound was, whoops. Some logging fixes too.
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@@ -201,7 +201,7 @@
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for(var/O in src.contents)
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var/datum/food_processor_process/P = select_recipe(O)
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if (!P)
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log_admin("DEBUG: The [O] in processor([src]) does not have a suitable recipe, but it was somehow put inside of the processor anyways.")
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log_debug("The [O] in processor([src]) does not have a suitable recipe, but it was somehow put inside of the processor anyways.")
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continue
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total_time += P.time
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sleep(total_time / rating_speed)
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@@ -209,7 +209,7 @@
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for(var/O in src.contents)
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var/datum/food_processor_process/P = select_recipe(O)
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if (!P)
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log_admin("DEBUG: The [O] in processor([src]) does not have a suitable recipe, but it was somehow put inside of the processor anyways.")
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log_debug("The [O] in processor([src]) does not have a suitable recipe, but it was somehow put inside of the processor anyways.")
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continue
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P.process_food(src.loc, O, src)
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src.processing = 0
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@@ -46,7 +46,7 @@
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/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
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//Plays the sound for RPED exchanging or installing parts.
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if(alt_sound && prob(30))
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if(alt_sound && prob(3))
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playsound(src, alt_sound, 40, 1)
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else
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playsound(src, primary_sound, 40, 1)
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