Revert "Merge pull request #16520 from SabreML/fix-bundle-4"

This reverts commit 9a62622fbc, reversing
changes made to 841ad0f1fd.
This commit is contained in:
AffectedArc07
2021-09-07 16:16:40 +01:00
parent cb942efdaf
commit b0e9db64bd
24 changed files with 90 additions and 103 deletions
@@ -726,7 +726,9 @@
/turf/simulated/floor/plating/airless,
/area/ruin/onehalf/hallway)
"bK" = (
/obj/machinery/vending/coffee,
/obj/machinery/vending/coffee{
name = "\improper Solar's Best Hot Drinks"
},
/obj/effect/landmark/damageturf,
/turf/simulated/floor/plasteel/airless,
/area/ruin/onehalf/hallway)
+10 -10
View File
@@ -1926,23 +1926,23 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return pois
/proc/flash_color(mob_or_client, flash_color = "#960000", flash_time = 2 SECONDS)
var/mob/M
/proc/flash_color(mob_or_client, flash_color="#960000", flash_time=20)
var/client/C
if(ismob(mob_or_client))
M = mob_or_client
if(!M.client)
if(istype(mob_or_client, /mob))
var/mob/M = mob_or_client
if(M.client)
C = M.client
else
return
C = M.client
else if(isclient(mob_or_client))
else if(istype(mob_or_client, /client))
C = mob_or_client
M = C.mob
if(!istype(C) || !istype(M))
if(!istype(C))
return
C.color = flash_color
INVOKE_ASYNC(C, /client/.proc/colour_transition, M.get_screen_colour(), flash_time)
spawn(0)
animate(C, color = initial(C.color), time = flash_time)
#define RANDOM_COLOUR (rgb(rand(0,255),rand(0,255),rand(0,255)))
+1 -1
View File
@@ -287,7 +287,7 @@ SUBSYSTEM_DEF(ticker)
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
SSnightshift.check_nightshift(TRUE)
SSnightshift.check_nightshift()
#ifdef UNIT_TESTS
RunUnitTests()
+2 -2
View File
@@ -14,9 +14,9 @@
EXCEPTION("Invalid target given")
if(goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", ABOVE_HUD_LAYER)
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
bar.alpha = 0
bar.plane = ABOVE_HUD_PLANE
bar.plane = HUD_PLANE
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
user = User
if(user)
@@ -16,7 +16,7 @@
else
to_chat(user, "<span class='notice'>Adrenaline rushes through us.</span>")
user.SetSleeping(0)
user.WakeUp()
user.stat = 0
user.SetParalysis(0)
user.SetStunned(0)
user.SetWeakened(0)
+4 -10
View File
@@ -231,23 +231,20 @@ to destroy them and players will be able to make replacements.
build_path = /obj/machinery/vending/boozeomat
req_components = list(/obj/item/vending_refill/boozeomat = 1)
var/static/list/vending_names_paths = list( // This should really get refactored at some point
var/static/list/vending_names_paths = list(
"Booze-O-Mat" = /obj/machinery/vending/boozeomat,
"Hot Drinks machine" = /obj/machinery/vending/coffee,
"Solar's Best Hot Drinks" = /obj/machinery/vending/coffee,
"Getmore Chocolate Corp" = /obj/machinery/vending/snack,
"Mr. Chang" = /obj/machinery/vending/chinese,
"Robust Softdrinks" = /obj/machinery/vending/cola,
"cigarette machine" = /obj/machinery/vending/cigarette,
"ShadyCigs Ultra" = /obj/machinery/vending/cigarette/beach,
"ShadyCigs Deluxe" = /obj/machinery/vending/cigarette,
"Hatlord 9000" = /obj/machinery/vending/hatdispenser,
"Suitlord 9000" = /obj/machinery/vending/suitdispenser,
"Shoelord 9000" = /obj/machinery/vending/shoedispenser,
"AutoDrobe" = /obj/machinery/vending/autodrobe,
"ClothesMate" = /obj/machinery/vending/clothing,
"NanoMed" = /obj/machinery/vending/wallmed,
"Emergency NanoMed" = /obj/machinery/vending/wallmed,
"NanoMed Plus" = /obj/machinery/vending/medical,
"SyndiMed Plus" = /obj/machinery/vending/medical/syndicate_access,
"NanoMed" = /obj/machinery/vending/wallmed,
"Vendomat" = /obj/machinery/vending/assist,
"YouTool" = /obj/machinery/vending/tool,
"Engi-Vend" = /obj/machinery/vending/engivend,
@@ -273,9 +270,6 @@ to destroy them and players will be able to make replacements.
/obj/item/circuitboard/vendor/proc/set_type(type)
var/obj/machinery/vending/typepath = vending_names_paths[type]
if(!typepath)
stack_trace("set_type() called with an invalid type variable. type: [type]")
build_path = typepath
board_name = "[type] Vendor"
format_board_name()
+1 -1
View File
@@ -1646,7 +1646,7 @@
//don't forget to change the refill size if you change the machine's contents!
/obj/machinery/vending/clothing
name = "\improper ClothesMate" //renamed to make the slogan rhyme
name = "\improper ClothesMate" //renamed to make the slogan rhyme
desc = "A vending machine for clothing."
icon_state = "clothes"
slogan_list = list("Dress for success!","Prepare to look swagalicious!","Look at all this free swag!","Why leave style up to fate? Use the ClothesMate!")
@@ -266,10 +266,9 @@
possessed = TRUE
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, FALSE, 10 SECONDS, source = src, role_cleanname = "Possessed Blade")
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, FALSE, 10 SECONDS, source = src)
var/mob/dead/observer/theghost = null
if(QDELETED(src))
return
if(length(candidates))
theghost = pick(candidates)
var/mob/living/simple_animal/shade/sword/S = new(src)
+38 -26
View File
@@ -1,15 +1,18 @@
/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = TRUE
layer = NOT_HIGH_OBJ_LAYER
anchored = 1
opacity = 0
density = 0
layer = 3.5
max_integrity = 100
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
/obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/weapons/slash.ogg', 80, TRUE)
playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
@@ -22,41 +25,50 @@
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "You unfasten the sign with [I].")
var/obj/item/sign/S = new(get_turf(user)) // This is bad
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/sign_state = ""
/obj/item/sign/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
var/direction = input("In which direction?", "Select direction.") as null|anything in list("North", "South", "East", "West")
if(!direction || QDELETED(src) || !in_range(src, user))
return
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
var/obj/structure/sign/S = new(get_turf(src)) // This is also bad
switch(direction)
if("North")
S.pixel_y = 32
if("South")
S.pixel_y = -32
if("East")
S.pixel_x = 32
if("West")
S.pixel_x = -32
S.name = name
S.desc = desc
S.icon_state = icon_state
to_chat(user, "<span class='notice'>You fasten [src] with [I].</span>")
qdel(src)
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
if(istype(tool, /obj/item/screwdriver) && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel")
return
if(QDELETED(src))
return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else
return
S.name = name
S.desc = desc
S.icon_state = sign_state
to_chat(user, "You fasten \the [S] with your [tool].")
qdel(src)
else
return ..()
/obj/structure/sign/double/map
name = "station map"
@@ -43,7 +43,7 @@
/obj/item/card/id/away/old/apc
name = "APC Access ID"
desc = "A special ID card that allows access to APC terminals."
icon_state = "guest_invalid"
icon_state = "centcom_old"
access = list(ACCESS_ENGINE_EQUIP)
/obj/item/storage/backpack/old
-1
View File
@@ -27,7 +27,6 @@
var/mob/living/simple_animal/mouse/blobinfected/B = new(vent.loc)
var/mob/M = pick(candidates)
B.key = M.key
B.mind.special_role = SPECIAL_ROLE_BLOB
SSticker.mode.update_blob_icons_added(B.mind)
to_chat(B, "<span class='userdanger'>You are now a mouse, infected with blob spores. Find somewhere isolated... before you burst and become the blob! Use ventcrawl (alt-click on vents) to move around.</span>")
+1 -1
View File
@@ -22,7 +22,7 @@
else if(prob(50))
msg = "Contact has been lost with a combat drone wing operating out of the NSV Icarus. If any are sighted in the area, approach with caution."
else
msg = "Unidentified hackers have targeted a combat drone wing deployed from the NSV Icarus. If any are sighted in the area, approach with caution."
msg = "Unidentified hackers have targetted a combat drone wing deployed from the NSV Icarus. If any are sighted in the area, approach with caution."
GLOB.event_announcement.Announce(msg, "Rogue drone alert")
/datum/event/rogue_drone/tick()
@@ -132,7 +132,6 @@
filling_color = "#7D5F46"
bitesize = 3
junkiness = 25
antable = FALSE
list_reagents = list("nutriment" = 1, "chocolate" = 1)
tastes = list("chocolate" = 1)
@@ -58,7 +58,6 @@
desc = "What is in this anyways?"
icon_state = "chinese1"
junkiness = 25
antable = FALSE
list_reagents = list("nutriment" = 1, "beans" = 3, "msg" = 4, "sugar" = 2)
tastes = list("noodle" = 1, "vegetables" = 1)
@@ -11,7 +11,6 @@
trash = /obj/item/trash/chips
filling_color = "#E8C31E"
junkiness = 20
antable = FALSE
list_reagents = list("nutriment" = 1, "sodiumchloride" = 1, "sugar" = 3)
tastes = list("crisps" = 1)
@@ -22,7 +21,6 @@
trash = /obj/item/trash/sosjerky
filling_color = "#631212"
junkiness = 25
antable = FALSE
list_reagents = list("protein" = 1, "sugar" = 3)
tastes = list("chewy beef" = 1)
@@ -33,7 +31,6 @@
trash = /obj/item/trash/pistachios
filling_color = "#BAD145"
junkiness = 20
antable = FALSE
list_reagents = list("plantmatter" = 2, "sodiumchloride" = 1, "sugar" = 4)
tastes = list("pistachios" = 1)
@@ -44,7 +41,6 @@
trash = /obj/item/trash/raisins
filling_color = "#343834"
junkiness = 25
antable = FALSE
list_reagents = list("plantmatter" = 2, "sugar" = 4)
tastes = list("dried raisins" = 1)
@@ -65,7 +61,6 @@
trash = /obj/item/trash/cheesie
filling_color = "#FFA305"
junkiness = 25
antable = FALSE
list_reagents = list("nutriment" = 1, "fake_cheese" = 2, "sugar" = 3)
tastes = list("cheese" = 1, "crisps" = 2)
@@ -76,7 +71,6 @@
filling_color = "#FF5D05"
trash = /obj/item/trash/syndi_cakes
bitesize = 3
antable = FALSE
list_reagents = list("nutriment" = 4, "salglu_solution" = 5)
tastes = list("sweetness" = 3, "cake" = 1)
@@ -87,7 +81,6 @@
trash = /obj/item/trash/tastybread
filling_color = "#A66829"
junkiness = 20
antable = FALSE
list_reagents = list("nutriment" = 2, "sugar" = 4)
tastes = list("bread" = 1)
@@ -24,23 +24,6 @@
idle_power_usage = 2
active_power_usage = 500
/obj/machinery/gibber/Initialize(mapload)
. = ..()
overlays += image('icons/obj/kitchen.dmi', "grjam")
component_parts = list()
component_parts += new /obj/item/circuitboard/gibber(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
RefreshParts()
/obj/machinery/gibber/Destroy()
if(contents.len)
for(var/atom/movable/A in contents)
A.loc = get_turf(src)
if(occupant)
occupant = null
return ..()
/obj/machinery/gibber/suicide_act(mob/user)
if(occupant || locked)
return FALSE
@@ -53,6 +36,21 @@
addtimer(CALLBACK(src, .proc/startgibbing, user), 33)
return OBLITERATION
/obj/machinery/gibber/Destroy()
if(contents.len)
for(var/atom/movable/A in contents)
A.loc = get_turf(src)
if(occupant)
occupant = null
return ..()
/obj/machinery/gibber/RefreshParts() //If you want to make the machine upgradable, this is where you would change any vars basd on its stock parts.
return
/obj/machinery/gibber/New()
..()
overlays += image('icons/obj/kitchen.dmi', "grjam")
/obj/machinery/gibber/update_icon()
overlays.Cut()
+4 -5
View File
@@ -31,6 +31,10 @@
update_static_data(owner, ui)
. = TRUE
/datum/orbit_menu/ui_data(mob/user)
var/list/data = list()
return data
/datum/orbit_menu/ui_static_data(mob/user)
var/list/data = list()
@@ -92,7 +96,6 @@
)
if(SSticker && SSticker.mode)
other_antags += list(
"Blob" = (mind.special_role == SPECIAL_ROLE_BLOB),
"Cultist" = (mind in SSticker.mode.cult),
"Wizard" = (mind in SSticker.mode.wizards),
"Wizard's Apprentice" = (mind in SSticker.mode.apprentices),
@@ -118,10 +121,6 @@
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Terror Spider"
antagonists += list(antag_serialized)
else if(istype(M, /mob/living/simple_animal/revenant))
var/list/antag_serialized = serialized.Copy()
antag_serialized["antag"] = "Revenant"
antagonists += list(antag_serialized)
else
misc += list(serialized)
-2
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@@ -272,8 +272,6 @@
* * target - The mob who is currently on fire
*/
/mob/living/carbon/proc/pat_out(mob/living/target)
if(target == src)
return // Probably shouldn't be able to pat yourself out.
var/self_message = "<span class='warning'>You try to extinguish [target]!</span>"
if(prob(30) && ishuman(src)) // 30% chance of burning your hands
var/mob/living/carbon/human/H = src
@@ -170,13 +170,9 @@
if("growl", "growls")
var/M = handle_emote_param(param)
if(miming)
message = "<B>[src]</B> acts out a growl[M ? " at [M]" : ""]!"
m_type = 1
else
message = "<B>[src]</B> growls[M ? " at [M]" : ""]!"
playsound(loc, "growls", 80, 1, frequency = get_age_pitch())
m_type = 2
message = "<B>[src]</B> growls[M ? " at [M]" : ""]."
playsound(loc, "growls", 80, 1, frequency = get_age_pitch())
m_type = 2
if("ping", "pings")
var/M = handle_emote_param(param)
-1
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@@ -13,7 +13,6 @@
return 0
/mob/proc/get_screen_colour()
return
/mob/proc/update_client_colour(time = 10) //Update the mob's client.color with an animation the specified time in length.
if(!client) //No client_colour without client. If the player logs back in they'll be back through here anyway.
+4 -4
View File
@@ -97,10 +97,12 @@
A.emp_act(severity)
/obj/item/smallDelivery/attack_self(mob/user as mob)
if(wrapped?.loc == src) //sometimes items can disappear. For example, bombs. --rastaf0
wrapped.forceMove(get_turf(src))
if(wrapped && wrapped.loc) //sometimes items can disappear. For example, bombs. --rastaf0
wrapped.loc = user.loc
if(ishuman(user))
user.put_in_hands(wrapped)
else
wrapped.loc = get_turf(src)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
@@ -161,8 +163,6 @@
if(is_type_in_list(target, no_wrap))
return
if(is_type_in_list(A.loc, list(/obj/item/smallDelivery, /obj/structure/bigDelivery)))
return
if(target.anchored)
return
if(target in user)
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