Fixes merge conflict

This commit is contained in:
Anasari
2018-07-31 14:31:14 +08:00
464 changed files with 12262 additions and 9822 deletions
+449 -78
View File
@@ -21,7 +21,7 @@ reporting bugs in the code. Refer to ISSUE_TEMPLATE for the exact format that yo
should be in.
#### Guidelines:
- Issue reports should be as detailed as possible, and if applicable, should include
* Issue reports should be as detailed as possible, and if applicable, should include
instructions on how to reproduce the bug.
## Pull requests
@@ -31,119 +31,491 @@ strongly recommended you get approval/traction for it from our forums before sta
actual development.
#### Guidelines:
- Pull requests should be atomic; Make one commit for each distinct change, so if a part
* Pull requests should be atomic; Make one commit for each distinct change, so if a part
of a pull request needs to be removed/changed, you may simply modify that single commit.
Due to limitations of the engine, this may not always be possible; but do try your best.
- Document and explain your pull requests thoroughly. Detail what each commit changes,
* Document and explain your pull requests thoroughly. Detail what each commit changes,
and why it changes it. We do not want to have to read all of you commit names to figure
out what your pull request is about.
- Any pull request that is not solely composed of fixes or non gameplay-affecting
* Any pull request that is not solely composed of fixes or non gameplay-affecting
refactors must have a changelog. Inline changelogs are supported through the format
described [here](https://github.com/ParadiseSS13/Paradise/pull/3291#issuecomment-172950466)
and should be used rather than manually edited .yml file changelogs.
- Pull requests should not have any merge commits except in the case of fixing merge
* Pull requests should not have any merge commits except in the case of fixing merge
conflicts for an existing pull request. New pull requests should not have any merge
commits. Use `git rebase` or `git reset` to update your branches, not `git pull`.
#### BYOND Specific Guidelines:
- Any `type` or `proc` paths **must** use absolute pathing unless the file you are
working in primarily utilizes relative pathing.
- Paths must begin with `/`. It should be `/obj/machinery/fancy_robot`,
not `obj/machinery/fancy_robot`.
- New bases of datum must begin with `/datum/`. `/datum/arbitrary_datum`,
not `/arbitrary_datum`.
- Don't use strings in combination with `text2path()` unless the paths are being
dynamically created. Variables can contain normal paths just fine.
- Don't duplicate code. If you have identical code in two places, it should probably
be a new proc that they both can use.
- No magic numbers/strings. If you have a number or text that is important and used in
your code, make a `#DEFINE` statement with a name that clearly indicates it's use.
- `if(condition)` must be used over `if (condition)` or any other variation.
- The same applies for `while` and `for` loops, they must have no space between the
keyword and condition brackets. `while(condition)`, `for(condition)`
- If you want to output a message to a player's chat
(this includes text sent to `world`), use `to_chat(mob/client/world, "message")`.
Do not use `mob/client/world << "message"`.
- Do not use one-line control statements (if, else, for, while, etc). The space saved
is not worth the decreased readability.
- Control statements comparing a variable to a constant should be formatted `variable`,
`operator`, `constant`. This means `if(count <= 10)` is preferred over
`if(10 >= count)`.
- **Never** use a colon `:` operator to bypass type safety checks, unless you are doing
something where the tiny performance increase is incredibly noticeable (eg, a loop for
a huge list). You should properly typecast everything and use the period `.`
operator.
- Use early returns, and avoid far-indented if blocks. This means that you should not
do this:
#### Using Changelog
* Tags used in changelog include add/rscadd, del/rscdel, fix/fixes, typo/spellcheck.
* Without specifying a name it will default to using your GitHub name.
Some examples
```
:cl:
add: The ability to change the color of wires
del: Deleted depreciated wire merging now handled in parent
fix: Moving wires now follows the user input instead of moving the stack
/:cl:
```
```
:cl: N3X15
typo: Fixes some misspelled words under Using Changelog
/:cl:
```
## Specifications
As mentioned before, you are expected to follow these specifications in order to make everyone's lives easier. It'll save both your time and ours, by making
sure you don't have to make any changes and we don't have to ask you to. Thank you for reading this section!
### Object Oriented Code
As BYOND's Dream Maker (henceforth "DM") is an object-oriented language, code must be object-oriented when possible in order to be more flexible when adding
content to it. If you don't know what "object-oriented" means, we highly recommend you do some light research to grasp the basics.
### All BYOND paths must contain the full path
(i.e. absolute pathing)
DM will allow you nest almost any type keyword into a block, such as:
```DM
datum
datum1
var
varname1 = 1
varname2
static
varname3
varname4
proc
proc1()
code
proc2()
code
datum2
varname1 = 0
proc
proc3()
code
proc2()
..()
code
```
The use of this is not allowed in this project *unless the majority of the file is already relatively pathed* as it makes finding definitions via full text
searching next to impossible. The only exception is the variables of an object may be nested to the object, but must not nest further.
The previous code made compliant:
```DM
/datum/datum1
var/varname1
var/varname2
var/static/varname3
var/static/varname4
/datum/datum1/proc/proc1()
code
/datum/datum1/proc/proc2()
code
/datum/datum1/datum2
varname1 = 0
/datum/datum1/datum2/proc/proc3()
code
/datum/datum1/datum2/proc2()
..()
code
```
### No overriding type safety checks
The use of the : operator to override type safety checks is not allowed. You must cast the variable to the proper type.
### Type paths must begin with a /
eg: `/datum/thing`, not `datum/thing`
### Datum type paths must began with "datum"
In DM, this is optional, but omitting it makes finding definitions harder. To be specific, you can declare the path `/arbitrary`, but it
will still be, in actuality, `/datum/arbitrary`. Write your code to reflect this.
### Do not use text/string based type paths
It is rarely allowed to put type paths in a text format, as there are no compile errors if the type path no longer exists. Here is an example:
```DM
//Good
var/path_type = /obj/item/baseball_bat
//Bad
var/path_type = "/obj/item/baseball_bat"
```
### Do not use `\The`.
The `\The` macro doesn't actually do anything when used in the format `\The [atom reference]`. Directly referencing an atom in an embedded string
will automatically prefix `The` or `the` to it as appropriate. As an extension, when referencing an atom, don't use `[atom.name]`, use `[atom]`.
The only exception to this rule is when dealing with items "belonging" to a mob, in which case you should use `[mob]'s [atom.name]` to avoid `The`
ever forming.
```DM
//Good
var/atom/A
"[A]"
//Bad
"\The [A]"
```
### Use the pronoun library instead of `\his` macros.
We have a system in code/\_\_HELPERS/pronouns.dm for addressing all forms of pronouns. This is useful in a number of ways;
* BYOND's \his macro can be unpredictable on what object it references.
Take this example: `"[user] waves \his [user.weapon] around, hitting \his opponents!"`.
This will end up referencing the user's gender in the first occurence, but what about the second?
It'll actually print the gender set on the weapon he's carrying, which is unintended - and there's no way around this.
* It always prints the real `gender` variable of the atom it's referencing. This can lead to exposing a mob's gender even when their face is covered,
which would normally prevent it's gender from being printed.
The way to avoid these problems is to use the pronoun system. Instead of `"[user] waves \his arms."`, you can do `"[user] waves [user.p_their()] arms."`
```
//Good
"[H] waves [H.p_their()] hands!"
"[user] waves [H.p_their()] [user.weapon] around, hitting [H.p_their()] opponents!"`
//Bad
"[H] waves \his hands!"
"[user] waves \his [user.weapon] around, hitting \his opponents!"
```
### Use `[A.UID()]` over `\ref[A]`
BYOND has a system to pass "soft references" to datums, using the format `"\ref[datum]"` inside a string. This allows you to find the object just based
off of a text string, which is especially useful when dealing with the bridge between BYOND code and HTML/JS in UIs. It's resolved back into an object
reference by using `locate("\ref[datum]")` when the code comes back to BYOND. The issue with this is that locate() can return a unexpected datum
if the original datum has been deleted - BYOND recycles the references.
UID's are actually unique; they work off of a global counter and are not recycled. Each datum has one assigned to it when it's created, which can be
accessed by `[datum.UID()]`. You can use this as a snap-in replacement for `\ref` by changing any `locate(ref)` calls in your code to `locateUID(ref)`.
Usage of this system is mandatory for any /Topic( calls, and will produce errors in Dream Daemon if it's not used. `<a href='?src=[UID()];'>`, not `<a href='?src=\ref[src];'`.
### Use var/name format when declaring variables
While DM allows other ways of declaring variables, this one should be used for consistency.
### Tabs, not spaces
You must use tabs to indent your code, NOT SPACES.
(You may use spaces to align something, but you should tab to the block level first, then add the remaining spaces)
### No hacky code
Hacky code, such as adding specific checks (ex: `istype(src, /obj/whatever)`), is highly discouraged and only allowed when there is ***no*** other option. (
Protip: 'I couldn't immediately think of a proper way so thus there must be no other option' is not gonna cut it here! If you can't think of anything else, say that outright and admit that you need help with it. Maintainers exist for exactly that reason.)
You can avoid hacky code by using object-oriented methodologies, such as overriding a function (called "procs" in DM) or sectioning code into functions and
then overriding them as required.
### No duplicated code
Copying code from one place to another may be suitable for small, short-time projects, but Paradise is a long-term project and highly discourages this.
Instead you can use object orientation, or simply placing repeated code in a function, to obey this specification easily.
### Startup/Runtime tradeoffs with lists and the "hidden" init proc
First, read the comments in [this BYOND thread](http://www.byond.com/forum/?post=2086980&page=2#comment19776775), starting where the link takes you.
There are two key points here:
1) Defining a list in the variable's definition calls a hidden proc - init. If you have to define a list at startup, do so in New() (or preferably Initialize()) and avoid the overhead of a second call (Init() and then New())
2) It also consumes more memory to the point where the list is actually required, even if the object in question may never use it!
Remember: although this tradeoff makes sense in many cases, it doesn't cover them all. Think carefully about your addition before deciding if you need to use it.
### No magic numbers or strings
This means stuff like having a "mode" variable for an object set to "1" or "2" with no clear indicator of what that means. Make these #defines with a name that
more clearly states what it's for. For instance:
````DM
/datum/proc/do_the_thing(thing_to_do)
switch(thing_to_do)
if(1)
(...)
if(2)
(...)
````
There's no indication of what "1" and "2" mean! Instead, you should do something like this:
````DM
#define DO_THE_THING_REALLY_HARD 1
#define DO_THE_THING_EFFICIENTLY 2
/datum/proc/do_the_thing(thing_to_do)
switch(thing_to_do)
if(DO_THE_THING_REALLY_HARD)
(...)
if(DO_THE_THING_EFFICIENTLY)
(...)
````
This is clearer and enhances readability of your code! Get used to doing it!
### Control statements
(if, while, for, etc)
* All control statements must not contain code on the same line as the statement (`if(condition) return`)
* All control statements comparing a variable to a number should use the formula of `thing` `operator` `number`, not the reverse
(eg: `if(count <= 10)` not `if(10 >= count)`)
* All control statements must be spaced as `if()`, with the brackets touching the keyword.
* Do not use one-line control statements.
Instead of doing
```
/datum/datum1/proc/proc1()
if(thing1)
if(!thing2)
if(thing3 == 30)
do stuff
if(x) return
```
Instead, you should do this:
You should do
```
/datum/datum1/proc/proc1()
if(!thing1)
return
if(thing2)
return
if(thing3 != 30)
return
do stuff
if(x)
return
```
- Any pull requests that affect map files must use the map-merge tools. Pull requests
that do not follow this guideline will be automatically declined, unless explicit
permission was given.
- The following examples of code are present in the code, but are no longer acceptable:
- To display messages to all mobs that can view `src`, you should use
### Player Output
Due to the use of "Goonchat", Paradise requires a special syntax for outputting text messages to players. Instead of `mob/client/world << "message"`,
you must use `to_chat(mob/client/world, "message")`. Failure to do so will lead to your code not working.
### Use early return
Do not enclose a proc in an if-block when returning on a condition is more feasible.
This is bad:
````DM
/datum/datum1/proc/proc1()
if(thing1)
if(!thing2)
if(thing3 == 30)
do stuff
````
This is good:
````DM
/datum/datum1/proc/proc1()
if(!thing1)
return
if(thing2)
return
if(thing3 != 30)
return
do stuff
````
This prevents nesting levels from getting deeper then they need to be.
### Operators
#### Spacing
* Operators that should be separated by spaces
* Boolean and logic operators like &&, || <, >, ==, etc (but not !)
* Bitwise AND &
* Argument separator operators like , (and ; when used in a forloop)
* Assignment operators like = or += or the like
* Math operators like +, -, /, or \*
* Operators that should not be separated by spaces
* Bitwise OR |
* Access operators like . and :
* Parentheses ()
* logical not !
#### Use
* Bitwise AND - '&'
* Should be written as ```bitfield & bitflag``` NEVER ```bitflag & bitfield```, both are valid, but the latter is confusing and nonstandard.
* Associated lists declarations must have their key value quoted if it's a string
* WRONG: list(a = "b")
* RIGHT: list("a" = "b")
### Legacy Code
SS13 has a lot of legacy code that's never been updated. Here are some examples of common legacy trends which are no longer acceptable:
* To display messages to all mobs that can view `src`, you should use
`visible_message()`.
- Bad:
* Bad:
```
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>Arbitrary text</span>")
```
- Good:
* Good:
```
visible_message("<span class='warning'>Arbitrary text</span>")
```
- You should not use color macros (`\red, \blue, \green, \black`) to color text,
* You should not use color macros (`\red, \blue, \green, \black`) to color text,
instead, you should use span classes. `<span class='warning'>red text</span>`,
`<span class='notice'>blue text</span>`.
- Bad:
* Bad:
```
usr << "\red Red Text \black black text"
to_chat("\red Red Text \black black text")
```
- Good:
* Good:
```
usr << "<span class='warning'>Red Text</span>black text"
to_chat("<span class='warning'>Red Text</span>black text")
```
- To use variables in strings, you should **never** use the `text()` operator, use
* To use variables in strings, you should **never** use the `text()` operator, use
embedded expressions directly in the string.
- Bad:
* Bad:
```
usr << text("\The [] is leaking []!", src.name, src.liquid_type)
to_chat(text("[] is leaking []!", src.name, src.liquid_type))
```
- Good:
* Good:
```
usr << "\The [src] is leaking [liquid_type]"
to_chat("[src] is leaking [liquid_type]")
```
- To reference a variable/proc on the src object, you should **not** use
* To reference a variable/proc on the src object, you should **not** use
`src.var`/`src.proc()`. The `src.` in these cases is implied, so you should just use
`var`/`proc()`.
- Bad:
* Bad:
```
var/user = src.interactor
src.fillReserves(user)
```
- Good:
* Good:
```
var/user = interactor
fillReserves(user)
```
### Develop Secure Code
* Player input must always be escaped safely, we recommend you use stripped_input in all cases where you would use input. Essentially, just always treat input from players as inherently malicious and design with that use case in mind
* Calls to the database must be escaped properly - use sanitizeSQL to escape text based database entries from players or admins, and isnum() for number based database entries from players or admins.
* All calls to topics must be checked for correctness. Topic href calls can be easily faked by clients, so you should ensure that the call is valid for the state the item is in. Do not rely on the UI code to provide only valid topic calls, because it won't.
* Information that players could use to metagame (that is, to identify round information and/or antagonist type via information that would not be available to them in character) should be kept as administrator only.
* Where you have code that can cause large-scale modification and *FUN*, make sure you start it out locked behind one of the default admin roles - use common sense to determine which role fits the level of damage a function could do.
### Files
* Because runtime errors do not give the full path, try to avoid having files with the same name across folders.
* File names should not be mixed case, or contain spaces or any character that would require escaping in a uri.
* Files and path accessed and referenced by code above simply being #included should be strictly lowercase to avoid issues on filesystems where case matters.
### SQL
* Do not use the shorthand sql insert format (where no column names are specified) because it unnecessarily breaks all queries on minor column changes and prevents using these tables for tracking outside related info such as in a connected site/forum.
* All changes to the database's layout(schema) must be specified in the database changelog in SQL, as well as reflected in the schema files
* Any time the schema is changed the `DB_MAJOR_VERSION` defines must be incremented, as well as the example config, with an appropriate conversion kit placed
in the SQL/updates folder.
* Queries must never specify the database, be it in code, or in text files in the repo.
### Mapping Standards
* Map Merge
* You MUST run Map Merge prior to opening your PR when updating existing maps to minimize the change differences (even when using third party mapping programs such as FastDMM.)
* Failure to run Map Merge on a map after using third party mapping programs (such as FastDMM) greatly increases the risk of the map's key dictionary
becoming corrupted by future edits after running map merge. Resolving the corruption issue involves rebuilding the map's key dictionary;
* Variable Editing (Var-edits)
* While var-editing an item within the editor is perfectly fine, it is preferred that when you are changing the base behavior of an item (how it functions) that you make a new subtype of that item within the code, especially if you plan to use the item in multiple locations on the same map, or across multiple maps. This makes it easier to make corrections as needed to all instances of the item at one time as opposed to having to find each instance of it and change them all individually.
* Subtypes only intended to be used on away mission or ruin maps should be contained within an .dm file with a name corresponding to that map within `code\modules\awaymissions` or `code\modules\ruins` respectively. This is so in the event that the map is removed, that subtype will be removed at the same time as well to minimize leftover/unused data within the repo.
* Please attempt to clean out any dirty variables that may be contained within items you alter through var-editing. For example, due to how DM functions, changing the `pixel_x` variable from 23 to 0 will leave a dirty record in the map's code of `pixel_x = 0`. Likewise this can happen when changing an item's icon to something else and then back. This can lead to some issues where an item's icon has changed within the code, but becomes broken on the map due to it still attempting to use the old entry.
* Areas should not be var-edited on a map to change it's name or attributes. All areas of a single type and it's altered instances are considered the same area within the code, and editing their variables on a map can lead to issues with powernets and event subsystems which are difficult to debug.
### Other Notes
* Code should be modular where possible; if you are working on a new addition, then strongly consider putting it in its own file unless it makes sense to put it with similar ones (i.e. a new tool would go in the "tools.dm" file)
* Bloated code may be necessary to add a certain feature, which means there has to be a judgement over whether the feature is worth having or not. You can help make this decision easier by making sure your code is modular.
* You are expected to help maintain the code that you add, meaning that if there is a problem then you are likely to be approached in order to fix any issues, runtimes, or bugs.
* Do not divide when you can easily convert it to multiplication. (ie `4/2` should be done as `4*0.5`)
* If you used regex to replace code during development of your code, post the regex in your PR for the benefit of future developers and downstream users.
* All new var/proc names should use the American English spelling of words. This is for consistency with BYOND.
### Dream Maker Quirks/Tricks
Like all languages, Dream Maker has its quirks, some of them are beneficial to us, like these
#### In-To for-loops
```for(var/i = 1, i <= some_value, i++)``` is a fairly standard way to write an incremental for loop in most languages (especially those in the C family), but
DM's ```for(var/i in 1 to some_value)``` syntax is oddly faster than its implementation of the former syntax; where possible, it's advised to use DM's syntax. (
Note, the ```to``` keyword is inclusive, so it automatically defaults to replacing ```<=```; if you want ```<``` then you should write it as ```1 to
some_value-1```).
HOWEVER, if either ```some_value``` or ```i``` changes within the body of the for (underneath the ```for(...)``` header) or if you are looping over a list AND
changing the length of the list then you can NOT use this type of for-loop!
### for(var/A in list) VS for(var/i in 1 to list.len)
The former is faster than the latter, as shown by the following profile results:
https://file.house/zy7H.png
Code used for the test in a readable format:
https://pastebin.com/w50uERkG
#### Istypeless for loops
A name for a differing syntax for writing for-each style loops in DM. It's NOT DM's standard syntax, hence why this is considered a quirk. Take a look at this:
```DM
var/list/bag_of_items = list(sword, apple, coinpouch, sword, sword)
var/obj/item/sword/best_sword
for(var/obj/item/sword/S in bag_of_items)
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
```
The above is a simple proc for checking all swords in a container and returning the one with the highest damage, and it uses DM's standard syntax for a
for-loop by specifying a type in the variable of the for's header that DM interprets as a type to filter by. It performs this filter using ```istype()``` (or
some internal-magic similar to ```istype()``` - this is BYOND, after all). This is fine in its current state for ```bag_of_items```, but if ```bag_of_items```
contained ONLY swords, or only SUBTYPES of swords, then the above is inefficient. For example:
```DM
var/list/bag_of_swords = list(sword, sword, sword, sword)
var/obj/item/sword/best_sword
for(var/obj/item/sword/S in bag_of_swords)
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
```
specifies a type for DM to filter by.
With the previous example that's perfectly fine, we only want swords, but here the bag only contains swords? Is DM still going to try to filter because we gave
it a type to filter by? YES, and here comes the inefficiency. Wherever a list (or other container, such as an atom (in which case you're technically accessing
their special contents list, but that's irrelevant)) contains datums of the same datatype or subtypes of the datatype you require for your loop's body,
you can circumvent DM's filtering and automatic ```istype()``` checks by writing the loop as such:
```DM
var/list/bag_of_swords = list(sword, sword, sword, sword)
var/obj/item/sword/best_sword
for(var/s in bag_of_swords)
var/obj/item/sword/S = s
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
```
Of course, if the list contains data of a mixed type then the above optimisation is DANGEROUS, as it will blindly typecast all data in the list as the
specified type, even if it isn't really that type, causing runtime errors (AKA your shit won't work if this happens).
#### Dot variable
Like other languages in the C family, DM has a ```.``` or "Dot" operator, used for accessing variables/members/functions of an object instance.
eg:
```DM
var/mob/living/carbon/human/H = YOU_THE_READER
H.gib()
```
However, DM also has a dot variable, accessed just as `.` on its own, defaulting to a value of null. Now, what's special about the dot operator is that it is automatically returned (as in the `return` statement) at the end of a proc, provided the proc does not already manually return (`return count` for example.) Why is this special?
With `.` being everpresent in every proc, can we use it as a temporary variable? Of course we can! However, the `.` operator cannot replace a typecasted variable - it can hold data any other var in DM can, it just can't be accessed as one, although the `.` operator is compatible with a few operators that look weird but work perfectly fine, such as: `.++` for incrementing `.'s` value, or `.[1]` for accessing the first element of `.`, provided that it's a list.
## Globals versus static
DM has a var keyword, called global. This var keyword is for vars inside of types. For instance:
```DM
/mob
var/global/thing = TRUE
```
This does NOT mean that you can access it everywhere like a global var. Instead, it means that that var will only exist once for all instances of its type, in this case that var will only exist once for all mobs - it's shared across everything in its type. (Much more like the keyword `static` in other languages like PHP/C++/C#/Java)
Isn't that confusing?
There is also an undocumented keyword called `static` that has the same behaviour as global but more correctly describes BYOND's behaviour. Therefore, we always use static instead of global where we need it, as it reduces suprise when reading BYOND code.
### Global Vars
All new global vars must use the defines in code/\_\_DEFINES/\_globals.dm. Basic usage is as follows:
To declare a global var:
```DM
GLOBAL_VAR(my_global_here)
```
To access it:
```
GLOB.my_global_here = X
```
There are a few other defines that do other things. `GLOBAL_REAL` shouldn't be used unless you know exactly what you're doing.
`GLOBAL_VAR_INIT` allows you to set an initial value on the var, like `GLOBAL_VAR_INIT(number_one, 1)`.
`GLOBAL_LIST_INIT` allows you to define a list global var with an initial value. Etc.
## Maintainers
The only current official role for GitHub staff are the `Maintainers`. There are up to
three `Maintainers` at once, and they share equal power. The `Maintainers` are
@@ -151,21 +523,20 @@ responsible for properly tagging new pull requests and issues, moderating commen
pull requests/issues, and merging/closing pull requests.
### Maintainer List
- [tigercat2000](https://github.com/tigercat2000)
- [Fox P McCloud](https://github.com/Fox-McCloud)
- [Crazy Lemon](https://github.com/Crazylemon64)
* [Fox P McCloud](https://github.com/Fox-McCloud)
* [Crazy Lemon](https://github.com/Crazylemon64)
### Maintainer instructions
- Do not `self-merge`; this refers to the practice of opening a pull request, then
* Do not `self-merge`; this refers to the practice of opening a pull request, then
merging it yourself. A different maintainer must review and merge your pull request, no
matter how trivial. This is to ensure quality.
- A subset of this instruction: Do not push directly to the repository, always make a
* A subset of this instruction: Do not push directly to the repository, always make a
pull request.
- Wait for the Travis CI build to complete. If it fails, the pull request may only be
* Wait for the Travis CI build to complete. If it fails, the pull request may only be
merged if there is a very good reason (example: fixing the Travis configuration).
- Pull requests labeled as bugfixes and refactors may be merged as soon as they are
* Pull requests labeled as bugfixes and refactors may be merged as soon as they are
reviewed.
- The shortest waiting period for -any- feature or balancing altering pull request is 24
* The shortest waiting period for -any- feature or balancing altering pull request is 24
hours, to allow other coders and the community time to discuss the proposed changes.
- If the discussion is active, or the change is controversial, the pull request is to be
* If the discussion is active, or the change is controversial, the pull request is to be
put on hold until a consensus is reached.
+178
View File
@@ -0,0 +1,178 @@
# Setting Up Git (Windows/Mac Only)
## Linux users
You will want to install the `git` package from your distribution's respective
package manager, whatever that may be.
---
## Windows user
## Git-SCM
So you want to start contributing to Paradise? Where, well do you start?
First off, you will need some tools to work with Git, the
[Version Control System](https://en.wikipedia.org/wiki/Version_control)
that we operate off. There are many choices out there for dealing with Git,
including GitHub for Desktop- However, all of them are based off of the same
command-line tools. As such, we advise, rather than using a GUI Program, you
learn how to use the command line.
An important note here is that the Git-SCM package for Windows includes
some GUI-based software in it. This can be used for easily monitoring the
state of your current branch, without downloading multiple different tools.
## Installing
The version of Git that we will be using is available at https://git-scm.com/.
There should be four big orange buttons on the front page of the site when you
go there. You will want to click on the one labeled "Downloads".
![https://i.imgur.com/a6tX7IV.png](https://i.imgur.com/a6tX7IV.png)
From here, you will want to select your operating system in this box.
![https://i.imgur.com/Ee4wVsF.png](https://i.imgur.com/Ee4wVsF.png)
Download the `setup` version, which should automatically start downloading when
you select your operating system. Place it wherever you prefer to store your
downloaded files. You should end up with a file that looks like
`Git-version.number.here-32/64-bit.exe`. You should run this executable file.
![https://i.imgur.com/jnbodzV.png](https://i.imgur.com/jnbodzV.png)
Click Next, after reading the GNU-GPL license if you wish to do so, which will
bring you to this screen.
![https://i.imgur.com/cl9RodU.png](https://i.imgur.com/cl9RodU.png)
Your default options may be different than this- You'll want to amend them to
match this screenshot. (Future proofing: `Windows Explorer integration` partially
selected, just for `Git Bash Here`, `Git LFS (Large File Support)` checked,
and `Associate .git* configuration files with the default text editor` checked.
All other boxes should be left unchecked). Click next. The next screen is very
important.
![https://i.imgur.com/6ii7aRO.png](https://i.imgur.com/6ii7aRO.png)
The screen should say `Adjusting your PATH environment`. You will definitely want
to select `Use Git from Git Bash only`- This is the safest option, and will not
change your PATH variables at all. The disadvantage of this is that any future
terminal emulators will be unable to use Git, as will the windows command prompt.
Select `Use the OpenSSL library` for `Choosing HTTPS transport backend`.
For Windows, you will also get the following screen:
![https://i.imgur.com/jOZJWvO.png](https://i.imgur.com/jOZJWvO.png)
You will want to select "Checkout Windows-style, commit Unix-style line endings"
for working with our repository.
If you get the choice between MinTTY and Windows' default console window, select
MinTTY.
![https://i.imgur.com/ZdZU0NB.png](https://i.imgur.com/ZdZU0NB.png)
For `configuring extra options`, select `Enable file system caching` and
`Enable Git Credential Manager`, leaving `Enable symbolic links` disabled.
![https://i.imgur.com/6gspQAL.png](https://i.imgur.com/6gspQAL.png)
From there, just hit `Install`.
## Configuring
We are going to configure Git for password-less SSH authentication for GitHub.
There is a simple way to make this require that you instead just enter your
password once upon opening a terminal for the first time running the program
after a restart, which we will cover when it is applicable.
This guide is mostly copy-pasted from
`https://help.github.com/articles/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent/`,
So you can view that for further instruction.
As we are working with a completely fresh install of Git, we can skip over some
steps. You will want to open Git Bash, then use the text below, changing the email
to the one you use for GitHub.
```bash
ssh-keygen -t rsa -b 4096 -C "your_email@example.com"
```
This will create a new SSH private/public key, using the email as a label.
```bash
Generating public/private rsa key pair.
```
When you're prompted to `Enter a file in which to save the key`, you will want
to just press enter, to accept the default file location. We will rename the key
later.
Remember that I mentioned you could either do password-less SSH authentication,
or require a password one time per session? This is the point at which you
choose this, with the `Enter passphrase (empty for no passphrase):` prompt. If
you do not care about having a password on the private key (which you should
never ever distribute beyond your own computers on secure mediums), you can just
hit enter twice to completely skip setting a password on the key. Otherwise, enter
your desired password.
You will now want to go to your home directory `C:/Users/YourName` and open the
`.ssh` folder. You should see two files in here, `id_rsa` and `id_rsa.pub`. Rename
them both to `your_github_username_rsa` and `your_github_username_rsa.pub`.
You'll then want to create two new folders, `public` and `private`. Put the `.pub`
file into `public`, then put the other one into `private`.
As we are not using GitHub for Desktop, we will need to now setup SSH-agent.
Start by typing the command `vim ~/.bashrc`. This will open the Vi IMproved text
editor, which is one of the ones that comes with Git by default. It is entirely
built into the shell, and the interface will take a bit of getting used to.
You will want to hit `i`, to go into `Insert Mode`. This will produce a blinking
cursor on the top section, what you would expect for a text editor. You may now
type what you like, or right click and paste to paste from your clipboard.
Paste the following into the file:
```bash
#!/bin/bash
SSH_ENV=$HOME/.ssh/environment
function add_keys {
ssh-add ~/.ssh/private/*
}
function start_agent {
echo "Initializing new SSH agent..."
/usr/bin/ssh-agent | sed 's/^echo/#echo' > ${SSH_ENV}
echo Suceeded
chmod 600 ${SSH_ENV}
. ${SSH_ENV} > /dev/null
add_keys;
}
# Source SSH settings, if applicable
if [ -f "${SSH_ENV}" ]; then
. ${SSH_ENV} > /dev/null
ps -ef | grep ${SSH_AGENT_PID} | grep ssh-agent$ > /dev/null || {
start_agent;
}
else
start_agent;
fi
```
Hit escape, then hit `:` followed by `wq` and enter. This is, to Vi, Insert Mode
to command mode (`ESC`), Command start `:`, and `w`rite `q`uit `ENTER` submit.
Restart Git Bash- If you set a password on your SSH key, it will ask it for you
when it starts. Otherwise, it should just say `Identity added: ...`. You can see
all of the identities you have by running `ssh-add -l` in the shell at any time.
You will now want to follow the instructions in this article to add the SSH key
to your GitHub profile:
https://help.github.com/articles/adding-a-new-ssh-key-to-your-github-account/
Obviously, for the first step, use the key we renamed and put into the `public`
folder, not the one in the `private` folder.
To test that this all worked, you should run `ssh -T git@github.com`. If there
are any warning messages about authenticity, type `yes` followed by enter. You
should then see:
```
Hi username! You've successfully authenticated, but GitHub does not
provide shell access.
```
If not, follow the troubleshooting directions in this article:
https://help.github.com/articles/error-permission-denied-publickey/
Congratulations, you have now setup Git for Windows.
File diff suppressed because it is too large Load Diff
+30 -30
View File
@@ -1,5 +1,26 @@
"aa" = (/turf/space,/area/space)
"ab" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_z3"; name = "southwest of abandoned sat"; width = 18},/turf/space,/area/space)
"ac" = (/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ad" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ae" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"af" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ag" = (/obj/item/paper/crumpled,/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ah" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ai" = (/obj/machinery/light/small,/obj/item/paper,/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"aj" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"ak" = (/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plating/airless{dir = 1; icon_state = "floor"},/area/tcommsat/chamber)
"al" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"am" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"an" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"ao" = (/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"ap" = (/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"aq" = (/obj/structure/closet/emcloset,/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"ar" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"as" = (/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"at" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"au" = (/obj/item/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"av" = (/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"aw" = (/obj/machinery/light/small{dir = 4},/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"ay" = (/obj/structure/lattice,/turf/space,/area/space)
"be" = (/obj/item/trash/cheesie,/turf/space,/area/space)
"bj" = (/turf/simulated/floor/plating/airless,/area/space)
@@ -111,44 +132,23 @@
"ds" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/item/stack/rods,/turf/simulated/floor/plating/airless{icon_state = "dark"},/area/tcommsat/chamber)
"dt" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/space)
"du" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space)
"dv" = (/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warning"},/area/tcommsat/chamber)
"dw" = (/turf/simulated/floor/plating/airless{icon_state = "warningcorner"; dir = 4},/area/tcommsat/chamber)
"dx" = (/turf/simulated/floor/plating/airless{icon_state = "warning"; dir = 1},/area/tcommsat/chamber)
"dy" = (/turf/simulated/floor/plating/airless{dir = 5; icon_state = "warning"},/area/tcommsat/chamber)
"dz" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/space)
"dA" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless{icon_state = "dark"},/area/tcommsat/chamber)
"dB" = (/obj/item/paper/crumpled,/turf/simulated/floor/plating/airless{dir = 8; icon_state = "warning"},/area/tcommsat/chamber)
"dC" = (/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/tcommsat/chamber)
"dD" = (/turf/simulated/floor/plating/airless{dir = 4; icon_state = "warning"},/area/tcommsat/chamber)
"dE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless{icon_state = "dark"},/area/tcommsat/chamber)
"dF" = (/turf/simulated/floor/plating/airless{dir = 10; icon_state = "warning"},/area/tcommsat/chamber)
"dG" = (/obj/machinery/light/small,/obj/item/paper,/turf/simulated/floor/plating/airless{icon_state = "warningcorner"; dir = 1},/area/tcommsat/chamber)
"dH" = (/turf/simulated/floor/plating/airless{dir = 6; icon_state = "warning"},/area/tcommsat/chamber)
"dI" = (/obj/item/shard{icon_state = "medium"},/turf/space,/area/space)
"dJ" = (/obj/structure/lattice,/obj/item/stack/rods,/obj/item/shard{icon_state = "medium"},/turf/space,/area/space)
"dK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/tcommsat/chamber)
"dM" = (/obj/structure/grille/broken,/turf/space,/area/space)
"dO" = (/obj/machinery/door/airlock/hatch,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"dP" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/tcommsat/chamber)
"dQ" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/tcommsat/chamber)
"dR" = (/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/tcommsat/chamber)
"dS" = (/turf/simulated/floor/plasteel{icon_state = "warningcorner"; dir = 4},/area/tcommsat/chamber)
"dT" = (/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"dU" = (/turf/simulated/floor/plasteel{icon_state = "warningcorner"; dir = 8},/area/tcommsat/chamber)
"dV" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"dW" = (/obj/structure/sign/vacuum,/turf/simulated/wall/r_wall,/area/tcommsat/chamber)
"dX" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/tcommsat/chamber)
"dY" = (/obj/item/paper/crumpled,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"dZ" = (/obj/structure/closet/malf/suits,/turf/simulated/floor/plasteel,/area/tcommsat/chamber)
"ea" = (/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/floor/plating/airless,/area/tcommsat/chamber)
"eb" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/tcommsat/chamber)
"ec" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/tcommsat/chamber)
"ed" = (/obj/item/crowbar,/turf/simulated/floor/plating/airless,/area/space)
"ee" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/tcommsat/chamber)
"ef" = (/turf/simulated/floor/plasteel{icon_state = "warningcorner"; dir = 1},/area/tcommsat/chamber)
"eg" = (/obj/item/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/tcommsat/chamber)
"eh" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/tcommsat/chamber)
"ei" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/tcommsat/chamber)
"ej" = (/obj/structure/computerframe,/turf/simulated/floor/plating,/area/tcommsat/chamber)
"ek" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/tcommsat/chamber)
"el" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/chamber)
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@@ -910,13 +910,16 @@
"rz" = (/obj/machinery/computer/communications,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"rA" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"rB" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"rC" = (/obj/structure/table/wood{dir = 9},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "GRAVPULTS"; name = "Gravity Catapults"; pixel_x = -6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Mech Storage"; pixel_x = 6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CCTELE"; name = "Teleporter Access"; pixel_x = -6; pixel_y = -6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"rD" = (/obj/structure/table/wood{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_x = -6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_x = 6; pixel_y = -6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CCGAMMA"; name = "Gamma Lockdown"; pixel_x = -6; pixel_y = -6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"rC" = (/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "GRAVPULTS"; name = "Gravity Catapults"; pixel_x = -6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Mech Storage"; pixel_x = 6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CCTELE"; name = "Teleporter Access"; pixel_x = -6; pixel_y = -6; req_access_txt = "114"},/obj/structure/table/wood,/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"rD" = (/obj/item/radio/intercom/specops,/obj/structure/table/wood,/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"rE" = (/turf/unsimulated/wall,/area/start)
"rF" = (/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "specopsoffice"; name = "Privacy Shutters"},/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/centcom/specops)
"rG" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Command"; opacity = 1; req_access_txt = "114"},/obj/machinery/door/poddoor{id_tag = "specopsoffice"; name = "Super Privacy Shutters"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"rH" = (/obj/effect/landmark/start,/turf/unsimulated/floor,/area/start)
"rI" = (/obj/machinery/computer/security/telescreen{name = "Special Ops. Monitor"; desc = "Used for watching the Special Ops."; network = list("ERT")},/obj/structure/table/wood,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops)
"rJ" = (/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_x = -6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_x = 6; pixel_y = -6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CCGAMMA"; name = "Gamma Lockdown"; pixel_x = -6; pixel_y = -6; req_access_txt = "114"},/obj/structure/table/wood,/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"rK" = (/turf/unsimulated/wall/splashscreen,/area/start)
"rL" = (/obj/structure/table/abductor,/obj/item/bonegel/alien,/obj/item/bonesetter/alien,/obj/item/FixOVein/alien,/obj/item/surgicaldrill/alien,/obj/item/circular_saw/alien,/turf/unsimulated/floor/abductor,/area/abductor_ship)
"sq" = (/turf/unsimulated/wall,/area/centcom/control)
"sr" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"ss" = (/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
@@ -1061,8 +1064,6 @@
"vx" = (/obj/machinery/door/airlock/centcom{name = "Bathroom"; opacity = 1; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vy" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vz" = (/obj/machinery/door/poddoor/shutters{dir = 8; id_tag = "specopsoffice"; name = "Privacy Shutters"},/turf/unsimulated/wall/fakeglass,/area/centcom/specops)
"vB" = (/obj/machinery/computer/security/telescreen{name = "Special Ops. Monitor"; desc = "Used for watching the Special Ops."; network = list("ERT")},/obj/structure/table/wood{dir = 5},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops)
"vC" = (/obj/structure/table/wood{dir = 5},/obj/item/radio/intercom/specops,/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"vF" = (/obj/machinery/door/airlock/centcom{name = "Telecommunications"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vI" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Ready Room South"; dir = 1; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vJ" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
@@ -1637,8 +1638,8 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
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@@ -1731,7 +1732,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
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aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwDwEnaNDtDxDyDyDzGaDKDKDAaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNjQjPjSjRjTaNaNaNjQjPjSjRjTaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDIDKDKDKDKDKDKDKDAaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
@@ -1739,7 +1740,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkwlRkxkxkxkAkzaNkwlSkxkxkxkAkzaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwDwDMIqDMDwDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkEkGlTkIlUkNkMaNkEkGlVkIlYkNkMaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDAItDKDKDKIuDAaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkQkRkxkxkxkAkSaNkQkRkxkxkxkAkSaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDIDKDKDKDKlKDIaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkUlikVlkljlmllaNkUlikVlkljlmllaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNIADKDKDKIBDNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNkUlikVrLljlmllaNkUlikVrLljlmllaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNDNIADKDKDKIBDNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNlylnlAlzlFaNaNaNlylnlAlzlFaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEfICDKDKDKIDEfaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFZFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwIFIGIHmsIJDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNEMDwDxDyDzDwEnaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
+34 -34
View File
@@ -6,6 +6,31 @@
"af" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "61"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/tcommsat/powercontrol)
"ag" = (/obj/item/stack/spacecash,/turf/simulated/floor/engine,/area/tcommsat/computer)
"ah" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/ntnet_relay,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
"ai" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Foyer APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"aj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/obj/machinery/porta_turret{dir = 4},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"ak" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/turretid/lethal{ailock = 1; check_synth = 1; control_area = "\improper Telecoms Satellite"; desc = "A firewall prevents AI's from interacting with this device."; icon_state = "control_kill"; lethal = 1; name = "Telecomms Lethal Turret Control"; pixel_y = 30; req_access = list(61)},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Telecomms Foyer"; dir = 2; network = list("Telecomms")},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"al" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"am" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"an" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/item/radio/intercom{pixel_y = 25},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"ao" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/obj/machinery/porta_turret{dir = 8},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"ap" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"aq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"ar" = (/obj/machinery/light/small,/obj/machinery/light_switch{pixel_y = -28},/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"as" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"at" = (/obj/machinery/light/small,/obj/effect/decal/warning_stripes/southeastcorner,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"au" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"av" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"ax" = (/obj/machinery/camera{c_tag = "Telecomms Entrance North"; dir = 2; network = list("Telecomms")},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"ay" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"az" = (/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aA" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aC" = (/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aD" = (/obj/structure/closet/crate,/obj/machinery/light_switch{pixel_y = -28},/obj/item/clothing/glasses/night,/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aE" = (/obj/structure/closet/crate,/obj/item/aicard,/obj/item/multitool,/obj/machinery/camera{c_tag = "Telecomms Entrance South"; dir = 1; network = list("Telecomms")},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aF" = (/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aG" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"aT" = (/obj/structure/lattice,/turf/space,/area/space)
"ba" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/space)
"bb" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/space)
@@ -230,37 +255,24 @@
"gh" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
"gi" = (/obj/structure/window/reinforced,/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
"gj" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
"gk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gl" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Foyer APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/turret_protected/tcomfoyer)
"gm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/turret_protected/tcomfoyer)
"gn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/turretid/lethal{ailock = 1; check_synth = 1; control_area = "\improper Telecoms Satellite"; desc = "A firewall prevents AI's from interacting with this device."; icon_state = "control_kill"; lethal = 1; name = "Telecomms Lethal Turret Control"; pixel_y = 30; req_access = list(61)},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Telecomms Foyer"; dir = 2; network = list("Telecomms")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"go" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/item/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/turret_protected/tcomfoyer)
"gp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/turret_protected/tcomfoyer)
"gq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/obj/machinery/porta_turret{dir = 8},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gr" = (/obj/structure/window/reinforced,/obj/machinery/light{dir = 1},/turf/space,/area/turret_protected/tcomsat)
"gs" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/turret_protected/tcomsat)
"gt" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
"gu" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
"gv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/hatch{name = "Telecoms West Wing"; req_access_txt = "61"},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
"gw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gy" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gA" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/hatch{name = "Telecoms East Wing"; req_access_txt = "61"},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomfoyer)
"gE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
"gF" = (/obj/machinery/camera{c_tag = "Telecomms East Wing South"; dir = 8; network = list("Telecomms")},/turf/space,/area/turret_protected/tcomsat)
"gG" = (/obj/machinery/camera{c_tag = "Telecomms West Wing South"; dir = 4; network = list("Telecomms")},/turf/space,/area/turret_protected/tcomsat)
"gH" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
"gI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gJ" = (/obj/machinery/light/small,/obj/machinery/light_switch{pixel_y = -28},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/turret_protected/tcomfoyer)
"gK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gM" = (/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
"gN" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{tag = "icon-warningcorner"; icon_state = "warningcorner"; dir = 2},/area/turret_protected/tcomfoyer)
"gO" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'LETHAL TURRETS'. Enter at your own risk!"; name = "LETHAL TURRETS"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/turret_protected/tcomfoyer)
"gP" = (/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
"gQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer)
"gR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/hatch{name = "Telecoms Satellite"; req_access_txt = "61"},/turf/simulated/floor/plasteel,/area/turret_protected/tcomfoyer)
@@ -285,9 +297,6 @@
"hk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/hatch{name = "Telecoms Satellite"; req_access_txt = "61"},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"hl" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
"hm" = (/turf/simulated/wall/r_wall,/area/tcommsat/powercontrol)
"hn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/tcommsat/entrance)
"ho" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/tcommsat/entrance)
"hp" = (/obj/machinery/camera{c_tag = "Telecomms Entrance North"; dir = 2; network = list("Telecomms")},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/tcommsat/entrance)
"hq" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1381; id_tag = "telecoms_pump"},/obj/machinery/light/small{dir = 8},/obj/structure/sign/vacuum{pixel_x = 0; pixel_y = 32},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hr" = (/obj/machinery/camera/xray{c_tag = "Telecomms Airlock"; network = list("Telecomms")},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hs" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
@@ -295,9 +304,7 @@
"hv" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hw" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/camera{c_tag = "Telecomms Foyer"; dir = 2; network = list("Telecomms")},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hx" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/tcommsat/entrance)
"hz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"hA" = (/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/tcommsat/entrance)
"hB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space)
"hC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hD" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "telecoms_pump"; tag_exterior_door = "telecoms_outer"; frequency = 1381; id_tag = "telecoms_airlock"; tag_interior_door = "telecoms_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "telecoms_sensor"},/obj/machinery/airlock_sensor{frequency = 1381; id_tag = "telecoms_sensor"; pixel_x = 12; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1381; id_tag = "telecoms_pump"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
@@ -313,7 +320,6 @@
"hN" = (/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hO" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hP" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 4; name = "Telecoms Sat. Power Control APC"; pixel_x = 25},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"hQ" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/tcommsat/entrance)
"hR" = (/obj/item/stock_parts/cell,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"hS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"hT" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
@@ -325,7 +331,6 @@
"ia" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"ib" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"ic" = (/obj/machinery/door/airlock/hatch{name = "Telecoms Power Control"; req_access_txt = "61"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"id" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/tcommsat/entrance)
"ie" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"if" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
"ig" = (/obj/machinery/bluespace_beacon,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel,/area/tcommsat/entrance)
@@ -336,11 +341,6 @@
"il" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"im" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/light_switch{pixel_y = -28},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
"in" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/powercontrol)
"io" = (/obj/structure/closet/crate,/obj/machinery/light_switch{pixel_y = -28},/obj/item/clothing/glasses/night,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/tcommsat/entrance)
"ip" = (/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/tcommsat/entrance)
"iq" = (/obj/structure/closet/crate,/obj/item/aicard,/obj/item/multitool,/obj/machinery/camera{c_tag = "Telecomms Entrance South"; dir = 1; network = list("Telecomms")},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/tcommsat/entrance)
"ir" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/tcommsat/entrance)
"is" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/tcommsat/entrance)
"it" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/tracker,/turf/simulated/floor/plating/airless,/area/space)
"iu" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space)
"iv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space)
@@ -507,20 +507,20 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+18 -18
View File
@@ -175,7 +175,7 @@
"ds" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engiestation/solars)
"dt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"du" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plating,/area/engiestation)
"dv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engiestation)
"dv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/south,/area/engiestation)
"dw" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engiestation)
"dx" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"dy" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk4"; icon_state = "catwalk4"},/area/engiestation/solars)
@@ -183,17 +183,17 @@
"dA" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/engiestation/solars)
"dB" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk11"; icon_state = "catwalk11"},/area/engiestation/solars)
"dC" = (/obj/machinery/recharge_station,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/engiestation)
"dD" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engiestation)
"dE" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver0"; name = "construction driver #0"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engiestation)
"dF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engiestation)
"dD" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver0"; name = "construction driver #0"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/west,/area/engiestation)
"dE" = (/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"dF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"dG" = (/obj/machinery/door/poddoor{id_tag = "constructiondriver0"; name = "Construction Driver Door"; protected = 0},/turf/simulated/floor/plating,/area/engiestation)
"dH" = (/turf/simulated/floor/plasteel/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai)
"dI" = (/obj/machinery/alarm/monitor{locked = 0; pixel_y = 32},/turf/simulated/floor/plasteel/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai)
"dJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/constructionsite/ai)
"dK" = (/obj/machinery/power/solar,/obj/structure/cable,/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/engiestation/solars)
"dL" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engiestation)
"dL" = (/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"dM" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/engineering{input_attempt = 1; input_level = 50000; inputting = 1; output_level = 15000},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"dN" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engiestation)
"dN" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/west,/area/engiestation)
"dO" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/engineering,/obj/item/clothing/head/helmet/space/hardsuit/engineering,/turf/simulated/floor/plasteel,/area/engiestation)
"dP" = (/obj/machinery/driver_button{id_tag = "constructiondriver1"; name = "Construction Driver #1"; pixel_x = 25},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/engiestation)
"dQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/constructionsite/ai)
@@ -203,14 +203,14 @@
"dU" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; icon_state = "catwalk8"},/area/engiestation/solars)
"dV" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"dW" = (/turf/simulated/floor/plating,/area/engiestation)
"dX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engiestation)
"dX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/north,/area/engiestation)
"dY" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engiestation)
"dZ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"ea" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk4"; icon_state = "catwalk4"},/area/engiestation/solars)
"eb" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/engiestation/solars)
"ec" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/engiestation/solars)
"ed" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/structure/table,/obj/item/flashlight/flare,/obj/item/flashlight/flare,/obj/item/flashlight/flare,/turf/simulated/floor/plasteel,/area/engiestation)
"ee" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver1"; name = "construction driver #1"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engiestation)
"ee" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver1"; name = "construction driver #1"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/west,/area/engiestation)
"ef" = (/obj/machinery/door/poddoor{id_tag = "constructiondriver1"; name = "Construction Driver Door"; protected = 0},/turf/simulated/floor/plating,/area/engiestation)
"eg" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/constructionsite/ai)
"eh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai)
@@ -227,7 +227,7 @@
"es" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk9"; icon_state = "catwalk9"},/area/space)
"et" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engiestation)
"eu" = (/obj/machinery/vending/engivend,/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engiestation)
"ev" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver2"; name = "construction driver #2"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engiestation)
"ev" = (/obj/machinery/mass_driver{dir = 4; id_tag = "constructiondriver2"; name = "construction driver #2"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/turf/simulated/floor/plating,/obj/effect/decal/warning_stripes/west,/area/engiestation)
"ew" = (/obj/machinery/door/poddoor{id_tag = "constructiondriver2"; name = "Construction Driver Door"; protected = 0},/turf/simulated/floor/plating,/area/engiestation)
"ex" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating/airless,/area/constructionsite/ai)
"ey" = (/obj/structure/table,/obj/item/lighter/random,/obj/item/reagent_containers/food/snacks/icecreamsandwich,/obj/item/clothing/head/chefhat,/obj/item/storage/box/donkpockets,/obj/structure/sign/fire{pixel_y = 32},/turf/simulated/floor/plasteel{dir = 9; icon_state = "blue"},/area/engiestation)
@@ -237,7 +237,7 @@
"eC" = (/obj/structure/table,/obj/item/reagent_containers/food/snacks/meatballsoup,/turf/simulated/floor/plasteel{dir = 5; icon_state = "blue"},/area/engiestation)
"eD" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/plasteel,/area/engiestation)
"eE" = (/obj/machinery/pipedispenser,/obj/machinery/light{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/engiestation)
"eF" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engiestation)
"eF" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"eG" = (/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/engiestation)
"eH" = (/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plasteel,/area/engiestation)
"eI" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor/plasteel,/area/engiestation)
@@ -247,22 +247,22 @@
"eM" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/engiestation)
"eN" = (/obj/structure/table,/obj/item/reagent_containers/food/snacks/meatsteak,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/engiestation)
"eO" = (/obj/machinery/floodlight,/turf/simulated/floor/plasteel,/area/engiestation)
"eP" = (/obj/machinery/floodlight,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engiestation)
"eP" = (/obj/machinery/floodlight,/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"eQ" = (/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engiestation)
"eR" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/engiestation)
"eS" = (/obj/machinery/door/airlock/external,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engiestation)
"eT" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/engiestation)
"eU" = (/obj/structure/table,/obj/item/reagent_containers/food/drinks/coffee,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/engiestation)
"eV" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel,/area/engiestation)
"eW" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engiestation)
"eW" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/east,/area/engiestation)
"eX" = (/obj/structure/bedsheetbin,/obj/structure/table,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "wood"},/area/engiestation)
"eY" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "wood"},/area/engiestation)
"eZ" = (/obj/structure/stool/bed,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/obj/item/bedsheet/orange,/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/engiestation)
"fa" = (/obj/structure/table,/obj/item/flashlight/lamp,/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/engiestation)
"fb" = (/obj/machinery/vending/snack,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/engiestation)
"fc" = (/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/engiestation)
"fd" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engiestation)
"fe" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engiestation)
"fd" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/south,/area/engiestation)
"fe" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel,/obj/effect/decal/warning_stripes/southeast,/area/engiestation)
"ff" = (/obj/machinery/washing_machine,/turf/simulated/floor/plasteel{icon_state = "wood"},/area/engiestation)
"fg" = (/turf/simulated/floor/plasteel{icon_state = "wood"},/area/engiestation)
"fh" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/engiestation)
@@ -708,13 +708,13 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacraa
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+74 -55
View File
@@ -107,7 +107,7 @@
"cc" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"cd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/item/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/mine/abandoned)
"ce" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"cf" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Mining North Outpost APC"; pixel_x = 26; pixel_y = 0},/obj/machinery/conveyor_switch{id = "mining_north"},/obj/machinery/camera{c_tag = "North Outpost"; dir = 8; network = list("MINE")},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/north_outpost)
"cf" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "Mining North Outpost APC"; pixel_x = 26; pixel_y = 0},/obj/machinery/conveyor_switch{id = "mining_north"},/obj/machinery/camera{c_tag = "North Outpost"; dir = 8; network = list("MINE")},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"cg" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall,/area/mine/north_outpost)
"ch" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/mine/north_outpost)
"ci" = (/obj/machinery/conveyor{backwards = 2; dir = 2; forwards = 1; id = "mining_north"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
@@ -148,7 +148,7 @@
"cR" = (/obj/effect/decal/remains/human,/obj/structure/alien/weeds,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
"cS" = (/obj/structure/alien/weeds,/turf/simulated/floor/plasteel/airless,/area/mine/abandoned)
"cT" = (/obj/structure/table,/turf/simulated/floor/plasteel/airless,/area/mine/abandoned)
"cU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/north_outpost)
"cU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"cV" = (/obj/structure/glowshroom,/turf/simulated/mineral/random,/area/mine/dangerous/explored)
"cW" = (/turf/simulated/floor/plasteel/airless{icon_state = "floorgrime"},/area/mine/abandoned)
"cX" = (/obj/structure/rack,/turf/simulated/floor/plasteel/airless,/area/mine/abandoned)
@@ -159,8 +159,8 @@
"dc" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless{icon_state = "asteroidfloor"},/area/mine/north_outpost)
"dd" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/floor/plating/airless{icon_state = "asteroidfloor"},/area/mine/north_outpost)
"de" = (/turf/simulated/floor/mech_bay_recharge_floor/airless,/area/mine/north_outpost)
"df" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/north_outpost)
"dg" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_n1_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/north_outpost)
"df" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"dg" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_n1_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"dh" = (/obj/structure/glowshroom,/turf/simulated/floor/plating/airless/asteroid,/area/mine/dangerous/explored)
"di" = (/obj/structure/alien/resin/wall,/turf/simulated/floor/plating/airless{icon_state = "floorgrime"},/area/mine/abandoned)
"dj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/mine/abandoned)
@@ -205,6 +205,7 @@
"dW" = (/obj/effect/decal/remains/human,/obj/item/clothing/suit/xenos,/obj/item/clothing/head/xenos,/turf/simulated/floor/plasteel/airless{dir = 8; icon_state = "green"},/area/mine/abandoned)
"dX" = (/obj/machinery/door/airlock/public/glass{name = "Glass Airlock"; req_access_txt = "0"},/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/abandoned)
"dY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/shard,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"; tag = ""},/area/mine/abandoned)
"dZ" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_n1_pump"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"ea" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless{icon_state = "asteroidwarning"; dir = 2},/area/mine/dangerous/explored)
"eb" = (/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/abandoned)
"ec" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille/broken,/obj/item/shard{icon_state = "small"},/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
@@ -335,24 +336,24 @@
"gx" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/mine/dangerous/explored)
"gy" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/mine/dangerous/explored)
"gz" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/mine/dangerous/explored)
"gA" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/mine/laborcamp/security)
"gA" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_n1_pump"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"gB" = (/obj/machinery/door/airlock/security/glass{name = "Labor Camp External Access"; req_access_txt = "2"},/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gC" = (/obj/machinery/telecomms/relay/preset/mining,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/mine/maintenance)
"gD" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_n1_pump"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/north_outpost)
"gD" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/north_outpost)
"gE" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/mine/laborcamp/security)
"gF" = (/obj/machinery/door/airlock/maintenance{name = "Labor Camp Maintenance"; req_access_txt = "2"},/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gG" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/bluegrid,/area/mine/maintenance)
"gH" = (/obj/machinery/camera{c_tag = "Communications Relay"; dir = 8; network = list("MINE")},/turf/simulated/floor/bluegrid,/area/mine/maintenance)
"gI" = (/turf/simulated/floor/plasteel,/area/mine/laborcamp/security)
"gJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_n1_pump"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/north_outpost)
"gJ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gK" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/mine/laborcamp/security)
"gL" = (/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/mine/dangerous/explored)
"gM" = (/obj/item/reagent_containers/food/snacks/grown/mushroom/libertycap,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/mine/dangerous/explored)
"gN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/wall,/area/mine/laborcamp/security)
"gO" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gP" = (/obj/machinery/light/small{dir = 1},/obj/item/storage/box/lights/mixed,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/mine/laborcamp/security)
"gR" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/north_outpost)
"gQ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/alarm{pixel_y = 25},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gR" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"gS" = (/obj/item/clothing/under/rank/miner,/obj/effect/decal/remains/human,/turf/simulated/floor/plating/airless{icon_state = "asteroidplating"},/area/mine/dangerous/explored)
"gT" = (/turf/simulated/floor/plating/airless{icon_state = "asteroidfloor"},/area/mine/dangerous/explored)
"gU" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_n1_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor/plating,/area/mine/north_outpost)
@@ -409,7 +410,7 @@
"hT" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/space,/area/mine/dangerous/explored)
"hU" = (/obj/structure/lattice,/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/mine/dangerous/explored)
"hV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/mine/west_outpost)
"hW" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/west_outpost)
"hW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"hX" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters)
"hY" = (/obj/item/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters)
"hZ" = (/obj/machinery/door/airlock{id_tag = "miningdorm3"; name = "Room 3"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/mine/living_quarters)
@@ -417,8 +418,8 @@
"ib" = (/obj/item/stack/sheet/metal{amount = 5},/obj/structure/closet/crate,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/dangerous/explored)
"ic" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/mine/eva)
"id" = (/turf/simulated/wall,/area/mine/living_quarters)
"ie" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/mine/west_outpost)
"if" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/mine/west_outpost)
"ie" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"if" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"ig" = (/obj/machinery/door/airlock/external{name = "Mining West Outpost Airlock"; req_access_txt = "54"},/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"ih" = (/obj/structure/stool/bed,/obj/item/bedsheet/brown,/turf/simulated/floor/carpet,/area/mine/living_quarters)
"ii" = (/obj/machinery/light/small{dir = 4},/obj/machinery/door_control{id = "miningdorm1"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/carpet,/area/mine/living_quarters)
@@ -433,7 +434,7 @@
"ir" = (/obj/machinery/door/airlock/mining/glass{name = "Break Room"; req_access_txt = "54"},/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"is" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"it" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"iu" = (/obj/structure/ore_box,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/west_outpost)
"iu" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"iv" = (/obj/machinery/camera{c_tag = "Crew Area"; dir = 1; network = list("MINE")},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters)
"iw" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"ix" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "mining_n1_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = null},/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/dangerous/explored)
@@ -460,9 +461,9 @@
"iS" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp/security)
"iT" = (/obj/structure/disposalpipe/segment,/obj/structure/sign/deathsposal,/turf/simulated/wall,/area/mine/living_quarters)
"iU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/mine/laborcamp/security)
"iV" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/mine/laborcamp/security)
"iV" = (/obj/structure/ore_box,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"iW" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Labor Camp APC"; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=5-Central"; location = "4-Maint"},/turf/simulated/floor/plating,/area/mine/laborcamp)
"iX" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/mine/laborcamp/security)
"iX" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "mining_east_pump"},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/eva)
"iY" = (/turf/simulated/wall,/area/mine/west_outpost)
"iZ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/dangerous/explored)
"ja" = (/obj/machinery/door/airlock/security/glass{name = "Labor Camp Monitoring"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/mine/laborcamp/security)
@@ -542,7 +543,7 @@
"kw" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/dangerous/explored)
"kx" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_east_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = null},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plasteel,/area/mine/eva)
"ky" = (/turf/simulated/wall/r_wall,/area/mine/eva)
"kz" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/eva)
"kz" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"kA" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/mine/west_outpost)
"kB" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/mine/west_outpost)
"kC" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/item/storage/box/lights/bulbs,/turf/simulated/floor/plating,/area/mine/west_outpost)
@@ -566,13 +567,13 @@
"kU" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/mining,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/mine/eva)
"kV" = (/obj/structure/rack,/obj/machinery/light/small{dir = 1},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/clothing/suit/space/hardsuit/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/mining,/turf/simulated/floor/plasteel,/area/mine/eva)
"kW" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/rack,/obj/item/pickaxe,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"kX" = (/turf/simulated/wall/r_wall,/area/mine/lobby)
"kX" = (/turf/simulated/wall/r_wall,/area/mine/podbay)
"kY" = (/obj/machinery/camera{c_tag = "Mining Outpost EVA"; dir = 4; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/mining,/turf/simulated/floor/plasteel,/area/mine/eva)
"kZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/door/airlock/mining/glass{name = "Mining Station Bridge"; req_access_txt = "48"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"la" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/living_quarters)
"la" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/mine/lobby)
"lb" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plasteel,/area/mine/eva)
"lc" = (/obj/structure/rack,/obj/item/storage/backpack/satchel,/obj/item/pickaxe,/obj/item/storage/belt/utility,/turf/simulated/floor/plasteel,/area/mine/eva)
"ld" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/living_quarters)
"ld" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/eva)
"le" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/mine/west_outpost)
"lf" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/mine/west_outpost)
"lg" = (/obj/structure/cable,/obj/machinery/power/smes{charge = 5e+006},/turf/simulated/floor/plating,/area/mine/west_outpost)
@@ -583,7 +584,7 @@
"ll" = (/turf/simulated/floor/plating/airless/asteroid,/area/space)
"lm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/mine/lobby)
"ln" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lo" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/mine/lobby)
"lo" = (/obj/structure/disposalpipe/segment,/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/mine/dangerous/explored)
"lp" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal/deliveryChute,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/northleft{dir = 2; name = "Pneumatic Tube Access"},/turf/simulated/floor/plasteel,/area/mine/lobby)
"lq" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal/deliveryChute{dir = 8},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/west_outpost)
"lr" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/mine/production)
@@ -592,23 +593,23 @@
"lu" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/mine/eva)
"lv" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel,/area/mine/eva)
"lw" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plasteel,/area/mine/eva)
"lx" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "mining_east_pump"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/eva)
"lx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"ly" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "mining_east_pump"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/eva)
"lz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lA" = (/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/mine/living_quarters)
"lA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lB" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/mine/lobby)
"lC" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/mine/living_quarters)
"lD" = (/turf/simulated/floor/plasteel,/area/mine/lobby)
"lE" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/mine/lobby)
"lE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/mine/lobby)
"lF" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/mine/living_quarters)
"lG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/light/small{dir = 1},/obj/item/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/mine/living_quarters)
"lH" = (/obj/structure/rack,/obj/item/storage/firstaid/regular,/obj/item/storage/firstaid/regular{pixel_x = -3; pixel_y = -3},/turf/simulated/floor/plating,/area/mine/living_quarters)
"lI" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lK" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"lL" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Connector"; dir = 1; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_y = -25},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/mine/living_quarters)
"lL" = (/obj/machinery/camera{c_tag = "Mining Outpost Starboard External Airlock"; dir = 1; network = list("Mining Outpost")},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "mining_east_sensor"; pixel_x = 0; pixel_y = -25},/obj/structure/ore_box,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "mining_east_pump"},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/mine/eva)
"lM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plasteel,/area/mine/lobby)
"lN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel,/area/mine/lobby)
"lN" = (/obj/structure/disposalpipe/segment,/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/mine/dangerous/explored)
"lO" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/eva)
"lP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining/glass{name = "Mining Station EVA"; req_access_txt = "54"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/eva)
"lQ" = (/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Infirmary"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "whitebluefull"},/area/mine/living_quarters)
@@ -622,9 +623,9 @@
"lY" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/living_quarters)
"lZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining/glass{name = "Mining Station Bridge"; req_access_txt = "48"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/lobby)
"ma" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/mine/lobby)
"mb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/mine/lobby)
"mb" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Connector"; dir = 1; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_y = -25},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9},/obj/effect/decal/warning_stripes/southeast,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"mc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4},/turf/simulated/floor/plasteel,/area/mine/lobby)
"md" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plasteel,/area/mine/lobby)
"md" = (/obj/machinery/light{dir = 1; on = 1},/turf/simulated/floor/engine,/area/mine/podbay)
"me" = (/obj/machinery/light/small{dir = 4},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "mining_west_sensor"; pixel_x = 25; pixel_y = -5},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "mining_west_pump"; tag_exterior_door = "mining_west_outer"; frequency = 1379; id_tag = "mining_west_airlock"; tag_interior_door = "mining_west_inner"; pixel_x = 25; pixel_y = 5; req_access_txt = null; tag_chamber_sensor = "mining_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"mf" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/living_quarters)
"mg" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/mine/living_quarters)
@@ -633,7 +634,7 @@
"mj" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/mine/living_quarters)
"mk" = (/obj/machinery/power/port_gen/pacman{anchored = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/mine/living_quarters)
"ml" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/mine/living_quarters)
"mm" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/living_quarters)
"mm" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/mine/lobby)
"mn" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/turf/space,/area/mine/lobby)
"mo" = (/turf/simulated/floor/plasteel{icon_state = "loadingarea"},/area/mine/production)
"mp" = (/obj/machinery/power/apc{dir = 2; name = "Mining EVA APC"; pixel_x = 1; pixel_y = -23},/obj/structure/cable,/turf/simulated/floor/plasteel,/area/mine/eva)
@@ -642,7 +643,7 @@
"ms" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/mine/west_outpost)
"mt" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating/airless/asteroid,/area/mine/living_quarters)
"mu" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/mine/eva)
"mv" = (/obj/machinery/camera{c_tag = "Mining Outpost Starboard External Airlock"; dir = 1; network = list("Mining Outpost")},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "mining_east_sensor"; pixel_x = 0; pixel_y = -25},/obj/structure/ore_box,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "mining_east_pump"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/mine/eva)
"mv" = (/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/living_quarters)
"mw" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "mining_east_pump"; tag_exterior_door = "mining_east_outer"; frequency = 1379; id_tag = "mining_east_airlock"; tag_interior_door = "mining_east_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = null; tag_chamber_sensor = "mining_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "mining_east_pump"},/turf/simulated/floor/plasteel,/area/mine/eva)
"mx" = (/turf/simulated/floor/plating/airless{icon_state = "asteroidwarning"; dir = 6},/area/space)
"my" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel,/area/mine/lobby)
@@ -684,8 +685,8 @@
"ni" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/mine/production{name = "Mining Station Mech Bay"})
"nj" = (/turf/simulated/floor/plasteel/airless{icon_state = "asteroidwarning"; dir = 4},/area/mine/dangerous/explored)
"nk" = (/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/dangerous/explored)
"nl" = (/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/mine/living_quarters)
"nm" = (/obj/machinery/sleeper{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/mine/living_quarters)
"nl" = (/obj/machinery/sleeper{dir = 4},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/living_quarters)
"nm" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"nn" = (/obj/structure/table,/obj/item/storage/firstaid/regular{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/living_quarters)
"no" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/camera{c_tag = "Mining Outpost Sleeper Room"; dir = 1; network = list("Mining Outpost")},/turf/simulated/floor/plasteel{icon_state = "white"},/area/mine/living_quarters)
"np" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/mine/living_quarters)
@@ -695,9 +696,9 @@
"nt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining/glass{name = "Mining Station Mech Bay"; req_access_txt = "54"},/turf/simulated/floor/plasteel,/area/mine/production{name = "Mining Station Mech Bay"})
"nu" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel,/area/mine/production{name = "Mining Station Mech Bay"})
"nv" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor/plasteel,/area/mine/lobby)
"nw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/living_quarters)
"nw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"nx" = (/obj/machinery/mineral/equipment_vendor,/turf/simulated/floor/plasteel,/area/mine/production{name = "Mining Station Mech Bay"})
"ny" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/mine/living_quarters)
"ny" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel,/area/mine/living_quarters)
"nz" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_outer"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor/plating,/area/mine/living_quarters)
"nA" = (/obj/structure/ore_box,/obj/machinery/camera{c_tag = "Mining Outpost Mech Bay"; dir = 1; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_y = -25},/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/mine/production{name = "Mining Station Mech Bay"})
"nB" = (/turf/simulated/floor/plasteel/airless{icon_state = "asteroidwarning"; dir = 6},/area/mine/dangerous/explored)
@@ -724,7 +725,7 @@
"nW" = (/obj/item/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"nX" = (/obj/machinery/alarm{pixel_y = 25},/obj/structure/closet/crate/can,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"nY" = (/obj/machinery/door/firedoor,/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/mine/living_quarters{name = "Mining Station Break Room"})
"nZ" = (/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/mine/lobby)
"nZ" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light/small{dir = 8},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel,/area/mine/production)
"oa" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/mine/lobby)
"ob" = (/turf/simulated/floor/plasteel/airless{tag = "icon-asteroidwarning (EAST)"; icon_state = "asteroidwarning"; dir = 4},/area/mine/dangerous/explored)
"oc" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
@@ -751,15 +752,18 @@
"ox" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/mine/lobby)
"oy" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/light/small,/obj/structure/disposalpipe/junction,/turf/simulated/floor/plasteel,/area/mine/lobby)
"oz" = (/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "mining_away"; name = "asteroid mine"; width = 7},/turf/space,/area/space)
"oA" = (/obj/machinery/conveyor{dir = 4; id = "mining_internal"},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plating,/area/mine/production)
"oB" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"oC" = (/obj/machinery/light/small,/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"oD" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"oE" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters{name = "Mining Station Break Room"})
"oF" = (/turf/simulated/floor/plating/airless{icon_state = "asteroidwarning"; dir = 8},/area/mine/dangerous/explored)
"oG" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/mine/production)
"oH" = (/obj/machinery/telepad_cargo,/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel,/area/mine/production)
"oI" = (/obj/structure/lattice,/obj/structure/disposalpipe/segment{dir = 4},/turf/space,/area/mine/dangerous/explored)
"oJ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/mine/production)
"oK" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/disposalpipe/segment,/obj/machinery/light_switch{pixel_y = 25},/obj/machinery/light/small{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/mine/production)
"oL" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/engine,/area/mine/podbay)
"oM" = (/obj/machinery/disposal/deliveryChute,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/door/window/northleft{dir = 2; name = "Pneumatic Tube Access"},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel,/area/mine/production)
"oN" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Mining Station Loading Bay APC"; pixel_x = 1; pixel_y = 25},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/mine/production)
"oO" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plasteel,/area/mine/production)
@@ -773,11 +777,26 @@
"oW" = (/obj/structure/window/reinforced,/obj/structure/closet/crate,/turf/simulated/floor/plasteel,/area/mine/production)
"oX" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/window/reinforced,/obj/structure/closet/crate,/turf/simulated/floor/plasteel,/area/mine/production)
"oY" = (/obj/structure/closet/walllocker/emerglocker/east,/turf/simulated/floor/plasteel{icon_state = "loadingarea"},/area/mine/production)
"oZ" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/mine/production)
"pa" = (/obj/machinery/conveyor{dir = 4; id = "mining_internal"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/mine/production)
"pb" = (/obj/machinery/telepad_cargo,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/mine/production)
"oZ" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "miningpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = 24; req_access_txt = "48"},/turf/simulated/floor/engine,/area/mine/podbay)
"pa" = (/obj/machinery/camera{c_tag = "Mining Outpost Podbay"; dir = 2; network = list("Mining Outpost")},/turf/simulated/floor/engine,/area/mine/podbay)
"pb" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine/vacuum,/area/mine/dangerous/explored)
"pc" = (/obj/structure/spacepoddoor{luminosity = 3},/turf/simulated/floor/engine,/area/mine/podbay)
"pd" = (/turf/simulated/floor/engine,/area/mine/podbay)
"pe" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/engine,/area/mine/podbay)
"pf" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine/vacuum,/area/mine/dangerous/explored)
"pg" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "miningpodbay"; req_access_txt = "48"},/turf/simulated/floor/engine,/area/mine/podbay)
"ph" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 10},/obj/item/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/welding,/obj/item/radio/intercom/department/security{pixel_x = -28},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/mine/podbay)
"pi" = (/obj/structure/lattice,/obj/structure/disposalpipe/segment{dir = 4},/turf/space,/area/space)
"pj" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/obj/effect/decal/warning_stripes/north,/obj/machinery/power/apc{dir = 4; name = "Mining Podbay APC"; pixel_x = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel,/area/mine/podbay)
"pk" = (/obj/effect/decal/warning_stripes/north,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/mine/podbay)
"pl" = (/obj/machinery/space_heater,/obj/machinery/light_switch{pixel_x = -25},/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/mine/podbay)
"pm" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/warning_stripes/yellow/hollow,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel,/area/mine/podbay)
"pn" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/mine/podbay)
"po" = (/obj/machinery/door/airlock/mining/glass{name = "Mining Podbay"; req_access_txt = "48"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/mine/podbay)
"pp" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/mine/lobby)
"pq" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel,/area/mine/lobby)
"pr" = (/turf/simulated/wall,/area/mine/production)
"ps" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plasteel,/area/mine/lobby)
"pE" = (/turf/simulated/floor/plasteel,/area/mine/production)
"pO" = (/obj/docking_port/stationary{dir = 2; dwidth = 2; height = 18; id = "skipjack_z5"; name = "south of asteroid"; width = 19},/turf/space,/area/space)
@@ -853,7 +872,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -866,9 +885,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafOfPfOfQfMezfaezezfNfRexfSfVfTeOeOeLeLeLeNakemem
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@@ -978,7 +997,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+4 -1
View File
@@ -33,7 +33,6 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
if(!armor)
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
..()
SSair.atmos_machinery += src
if(!pipe_color)
pipe_color = color
@@ -42,6 +41,10 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
if(!pipe_color_check(pipe_color))
pipe_color = null
/obj/machinery/atmospherics/Initialize()
. = ..()
SSair.atmos_machinery += src
/obj/machinery/atmospherics/proc/atmos_init()
if(can_unwrench)
stored = new(src, make_from = src)
+1 -1
View File
@@ -181,4 +181,4 @@
/obj/effect/hotspot/Crossed(mob/living/L)
..()
if(isliving(L))
L.fire_act()
L.fire_act()
+3 -3
View File
@@ -314,7 +314,7 @@
else if(!anchored && !pulledby)
var/turf/target = get_turf(src)
var/datum/gas_mixture/target_air = target.return_air()
if(isunsimulatedturf(target) || pressure_resistance > target_air.return_pressure())
if(isspaceturf(target) || isunsimulatedturf(target) || pressure_resistance > target_air.return_pressure())
return 0
if(pressure_difference >= throw_pressure_limit)
var/general_direction = get_edge_target_turf(src, direction)
@@ -324,7 +324,7 @@
var/max_distance = 14 // reduce by one each calculation to prevent infinate loops.
var/min_observed_pressure = INFINITY
var/turf/possible_target = get_turf(src)
while(!isunsimulatedturf(target) && max_distance > 0)
while(!isspaceturf(target) && !isunsimulatedturf(target) && max_distance > 0)
max_distance--
target_air = target.return_air()
min_observed_pressure = target_air.return_pressure()
@@ -552,4 +552,4 @@ turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space
else
if(!air.check_turf_total(enemy_tile))
excited = 1
SSair.active_turfs |= src
SSair.active_turfs |= src
+1
View File
@@ -21,6 +21,7 @@
#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = TRUE;Processor.processing += Datum}
#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = FALSE;Processor.processing -= Datum
#define START_DEFERRED_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = TRUE;Processor.processing.Insert(1,Datum)}
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
-1
View File
@@ -101,7 +101,6 @@
//turf-only flags
#define NOJAUNT 1
#define RPD_ALLOWED_HERE 2//By default, RPD is disabled on turfs.
//ITEM INVENTORY SLOT BITMASKS
#define SLOT_OCLOTHING 1
+2 -1
View File
@@ -142,4 +142,5 @@
#define VIRUSIMMUNE 14
#define NOCRITDAMAGE 15
#define RESISTHOT 16
#define RESISTCOLD 17
#define RESISTCOLD 17
#define NO_EXAMINE 18
+2
View File
@@ -27,6 +27,7 @@
#define PLANT_WEED_HUD "22"// Weed level
#define DIAG_TRACK_HUD "23"// Mech tracking beacon
#define DIAG_PATH_HUD "24"//Bot path indicators
#define GLAND_HUD "25"//Gland indicators for abductors
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
@@ -54,6 +55,7 @@
#define ANTAG_HUD_CHANGELING 16
#define ANTAG_HUD_VAMPIRE 17
#define ANTAG_HUD_ABDUCTOR 18
#define DATA_HUD_ABDUCTOR 19
// Notification action types
#define NOTIFY_JUMP "jump"
+12 -1
View File
@@ -81,4 +81,15 @@
#define TARGET_DEPT_SEC 2
#define TARGET_DEPT_MED 3
#define TARGET_DEPT_SCI 4
#define TARGET_DEPT_ENG 5
#define TARGET_DEPT_ENG 5
// These are used by supermatter and supermatter monitor program, mostly for UI updating purposes. Higher should always be worse!
// These are warning defines, they should trigger before the state, not after.
#define SUPERMATTER_ERROR -1 // Unknown status, shouldn't happen but just in case.
#define SUPERMATTER_INACTIVE 0 // No or minimal energy
#define SUPERMATTER_NORMAL 1 // Normal operation
#define SUPERMATTER_NOTIFY 2 // Ambient temp > 80% of CRITICAL_TEMPERATURE
#define SUPERMATTER_WARNING 3 // Ambient temp > CRITICAL_TEMPERATURE OR integrity damaged
#define SUPERMATTER_DANGER 4 // Integrity < 75%
#define SUPERMATTER_EMERGENCY 5 // Integrity < 50%
#define SUPERMATTER_DELAMINATING 6 // Pretty obvious, Integrity < 25%
+14 -1
View File
@@ -1,6 +1,16 @@
//Object specific defines
#define CANDLE_LUM 3 //For how bright candles are
//Directions (already defined on BYOND natively, purely here for reference)
//#define NORTH 1
//#define SOUTH 2
//#define EAST 4
//#define WEST 8
//#define NORTHEAST 5
//#define SOUTHEAST 6
//#define NORTHWEST 9
//#define SOUTHWEST 10
//Security levels
#define SEC_LEVEL_GREEN 0
#define SEC_LEVEL_BLUE 1
@@ -343,6 +353,9 @@
//for obj explosion block calculation
#define EXPLOSION_BLOCK_PROC -1
// Defines for investigate to prevent typos and for styling
#define INVESTIGATE_LABEL "labels"
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
@@ -357,4 +370,4 @@
// used for alternate_option
#define GET_RANDOM_JOB 0
#define BE_ASSISTANT 1
#define RETURN_TO_LOBBY 2
#define RETURN_TO_LOBBY 2
+27 -2
View File
@@ -6,7 +6,8 @@
#define ORGAN_SPLINTED 4
#define ORGAN_DEAD 8
#define ORGAN_MUTATED 16
#define ORGAN_ASSISTED 32
#define PROCESS_ACCURACY 10
#define DROPLIMB_SHARP 0
#define DROPLIMB_BLUNT 1
@@ -129,7 +130,31 @@
#define EYE_SHINE_THRESHOLD 6 //dark_view threshold past which a humanoid's eyes will 'shine' in the dark.
//Human sub-species
#define isabductor(A) (is_species(A, "Abductor"))
#define isshadowling(A) (is_species(A, /datum/species/shadow/ling))
#define isshadowlinglesser(A) (is_species(A, /datum/species/shadow/ling/lesser))
#define isabductor(A) (is_species(A, /datum/species/abductor))
#define isgolem(A) (is_species(A, /datum/species/golem))
#define ismonkeybasic(A) (is_species(A, /datum/species/monkey))
#define isfarwa(A) (is_species(A, /datum/species/monkey/tajaran))
#define iswolpin(A) (is_species(A, /datum/species/monkey/vulpkanin))
#define isneara(A) (is_species(A, /datum/species/monkey/skrell))
#define isstok(A) (is_species(A, /datum/species/monkey/unathi))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define isshadowperson(A) (is_species(A, /datum/species/shadow))
#define isskeleton(A) (is_species(A, /datum/species/skeleton))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
#define isunathi(A) (is_species(A, /datum/species/unathi))
#define istajaran(A) (is_species(A, /datum/species/tajaran))
#define isvulpkanin(A) (is_species(A, /datum/species/vulpkanin))
#define isskrell(A) (is_species(A, /datum/species/skrell))
#define isvox(A) (is_species(A, /datum/species/vox))
#define isvoxarmalis(A) (is_species(A, /datum/species/vox/armalis))
#define iskidan(A) (is_species(A, /datum/species/kidan))
#define isslimeperson(A) (is_species(A, /datum/species/slime))
#define isgrey(A) (is_species(A, /datum/species/grey))
#define isdiona(A) (is_species(A, /datum/species/diona))
#define ismachine(A) (is_species(A, /datum/species/machine))
#define isdrask(A) (is_species(A, /datum/species/drask))
#define isanimal(A) (istype((A), /mob/living/simple_animal))
#define iscorgi(A) (istype((A), /mob/living/simple_animal/pet/corgi))
+76
View File
@@ -0,0 +1,76 @@
//Atmospherics pipes
#define PIPE_SIMPLE_STRAIGHT 0
#define PIPE_SIMPLE_BENT 1
#define PIPE_HE_STRAIGHT 2
#define PIPE_HE_BENT 3
#define PIPE_CONNECTOR 4
#define PIPE_MANIFOLD 5
#define PIPE_JUNCTION 6
#define PIPE_UVENT 7
#define PIPE_MVALVE 8
#define PIPE_PUMP 9
#define PIPE_SCRUBBER 10
#define PIPE_INSULATED_STRAIGHT 11
#define PIPE_INSULATED_BENT 12
#define PIPE_GAS_FILTER 13
#define PIPE_GAS_MIXER 14
#define PIPE_PASSIVE_GATE 15
#define PIPE_VOLUME_PUMP 16
#define PIPE_HEAT_EXCHANGE 17
#define PIPE_TVALVE 18
#define PIPE_MANIFOLD4W 19
#define PIPE_CAP 20
#define PIPE_OMNI_MIXER 21
#define PIPE_OMNI_FILTER 22
#define PIPE_UNIVERSAL 23
#define PIPE_SUPPLY_STRAIGHT 24
#define PIPE_SUPPLY_BENT 25
#define PIPE_SCRUBBERS_STRAIGHT 26
#define PIPE_SCRUBBERS_BENT 27
#define PIPE_SUPPLY_MANIFOLD 28
#define PIPE_SCRUBBERS_MANIFOLD 29
#define PIPE_SUPPLY_MANIFOLD4W 30
#define PIPE_SCRUBBERS_MANIFOLD4W 31
#define PIPE_SUPPLY_CAP 32
#define PIPE_SCRUBBERS_CAP 33
#define PIPE_INJECTOR 34
#define PIPE_DVALVE 35
#define PIPE_DP_VENT 36
#define PIPE_PASV_VENT 37
#define PIPE_DTVALVE 38
#define PIPE_CIRCULATOR 39
#define PIPE_GAS_SENSOR 98
#define PIPE_METER 99
//Disposals pipes
#define PIPE_DISPOSALS_STRAIGHT 100
#define PIPE_DISPOSALS_BENT 101
#define PIPE_DISPOSALS_JUNCTION_RIGHT 102
#define PIPE_DISPOSALS_JUNCTION_LEFT 103
#define PIPE_DISPOSALS_Y_JUNCTION 104
#define PIPE_DISPOSALS_TRUNK 105
#define PIPE_DISPOSALS_BIN 106
#define PIPE_DISPOSALS_OUTLET 107
#define PIPE_DISPOSALS_CHUTE 108
#define PIPE_DISPOSALS_SORT_RIGHT 109
#define PIPE_DISPOSALS_SORT_LEFT 110
//RPD stuff
#define RPD_ATMOS_MODE 1
#define RPD_DISPOSALS_MODE 2
#define RPD_ROTATE_MODE 3
#define RPD_FLIP_MODE 4
#define RPD_DELETE_MODE 5
#define RPD_ATMOS_PIPING 1
#define RPD_SUPPLY_PIPING 2
#define RPD_SCRUBBERS_PIPING 3
#define RPD_DEVICES 4
#define RPD_HEAT_PIPING 5
#define PIPETYPE_ATMOS 1
#define PIPETYPE_DISPOSAL 2
+9 -4
View File
@@ -38,18 +38,23 @@
language_keys[".[lowertext(L.key)]"] = L
language_keys["#[lowertext(L.key)]"] = L
var/list/paths = subtypesof(/datum/species)
var/rkey = 0
for(var/T in paths)
var/datum/species/S = new T
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
S.race_key = ++rkey //Used in mob icon caching.
all_species[S.name] = S
GLOB.all_species[S.name] = S
if(IS_WHITELISTED in S.species_traits)
whitelisted_species += S.name
init_subtypes(/datum/crafting_recipe, crafting_recipes)
//Pipe list building
init_subtypes(/datum/pipes, GLOB.construction_pipe_list)
for(var/D in GLOB.construction_pipe_list)
var/datum/pipes/P = D
if(P.rpd_dispensable)
GLOB.rpd_pipe_list += list(list("pipe_name" = P.pipe_name, "pipe_id" = P.pipe_id, "pipe_type" = P.pipe_type, "pipe_category" = P.pipe_category, "orientations" = P.orientations, "pipe_icon" = P.pipe_icon, "bendy" = P.bendy))
return 1
/* // Uncomment to debug chemical reaction list.
+3 -3
View File
@@ -178,7 +178,7 @@ proc/random_name(gender, species = "Human")
var/datum/species/current_species
if(species)
current_species = all_species[species]
current_species = GLOB.all_species[species]
if(!current_species || current_species.name == "Human")
if(gender==FEMALE)
@@ -373,11 +373,11 @@ This is always put in the attack log.
if(progress)
qdel(progbar)
/proc/is_species(A, species_name)
/proc/is_species(A, species_datum)
. = FALSE
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.get_species() == species_name)
if(H.dna && istype(H.dna.species, species_datum))
. = TRUE
/proc/spawn_atom_to_turf(spawn_type, target, amount, admin_spawn=FALSE, list/extra_args)
+5 -1
View File
@@ -1497,6 +1497,10 @@ var/mob/dview/dview_mob = new
/mob/dview/New() //For whatever reason, if this isn't called, then BYOND will throw a type mismatch runtime when attempting to add this to the mobs list. -Fox
/mob/dview/Destroy()
// should never be deleted
return QDEL_HINT_LETMELIVE
/proc/IsValidSrc(A)
if(istype(A, /datum))
var/datum/D = A
@@ -1962,4 +1966,4 @@ var/mob/dview/dview_mob = new
CRASH(msg)
/proc/pass()
return
return
+57
View File
@@ -0,0 +1,57 @@
GLOBAL_LIST_INIT(fortune_cookie_messages, list("If you feel you are right, stand firmly by your convictions.",
"A stranger is a friend you have not spoken to yet.",
"Yesterday, you said tomorrow. Just do it!",
"Do, or do not. There is no try.",
"Fear leads to anger. Anger leads to hate. Hate leads to suffering.",
"Luck always favours the prepared mind.",
"A smile is your passport into the hearts of others.",
"Hard work pays off in the future, laziness pays off now.",
"Change can hurt, but it leads a path to something better.",
"If winter comes soon, can spring be far behind?",
"Love with your heart; use your head for everything else.",
"The man on the top of the mountain did not fall there.",
"The greatest risk is not taking one.",
"Strategy without tactics is the slowest route to victory.<br>Tactics without strategy is the noise before defeat.",
"If you are far from the enemy, make him believe you are near.",
"He who knows when he can fight and when he cannot, will be victorious.",
"A clever person solves a problem. A wise person avoids it.",
"When fighting for freedom, never wear new pants.",
"If you want the rainbow, you must put up with the rain.",
"Get ready! Good fortune comes in bunches.",
"An exciting opportunity lies ahead of you.",
"A journey of a thousand miles begins with a single step.",
"Expect the unexpected.",
"Live this day as if it were your last.",
"Remember the compliments you receive; forget the insults.",
"A chance meeting opens new doors to success and friendship.",
"Failure is the mother of success.",
"A rolling stone gathers no moss.",
"When life gives you lemons, make lemonade.",
"You will inherit some money or a small piece of land.",
"Happy news is on its way to you.",
"A pleasant surprise is in store for you.",
"You will be invited to an exciting event.",
"Keep your plans secret for now.",
"You will live a long, happy life.",
"When one door closes, another opens.",
"Life is a canvas, and you are its painter.",
"Failure to prepare is to prepare to fail.",
"Beware the robot that thinks for itself.",
"The early bird gets the worm, but the second mouse gets the cheese.",
"Don't pursue happiness - create it.",
"Courage is not the absence of fear; it is the conquest of it.",
"All things are difficult before they are easy.",
"A ship in harbour is safe, but that's not why ships are built.",
"Hardly anyone knows how much is gained by ignoring the future.",
"The wise man is the one that makes you think that he is dumb.",
"Hatred outlives the hateful.",
"The fatal flaw in every plan is the assumption that you know more than the enemy",
"A journey of a thousand miles begins with a single step.",
"Dig the well before you are thirsty.",
"Be not afraid of growing slowly, be afraid only of standing still.",
"Do not remove a fly from your friend's forehead with a hatchet.",
"A foolish man listens to his heart.<br>A wise man listens to cookies.",
"Thank you! But your fortune is in another cookie!",
"The greatest danger could be your stupidity.",
"He who laughs at himself never runs out of things to laugh at.",
"Help! I'm being held prisoner in a Nanotrasen bakery!"))
+3 -1
View File
@@ -31,4 +31,6 @@ var/list/round_end_sounds = list( // Maps available round end sounds to their du
'sound/goonstation/misc/newround2.ogg' = 14.8 SECONDS
)
GLOBAL_LIST(station_level_space_turfs)
GLOBAL_LIST(station_level_space_turfs)
#define EGG_LAYING_MESSAGES list("lays an egg.", "squats down and croons.", "begins making a huge racket.", "begins clucking raucously.")
+1 -1
View File
@@ -1,5 +1,5 @@
//Languages/species/whitelist. //Languages and species fit with mobs right
var/global/list/all_species[0]
GLOBAL_LIST_EMPTY(all_species)
var/global/list/all_languages[0]
var/global/list/language_keys[0] // Table of say codes for all languages
var/global/list/all_superheroes[0]
-1
View File
@@ -9,7 +9,6 @@ var/list/first_names_female = file2list("config/names/first_female.txt")
var/list/last_names = file2list("config/names/last.txt")
var/list/clown_names = file2list("config/names/clown.txt")
var/list/mime_names = file2list("config/names/mime.txt")
var/list/diona_names = file2list ("config/names/diona.txt")
var/list/verbs = file2list("config/names/verbs.txt")
var/list/adjectives = file2list("config/names/adjectives.txt")
+1 -1
View File
@@ -43,4 +43,4 @@ var/global/list/meteor_list = list() //list of all meteors
var/global/list/poi_list = list() //list of points of interest for observe/follow
var/global/list/active_jammers = list() // List of active radio jammers
var/global/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
var/global/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
+5
View File
@@ -161,3 +161,8 @@
//1 = standard hud
//2 = reduced hud (just hands and intent switcher)
//3 = no hud (for screenshots)
#define HUD_LAYER_SCREEN 20
#define HUD_LAYER_BUILDMODE 30
+1 -1
View File
@@ -9,7 +9,7 @@
/obj/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
layer = 20
layer = HUD_LAYER_SCREEN
plane = HUD_PLANE
unacidable = 1
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
+3 -3
View File
@@ -17,7 +17,7 @@
return SendSignal(COMSIG_PARENT_ATTACKBY, W, user, params)
/obj/attackby(obj/item/I, mob/living/user, params)
return ..() || I.attack_obj(src, user)
return ..() || (can_be_hit && I.attack_obj(src, user))
/mob/living/attackby(obj/item/I, mob/living/user, params)
user.changeNext_move(CLICK_CD_MELEE)
@@ -37,13 +37,13 @@
return 1
if(istype(src,/obj/item/organ/external))
var/obj/item/organ/external/E = src
if(E.robotic == 2) // Robot limbs are less messy to attach
if(E.is_robotic()) // Robot limbs are less messy to attach
if(!attempt_initiate_surgery(src, M, user,1))
return 0
else
return 1
if(isscrewdriver(src) && M.get_species() == "Machine")
if(isscrewdriver(src) && ismachine(M))
if(!attempt_initiate_surgery(src, M, user))
return 0
else
+3
View File
@@ -31,6 +31,9 @@ DECLARE_GLOBAL_CONTROLLER(npcpool, npc_master)
if(istype(toInsert, /mob/living/carbon/human/interactive))
botPool_l |= toInsert
/datum/controller/process/npcpool/proc/removeBot(toRemove)
botPool_l -= toRemove
/datum/controller/process/npcpool/statProcess()
..()
stat(null, "T [botPool_l.len + botPool_l_non.len] | D [needsDelegate.len] | A [needsAssistant.len + needsHelp_non.len] | U [canBeUsed.len + canBeUsed_non.len]")
+1 -1
View File
@@ -351,7 +351,7 @@ var/global/datum/controller/radio/radio_controller
/datum/signal/proc/get_race(mob/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
. = H.species.name
. = H.dna.species.name
else if(isbrain(M))
var/mob/living/carbon/brain/B = M
. = B.get_race()
+22 -10
View File
@@ -66,8 +66,8 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/Initialize(timeofday)
setup_overlays() // Assign icons and such for gas-turf-overlays
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
setup_atmos_machinery(machines)
setup_pipenets(machines)
..()
@@ -316,11 +316,17 @@ SUBSYSTEM_DEF(air)
ET.excited = 1
. += ET
/datum/controller/subsystem/air/proc/setup_atmos_machinery()
/datum/controller/subsystem/air/proc/setup_atmos_machinery(var/list/machines_to_init)
var/watch = start_watch()
var/count = 0
log_startup_progress("Initializing atmospherics machinery...")
for(var/obj/machinery/atmospherics/A in machines)
var/count = _setup_atmos_machinery(machines_to_init)
log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
// this underscored variant is so that we can have a means of late initing
// atmos machinery without a loud announcement to the world
/datum/controller/subsystem/air/proc/_setup_atmos_machinery(var/list/machines_to_init)
var/count = 0
for(var/obj/machinery/atmospherics/A in machines_to_init)
A.atmos_init()
count++
if(istype(A, /obj/machinery/atmospherics/unary/vent_pump))
@@ -329,19 +335,25 @@ SUBSYSTEM_DEF(air)
else if(istype(A, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = A
T.broadcast_status()
log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
return count
//this can't be done with setup_atmos_machinery() because
// all atmos machinery has to initalize before the first
// pipenet can be built.
/datum/controller/subsystem/air/proc/setup_pipenets()
/datum/controller/subsystem/air/proc/setup_pipenets(var/list/pipes)
var/watch = start_watch()
var/count = 0
log_startup_progress("Initializing pipe networks...")
for(var/obj/machinery/atmospherics/machine in machines)
var/count = _setup_pipenets(pipes)
log_startup_progress(" Initialized [count] pipenets in [stop_watch(watch)]s.")
// An underscored wrapper that exists for the same reason
// the machine init wrapper does
/datum/controller/subsystem/air/proc/_setup_pipenets(var/list/pipes)
var/count = 0
for(var/obj/machinery/atmospherics/machine in pipes)
machine.build_network()
count++
log_startup_progress(" Initialized [count] pipenets in [stop_watch(watch)]s.")
return count
/datum/controller/subsystem/air/proc/setup_overlays()
plmaster = new /obj/effect/overlay()
+18 -6
View File
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms)
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms, noisy = TRUE)
if(initialized == INITIALIZATION_INSSATOMS)
return
@@ -32,7 +32,10 @@ SUBSYSTEM_DEF(atoms)
LAZYINITLIST(late_loaders)
var/watch = start_watch()
log_startup_progress("Initializing atoms...")
if(noisy)
log_startup_progress("Initializing atoms...")
else
log_debug("Initializing atoms...")
var/count
var/list/mapload_arg = list(TRUE)
if(atoms)
@@ -52,18 +55,27 @@ SUBSYSTEM_DEF(atoms)
++count
CHECK_TICK
log_startup_progress(" Initialized [count] atoms in [stop_watch(watch)]s")
if(noisy)
log_startup_progress(" Initialized [count] atoms in [stop_watch(watch)]s")
else
log_debug(" Initialized [count] atoms in [stop_watch(watch)]s")
pass(count)
initialized = INITIALIZATION_INNEW_REGULAR
if(late_loaders.len)
watch = start_watch()
log_startup_progress("Late-initializing atoms...")
if(noisy)
log_startup_progress("Late-initializing atoms...")
else
log_debug("Late-initializing atoms...")
for(var/I in late_loaders)
var/atom/A = I
A.LateInitialize()
log_startup_progress(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s")
if(noisy)
log_startup_progress(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s")
else
log_debug(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s")
late_loaders.Cut()
if(atoms)
@@ -117,4 +129,4 @@ SUBSYSTEM_DEF(atoms)
if(initialized == INITIALIZATION_INNEW_MAPLOAD)
InitializeAtoms()
old_initialized = SSatoms.old_initialized
BadInitializeCalls = SSatoms.BadInitializeCalls
BadInitializeCalls = SSatoms.BadInitializeCalls
+1 -1
View File
@@ -127,7 +127,7 @@
var/obj/item/I = target
var/old_layer = I.layer
var/old_plane = I.plane
I.layer = 21
I.layer = HUD_LAYER_SCREEN + 1
I.plane = HUD_PLANE
current_button.overlays += I
I.layer = old_layer
+15 -15
View File
@@ -280,7 +280,7 @@ var/record_id_num = 1001
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
G.fields["sex"] = capitalize(H.gender)
G.fields["species"] = H.get_species()
G.fields["species"] = H.dna.species.name
G.fields["photo"] = get_id_photo(H)
G.fields["photo-south"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = SOUTH))]'"
G.fields["photo-west"] = "'data:image/png;base64,[icon2base64(icon(G.fields["photo"], dir = WEST))]'"
@@ -357,7 +357,7 @@ var/record_id_num = 1001
temp = new /icon(icobase, "groin_[g]")
preview_icon.Blend(temp, ICON_OVERLAY)
var/head = "head"
if(head_organ.alt_head && head_organ.species.bodyflags & HAS_ALT_HEADS)
if(head_organ.alt_head && head_organ.dna.species.bodyflags & HAS_ALT_HEADS)
var/datum/sprite_accessory/alt_heads/alternate_head = alt_heads_list[head_organ.alt_head]
if(alternate_head.icon_state)
head = alternate_head.icon_state
@@ -368,7 +368,7 @@ var/record_id_num = 1001
if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/tail))
temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
preview_icon.Blend(temp, ICON_OVERLAY)
else if(H.tail && H.species.bodyflags & HAS_TAIL)
else if(H.tail && H.dna.species.bodyflags & HAS_TAIL)
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.tail]_s")
preview_icon.Blend(temp, ICON_OVERLAY)
@@ -376,19 +376,19 @@ var/record_id_num = 1001
preview_icon.Blend(E.get_icon(), ICON_OVERLAY)
// Skin tone
if(H.species.bodyflags & HAS_SKIN_TONE)
if(H.dna.species.bodyflags & HAS_SKIN_TONE)
if(H.s_tone >= 0)
preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
else
preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
// Proper Skin color - Fix, you can't have HAS_SKIN_TONE *and* HAS_SKIN_COLOR
if(H.species.bodyflags & HAS_SKIN_COLOR)
if(H.dna.species.bodyflags & HAS_SKIN_COLOR)
preview_icon.Blend(H.skin_colour, ICON_ADD)
//Tail Markings
var/icon/t_marking_s
if(H.species.bodyflags & HAS_TAIL_MARKINGS)
if(H.dna.species.bodyflags & HAS_TAIL_MARKINGS)
var/tail_marking = H.m_styles["tail"]
var/datum/sprite_accessory/tail_marking_style = marking_styles_list[tail_marking]
if(tail_marking_style && tail_marking_style.species_allowed)
@@ -398,8 +398,8 @@ var/record_id_num = 1001
preview_icon.Blend(t_marking_s, ICON_OVERLAY)
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
if(!(H.species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
if(!(H.dna.species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.dna.species ? H.dna.species.eyes : "eyes_s")
if(!eyes_organ)
return
eyes_s.Blend(eyes_organ.eye_colour, ICON_ADD)
@@ -410,7 +410,7 @@ var/record_id_num = 1001
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
// I'll want to make a species-specific proc for this sooner or later
// But this'll do for now
if(head_organ.species.name == "Slime People")
if(istype(head_organ.dna.species, /datum/species/slime))
hair_s.Blend("[H.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else
hair_s.Blend(head_organ.hair_colour, ICON_ADD)
@@ -424,7 +424,7 @@ var/record_id_num = 1001
face_s.Blend(hair_s, ICON_OVERLAY)
//Head Accessory
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
if(head_organ.dna.species.bodyflags & HAS_HEAD_ACCESSORY)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[head_organ.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
@@ -434,7 +434,7 @@ var/record_id_num = 1001
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People")
if(istype(head_organ.dna.species, /datum/species/slime))
facial_s.Blend("[H.skin_colour]A0", ICON_ADD) //A0 = 160 alpha.
else
facial_s.Blend(head_organ.facial_colour, ICON_ADD)
@@ -448,15 +448,15 @@ var/record_id_num = 1001
face_s.Blend(facial_s, ICON_OVERLAY)
//Markings
if((H.species.bodyflags & HAS_HEAD_MARKINGS) || (H.species.bodyflags & HAS_BODY_MARKINGS))
if(H.species.bodyflags & HAS_BODY_MARKINGS) //Body markings.
if((H.dna.species.bodyflags & HAS_HEAD_MARKINGS) || (H.dna.species.bodyflags & HAS_BODY_MARKINGS))
if(H.dna.species.bodyflags & HAS_BODY_MARKINGS) //Body markings.
var/body_marking = H.m_styles["body"]
var/datum/sprite_accessory/body_marking_style = marking_styles_list[body_marking]
if(body_marking_style && body_marking_style.species_allowed)
var/icon/b_marking_s = new/icon("icon" = body_marking_style.icon, "icon_state" = "[body_marking_style.icon_state]_s")
b_marking_s.Blend(H.m_colours["body"], ICON_ADD)
face_s.Blend(b_marking_s, ICON_OVERLAY)
if(H.species.bodyflags & HAS_HEAD_MARKINGS) //Head markings.
if(H.dna.species.bodyflags & HAS_HEAD_MARKINGS) //Head markings.
var/head_marking = H.m_styles["head"]
var/datum/sprite_accessory/head_marking_style = marking_styles_list[head_marking]
if(head_marking_style && head_marking_style.species_allowed)
@@ -615,7 +615,7 @@ var/record_id_num = 1001
temp.Shift(EAST, H.body_accessory.pixel_x_offset)
if(H.body_accessory.pixel_y_offset)
temp.Shift(NORTH, H.body_accessory.pixel_y_offset)
if(H.species.bodyflags & HAS_SKIN_COLOR)
if(H.dna.species.bodyflags & HAS_SKIN_COLOR)
temp.Blend(H.skin_colour, H.body_accessory.blend_mode)
if(t_marking_s)
temp.Blend(t_marking_s, ICON_OVERLAY)
+29 -4
View File
@@ -781,6 +781,30 @@
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted)")
message_admins("[key_name_admin(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted)")
else if(href_list["makespeedy"])
if(!check_rights(R_DEBUG|R_ADMIN))
return
var/obj/A = locateUID(href_list["makespeedy"])
if(!istype(A))
return
A.var_edited = TRUE
A.makeSpeedProcess()
log_admin("[key_name(usr)] has made [A] speed process")
message_admins("<span class='notice'>[key_name(usr)] has made [A] speed process</span>")
return TRUE
else if(href_list["makenormalspeed"])
if(!check_rights(R_DEBUG|R_ADMIN))
return
var/obj/A = locateUID(href_list["makenormalspeed"])
if(!istype(A))
return
A.var_edited = TRUE
A.makeNormalProcess()
log_admin("[key_name(usr)] has made [A] process normally")
message_admins("<span class='notice'>[key_name(usr)] has made [A] process normally</span>")
return TRUE
else if(href_list["addreagent"]) /* Made on /TG/, credit to them. */
if(!check_rights(R_DEBUG|R_ADMIN)) return
@@ -986,14 +1010,15 @@
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
var/new_species = input("Please choose a new species.","Species",null) as null|anything in all_species
var/new_species = input("Please choose a new species.","Species",null) as null|anything in GLOB.all_species
if(!H)
to_chat(usr, "Mob doesn't exist anymore")
return
if(H.set_species(new_species))
to_chat(usr, "Set species of [H] to [H.species].")
var/datum/species/S = GLOB.all_species[new_species]
if(H.set_species(S.type))
to_chat(usr, "Set species of [H] to [H.dna.species].")
H.regenerate_icons()
message_admins("[key_name_admin(usr)] has changed the species of [key_name_admin(H)] to [new_species]")
log_admin("[key_name(usr)] has changed the species of [key_name(H)] to [new_species]")
@@ -1327,4 +1352,4 @@
if(href_list["listrefresh"])
debug_variables(locate(href_list["listrefresh"]))
return TRUE
return TRUE
+1 -1
View File
@@ -134,7 +134,7 @@
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
if((VIRUSIMMUNE in species.species_traits) && !D.bypasses_immunity)
if((VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
return 0
for(var/thing in D.required_organs)
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
+2
View File
@@ -1,4 +1,6 @@
#define VIRUS_SYMPTOM_LIMIT 6
//Visibility Flags
#define HIDDEN_SCANNER 1
#define HIDDEN_PANDEMIC 2
@@ -36,7 +36,7 @@ Bonus
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.SetSpecialVoice(H.species.get_random_name(H.gender))
H.SetSpecialVoice(H.dna.species.get_random_name(H.gender))
return
+30 -29
View File
@@ -16,26 +16,26 @@
switch(stage)
if(1)
if(prob(10))
if(affected_mob.get_species() == "Tajaran")
if(istajaran(affected_mob))
to_chat(affected_mob, "<span class='notice'>You feel good.</span>")
else
to_chat(affected_mob, "<span class='notice'>You feel like playing with string.</span>")
if(2)
if(prob(10))
if(affected_mob.get_species() == "Tajaran")
if(istajaran(affected_mob))
to_chat(affected_mob, "<span class='danger'>Something in your throat itches.</span>")
else
to_chat(affected_mob, "<span class='danger'>You NEED to find a mouse.</span>")
if(3)
if(prob(10))
if(affected_mob.get_species() == "Tajaran")
if(istajaran(affected_mob))
to_chat(affected_mob, "<span class='danger'>You feel something in your throat!</span>")
affected_mob.emote("cough")
else
affected_mob.say(pick(list("Mew", "Meow!", "Nya!~")))
if(4)
if(prob(5))
if(affected_mob.get_species() == "Tajaran")
if(istajaran(affected_mob))
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a hairball!</span>", \
"<span class='userdanger'>You cough up a hairball!</span>")
affected_mob.Stun(5)
@@ -43,7 +43,7 @@
affected_mob.visible_message("<span class='danger'>[affected_mob]'s form contorts into something more feline!</span>", \
"<span class='userdanger'>YOU TURN INTO A TAJARAN!</span>")
var/mob/living/carbon/human/catface = affected_mob
catface.set_species("Tajaran")
catface.set_species(/datum/species/tajaran)
/datum/disease/kingstons/advanced
@@ -57,9 +57,9 @@
permeability_mod = 0.75
desc = "If left untreated the subject will mutate to a different species."
severity = BIOHAZARD
var/list/virspecies = list("Human", "Tajaran", "Unathi", "Skrell", "Vulpkanin")//no karma races sorrys.
var/list/virspecies = list(/datum/species/human, /datum/species/tajaran, /datum/species/unathi,/datum/species/skrell, /datum/species/vulpkanin) //no karma races sorrys.
var/list/virsuffix = list("pox", "rot", "flu", "cough", "-gitis", "cold", "rash", "itch", "decay")
var/chosentype
var/datum/species/chosentype
var/chosensuff
/datum/disease/kingstons/advanced/New()
@@ -70,26 +70,27 @@
/datum/disease/kingstons/advanced/stage_act()
..()
switch(stage)
if(1)
if(prob(10))
to_chat(affected_mob, "<span class='notice'>You feel awkward.</span>")
if(2)
if(prob(10))
to_chat(affected_mob, "<span class='danger'>You itch.</span>")
if(3)
if(prob(10))
to_chat(affected_mob, "<span class='danger'>Your skin starts to flake!</span>")
if(ishuman(affected_mob))
var/mob/living/carbon/human/twisted = affected_mob
switch(stage)
if(1)
if(prob(10))
to_chat(twisted, "<span class='notice'>You feel awkward.</span>")
if(2)
if(prob(10))
to_chat(twisted, "<span class='danger'>You itch.</span>")
if(3)
if(prob(10))
to_chat(twisted, "<span class='danger'>Your skin starts to flake!</span>")
if(4)
if(prob(5))
if(affected_mob.get_species() != chosentype)
affected_mob.visible_message("<span class='danger'>[affected_mob]'s skin splits and form contorts!</span>", \
"<span class='userdanger'>Your body mutates into a [chosentype]!</span>")
var/mob/living/carbon/human/twisted = affected_mob
twisted.set_species(chosentype)
else
affected_mob.visible_message("<span class='danger'>[affected_mob] scratches at thier skin!</span>", \
"<span class='userdanger'>You scratch your skin to try not to itch!</span>")
affected_mob.adjustBruteLoss(-5)
affected_mob.adjustStaminaLoss(5)
if(4)
if(prob(5))
if(!istype(twisted.dna.species, chosentype))
twisted.visible_message("<span class='danger'>[twisted]'s skin splits and form contorts!</span>", \
"<span class='userdanger'>Your body mutates into a [initial(chosentype.name)]!</span>")
twisted.set_species(chosentype)
else
twisted.visible_message("<span class='danger'>[twisted] scratches at thier skin!</span>", \
"<span class='userdanger'>You scratch your skin to try not to itch!</span>")
twisted.adjustBruteLoss(-5)
twisted.adjustStaminaLoss(5)
+3 -3
View File
@@ -194,13 +194,13 @@
if(1)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
if(H.species.name == "Slime People")
if(isslimeperson(H))
stage = 5
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(human.species.name != "Slime People")
human.set_species("Slime People")
if(!isslimeperson(human))
human.set_species(/datum/species/slime)
/datum/disease/transformation/corgi
name = "The Barkening"
+2 -2
View File
@@ -58,10 +58,10 @@
if(ST_bot_left == null || ST_top_right == null)
log_runtime(EXCEPTION("One of the smoothing corners is bust"), src)
space_manager.remove_dirt(placement.z)
late_setup_level(
block(bot_left, top_right),
block(ST_bot_left, ST_top_right))
space_manager.remove_dirt(placement.z)
log_game("[name] loaded at [min_x],[min_y],[placement.z]")
return 1
@@ -175,4 +175,4 @@
var/datum/map_template/vr/V = new vr_type()
vr_templates[V.id] = V
map_templates[V.id] = V
map_templates[V.id] = V
+2 -1
View File
@@ -20,7 +20,8 @@ var/datum/atom_hud/huds = list( \
ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_VAMPIRE = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden()\
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),\
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor()\
)
/datum/atom_hud
+17 -19
View File
@@ -61,7 +61,6 @@
var/linglink
var/datum/vampire/vampire //vampire holder
var/datum/nations/nation //nation holder
var/datum/abductor/abductor //abductor holder
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
@@ -1132,14 +1131,17 @@
log_admin("[key_name(usr)] turned [current] into abductor.")
ticker.mode.update_abductor_icons_added(src)
if("equip")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
var/mob/living/carbon/human/H = current
var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
if(gear)
var/datum/game_mode/abduction/temp = new
temp.equip_common(current)
if(gear=="Agent")
temp.equip_agent(current)
H.equipOutfit(/datum/outfit/abductor/agent)
else
temp.equip_scientist(current)
H.equipOutfit(/datum/outfit/abductor/scientist)
else if(href_list["silicon"])
switch(href_list["silicon"])
@@ -1424,36 +1426,32 @@
var/mob/living/carbon/human/H = current
H.set_species("Abductor")
H.set_species(/datum/species/abductor)
var/datum/species/abductor/S = H.dna.species
switch(role)
if("Agent")
H.mind.abductor.agent = 1
if("Scientist")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team
if(role == "Scientist")
S.scientist = TRUE
S.team = team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = 4
scientist_landmarks.len = 4
for(var/obj/effect/landmark/abductor/A in landmarks_list)
if(istype(A,/obj/effect/landmark/abductor/agent))
if(istype(A, /obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A,/obj/effect/landmark/abductor/scientist))
else if(istype(A, /obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/obj/effect/landmark/L
if(teleport=="Yes")
if(teleport == "Yes")
switch(role)
if("Agent")
H.mind.abductor.agent = 1
L = agent_landmarks[team]
H.loc = L.loc
if("Scientist")
H.mind.abductor.scientist = 1
L = agent_landmarks[team]
H.loc = L.loc
H.forceMove(L.loc)
// check whether this mind's mob has been brigged for the given duration
+2 -5
View File
@@ -371,7 +371,7 @@
)
/datum/outfit/admin/vox/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(H.get_species() == "Vox Armalis")
if(isvoxarmalis(H))
. = ..()
else
H.equip_vox_raider()
@@ -1063,6 +1063,7 @@
/datum/outfit/admin/wizard
name = "Blue Wizard"
uniform = /obj/item/clothing/under/color/lightpurple
suit = /obj/item/clothing/suit/wizrobe
back = /obj/item/storage/backpack
@@ -1086,10 +1087,6 @@
if(istype(I))
apply_to_card(I, H, get_all_accesses(), "Wizard")
/datum/outfit/admin/wizard/blue
name = "Blue Wizard"
// the default wizard clothes are blue
/datum/outfit/admin/wizard/red
name = "Red Wizard"
+390
View File
@@ -0,0 +1,390 @@
GLOBAL_LIST_EMPTY(construction_pipe_list) //List of all pipe datums
GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable by the RPD, so we have a separate thing
/datum/pipes
var/pipe_name //What the pipe is called in the interface
var/pipe_id //Use the pipe define for this
var/pipe_type //Atmos, disposals etc.
var/pipe_category //What category of pipe
var/bendy = FALSE //Is this pipe bendy?
var/orientations //Number of orientations (for interface purposes)
var/pipe_icon //icon_state of the dispensed pipe (for interface purposes)
var/rpd_dispensable = FALSE
/datum/pipes/atmospheric
pipe_type = PIPETYPE_ATMOS
pipe_category = PIPETYPE_ATMOS
/datum/pipes/disposal
pipe_type = PIPETYPE_DISPOSAL
//Normal pipes
/datum/pipes/atmospheric/simple
pipe_name = "straight pipe"
pipe_id = PIPE_SIMPLE_STRAIGHT
orientations = 2
pipe_icon = "simple"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/bent //Why is this not atmospheric/simple/bent you ask? Because otherwise the ordering of the pipes in the UI menu gets weird
pipe_name = "bent pipe"
pipe_id = PIPE_SIMPLE_BENT
orientations = 4
bendy = TRUE
pipe_icon = "simple"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/manifold
pipe_name = "t-manifold"
pipe_id = PIPE_MANIFOLD
orientations = 4
pipe_icon = "manifold"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/manifold4w
pipe_name = "4-way manifold"
pipe_id = PIPE_MANIFOLD4W
orientations = 1
pipe_icon = "manifold4w"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/cap
pipe_name = "pipe cap"
pipe_id = PIPE_CAP
orientations = 4
pipe_icon = "cap"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/valve
pipe_name = "manual valve"
pipe_id = PIPE_MVALVE
orientations = 2
pipe_icon = "mvalve"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/valve/digital
pipe_name = "digital valve"
pipe_id = PIPE_DVALVE
pipe_icon = "dvalve"
/datum/pipes/atmospheric/tvalve
pipe_name = "manual t-valve"
pipe_id = PIPE_TVALVE
orientations = 4
pipe_icon = "tvalve"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/tvalve/digital
pipe_name = "digital t-valve"
pipe_id = PIPE_DTVALVE
pipe_icon = "dtvalve"
//Supply pipes
/datum/pipes/atmospheric/simple/supply
pipe_name = "straight supply pipe"
pipe_id = PIPE_SUPPLY_STRAIGHT
pipe_category = RPD_SUPPLY_PIPING
/datum/pipes/atmospheric/bent/supply
pipe_name = "bent supply pipe"
pipe_id = PIPE_SUPPLY_BENT
pipe_category = RPD_SUPPLY_PIPING
/datum/pipes/atmospheric/manifold/supply
pipe_name = "supply T-manifold"
pipe_id = PIPE_SUPPLY_MANIFOLD
pipe_category = RPD_SUPPLY_PIPING
/datum/pipes/atmospheric/manifold4w/supply
pipe_name = "4-way supply manifold"
pipe_id = PIPE_SUPPLY_MANIFOLD4W
pipe_category = RPD_SUPPLY_PIPING
/datum/pipes/atmospheric/cap/supply
pipe_name = "supply pipe cap"
pipe_id = PIPE_SUPPLY_CAP
pipe_category = RPD_SUPPLY_PIPING
//Scrubbers pipes
/datum/pipes/atmospheric/simple/scrubbers
pipe_name = "straight scrubbers pipe"
pipe_id = PIPE_SCRUBBERS_STRAIGHT
pipe_category = RPD_SCRUBBERS_PIPING
/datum/pipes/atmospheric/bent/scrubbers
pipe_name = "bent scrubbers pipe"
pipe_id = PIPE_SCRUBBERS_BENT
pipe_category = RPD_SCRUBBERS_PIPING
/datum/pipes/atmospheric/manifold/scrubbers
pipe_name = "scrubbers t-manifold"
pipe_id = PIPE_SCRUBBERS_MANIFOLD
pipe_category = RPD_SCRUBBERS_PIPING
/datum/pipes/atmospheric/manifold4w/scrubbers
pipe_name = "4-way scrubbers manifold"
pipe_id = PIPE_SCRUBBERS_MANIFOLD4W
pipe_category = RPD_SCRUBBERS_PIPING
/datum/pipes/atmospheric/cap/scrubbers
pipe_name = "scrubbers pipe cap"
pipe_id = PIPE_SCRUBBERS_CAP
pipe_category = RPD_SCRUBBERS_PIPING
//Devices
/datum/pipes/atmospheric/upa
pipe_name = "universal pipe adapter"
pipe_id = PIPE_UNIVERSAL
orientations = 2
pipe_icon = "universal"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/connector
pipe_name = "connector"
pipe_id = PIPE_CONNECTOR
orientations = 4
pipe_icon = "connector"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/unaryvent
pipe_name = "unary vent"
pipe_id = PIPE_UVENT
orientations = 4
pipe_icon = "uvent"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/scrubber
pipe_name = "scrubber"
pipe_id = PIPE_SCRUBBER
orientations = 4
pipe_icon = "scrubber"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/pump
pipe_name = "pump"
pipe_id = PIPE_PUMP
orientations = 4
pipe_icon = "pump"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/volume_pump
pipe_name = "volume pump"
pipe_id = PIPE_VOLUME_PUMP
orientations = 4
pipe_icon = "volumepump"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/gate
pipe_name = "passive gate"
pipe_id = PIPE_PASSIVE_GATE
orientations = 4
pipe_icon = "passivegate"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/filter
pipe_name = "gas filter"
pipe_id = PIPE_GAS_FILTER
orientations = 4
pipe_icon = "filter"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/mixer
pipe_name = "gas mixer"
pipe_id = PIPE_GAS_MIXER
orientations = 4
pipe_icon = "mixer"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/sensor
pipe_name = "gas sensor"
pipe_id = PIPE_GAS_SENSOR
orientations = 1
pipe_icon = "sensor"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/meter
pipe_name = "meter"
pipe_id = PIPE_METER
orientations = 1
pipe_icon = "meter"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/passive_vent
pipe_name = "passive vent"
pipe_id = PIPE_PASV_VENT
orientations = 4
pipe_icon = "passive vent"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/dual_vent_pump
pipe_name = "dual-port vent pump"
pipe_id = PIPE_DP_VENT
orientations = 2
pipe_icon = "dual-port vent"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
/datum/pipes/atmospheric/injector
pipe_name = "air injector"
pipe_id = PIPE_INJECTOR
orientations = 4
pipe_icon = "injector"
pipe_category = RPD_DEVICES
rpd_dispensable = TRUE
//Heat exchange pipes
/datum/pipes/atmospheric/simple/he
pipe_name = "straight h/e pipe"
pipe_id = PIPE_HE_STRAIGHT
pipe_icon = "he"
pipe_category = RPD_HEAT_PIPING
/datum/pipes/atmospheric/bent/he
pipe_name = "bent h/e pipe"
pipe_id = PIPE_HE_BENT
pipe_icon = "he"
bendy = TRUE
pipe_category = RPD_HEAT_PIPING
/datum/pipes/atmospheric/he_junction
pipe_name = "junction"
pipe_id = PIPE_JUNCTION
orientations = 4
pipe_icon = "junction"
pipe_category = RPD_HEAT_PIPING
rpd_dispensable = TRUE
/datum/pipes/atmospheric/heat_exchanger
pipe_name = "heat exchanger"
pipe_id = PIPE_HEAT_EXCHANGE
orientations = 4
pipe_icon = "heunary"
pipe_category = RPD_HEAT_PIPING
rpd_dispensable = TRUE
//DISPOSALS PIPES
/datum/pipes/disposal/straight
pipe_name = "straight disposals pipe"
pipe_id = PIPE_DISPOSALS_STRAIGHT
orientations = 2
pipe_icon = "pipe-s"
rpd_dispensable = TRUE
/datum/pipes/disposal/bent
pipe_name = "bent disposals pipe"
pipe_id = PIPE_DISPOSALS_BENT
orientations = 4
pipe_icon = "pipe-c"
rpd_dispensable = TRUE
/datum/pipes/disposal/junction
pipe_name = "disposals junction"
pipe_id = PIPE_DISPOSALS_JUNCTION_RIGHT
orientations = 4
pipe_icon = "pipe-j1"
rpd_dispensable = TRUE
/datum/pipes/disposal/y_junction
pipe_name = "disposals y-junction"
pipe_id = PIPE_DISPOSALS_Y_JUNCTION
orientations = 4
pipe_icon = "pipe-y"
rpd_dispensable = TRUE
/datum/pipes/disposal/trunk
pipe_name = "disposals trunk"
pipe_id = PIPE_DISPOSALS_TRUNK
orientations = 4
pipe_icon = "pipe-t"
rpd_dispensable = TRUE
/datum/pipes/disposal/bin
pipe_name = "disposals pipe bin"
pipe_id = PIPE_DISPOSALS_BIN
orientations = 1
pipe_icon = "disposal"
rpd_dispensable = TRUE
/datum/pipes/disposal/outlet
pipe_name = "disposals outlet"
pipe_id = PIPE_DISPOSALS_OUTLET
orientations = 4
pipe_icon = "outlet"
rpd_dispensable = TRUE
/datum/pipes/disposal/chute
pipe_name = "disposals chute"
pipe_id = PIPE_DISPOSALS_CHUTE
orientations = 4
pipe_icon = "intake"
rpd_dispensable = TRUE
//Pipes the RPD can't dispense. Since these don't use an interface, we don't need to bother with setting an icon. We do, however, want to name these for other purposes
/datum/pipes/atmospheric/circulator
pipe_name = "circulator / heat exchanger"
pipe_id = PIPE_CIRCULATOR
pipe_icon = "circ"
/datum/pipes/atmospheric/omni_filter
pipe_name = "omni filter"
pipe_id = PIPE_OMNI_FILTER
pipe_icon = "omni_filter"
/datum/pipes/atmospheric/omni_mixer
pipe_name = "omni mixer"
pipe_id = PIPE_OMNI_MIXER
pipe_icon = "omni_mixer"
/datum/pipes/atmospheric/insulated
pipe_name = "insulated pipe"
pipe_id = PIPE_INSULATED_STRAIGHT
pipe_icon = "insulated"
/datum/pipes/atmospheric/insulated/bent
pipe_name = "bent insulated pipe"
pipe_id = PIPE_INSULATED_BENT
/datum/pipes/disposal/sortjunction
pipe_name = "disposals sort junction"
pipe_id = PIPE_DISPOSALS_SORT_RIGHT
pipe_icon = "pipe-j1s"
/datum/pipes/disposal/sortjunction/left
pipe_id = PIPE_DISPOSALS_SORT_LEFT
pipe_icon = "pipe-j2s"
/datum/pipes/disposal/left_junction
pipe_name = "disposals junction"
pipe_id = PIPE_DISPOSALS_JUNCTION_LEFT
pipe_icon = "pipe-j2"
/proc/get_pipe_name(var/pipe_id, var/pipe_type)
for(var/datum/pipes/P in GLOB.construction_pipe_list)
if(P.pipe_id == pipe_id && P.pipe_type == pipe_type)
return P.pipe_name
return "unknown pipe"
/proc/get_pipe_icon(var/pipe_id)
for(var/datum/pipes/P in GLOB.construction_pipe_list)
if(P.pipe_id == pipe_id)
return P.pipe_icon
return "unknown icon"
+2 -2
View File
@@ -115,7 +115,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
caster.reset_perspective(0)
return 0
if(is_admin_level(user.z) && (!centcom_cancast || ticker.mode.name == "ragin' mages")) //Certain spells are not allowed on the centcom zlevel
if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
return 0
if(!skipcharge)
@@ -421,7 +421,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
return 0
if(is_admin_level(user.z) && (!centcom_cancast || ticker.mode.name == "ragin' mages")) //Certain spells are not allowed on the centcom zlevel
if(is_admin_level(user.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
return 0
switch(charge_type)
+2 -2
View File
@@ -68,7 +68,7 @@
lich.real_name = M.mind.name
M.mind.transfer_to(lich)
lich.set_species("Skeleton")
lich.set_species(/datum/species/skeleton)
to_chat(lich, "<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>")
charge_max += 600
var/mob/old_body = current_body
@@ -122,7 +122,7 @@
current_body = M.mind.current
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.set_species("Skeleton")
H.set_species(/datum/species/skeleton)
H.unEquip(H.wear_suit)
H.unEquip(H.head)
H.unEquip(H.shoes)
+2 -2
View File
@@ -2,8 +2,8 @@
/datum/status_effect/high_five
id = "high_five"
duration = 25
duration = 40
alert_type = null
/datum/status_effect/high_five/on_timeout()
owner.visible_message("[owner] was left hanging....")
owner.visible_message("[owner] was left hanging....")
+2 -2
View File
@@ -1236,8 +1236,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/materials/plastic30
name = "30 Plastic Sheets Crate"
contains = list(/obj/item/stack/sheet/plastic)
amount = 50
cost = 10
amount = 30
cost = 20
containername = "plastic sheets crate"
//////////////////////////////////////////////////////////////////////////////
+15 -7
View File
@@ -129,6 +129,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 5
job = list("Clown")
/datum/uplink_item/jobspecific/clownmagboots
name = "Clown Magboots"
desc = "A pair of modified clown shoes fitted with an advanced magnetic traction system. Look and sound exactly like regular clown shoes unless closely inspected."
reference = "CM"
item = /obj/item/clothing/shoes/magboots/clown
cost = 3
job = list("Clown")
//mime
/datum/uplink_item/jobspecific/caneshotgun
name = "Cane Shotgun + Assassination Darts"
@@ -395,6 +403,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/rapid
name = "Gloves of the North Star"
desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed."
reference = "RPGD"
item = /obj/item/clothing/gloves/fingerless/rapid
cost = 8
/datum/uplink_item/dangerous/sniper
name = "Sniper Rifle"
desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
@@ -1334,13 +1349,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
cost = 2
/datum/uplink_item/badass/rapid
name = "Gloves of the North Star"
desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk."
reference = "RPGD"
item = /obj/item/clothing/gloves/fingerless/rapid
cost = 8
/datum/uplink_item/badass/bundle
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive."
@@ -34,7 +34,7 @@
if(prob(40))
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(!(RADIMMUNE in H.species.species_traits))
if(!(RADIMMUNE in H.dna.species.species_traits))
if(prob(max(0, 100 - resist)))
randmuti(H) // Applies bad mutation
if(prob(50))
+9 -42
View File
@@ -3,52 +3,33 @@
/datum/wires/camera
random = 0
holder_type = /obj/machinery/camera
wire_count = 6
wire_count = 2
/datum/wires/camera/get_status()
. = ..()
var/obj/machinery/camera/C = holder
. += "The focus light is [(C.view_range == initial(C.view_range)) ? "on" : "off"]."
. += "The power link light is [C.can_use() ? "on" : "off"]."
. += "The camera light is [C.light_disabled ? "off" : "on"]."
. += "The alarm light is [C.alarm_on ? "on" : "off"]."
/datum/wires/camera/CanUse(mob/living/L)
var/obj/machinery/camera/C = holder
if(!C.panel_open)
return 0
return 1
return FALSE
return TRUE
var/const/CAMERA_WIRE_FOCUS = 1
var/const/CAMERA_WIRE_POWER = 2
var/const/CAMERA_WIRE_LIGHT = 4
var/const/CAMERA_WIRE_ALARM = 8
var/const/CAMERA_WIRE_NOTHING1 = 16
var/const/CAMERA_WIRE_NOTHING2 = 32
/datum/wires/camera/GetWireName(index)
switch(index)
if(CAMERA_WIRE_FOCUS)
return "Focus"
if(CAMERA_WIRE_POWER)
return "Power"
if(CAMERA_WIRE_LIGHT)
return "Light"
if(CAMERA_WIRE_ALARM)
return "Alarm"
if(CAMERA_WIRE_NOTHING1)
return "Nothing"
if(CAMERA_WIRE_NOTHING2)
return "Nothing"
/datum/wires/camera/UpdateCut(index, mended)
var/obj/machinery/camera/C = holder
switch(index)
if(CAMERA_WIRE_FOCUS)
var/range = (mended ? initial(C.view_range) : C.short_range)
@@ -56,16 +37,8 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
if(CAMERA_WIRE_POWER)
if(C.status && !mended || !C.status && mended)
C.toggle_cam(usr, 1)
if(CAMERA_WIRE_LIGHT)
C.light_disabled = !mended
if(CAMERA_WIRE_ALARM)
if(!mended)
C.triggerCameraAlarm()
else
C.cancelCameraAlarm()
C.toggle_cam(usr, TRUE)
C.obj_integrity = C.max_integrity //this is a pretty simplistic way to heal the camera, but there's no reason for this to be complex.
..()
/datum/wires/camera/UpdatePulsed(index)
@@ -79,16 +52,10 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
if(CAMERA_WIRE_POWER)
C.toggle_cam(null) // Deactivate the camera
if(CAMERA_WIRE_LIGHT)
C.light_disabled = !C.light_disabled
if(CAMERA_WIRE_ALARM)
C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
..()
/datum/wires/camera/proc/CanDeconstruct()
if(IsIndexCut(CAMERA_WIRE_POWER) && IsIndexCut(CAMERA_WIRE_FOCUS) && IsIndexCut(CAMERA_WIRE_LIGHT) && IsIndexCut(CAMERA_WIRE_NOTHING1) && IsIndexCut(CAMERA_WIRE_NOTHING2))
return 1
if(IsIndexCut(CAMERA_WIRE_POWER) && IsIndexCut(CAMERA_WIRE_FOCUS))
return TRUE
else
return 0
return FALSE
+3
View File
@@ -302,6 +302,9 @@
/atom/proc/emag_act()
return
/atom/proc/rpd_act()
return
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
+5 -6
View File
@@ -29,11 +29,10 @@
areaMaster = get_area_master(src)
/atom/movable/attempt_init()
if(ticker && ticker.current_state >= GAME_STATE_SETTING_UP)
var/turf/T = get_turf(src)
if(T && space_manager.is_zlevel_dirty(T.z))
space_manager.postpone_init(T.z, src)
return
var/turf/T = get_turf(src)
if(T && SSatoms.initialized != INITIALIZATION_INSSATOMS && space_manager.is_zlevel_dirty(T.z))
space_manager.postpone_init(T.z, src)
return
. = ..()
@@ -429,4 +428,4 @@
flick_overlay(I, viewing, 5) // 5 ticks/half a second
// And animate the attack!
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
+3
View File
@@ -52,6 +52,9 @@
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/data/hydroponic
hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
+7 -11
View File
@@ -99,8 +99,7 @@ var/global/list/bad_blocks[0]
var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
// New stuff
var/species = "Human"
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
// Make a copy of this strand.
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
@@ -110,7 +109,7 @@ var/global/list/bad_blocks[0]
new_dna.struc_enzymes_original=struc_enzymes_original // will make clone's SE the same as the original, do we want this?
new_dna.b_type=b_type
new_dna.real_name=real_name
new_dna.species=species
new_dna.species = new species.type
for(var/b=1;b<=DNA_SE_LENGTH;b++)
new_dna.SE[b]=SE[b]
if(b<=DNA_UI_LENGTH)
@@ -141,7 +140,7 @@ var/global/list/bad_blocks[0]
// FIXME: Species-specific defaults pls
var/obj/item/organ/external/head/H = character.get_organ("head")
var/obj/item/organ/internal/eyes/eyes_organ = character.get_int_organ(/obj/item/organ/internal/eyes)
var/datum/species/S = character.species
var/datum/species/S = character.dna.species
/*// Body Accessory
if(!character.body_accessory)
@@ -421,7 +420,7 @@ var/global/list/bad_blocks[0]
data["UE"] = unique_enzymes
data["SE"] = SE.Copy() // This is probably too lazy for my own good
data["UI"] = UI.Copy()
data["species"] = species // This works because `species` is a string, not a datum
data["species"] = species.type
// Because old DNA coders were insane or something
data["b_type"] = b_type
data["real_name"] = real_name
@@ -434,10 +433,7 @@ var/global/list/bad_blocks[0]
UI = data["UI"]
UpdateUI()
UpdateSE()
species = data["species"]
var/datum/species/S = data["species"]
species = new S
b_type = data["b_type"]
real_name = data["real_name"]
// a nice hook for if/when we refactor species on dna
/datum/dna/proc/get_species_name()
return species
real_name = data["real_name"]
+2 -2
View File
@@ -16,7 +16,7 @@
/proc/genemutcheck(var/mob/living/M, var/block, var/connected=null, var/flags=0)
if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
var/mob/living/carbon/human/H = M
if(NO_DNA in H.species.species_traits)
if(NO_DNA in H.dna.species.species_traits)
return
if(!M)
return
@@ -42,7 +42,7 @@
var/defaultgenes // Do not mutate inherent species abilities
if(ishuman(M))
var/mob/living/carbon/human/H = M
defaultgenes = H.species.default_genes
defaultgenes = H.dna.species.default_genes
if((gene in defaultgenes) && gene_active)
return
+1 -1
View File
@@ -133,7 +133,7 @@
var/mob/living/carbon/human/H = src
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
var/obj/item/organ/internal/eyes/eye_organ = H.get_int_organ(/obj/item/organ/internal/eyes)
var/datum/species/S = H.species
var/datum/species/S = H.dna.species
if(istype(head_organ))
dna.write_head_attributes(head_organ)
if(istype(eye_organ))
+1 -1
View File
@@ -327,7 +327,7 @@
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
if(NO_DNA in H.species.species_traits)
if(NO_DNA in H.dna.species.species_traits)
return 1
var/radiation_protection = occupant.run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm.")
+1 -1
View File
@@ -44,7 +44,7 @@
return 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
if((RADIMMUNE in H.species.species_traits) && !(flags & MUTCHK_FORCED))
if((RADIMMUNE in H.dna.species.species_traits) && !(flags & MUTCHK_FORCED))
return 0
return 1
+18 -11
View File
@@ -7,8 +7,8 @@
/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags)
return ishuman(M)
/datum/dna/gene/monkey/activate(var/mob/living/carbon/human/H, var/connected, var/flags)
if(!istype(H,/mob/living/carbon/human))
/datum/dna/gene/monkey/activate(mob/living/carbon/human/H, connected, flags)
if(!istype(H))
return
if(issmall(H))
return
@@ -24,6 +24,9 @@
H.canmove = 0
H.icon = null
H.invisibility = 101
var/has_primitive_form = H.dna.species.primitive_form // cache this
if(has_primitive_form)
H.set_species(has_primitive_form)
new /obj/effect/temp_visual/monkeyify(H.loc)
sleep(22)
@@ -31,23 +34,24 @@
H.SetStunned(0)
H.invisibility = initial(H.invisibility)
if(!H.species.primitive_form) //If the creature in question has no primitive set, this is going to be messy.
if(!has_primitive_form) //If the pre-change mob in question has no primitive set, this is going to be messy.
H.gib()
return
H.set_species(H.species.primitive_form)
QDEL_NULL(H.hud_used)
if(H.client)
H.hud_used = new /datum/hud/monkey(H, ui_style2icon(H.client.prefs.UI_style), H.client.prefs.UI_style_color, H.client.prefs.UI_style_alpha)
H.hud_used.show_hud(H.hud_used.hud_version)
to_chat(H, "<B>You are now a [H.species.name].</B>")
to_chat(H, "<B>You are now a [H.dna.species.name].</B>")
return H
/datum/dna/gene/monkey/deactivate(var/mob/living/carbon/human/H, var/connected, var/flags)
if(!istype(H,/mob/living/carbon/human))
/datum/dna/gene/monkey/deactivate(mob/living/carbon/human/H, connected, flags)
if(!istype(H))
return
if(!issmall(H))
return
for(var/obj/item/W in H)
if(W == H.w_uniform) // will be torn
@@ -62,6 +66,9 @@
H.canmove = 0
H.icon = null
H.invisibility = 101
var/has_greater_form = H.dna.species.greater_form //cache this
if(has_greater_form)
H.set_species(has_greater_form)
new /obj/effect/temp_visual/monkeyify/humanify(H.loc)
sleep(22)
@@ -69,11 +76,10 @@
H.SetStunned(0)
H.invisibility = initial(H.invisibility)
if(!H.species.greater_form) //If the creature in question has no primitive set, this is going to be messy.
if(!has_greater_form) //If the pre-change mob in question has no primitive set, this is going to be messy.
H.gib()
return
H.set_species(H.species.greater_form)
H.real_name = H.dna.real_name
H.name = H.real_name
@@ -81,7 +87,8 @@
if(H.client)
H.hud_used = new /datum/hud/human(H, ui_style2icon(H.client.prefs.UI_style), H.client.prefs.UI_style_color, H.client.prefs.UI_style_alpha)
H.hud_used.show_hud(H.hud_used.hud_version)
to_chat(H, "<B>You are now a [H.species.name].</B>")
to_chat(H, "<B>You are now a [H.dna.species.name].</B>")
return H
+1 -1
View File
@@ -39,7 +39,7 @@
return 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species && H.species.slowdown && !(flags & MUTCHK_FORCED))
if(H.dna.species && H.dna.species.slowdown && !(flags & MUTCHK_FORCED))
return 0
return 1
+14 -14
View File
@@ -50,7 +50,7 @@
M.change_eye_color(new_eyes)
//Alt heads.
if(head_organ.species.bodyflags & HAS_ALT_HEADS)
if(head_organ.dna.species.bodyflags & HAS_ALT_HEADS)
var/list/valid_alt_heads = M.generate_valid_alt_heads()
var/new_alt_head = input("Please select alternate head", "Character Generation", head_organ.alt_head) as null|anything in valid_alt_heads
if(new_alt_head)
@@ -92,7 +92,7 @@
M.change_facial_hair_color(new_facial, 1)
//Head accessory.
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
if(head_organ.dna.species.bodyflags & HAS_HEAD_ACCESSORY)
var/list/valid_head_accessories = M.generate_valid_head_accessories()
var/new_head_accessory = input("Please select head accessory style", "Character Generation", head_organ.ha_style) as null|anything in valid_head_accessories
if(new_head_accessory)
@@ -103,7 +103,7 @@
M.change_head_accessory_color(new_head_accessory_colour)
//Body accessory.
if(M.species.tail && M.species.bodyflags & HAS_TAIL)
if(M.dna.species.tail && M.dna.species.bodyflags & HAS_TAIL)
var/list/valid_body_accessories = M.generate_valid_body_accessories()
if(valid_body_accessories.len > 1) //By default valid_body_accessories will always have at the very least a 'none' entry populating the list, even if the user's species is not present in any of the list items.
var/new_body_accessory = input("Please select body accessory style", "Character Generation", M.body_accessory) as null|anything in valid_body_accessories
@@ -111,7 +111,7 @@
M.change_body_accessory(new_body_accessory)
//Head markings.
if(M.species.bodyflags & HAS_HEAD_MARKINGS)
if(M.dna.species.bodyflags & HAS_HEAD_MARKINGS)
var/list/valid_head_markings = M.generate_valid_markings("head")
var/new_marking = input("Please select head marking style", "Character Generation", M.m_styles["head"]) as null|anything in valid_head_markings
if(new_marking)
@@ -121,7 +121,7 @@
if(new_marking_colour)
M.change_marking_color(new_marking_colour, "head")
//Body markings.
if(M.species.bodyflags & HAS_BODY_MARKINGS)
if(M.dna.species.bodyflags & HAS_BODY_MARKINGS)
var/list/valid_body_markings = M.generate_valid_markings("body")
var/new_marking = input("Please select body marking style", "Character Generation", M.m_styles["body"]) as null|anything in valid_body_markings
if(new_marking)
@@ -131,7 +131,7 @@
if(new_marking_colour)
M.change_marking_color(new_marking_colour, "body")
//Tail markings.
if(M.species.bodyflags & HAS_TAIL_MARKINGS)
if(M.dna.species.bodyflags & HAS_TAIL_MARKINGS)
var/list/valid_tail_markings = M.generate_valid_markings("tail")
var/new_marking = input("Please select tail marking style", "Character Generation", M.m_styles["tail"]) as null|anything in valid_tail_markings
if(new_marking)
@@ -142,7 +142,7 @@
M.change_marking_color(new_marking_colour, "tail")
//Skin tone.
if(M.species.bodyflags & HAS_SKIN_TONE)
if(M.dna.species.bodyflags & HAS_SKIN_TONE)
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation", M.s_tone) as null|text
if(!new_tone)
new_tone = 35
@@ -150,11 +150,11 @@
new_tone = 35 - max(min(round(text2num(new_tone)), 220), 1)
M.change_skin_tone(new_tone)
if(M.species.bodyflags & HAS_ICON_SKIN_TONE)
var/prompt = "Please select skin tone: 1-[M.species.icon_skin_tones.len] ("
for(var/i = 1 to M.species.icon_skin_tones.len)
prompt += "[i] = [M.species.icon_skin_tones[i]]"
if(i != M.species.icon_skin_tones.len)
if(M.dna.species.bodyflags & HAS_ICON_SKIN_TONE)
var/prompt = "Please select skin tone: 1-[M.dna.species.icon_skin_tones.len] ("
for(var/i = 1 to M.dna.species.icon_skin_tones.len)
prompt += "[i] = [M.dna.species.icon_skin_tones[i]]"
if(i != M.dna.species.icon_skin_tones.len)
prompt += ", "
prompt += ")"
@@ -162,11 +162,11 @@
if(!new_tone)
new_tone = 0
else
new_tone = max(min(round(text2num(new_tone)), M.species.icon_skin_tones.len), 1)
new_tone = max(min(round(text2num(new_tone)), M.dna.species.icon_skin_tones.len), 1)
M.change_skin_tone(new_tone)
//Skin colour.
if(M.species.bodyflags & HAS_SKIN_COLOR)
if(M.dna.species.bodyflags & HAS_SKIN_COLOR)
var/new_body_colour = input("Please select body colour.", "Character Generation", M.skin_colour) as null|color
if(new_body_colour)
M.change_skin_color(new_body_colour)
+3 -3
View File
@@ -112,7 +112,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
if(identity_theft.target && identity_theft.target.current)
identity_theft.target_real_name = kill_objective.target.current.real_name //Whoops, forgot this.
var/mob/living/carbon/human/H = identity_theft.target.current
if(can_absorb_species(H.species)) // For species that can't be absorbed - should default to an escape objective
if(can_absorb_species(H.dna.species)) // For species that can't be absorbed - should default to an escape objective
identity_theft.explanation_text = "Escape on the shuttle or an escape pod with the identity of [identity_theft.target_real_name], the [identity_theft.target.assigned_role] while wearing [identity_theft.target.p_their()] identification card."
changeling.objectives += identity_theft
else
@@ -273,7 +273,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
/datum/changeling/proc/find_dna(datum/dna/tDNA)
for(var/datum/dna/D in (absorbed_dna + protected_dna))
if(tDNA.unique_enzymes == D.unique_enzymes && tDNA.uni_identity == D.uni_identity && tDNA.species == D.species)
if(tDNA.unique_enzymes == D.unique_enzymes && tDNA.uni_identity == D.uni_identity && tDNA.species.type == D.species.type)
return D
return null
@@ -316,7 +316,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
if(NO_DNA in T.species.species_traits)
if(NO_DNA in T.dna.species.species_traits)
to_chat(user, "<span class='warning'>This creature does not have DNA!</span>")
return
@@ -375,7 +375,7 @@ var/list/sting_paths
path.on_purchase(src)
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
mind.changeling.absorbed_dna |= C.dna
mind.changeling.absorbed_dna |= C.dna.Clone()
mind.changeling.trim_dna()
return 1
@@ -26,10 +26,10 @@
to_chat(user, "<span class='notice'>We transform our appearance.</span>")
user.dna.SetSEState(MONKEYBLOCK,0,1)
genemutcheck(user,MONKEYBLOCK,null,MUTCHK_FORCED)
if(istype(user))
user.set_species(chosen_dna.species.type)
user.dna = chosen_dna.Clone()
user.real_name = chosen_dna.real_name
if(istype(user))
user.set_species(chosen_dna.species)
domutcheck(user,null,MUTCHK_FORCED)
user.flavor_text = ""
user.dna.UpdateSE()
@@ -17,17 +17,13 @@
var/mob/living/carbon/human/H = user
if(!istype(H) || !H.species.primitive_form)
if(!istype(H) || !H.dna.species.primitive_form)
to_chat(H, "<span class='warning'>We cannot perform this ability in this form!</span>")
return
user.dna = user.dna.Clone()
H.visible_message("<span class='warning'>[H] transforms!</span>")
changeling.geneticdamage = 30
to_chat(H, "<span class='warning'>Our genes cry out!</span>")
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/implant/W in H)
implants += W
H.monkeyize()
changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
feedback_add_details("changeling_powers","LF")
@@ -31,7 +31,7 @@
H.traumatic_shock = 0
H.shock_stage = 0
H.next_pain_time = 0
H.species.create_organs(H)
H.dna.species.create_organs(H)
// Now that recreating all organs is necessary, the rest of this organ stuff probably
// isn't, but I don't want to remove it, just in case.
for(var/organ_name in H.bodyparts_by_name)
@@ -17,7 +17,7 @@
if((NOCLONE || SKELETON || HUSK) in target.mutations)
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
if(!istype(target) || issmall(target) || NO_DNA in target.species.species_traits)
if(!istype(target) || issmall(target) || NO_DNA in target.dna.species.species_traits)
to_chat(user, "<span class='warning'>[target] is not compatible with this ability.</span>")
return
return 1
@@ -80,8 +80,7 @@
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
if(!selected_dna)
return
var/datum/species/newspecies = all_species[selected_dna.species]
if((NOTRANSSTING in newspecies.species_traits) || newspecies.is_small)
if((NOTRANSSTING in selected_dna.species.species_traits) || selected_dna.species.is_small)
to_chat(user, "<span class='warning'>The selected DNA is incompatible with our sting.</span>")
return
..()
@@ -94,7 +93,7 @@
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(NO_DNA in H.species.species_traits)
if(NO_DNA in H.dna.species.species_traits)
to_chat(user, "<span class='warning'>This won't work on a creature without DNA.</span>")
return FALSE
return TRUE
@@ -112,11 +111,11 @@
target.visible_message("<span class='danger'>[target] begins to violenty convulse!</span>","<span class='userdanger'>You feel a tiny prick and a begin to uncontrollably convulse!</span>")
spawn(10)
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.set_species(NewDNA.species.type)
target.dna = NewDNA.Clone()
target.real_name = NewDNA.real_name
var/mob/living/carbon/human/H = target
if(istype(H))
H.set_species()
target.UpdateAppearance()
domutcheck(target, null)
feedback_add_details("changeling_powers","TS")
@@ -14,10 +14,10 @@
if(!chosen_dna)
return
if(ishuman(user))
user.set_species(chosen_dna.species.type)
user.dna = chosen_dna.Clone()
user.real_name = chosen_dna.real_name
if(ishuman(user))
user.set_species(chosen_dna.species)
domutcheck(user, null, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
user.flavor_text = ""
user.dna.UpdateSE()
+2 -1
View File
@@ -50,7 +50,7 @@
..()
if(ishuman(target))
var/mob/living/carbon/human/H = target
if((H.stat != DEAD) && !(NO_BLOOD in H.species.species_traits))
if((H.stat != DEAD) && !(NO_BLOOD in H.dna.species.species_traits))
H.bleed(50)
/obj/item/restraints/legcuffs/bola/cult
@@ -201,6 +201,7 @@
increment = 5
max = 40
prefix = "darkened"
claw_damage_increase = 2
/obj/item/whetstone/cult/update_icon()
icon_state = "cult_sharpener[used ? "_used" : ""]"
+1 -1
View File
@@ -279,7 +279,7 @@
var/mob/living/carbon/human/H = user
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
if(H.get_species() == "Plasmaman")
if(isplasmaman(H))
H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
else
+1 -1
View File
@@ -101,7 +101,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
vox.name = vox.real_name
newraider.name = vox.name
vox.age = rand(12,20)
vox.set_species("Vox")
vox.set_species(/datum/species/vox)
vox.s_tone = rand(1, 6)
vox.languages = list() // Removing language from chargen.
vox.flavor_text = ""
+1 -1
View File
@@ -116,7 +116,7 @@
if((man.mind.assigned_role in ticker.mode.protected_jobs) || (man.mind.assigned_role in ticker.mode.restricted_jobs))
return
//don't include suspects who can't possibly be the antag based on their species (no suspecting the machines of being sneaky changelings)
if(man.get_species() in ticker.mode.protected_species)
if(man.dna.species.name in ticker.mode.protected_species)
return
dudes += man
for(var/i = 0, i < max(player_list.len/10,2), i++)
@@ -0,0 +1,147 @@
/datum/objective/abductee
completed = 1
/datum/objective/abductee/steal
explanation_text = "Steal all"
/datum/objective/abductee/steal/New()
var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs"))
explanation_text+=" [target]."
/datum/objective/abductee/paint
explanation_text = "The station is hideous. You must color it all"
/datum/objective/abductee/paint/New()
var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
explanation_text+= " [color]!"
/datum/objective/abductee/speech
explanation_text = "Your brain is broken... you can only communicate in"
/datum/objective/abductee/speech/New()
var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon"))
explanation_text+= " [style]."
/datum/objective/abductee/capture
explanation_text = "Capture"
/datum/objective/abductee/capture/New()
var/list/jobs = job_master.occupations.Copy()
for(var/datum/job/J in jobs)
if(J.current_positions < 1)
jobs -= J
if(jobs.len > 0)
var/datum/job/target = pick(jobs)
explanation_text += " a [target.title]."
else
explanation_text += " someone."
/datum/objective/abductee/shuttle
explanation_text = "You must escape the station! Get the shuttle called!"
/datum/objective/abductee/noclone
explanation_text = "Don't allow anyone to be cloned."
/datum/objective/abductee/oxygen
explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station."
/datum/objective/abductee/blazeit
explanation_text = "Your body must be improved. Ingest as many drugs as you can."
/datum/objective/abductee/yumyum
explanation_text = "You are hungry. Eat as much food as you can find."
/datum/objective/abductee/insane
explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
/datum/objective/abductee/cannotmove
explanation_text = "Convince the crew that you are a paraplegic."
/datum/objective/abductee/deadbodies
explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
/datum/objective/abductee/floors
explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling."
/datum/objective/abductee/POWERUNLIMITED
explanation_text = "Flood the station's powernet with as much electricity as you can."
/datum/objective/abductee/pristine
explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition."
/datum/objective/abductee/nowalls
explanation_text = "The crew must get to know one another better. Break down the walls inside the station!"
/datum/objective/abductee/nations
explanation_text = "Ensure your department prospers over all else."
/datum/objective/abductee/abductception
explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
/datum/objective/abductee/summon
explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one."
/datum/objective/abductee/machine
explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last."
/datum/objective/abductee/calling
explanation_text = "Call forth a spirit from the other side."
/datum/objective/abductee/calling/New()
var/mob/dead/D = pick(dead_mob_list)
if(D)
explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."
/datum/objective/abductee/social_experiment
explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
/datum/objective/abductee/vr
explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
/datum/objective/abductee/pets
explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
/datum/objective/abductee/defect
explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Mining Outpost or the derelict. Recruit crewmates if you can."
/datum/objective/abductee/promote
explanation_text = "Climb the corporate ladder all the way to the top!"
/datum/objective/abductee/science
explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
/datum/objective/abductee/build
explanation_text = "Expand the station."
/datum/objective/abductee/pragnant
explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
/datum/objective/abductee/engine
explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds."
/datum/objective/abductee/music
explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!"
/datum/objective/abductee/clown
explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!"
/datum/objective/abductee/party
explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!"
/datum/objective/abductee/pets
explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!"
/datum/objective/abductee/conspiracy
explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!"
/datum/objective/abductee/stalker
explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it."
/datum/objective/abductee/narrator
explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story."
/datum/objective/abductee/lurve
explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!"
/datum/objective/abductee/sixthsense
explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo."
@@ -89,62 +89,14 @@
return 1
/datum/game_mode/abduction/post_setup()
//Spawn Team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = max_teams
scientist_landmarks.len = max_teams
for(var/obj/effect/landmark/abductor/A in landmarks_list)
if(istype(A,/obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A,/obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/datum/mind/agent
var/obj/effect/landmark/L
var/datum/mind/scientist
var/team_name
var/mob/living/carbon/human/H
for(var/team_number=1,team_number<=abductor_teams,team_number++)
team_name = team_names[team_number]
agent = agents[team_number]
H = agent.current
L = agent_landmarks[team_number]
H.forceMove(get_turf(L))
H.body_accessory = null
H.set_species("Abductor")
H.mind.abductor.agent = 1
H.mind.abductor.team = team_number
H.real_name = team_name + " Agent"
H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
equip_common(H,team_number)
equip_agent(H,team_number)
greet_agent(agent,team_number)
update_abductor_icons_added(agent)
scientist = scientists[team_number]
H = scientist.current
L = scientist_landmarks[team_number]
H.forceMove(get_turf(L))
H.body_accessory = null
H.set_species("Abductor")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team_number
H.real_name = team_name + " Scientist"
H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
equip_common(H,team_number)
equip_scientist(H,team_number)
greet_scientist(scientist,team_number)
update_abductor_icons_added(scientist)
post_setup_team(team_number)
return ..()
//Used for create antag buttons
/datum/game_mode/abduction/proc/post_setup_team(team_number)
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
var/list/obj/effect/landmark/abductor/agent_landmarks = list()
var/list/obj/effect/landmark/abductor/scientist_landmarks = list()
agent_landmarks.len = max_teams
scientist_landmarks.len = max_teams
for(var/obj/effect/landmark/abductor/A in landmarks_list)
@@ -153,11 +105,13 @@
else if(istype(A,/obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/team_name = team_names[team_number]
var/datum/mind/agent
var/obj/effect/landmark/L
var/datum/mind/scientist
var/team_name
var/mob/living/carbon/human/H
var/datum/species/abductor/S
team_name = team_names[team_number]
agent = agents[team_number]
@@ -165,12 +119,13 @@
L = agent_landmarks[team_number]
H.forceMove(get_turf(L))
H.body_accessory = null
H.set_species("Abductor")
H.mind.abductor.agent = 1
H.mind.abductor.team = team_number
H.set_species(/datum/species/abductor)
S = H.dna.species
S.team = team_number
H.real_name = team_name + " Agent"
equip_common(H,team_number)
equip_agent(H,team_number)
H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
H.equipOutfit(/datum/outfit/abductor/agent)
greet_agent(agent,team_number)
update_abductor_icons_added(agent)
@@ -179,21 +134,17 @@
L = scientist_landmarks[team_number]
H.forceMove(get_turf(L))
H.body_accessory = null
H.set_species("Abductor")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team_number
H.set_species(/datum/species/abductor)
S = H.dna.species
S.scientist = TRUE
S.team = team_number
H.real_name = team_name + " Scientist"
equip_common(H,team_number)
equip_scientist(H,team_number)
H.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
H.equipOutfit(/datum/outfit/abductor/scientist)
greet_scientist(scientist,team_number)
update_abductor_icons_added(scientist)
/datum/abductor //stores abductor's team and whether they're a scientist or agent; since species datums are global, we have to use this, instead.
var/scientist = 0
var/agent = 0
var/team = 1
/datum/game_mode/abduction/proc/greet_agent(datum/mind/abductor,team_number)
abductor.objectives += team_objectives[team_number]
var/team_name = team_names[team_number]
@@ -202,11 +153,7 @@
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
var/obj_count = 1
for(var/datum/objective/objective in abductor.objectives)
to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
return
abductor.announce_objectives()
/datum/game_mode/abduction/proc/greet_scientist(datum/mind/abductor,team_number)
abductor.objectives += team_objectives[team_number]
@@ -216,64 +163,12 @@
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
var/obj_count = 1
for(var/datum/objective/objective in abductor.objectives)
to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
return
/datum/game_mode/abduction/proc/equip_common(mob/living/carbon/human/agent,team_number)
var/radio_freq = SYND_FREQ
var/obj/item/radio/R = new /obj/item/radio/headset/syndicate/alt(agent)
R.set_frequency(radio_freq)
R.name = "alien headset"
agent.equip_to_slot_or_del(R, slot_l_ear)
agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes)
agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit
agent.equip_to_slot_or_del(new /obj/item/storage/backpack(agent), slot_back)
/datum/game_mode/abduction/proc/get_team_console(team)
var/obj/machinery/abductor/console/console
for(var/obj/machinery/abductor/console/c in abductor_equipment)
if(c.team == team)
console = c
break
return console
/datum/game_mode/abduction/proc/equip_agent(mob/living/carbon/human/agent,team_number)
if(!team_number)
team_number = agent.mind.abductor.team
var/obj/machinery/abductor/console/console = get_team_console(team_number)
var/obj/item/clothing/suit/armor/abductor/vest/V = new /obj/item/clothing/suit/armor/abductor/vest(agent)
if(console!=null)
console.vest = V
V.flags |= NODROP
agent.equip_to_slot_or_del(V, slot_wear_suit)
agent.equip_to_slot_or_del(new /obj/item/abductor_baton(agent), slot_in_backpack)
agent.equip_to_slot_or_del(new /obj/item/gun/energy/alien(agent), slot_in_backpack)
agent.equip_to_slot_or_del(new /obj/item/abductor/silencer(agent), slot_in_backpack)
agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head)
agent.equip_to_slot_or_del(new /obj/item/storage/belt/military/abductor/full(agent), slot_belt)
agent.update_icons()
/datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number)
if(!team_number)
team_number = scientist.mind.abductor.team
var/obj/machinery/abductor/console/console = get_team_console(team_number)
var/obj/item/abductor/gizmo/G = new /obj/item/abductor/gizmo(scientist)
if(console!=null)
console.gizmo = G
G.console = console
scientist.equip_to_slot_or_del(G, slot_in_backpack)
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(scientist)
beamplant.implant(scientist)
scientist.update_icons()
abductor.announce_objectives()
/datum/game_mode/abduction/proc/get_team_console(team_number)
for(var/obj/machinery/abductor/console/C in machines)
if(C.team == team_number)
return C
/datum/game_mode/abduction/check_finished()
if(!finished)
@@ -336,18 +231,19 @@
var/ab_team = team
if(owner)
if(!owner.current || !ishuman(owner.current))
return 0
return FALSE
var/mob/living/carbon/human/H = owner.current
if(H.get_species() != "Abductor")
return 0
ab_team = H.mind.abductor.team
for(var/obj/machinery/abductor/experiment/E in abductor_equipment)
if(!isabductor(H))
return FALSE
var/datum/species/abductor/S = H.dna.species
ab_team = S.team
for(var/obj/machinery/abductor/experiment/E in machines)
if(E.team == ab_team)
if(E.points >= target_amount)
return 1
return TRUE
else
return 0
return 0
return FALSE
return FALSE
/datum/game_mode/proc/remove_abductor(datum/mind/abductor_mind)
if(abductor_mind in abductors)
@@ -358,7 +254,7 @@
to_chat(abductor_mind.current, "<span class='userdanger'>You have been turned into a robot! You are no longer an abductor.</span>")
else
to_chat(abductor_mind.current, "<span class='userdanger'>You have been brainwashed! You are no longer an abductor.</span>")
ticker.mode.update_abductor_icons_added(abductor_mind)
ticker.mode.update_abductor_icons_removed(abductor_mind)
/datum/game_mode/proc/update_abductor_icons_added(datum/mind/alien_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
@@ -368,152 +264,4 @@
/datum/game_mode/proc/update_abductor_icons_removed(datum/mind/alien_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
hud.leave_hud(alien_mind.current)
set_antag_hud(alien_mind.current, null)
/datum/objective/abductee
completed = 1
/datum/objective/abductee/steal
explanation_text = "Steal all"
/datum/objective/abductee/steal/New()
var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs"))
explanation_text+=" [target]."
/datum/objective/abductee/paint
explanation_text = "The station is hideous. You must color it all"
/datum/objective/abductee/paint/New()
var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
explanation_text+= " [color]!"
/datum/objective/abductee/speech
explanation_text = "Your brain is broken... you can only communicate in"
/datum/objective/abductee/speech/New()
var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon"))
explanation_text+= " [style]."
/datum/objective/abductee/capture
explanation_text = "Capture"
/datum/objective/abductee/capture/New()
var/list/jobs = job_master.occupations.Copy()
for(var/datum/job/J in jobs)
if(J.current_positions < 1)
jobs -= J
if(jobs.len > 0)
var/datum/job/target = pick(jobs)
explanation_text += " a [target.title]."
else
explanation_text += " someone."
/datum/objective/abductee/shuttle
explanation_text = "You must escape the station! Get the shuttle called!"
/datum/objective/abductee/noclone
explanation_text = "Don't allow anyone to be cloned."
/datum/objective/abductee/oxygen
explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station."
/datum/objective/abductee/blazeit
explanation_text = "Your body must be improved. Ingest as many drugs as you can."
/datum/objective/abductee/yumyum
explanation_text = "You are hungry. Eat as much food as you can find."
/datum/objective/abductee/insane
explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
/datum/objective/abductee/cannotmove
explanation_text = "Convince the crew that you are a paraplegic."
/datum/objective/abductee/deadbodies
explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
/datum/objective/abductee/floors
explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling."
/datum/objective/abductee/POWERUNLIMITED
explanation_text = "Flood the station's powernet with as much electricity as you can."
/datum/objective/abductee/pristine
explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition."
/datum/objective/abductee/nowalls
explanation_text = "The crew must get to know one another better. Break down the walls inside the station!"
/datum/objective/abductee/nations
explanation_text = "Ensure your department prospers over all else."
/datum/objective/abductee/abductception
explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
/datum/objective/abductee/summon
explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one."
/datum/objective/abductee/machine
explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last."
/datum/objective/abductee/calling
explanation_text = "Call forth a spirit from the other side."
/datum/objective/abductee/calling/New()
var/mob/dead/D = pick(dead_mob_list)
if(D)
explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."
/datum/objective/abductee/social_experiment
explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
/datum/objective/abductee/vr
explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
/datum/objective/abductee/pets
explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
/datum/objective/abductee/defect
explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Mining Outpost or the derelict. Recruit crewmates if you can."
/datum/objective/abductee/promote
explanation_text = "Climb the corporate ladder all the way to the top!"
/datum/objective/abductee/science
explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
/datum/objective/abductee/build
explanation_text = "Expand the station."
/datum/objective/abductee/pragnant
explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
/datum/objective/abductee/engine
explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds."
/datum/objective/abductee/music
explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!"
/datum/objective/abductee/clown
explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!"
/datum/objective/abductee/party
explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!"
/datum/objective/abductee/pets
explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!"
/datum/objective/abductee/conspiracy
explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!"
/datum/objective/abductee/stalker
explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it."
/datum/objective/abductee/narrator
explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story."
/datum/objective/abductee/lurve
explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!"
/datum/objective/abductee/sixthsense
explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo."
set_antag_hud(alien_mind.current, null)
@@ -2,6 +2,8 @@
#define VEST_COMBAT 2
#define GIZMO_SCAN 1
#define GIZMO_MARK 2
#define MIND_DEVICE_MESSAGE 1
#define MIND_DEVICE_CONTROL 2
//AGENT VEST
/obj/item/clothing/suit/armor/abductor/vest
@@ -14,6 +16,7 @@
origin_tech = "magnets=7;biotech=4;powerstorage=4;abductor=4"
armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
actions_types = list(/datum/action/item_action/hands_free/activate)
allowed = list(/obj/item/abductor, /obj/item/abductor_baton, /obj/item/melee/baton, /obj/item/gun/energy, /obj/item/restraints/handcuffs)
var/mode = VEST_STEALTH
var/stealth_active = 0
var/combat_cooldown = 10
@@ -23,6 +26,11 @@
species_fit = null
sprite_sheets = null
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
flags ^= NODROP
if(ismob(loc))
to_chat(loc, "<span class='notice'>Your vest is now [flags & NODROP ? "locked" : "unlocked"].</span>")
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
switch(mode)
if(VEST_STEALTH)
@@ -53,7 +61,7 @@
return
stealth_active = 1
if(ishuman(loc))
var/mob/living/carbon/human/M = src.loc
var/mob/living/carbon/human/M = loc
new /obj/effect/temp_visual/dir_setting/ninja/cloak(get_turf(M), M.dir)
M.name_override = disguise.name
M.icon = disguise.icon
@@ -67,7 +75,7 @@
return
stealth_active = 0
if(ishuman(loc))
var/mob/living/carbon/human/M = src.loc
var/mob/living/carbon/human/M = loc
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(M), M.dir)
M.name_override = null
M.overlays.Cut()
@@ -94,9 +102,9 @@
/obj/item/clothing/suit/armor/abductor/vest/proc/Adrenaline()
if(ishuman(loc))
if(combat_cooldown != initial(combat_cooldown))
to_chat(src.loc, "<span class='warning'>Combat injection is still recharging.</span>")
to_chat(loc, "<span class='warning'>Combat injection is still recharging.</span>")
return
var/mob/living/carbon/human/M = src.loc
var/mob/living/carbon/human/M = loc
M.adjustStaminaLoss(-75)
M.SetParalysis(0)
M.SetStunned(0)
@@ -109,6 +117,17 @@
if(combat_cooldown==initial(combat_cooldown))
processing_objects.Remove(src)
/obj/item/clothing/suit/armor/abductor/Destroy()
processing_objects.Remove(src)
for(var/obj/machinery/abductor/console/C in machines)
if(C.vest == src)
C.vest = null
break
return ..()
/obj/item/abductor
icon = 'icons/obj/abductor.dmi'
/obj/item/abductor/proc/AbductorCheck(user)
if(isabductor(user))
return TRUE
@@ -116,14 +135,19 @@
return FALSE
/obj/item/abductor/proc/ScientistCheck(user)
if(!AbductorCheck(user))
return FALSE
var/mob/living/carbon/human/H = user
if(H.mind && H.mind.abductor)
return H.mind.abductor.scientist
var/datum/species/abductor/S = H.dna.species
if(S.scientist)
return TRUE
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return FALSE
/obj/item/abductor/gizmo
name = "science tool"
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
icon = 'icons/obj/abductor.dmi'
icon_state = "gizmo_scan"
item_state = "gizmo"
origin_tech = "engineering=7;magnets=4;bluespace=4;abductor=3"
@@ -132,11 +156,12 @@
var/obj/machinery/abductor/console/console
/obj/item/abductor/gizmo/attack_self(mob/user)
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to a console!</span>")
return
if(mode == GIZMO_SCAN)
mode = GIZMO_MARK
icon_state = "gizmo_mark"
@@ -146,11 +171,12 @@
to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
/obj/item/abductor/gizmo/attack(mob/living/M, mob/user)
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
return
switch(mode)
if(GIZMO_SCAN)
scan(M, user)
@@ -161,11 +187,12 @@
/obj/item/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
if(flag)
return
if(!AbductorCheck(user))
return
if(!ScientistCheck(user))
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
return
if(!console)
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
return
switch(mode)
if(GIZMO_SCAN)
scan(target, user)
@@ -174,9 +201,8 @@
/obj/item/abductor/gizmo/proc/scan(atom/target, mob/living/user)
if(ishuman(target))
if(console!=null)
console.AddSnapshot(target)
to_chat(user, "<span class='notice'>You scan [target] and add [target.p_them()] to the database.</span>")
console.AddSnapshot(target)
to_chat(user, "<span class='notice'>You scan [target] and add [target.p_them()] to the database.</span>")
/obj/item/abductor/gizmo/proc/mark(atom/target, mob/living/user)
if(marked == target)
@@ -200,11 +226,15 @@
marked = target
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
/obj/item/abductor/gizmo/Destroy()
if(console)
console.gizmo = null
return ..()
/obj/item/abductor/silencer
name = "abductor silencer"
desc = "A compact device used to shut down communications equipment."
icon = 'icons/obj/abductor.dmi'
icon_state = "silencer"
item_state = "silencer"
origin_tech = "materials=4;programming=7;abductor=3"
@@ -222,7 +252,7 @@
radio_off(target, user)
/obj/item/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
if(!(user in (viewers(7,target))))
if(!(user in (viewers(7, target))))
return
var/turf/targloc = get_turf(target)
@@ -238,17 +268,90 @@
var/list/all_items = M.GetAllContents()
for(var/obj/I in all_items)
if(istype(I,/obj/item/radio/))
if(istype(I, /obj/item/radio))
var/obj/item/radio/r = I
r.listening = 0
if(!istype(I,/obj/item/radio/headset))
if(!istype(I, /obj/item/radio/headset))
r.broadcasting = 0 //goddamned headset hacks
/obj/item/abductor/mind_device
name = "mental interface device"
desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, or to send a command to a test subject with a charged gland."
icon_state = "mind_device_message"
item_state = "silencer"
var/mode = MIND_DEVICE_MESSAGE
/obj/item/abductor/mind_device/attack_self(mob/user)
if(!ScientistCheck(user))
return
if(mode == MIND_DEVICE_MESSAGE)
mode = MIND_DEVICE_CONTROL
icon_state = "mind_device_control"
else
mode = MIND_DEVICE_MESSAGE
icon_state = "mind_device_message"
to_chat(user, "<span class='notice'>You switch the device to [mode == MIND_DEVICE_MESSAGE ? "TRANSMISSION" : "COMMAND"] MODE</span>")
/obj/item/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
if(!ScientistCheck(user))
return
switch(mode)
if(MIND_DEVICE_CONTROL)
mind_control(target, user)
if(MIND_DEVICE_MESSAGE)
mind_message(target, user)
/obj/item/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
if(iscarbon(target))
var/mob/living/carbon/C = target
var/obj/item/organ/internal/heart/gland/G = C.get_organ_slot("heart")
if(!istype(G))
to_chat(user, "<span class='warning'>Your target does not have an experimental gland!</span>")
return
if(!G.mind_control_uses)
to_chat(user, "<span class='warning'>Your target's gland is spent!</span>")
return
if(G.active_mind_control)
to_chat(user, "<span class='warning'>Your target is already under a mind-controlling influence!</span>")
return
var/command = stripped_input(user, "Enter the command for your target to follow. Uses Left: [G.mind_control_uses], Duration: [DisplayTimeText(G.mind_control_duration)]", "Enter command")
if(!command)
return
if(QDELETED(user) || user.get_active_hand() != src || loc != user)
return
if(QDELETED(G))
return
G.mind_control(command, user)
to_chat(user, "<span class='notice'>You send the command to your target.</span>")
/obj/item/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
to_chat(user, "<span class='warning'>Your target is dead!</span>")
return
var/message = stripped_input(user, "Write a message to send to your target's brain.", "Enter message")
if(!message)
return
if(QDELETED(L) || L.stat == DEAD)
return
to_chat(L, "<span class='italics'>You hear a voice in your head saying: </span><span class='abductor'>[message]</span>")
to_chat(user, "<span class='notice'>You send the message to your target.</span>")
log_say("[key_name(user)] sent an abductor mind message to [key_name(L)]: '[message]'", user)
/obj/item/gun/energy/alien
name = "alien pistol"
desc = "A complicated gun that fires bursts of high-intensity radiation."
ammo_type = list(/obj/item/ammo_casing/energy/declone)
restricted_species = list("Abductor")
restricted_species = list(/datum/species/abductor)
icon_state = "alienpistol"
item_state = "alienpistol"
origin_tech = "combat=4;magnets=7;powerstorage=3;abductor=3"
@@ -258,7 +361,6 @@
name = "Dissection Guide"
icon_state = "alienpaper_words"
info = {"<b>Dissection for Dummies</b><br>
<br>
1.Acquire fresh specimen.<br>
2.Put the specimen on operating table.<br>
@@ -303,7 +405,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
/obj/item/abductor_baton/proc/toggle(mob/living/user=usr)
/obj/item/abductor_baton/proc/toggle(mob/living/user = usr)
mode = (mode+1)%BATON_MODES
var/txt
switch(mode)
@@ -432,7 +534,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(ishuman(L))
var/mob/living/carbon/human/H = L
species = "<span clas=='notice'>[H.species.name]</span>"
species = "<span clas=='notice'>[H.dna.species.name]</span>"
if(L.mind && L.mind.changeling)
species = "<span class='warning'>Changeling lifeform</span>"
var/obj/item/organ/internal/heart/gland/temp = locate() in H.internal_organs
@@ -476,6 +578,24 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(BATON_PROBE)
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
/obj/item/radio/headset/abductor
name = "alien headset"
desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows."
flags = EARBANGPROTECT
origin_tech = "magnets=2;abductor=3"
icon = 'icons/obj/abductor.dmi'
icon_state = "abductor_headset"
item_state = "abductor_headset"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/abductor/New()
..()
make_syndie()
/obj/item/radio/headset/abductor/attackby(obj/item/I, mob/user, params)
if(isscrewdriver(I))
return // Stops humans from disassembling abductor headsets.
return ..()
/obj/item/scalpel/alien
name = "alien scalpel"
@@ -519,6 +639,27 @@ Congratulations! You are now trained for invasive xenobiology research!"}
origin_tech = "materials=2;biotech=2;abductor=2"
toolspeed = 0.25
/obj/item/bonegel/alien
name = "alien bone gel"
desc = "It smells like duct tape."
icon = 'icons/obj/abductor.dmi'
origin_tech = "materials=2;biotech=2;abductor=2"
toolspeed = 0.25
/obj/item/FixOVein/alien
name = "alien FixOVein"
desc = "Bloodless aliens would totally know how to stop internal bleeding...right?"
icon = 'icons/obj/abductor.dmi'
origin_tech = "materials=2;biotech=2;abductor=2"
toolspeed = 0.25
/obj/item/bonesetter/alien
name = "alien bone setter"
desc = "You're not sure you want to know whether or not aliens have bones."
icon = 'icons/obj/abductor.dmi'
origin_tech = "materials=2;biotech=2;abductor=2"
toolspeed = 0.25
/obj/item/clothing/head/helmet/abductor
name = "agent headgear"
desc = "Abduct with style - spiky style. Prevents digital tracking."
@@ -535,6 +676,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
name = "resting contraption"
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
icon = 'icons/obj/abductor.dmi'
buildstacktype = /obj/item/stack/sheet/mineral/abductor
icon_state = "bed"
/obj/structure/table_frame/abductor
@@ -593,7 +735,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
icon = 'icons/obj/abductor.dmi'
icon_state = "bed"
no_icon_updates = 1 //no icon updates for this; it's static.
injected_reagents = list("corazone")
injected_reagents = list("corazone","spaceacillin")
/obj/structure/closet/abductor
name = "alien locker"
@@ -0,0 +1,62 @@
/datum/outfit/abductor
name = "Abductor Basic"
uniform = /obj/item/clothing/under/color/grey //they're greys gettit
shoes = /obj/item/clothing/shoes/combat
back = /obj/item/storage/backpack
l_ear = /obj/item/radio/headset/abductor
/datum/outfit/abductor/proc/get_team_console(team_number)
for(var/obj/machinery/abductor/console/C in machines)
if(C.team == team_number)
return C
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
if(!team_number && isabductor(H))
var/datum/species/abductor/S = H.dna.species
team_number = S.team
if(!team_number)
team_number = 1
var/obj/machinery/abductor/console/console = get_team_console(team_number)
if(console)
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
if(V)
console.vest = V
V.flags |= NODROP
var/obj/item/abductor/gizmo/G = locate() in H.get_item_by_slot(slot_back)
if(G)
console.gizmo = G
G.console = console
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(!visualsOnly)
link_to_console(H)
/datum/outfit/abductor/agent
name = "Abductor Agent"
head = /obj/item/clothing/head/helmet/abductor
suit = /obj/item/clothing/suit/armor/abductor/vest
belt = /obj/item/storage/belt/military/abductor/full
backpack_contents = list(
/obj/item/abductor_baton = 1,
/obj/item/gun/energy/alien = 1,
/obj/item/abductor/silencer = 1
)
/datum/outfit/abductor/scientist
name = "Abductor Scientist"
backpack_contents = list(
/obj/item/abductor/gizmo = 1
)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(!visualsOnly)
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
beamplant.implant(H)
@@ -11,11 +11,11 @@
var/obj/item/organ/external/affected = H.get_organ(target_zone)
if(!affected)
return FALSE
if(affected.status & ORGAN_ROBOT)
if(affected.is_robotic())
return FALSE
var/mob/living/carbon/human/H = user
// You must either: Be of the abductor species, or contain an abductor implant
if((H.get_species() == "Abductor" || (locate(/obj/item/implant/abductor) in H)))
if((isabductor(H) || (locate(/obj/item/implant/abductor) in H)))
return TRUE
return FALSE
@@ -37,7 +37,7 @@
/datum/surgery_step/internal/extract_organ/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/mob/living/carbon/human/AB = target
if(NO_INTORGANS in AB.species.species_traits)
if(NO_INTORGANS in AB.dna.species.species_traits)
user.visible_message("[user] prepares [target]'s [target_zone] for further dissection!", "<span class='notice'>You prepare [target]'s [target_zone] for further dissection.</span>")
return TRUE
if(IC)
@@ -89,11 +89,11 @@
var/obj/item/organ/external/affected = H.get_organ(target_zone)
if(!affected)
return FALSE
if(!(affected.status & ORGAN_ROBOT))
if(!affected.is_robotic())
return FALSE
var/mob/living/carbon/human/H = user
// You must either: Be of the abductor species, or contain an abductor implant
if((H.get_species() == "Abductor" || (locate(/obj/item/implant/abductor) in H)))
if((isabductor(H) || (locate(/obj/item/implant/abductor) in H)))
return TRUE
return FALSE
+158 -25
View File
@@ -13,30 +13,70 @@
var/human_only = 0
var/active = 0
tough = TRUE //not easily broken by combat damage
sterile = TRUE //not very germy
var/mind_control_uses = 1
var/mind_control_duration = 1800
var/active_mind_control = FALSE
/obj/item/organ/internal/heart/gland/proc/ownerCheck()
if(ishuman(owner))
return 1
return TRUE
if(!human_only && iscarbon(owner))
return 1
return 0
return TRUE
return FALSE
/obj/item/organ/internal/heart/gland/proc/Start()
active = 1
next_activation = world.time + rand(cooldown_low,cooldown_high)
/obj/item/organ/internal/heart/gland/proc/update_gland_hud()
if(!owner)
return
var/image/holder = owner.hud_list[GLAND_HUD]
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
holder.pixel_y = I.Height() - world.icon_size
if(active_mind_control)
holder.icon_state = "hudgland_active"
else if(mind_control_uses)
holder.icon_state = "hudgland_ready"
else
holder.icon_state = "hudgland_spent"
/obj/item/organ/internal/heart/gland/proc/mind_control(command, mob/living/user)
if(!ownerCheck() || !mind_control_uses || active_mind_control)
return
mind_control_uses--
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(owner, "<span class='mind_control'>[command]</span>")
active_mind_control = TRUE
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
/obj/item/organ/internal/heart/gland/proc/clear_mind_control()
if(!ownerCheck() || !active_mind_control)
return
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
active_mind_control = FALSE
update_gland_hud()
/obj/item/organ/internal/heart/gland/remove(var/mob/living/carbon/M, special = 0)
active = 0
if(initial(uses) == 1)
uses = initial(uses)
var/datum/atom_hud/abductor/hud = huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
. = ..()
/obj/item/organ/internal/heart/gland/insert(var/mob/living/carbon/M, special = 0)
..()
if(special != 2 && uses) // Special 2 means abductor surgery
Start()
var/datum/atom_hud/abductor/hud = huds[DATA_HUD_ABDUCTOR]
hud.add_to_hud(owner)
update_gland_hud()
/obj/item/organ/internal/heart/gland/on_life()
if(!beating)
@@ -62,9 +102,12 @@
cooldown_high = 400
uses = -1
icon_state = "health"
mind_control_uses = 3
mind_control_duration = 3000
/obj/item/organ/internal/heart/gland/heals/activate()
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
owner.adjustToxLoss(-20)
owner.adjustBruteLoss(-20)
owner.adjustOxyLoss(-20)
owner.adjustFireLoss(-20)
@@ -74,6 +117,13 @@
cooldown_high = 1200
uses = -1
icon_state = "slime"
mind_control_uses = 1
mind_control_duration = 2400
/obj/item/organ/internal/heart/gland/slime/insert(mob/living/carbon/M, special = 0)
..()
owner.faction |= "slime"
owner.add_language("Bubblish")
/obj/item/organ/internal/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
@@ -85,10 +135,12 @@
/obj/item/organ/internal/heart/gland/mindshock
origin_tech = "materials=4;biotech=4;magnets=6;abductor=3"
cooldown_low = 300
cooldown_high = 300
cooldown_low = 400
cooldown_high = 700
uses = -1
icon_state = "mindshock"
mind_control_uses = 1
mind_control_duration = 6000
/obj/item/organ/internal/heart/gland/mindshock/activate()
to_chat(owner, "<span class='notice'>You get a headache.</span>")
@@ -97,19 +149,29 @@
for(var/mob/living/carbon/H in orange(4,T))
if(H == owner)
continue
to_chat(H, "<span class='alien'>You hear a buzz in your head.</span>")
H.AdjustConfused(20)
switch(pick(1,3))
if(1)
to_chat(H, "<span class='userdanger'>You hear a loud buzz in your head, silencing your thoughts!</span>")
H.Stun(3)
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.AdjustConfused(15)
H.adjustBrainLoss(5, 15)
if(3)
H.hallucination += 60
/obj/item/organ/internal/heart/gland/pop
cooldown_low = 900
cooldown_high = 1800
uses = -1
human_only = 1
human_only = TRUE
icon_state = "species"
mind_control_uses = 5
mind_control_duration = 3000
/obj/item/organ/internal/heart/gland/pop/activate()
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
var/species = pick("Unathi","Skrell","Diona","Tajaran","Vulpkanin","Kidan","Grey","Diona")
var/species = pick(/datum/species/unathi, /datum/species/skrell, /datum/species/diona, /datum/species/tajaran, /datum/species/vulpkanin, /datum/species/kidan, /datum/species/grey)
owner.set_species(species)
/obj/item/organ/internal/heart/gland/ventcrawling
@@ -118,6 +180,8 @@
cooldown_high = 2400
uses = 1
icon_state = "vent"
mind_control_uses = 4
mind_control_duration = 1800
/obj/item/organ/internal/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
@@ -129,23 +193,44 @@
cooldown_high = 2400
uses = 1
icon_state = "viral"
mind_control_uses = 1
mind_control_duration = 1800
/obj/item/organ/internal/heart/gland/viral/activate()
to_chat(owner, "<span class='warning'>You feel sick.</span>")
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/magnitis)
var/datum/disease/D = new virus_type()
D.carrier = TRUE
owner.viruses += D
D.affected_mob = owner
owner.med_hud_set_status()
var/datum/disease/advance/A = random_virus(pick(2, 6), 6)
A.carrier = TRUE
owner.ForceContractDisease(A)
/obj/item/organ/internal/heart/gland/viral/proc/random_virus(max_symptoms, max_level)
if(max_symptoms > VIRUS_SYMPTOM_LIMIT)
max_symptoms = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/A = new /datum/disease/advance()
var/list/datum/symptom/possible_symptoms = list()
for(var/symptom in subtypesof(/datum/symptom))
var/datum/symptom/S = symptom
if(initial(S.level) > max_level)
continue
if(initial(S.level) <= 0) //unobtainable symptoms
continue
possible_symptoms += S
for(var/i in 1 to max_symptoms)
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
A.symptoms += S
A.Refresh() //just in case someone already made and named the same disease
return A
/obj/item/organ/internal/heart/gland/emp //TODO : Replace with something more interesting
origin_tech = "materials=4;biotech=4;magnets=6;abductor=3"
cooldown_low = 900
cooldown_high = 1600
cooldown_low = 800
cooldown_high = 1200
uses = 10
icon_state = "emp"
mind_control_uses = 3
mind_control_duration = 1800
/obj/item/organ/internal/heart/gland/emp/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
@@ -154,25 +239,71 @@
/obj/item/organ/internal/heart/gland/spiderman
cooldown_low = 450
cooldown_high = 900
uses = 10
uses = -1
icon_state = "spider"
mind_control_uses = 2
mind_control_duration = 2400
/obj/item/organ/internal/heart/gland/spiderman/activate()
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
owner.faction |= "spiders"
new /obj/structure/spider/spiderling(owner.loc)
var/obj/structure/spider/spiderling/S = new(owner.loc)
S.master_commander = owner
/obj/item/organ/internal/heart/gland/egg
cooldown_low = 300
cooldown_high = 400
uses = -1
icon_state = "egg"
mind_control_uses = 2
mind_control_duration = 1800
/obj/item/organ/internal/heart/gland/egg/activate()
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
var/obj/item/reagent_containers/food/snacks/egg/egg = new(owner.loc)
egg.reagents.add_reagent("sacid",20)
egg.desc += " It smells bad."
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
new /obj/item/reagent_containers/food/snacks/egg/gland(get_turf(owner))
/obj/item/organ/internal/heart/gland/electric
cooldown_low = 800
cooldown_high = 1200
uses = -1
mind_control_uses = 2
mind_control_duration = 900
/obj/item/organ/internal/heart/gland/electric/insert(mob/living/carbon/M, special = 0)
..()
if(ishuman(owner))
owner.gene_stability += GENE_INSTABILITY_MODERATE // give them this gene for free
owner.dna.SetSEState(SHOCKIMMUNITYBLOCK, TRUE)
genemutcheck(owner, SHOCKIMMUNITYBLOCK, null, MUTCHK_FORCED)
/obj/item/organ/internal/heart/gland/electric/remove(mob/living/carbon/M, special = 0)
if(ishuman(owner))
owner.gene_stability -= GENE_INSTABILITY_MODERATE // but return it to normal once it's removed
owner.dna.SetSEState(SHOCKIMMUNITYBLOCK, FALSE)
genemutcheck(owner, SHOCKIMMUNITYBLOCK, null, MUTCHK_FORCED)
return ..()
/obj/item/organ/internal/heart/gland/electric/activate()
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
"<span class='warning'>You feel electric energy building up inside you!</span>")
playsound(get_turf(owner), "sparks", 100, 1, -1)
addtimer(CALLBACK(src, .proc/zap), rand(30, 100))
/obj/item/organ/internal/heart/gland/electric/proc/zap()
tesla_zap(owner, 4, 8000)
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
/obj/item/organ/internal/heart/gland/chem
cooldown_low = 50
cooldown_high = 50
uses = -1
mind_control_uses = 3
mind_control_duration = 1200
/obj/item/organ/internal/heart/gland/chem/activate()
owner.reagents.add_reagent(get_random_reagent_id(), 2)
owner.adjustToxLoss(-2)
..()
/obj/item/organ/internal/heart/gland/bloody
cooldown_low = 200
@@ -218,8 +349,8 @@
var/mob/living/carbon/human/interactive/greytide/clone = new(src)
var/datum/dna/owner_dna = H.dna
clone.rename_character(clone.name, owner_dna.real_name)
clone.set_species(owner_dna.species.type)
clone.dna = owner_dna.Clone()
clone.set_species(H.species.name)
clone.body_accessory = H.body_accessory
domutcheck(clone)
@@ -258,6 +389,8 @@
cooldown_high = 1800
origin_tech = "materials=4;biotech=4;plasmatech=6;abductor=3"
uses = -1
mind_control_uses = 1
mind_control_duration = 800
/obj/item/organ/internal/heart/gland/plasma/activate()
spawn(0)
@@ -2,7 +2,6 @@
name = "Human Observation Console"
var/team = 0
networks = list("SS13","Abductor")
off_action = new /datum/action/innate/camera_off/abductor //specific datum
var/datum/action/innate/teleport_in/tele_in_action = new
var/datum/action/innate/teleport_out/tele_out_action = new
var/datum/action/innate/teleport_self/tele_self_action = new
@@ -25,65 +24,43 @@
eyeobj.icon_state = "camera_target"
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
off_action.target = user
off_action.Grant(user)
..()
jump_action.target = user
jump_action.Grant(user)
//TODO : add null checks
tele_in_action.target = console.pad
tele_in_action.Grant(user)
if(tele_in_action)
tele_in_action.target = console.pad
tele_in_action.Grant(user)
actions += tele_in_action
tele_out_action.target = console
tele_out_action.Grant(user)
if(tele_out_action)
tele_out_action.target = console
tele_out_action.Grant(user)
actions += tele_out_action
tele_self_action.target = console.pad
tele_self_action.Grant(user)
if(tele_self_action)
tele_self_action.target = console.pad
tele_self_action.Grant(user)
actions += tele_self_action
vest_mode_action.target = console
vest_mode_action.Grant(user)
if(vest_mode_action)
vest_mode_action.target = console
vest_mode_action.Grant(user)
actions += vest_mode_action
vest_disguise_action.target = console
vest_disguise_action.Grant(user)
if(vest_disguise_action)
vest_disguise_action.target = console
vest_disguise_action.Grant(user)
actions += vest_disguise_action
set_droppoint_action.target = console
set_droppoint_action.Grant(user)
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
if(H.mind && H.mind.abductor)
return H.mind.abductor.scientist
if(set_droppoint_action)
set_droppoint_action.target = console
set_droppoint_action.Grant(user)
actions += set_droppoint_action
/obj/machinery/computer/camera_advanced/abductor/attack_hand(mob/user)
if(!isabductor(user))
return
return ..()
/datum/action/innate/camera_off/abductor/Activate()
if(!target || !iscarbon(target))
return
var/mob/living/carbon/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/abductor/origin = remote_eye.origin
C.remote_view = 0
origin.current_user = null
origin.jump_action.Remove(C)
origin.tele_in_action.Remove(C)
origin.tele_out_action.Remove(C)
origin.tele_self_action.Remove(C)
origin.vest_mode_action.Remove(C)
origin.vest_disguise_action.Remove(C)
origin.set_droppoint_action.Remove(C)
remote_eye.eye_user = null
C.reset_perspective(null)
if(C.client)
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
C.client.images -= chunk.obscured
C.remote_control = null
C.unset_machine()
src.Remove(C)
/datum/action/innate/teleport_in
name = "Send To"
button_icon_state = "beam_down"
@@ -54,21 +54,22 @@
dat += "<a href='?src=[UID()];dispense=vest'>Agent Vest</A><br>"
dat += "<a href='?src=[UID()];dispense=silencer'>Radio Silencer</A><br>"
dat += "<a href='?src=[UID()];dispense=tool'>Science Tool</A><br>"
dat += "<a href='?src=[UID()];dispense=mind_device'>Mental Interface Device</A><br>"
else
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
if(pad!=null)
if(pad)
dat += "<span class='bad'>Emergency Teleporter System.</span>"
dat += "<span class='bad'>Consider using primary observation console first.</span>"
dat += "<a href='?src=[UID()];teleporter_send=1'>Activate Teleporter</A><br>"
if(gizmo!=null && gizmo.marked!=null)
if(gizmo && gizmo.marked)
dat += "<a href='?src=[UID()];teleporter_retrieve=1'>Retrieve Mark</A><br>"
else
dat += "<span class='linkOff'>Retrieve Mark</span><br>"
else
dat += "<span class='bad'>NO TELEPAD DETECTED</span></br>"
if(vest!=null)
if(vest)
dat += "<h4> Agent Vest Mode </h4><br>"
var/mode = vest.mode
if(mode == VEST_STEALTH)
@@ -100,13 +101,14 @@
else if(href_list["flip_vest"])
FlipVest()
else if(href_list["toggle_vest"])
toggle_vest()
if(vest)
vest.toggle_nodrop()
else if(href_list["select_disguise"])
SelectDisguise()
else if(href_list["dispense"])
switch(href_list["dispense"])
if("baton")
Dispense(/obj/item/abductor_baton,cost=2)
Dispense(/obj/item/abductor_baton, cost = 2)
if("helmet")
Dispense(/obj/item/clothing/head/helmet/abductor)
if("silencer")
@@ -115,19 +117,21 @@
Dispense(/obj/item/abductor/gizmo)
if("vest")
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
if("mind_device")
Dispense(/obj/item/abductor/mind_device, cost = 2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
if(gizmo!=null && pad!=null && gizmo.marked)
if(pad && gizmo && gizmo.marked)
pad.Retrieve(gizmo.marked)
/obj/machinery/abductor/console/proc/TeleporterSend()
if(pad!=null)
if(pad)
pad.Send()
/obj/machinery/abductor/console/proc/FlipVest()
if(vest!=null)
if(vest)
vest.flip_mode()
/obj/machinery/abductor/console/proc/SelectDisguise(remote = 0)
@@ -175,21 +179,36 @@
return
disguises[entry.name] = entry
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/abductor/gizmo/G)
if(G == gizmo && G.console == src)
return FALSE
if(G.console)
G.console.gizmo = null
gizmo = G
G.console = src
return TRUE
/obj/machinery/abductor/console/proc/AddVest(obj/item/clothing/suit/armor/abductor/vest/V)
if(vest == V)
return FALSE
for(var/obj/machinery/abductor/console/C in machines)
if(C.vest == V)
C.vest = null
break
vest = V
return TRUE
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/abductor/gizmo))
var/obj/item/abductor/gizmo/G = O
if(istype(O, /obj/item/abductor/gizmo) && AddGizmo(O))
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
gizmo = G
G.console = src
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest))
var/obj/item/clothing/suit/armor/abductor/vest/V = O
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest) && AddVest(O))
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
if(istype(vest))
if(vest.flags & NODROP)
toggle_vest()
vest = V
else
..()
return ..()
/obj/machinery/abductor/console/proc/Dispense(item,cost=1)
if(experiment && experiment.credits >= cost)
@@ -201,10 +220,4 @@
else
new item(src.loc)
else
atom_say("Insufficent data!")
/obj/machinery/abductor/console/proc/toggle_vest()
vest.flags ^= NODROP
var/mob/M = vest.loc
if(istype(M))
to_chat(M, "<span class='notice'>[src] is now [vest.flags & NODROP ? "locked" : "unlocked"].</span>")
atom_say("Insufficent data!")
@@ -3,8 +3,8 @@
desc = "A tank filled with replacement organs"
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
var/list/gland_types
var/list/gland_colors
var/list/amounts
@@ -49,7 +49,7 @@
var/g_color = gland_colors[i]
var/amount = amounts[i]
dat += "<a class='box gland' style='background-color:[g_color]' href='?src=[UID()];dispense=[i]'>[amount]</a>"
if(item_count == 3) // Three boxes per line
if(item_count == 4) // Three boxes per line
dat +="</br></br>"
item_count = 0
var/datum/browser/popup = new(user, "glands", "Gland Dispenser", 200, 200)
@@ -68,7 +68,7 @@
if(gland_types[i] == W.type)
amounts[i]++
else
..()
return ..()
/obj/machinery/abductor/gland_dispenser/Topic(href, href_list)
if(..())
@@ -3,8 +3,8 @@
desc = "A large man-sized tube sporting a complex array of surgical apparatus."
icon = 'icons/obj/abductor.dmi'
icon_state = "experiment-open"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
var/points = 0
var/credits = 0
var/list/history = list()
@@ -47,9 +47,9 @@
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/I = icon(H.stand_icon)
var/icon/splat = icon(H.species.damage_overlays, "30")
splat.Blend(icon(H.species.damage_mask, "torso"), ICON_MULTIPLY)
splat.Blend(H.species.blood_color, ICON_MULTIPLY)
var/icon/splat = icon(H.dna.species.damage_overlays, "30")
splat.Blend(icon(H.dna.species.damage_mask, "torso"), ICON_MULTIPLY)
splat.Blend(H.dna.species.blood_color, ICON_MULTIPLY)
I.Blend(splat, ICON_OVERLAY)
return I
@@ -137,6 +137,7 @@
to_chat(H, "<span class='warning'>You feel intensely watched.</span>")
sleep(5)
to_chat(H, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(H, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
var/objtype = pick(subtypesof(/datum/objective/abductee/))
var/datum/objective/abductee/O = new objtype()
ticker.mode.abductees += H.mind
@@ -308,7 +308,7 @@
var/list/choices = list()
for(var/mob/living/carbon/human/H in view(1,src))
var/obj/item/organ/external/head/head = H.get_organ("head")
if(head.status & ORGAN_ROBOT)
if(head.is_robotic())
continue
if(H.stat != DEAD && Adjacent(H) && !H.has_brain_worms())
choices += H
@@ -123,7 +123,7 @@
to_chat(src, "<b>Prime Directives:</b>")
to_chat(src, "1. Consume resources and replicate until there are no more resources left.")
to_chat(src, "2. Ensure that the station is fit for invasion at a later date, do not perform actions that would render it dangerous or inhospitable.")
to_chat(src, "3. Biological and Sentient resources will be harvested at a later date, do not harm them.")
to_chat(src, "3. Biological and sentient resources will be harvested at a later date, do not harm them.")
/mob/living/simple_animal/hostile/swarmer/New()
..()
@@ -306,6 +306,12 @@
/obj/spacepod/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Destroying this vehicle would destroy us. Aborting.</span>")
/obj/machinery/clonepod/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
if(occupant)
to_chat(S, "<span class='warning'>Destroying this machine while it is occupied would result in biological and sentient resources to be harmed. Aborting.</span>")
return
..()
/mob/living/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S.DisperseTarget(src)
+7 -7
View File
@@ -141,15 +141,15 @@ proc/issyndicate(mob/living/M as mob)
return ..()
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
/datum/game_mode/proc/create_syndicate(datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
var/mob/living/carbon/human/M = synd_mind.current
var/obj/item/organ/external/head/head_organ = M.get_organ("head")
M.set_species("Human",1)
M.set_species(/datum/species/human, TRUE)
M.dna.ready_dna(M) // Quadriplegic Nuke Ops won't be participating in the paralympics
M.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ops.
M.overeatduration = 0
var/obj/item/organ/external/head/head_organ = M.get_organ("head")
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
@@ -159,8 +159,8 @@ proc/issyndicate(mob/living/M as mob)
head_organ.sec_hair_colour = hair_c
M.change_eye_color(eye_c)
M.s_tone = skin_tone
head_organ.h_style = random_hair_style(M.gender, head_organ.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.species.name)
head_organ.h_style = random_hair_style(M.gender, head_organ.dna.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.dna.species.name)
M.body_accessory = null
M.regenerate_icons()
M.update_body()
@@ -253,7 +253,7 @@ proc/issyndicate(mob/living/M as mob)
U.hidden_uplink.uses = 20
synd_mob.equip_to_slot_or_del(U, slot_in_backpack)
if(synd_mob.species)
if(synd_mob.dna.species)
/*
Incase anyone ever gets the burning desire to have nukeops with randomized apperances. -- Dave
@@ -262,7 +262,7 @@ proc/issyndicate(mob/living/M as mob)
A.randomize_appearance_for(synd_mob)
*/
var/race = synd_mob.species.name
var/race = synd_mob.dna.species.name
switch(race)
if("Vox" || "Vox Armalis")
@@ -3,7 +3,7 @@
#define CHALLENGE_SCALE_PLAYER 1 // How many player per scaling bonus
#define CHALLENGE_SCALE_BONUS 2 // How many TC per scaling bonus
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_SHUTTLE_DELAY 15000 //25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
#define CHALLENGE_SHUTTLE_DELAY 18000 //30 minutes, so the ops have at least 10 minutes before the shuttle is callable. Gives the nuke ops at least 15 minutes before shuttle arrive.
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
+2 -2
View File
@@ -281,7 +281,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && possible_target.current.client)
var/mob/living/carbon/human/H = possible_target.current
if(!(NO_DNA in H.species.species_traits))
if(!(NO_DNA in H.dna.species.species_traits))
possible_targets += possible_target
if(possible_targets.len > 0)
target = pick(possible_targets)
@@ -445,7 +445,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
n_p++
else if(ticker.current_state == GAME_STATE_PLAYING)
for(var/mob/living/carbon/human/P in player_list)
if(NO_DNA in P.species.species_traits)
if(NO_DNA in P.dna.species.species_traits)
continue
if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner)
n_p++
+1 -88
View File
@@ -209,7 +209,7 @@ Made by Xhuis
if(shadow.special_role == SPECIAL_ROLE_SHADOWLING && config.shadowling_max_age)
if(ishuman(shadow.current))
var/mob/living/carbon/human/H = shadow.current
if(H.get_species() != "Shadow")
if(!isshadowling(H))
for(var/obj/effect/proc_holder/spell/targeted/shadowling_hatch/hatch_ability in shadow.spell_list)
hatch_ability.cycles_unused++
if(!H.stunned && prob(20) && hatch_ability.cycles_unused > config.shadowling_max_age)
@@ -306,93 +306,6 @@ Made by Xhuis
MISCELLANEOUS
*/
/datum/species/shadow/ling
//Normal shadowpeople but with enhanced effects
name = "Shadowling"
icobase = 'icons/mob/human_races/r_shadowling.dmi'
deform = 'icons/mob/human_races/r_shadowling.dmi'
blood_color = "#555555"
flesh_color = "#222222"
species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NOGUNS) //Can't use guns due to muzzle flash
burn_mod = 1.5 //1.5x burn damage, 2x is excessive
oxy_mod = 0
heatmod = 1.5
silent_steps = 1
grant_vision_toggle = 0
has_organ = list(
"brain" = /obj/item/organ/internal/brain,
"eyes" = /obj/item/organ/internal/eyes)
/datum/species/shadow/ling/handle_life(var/mob/living/carbon/human/H)
if(!H.weakeyes)
H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
var/light_amount = 0
H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
if(isturf(H.loc))
var/turf/T = H.loc
light_amount = T.get_lumcount() * 10
if(light_amount > LIGHT_DAM_THRESHOLD && !H.incorporeal_move) //Can survive in very small light levels. Also doesn't take damage while incorporeal, for shadow walk purposes
H.throw_alert("lightexposure", /obj/screen/alert/lightexposure)
H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN)
if(H.stat != DEAD)
to_chat(H, "<span class='userdanger'>The light burns you!</span>")//Message spam to say "GET THE FUCK OUT"
H << 'sound/weapons/sear.ogg'
else if(light_amount < LIGHT_HEAL_THRESHOLD)
H.clear_alert("lightexposure")
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(istype(E))
E.receive_damage(-1)
H.heal_overall_damage(5, 5)
H.adjustToxLoss(-5)
H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!"
H.AdjustEyeBlurry(-1)
H.CureNearsighted()
H.CureBlind()
H.adjustCloneLoss(-1)
H.SetWeakened(0)
H.SetStunned(0)
..()
/datum/species/shadow/ling/lesser //Empowered thralls. Obvious, but powerful
name = "Lesser Shadowling"
icobase = 'icons/mob/human_races/r_lshadowling.dmi'
deform = 'icons/mob/human_races/r_lshadowling.dmi'
blood_color = "#CCCCCC"
flesh_color = "#AAAAAA"
species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE)
burn_mod = 1.1
oxy_mod = 0
heatmod = 1.1
/datum/species/shadow/ling/lesser/handle_life(var/mob/living/carbon/human/H)
if(!H.weakeyes)
H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
var/light_amount = 0
H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
if(isturf(H.loc))
var/turf/T = H.loc
light_amount = T.get_lumcount() * 10
if(light_amount > LIGHT_DAM_THRESHOLD && !H.incorporeal_move)
H.throw_alert("lightexposure", /obj/screen/alert/lightexposure)
H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN/2)
else if(light_amount < LIGHT_HEAL_THRESHOLD)
H.clear_alert("lightexposure")
H.heal_overall_damage(2,2)
H.adjustToxLoss(-5)
H.adjustBrainLoss(-25)
H.adjustCloneLoss(-1)
..()
/datum/game_mode/proc/update_shadow_icons_added(datum/mind/shadow_mind)
var/datum/atom_hud/antag/shadow_hud = huds[ANTAG_HUD_SHADOW]
shadow_hud.join_hud(shadow_mind.current)
@@ -2,8 +2,10 @@
/obj/effect/proc_holder/spell/proc/shadowling_check(var/mob/living/carbon/human/H)
if(!H || !istype(H)) return
if(H.get_species() == "Shadowling" && is_shadow(H)) return 1
if(H.get_species() == "Lesser Shadowling" && is_thrall(H)) return 1
if(isshadowling(H) && is_shadow(H))
return 1
if(isshadowlinglesser(H) && is_thrall(H))
return 1
if(!is_shadow_or_thrall(usr))
to_chat(usr, "<span class='warning'>You can't wrap your head around how to do this.</span>")
else if(is_thrall(usr))
@@ -267,7 +269,7 @@
listclearnulls(ticker.mode.shadowling_thralls)
if(!(ling.mind in ticker.mode.shadows))
return
if(ling.get_species() != "Shadowling")
if(!isshadowling(ling))
if(ticker.mode.shadowling_thralls.len >= 5)
charge_counter = charge_max
return
@@ -371,7 +373,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(H), slot_glasses)
H.set_species("Shadowling")
H.set_species(/datum/species/shadow/ling)
/obj/effect/proc_holder/spell/targeted/collective_mind //Lets a shadowling bring together their thralls' strength, granting new abilities and a headcount
name = "Collective Hivemind"
@@ -610,7 +612,7 @@
to_chat(user, "<span class='warning'>[thrallToRevive] must be conscious to become empowered.</span>")
charge_counter = charge_max
return
if(thrallToRevive.get_species() == "Lesser Shadowling")
if(isshadowlinglesser(thrallToRevive))
to_chat(user, "<span class='warning'>[thrallToRevive] is already empowered.</span>")
charge_counter = charge_max
return
@@ -619,7 +621,7 @@
if(!ishuman(M.current))
return
var/mob/living/carbon/human/H = M.current
if(H.get_species() == "Lesser Shadowling")
if(isshadowlinglesser(H))
empowered_thralls++
if(empowered_thralls >= EMPOWERED_THRALL_LIMIT)
to_chat(user, "<span class='warning'>You cannot spare this much energy. There are too many empowered thralls.</span>")
@@ -644,7 +646,7 @@
thrallToRevive.visible_message("<span class='warning'>[thrallToRevive] slowly rises, no longer recognizable as human.</span>", \
"<span class='shadowling'><b>You feel new power flow into you. You have been gifted by your masters. You now closely resemble them. You are empowered in \
darkness but wither slowly in light. In addition, you now have glare and true shadow walk.</b></span>")
thrallToRevive.set_species("Lesser Shadowling")
thrallToRevive.set_species(/datum/species/shadow/ling/lesser)
thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_shadow_walk)
thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null))
thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null))
@@ -91,7 +91,7 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(user), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(user), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(user), slot_glasses)
H.set_species("Shadowling") //can't be a shadowling without being a shadowling
H.set_species(/datum/species/shadow/ling) //can't be a shadowling without being a shadowling
H.mind.RemoveSpell(src)
@@ -239,7 +239,7 @@
if(ishuman(user))
var/mob/living/carbon/human/H = user
scramble(1, H, 100)
H.real_name = random_name(H.gender, H.species.name) //Give them a name that makes sense for their species.
H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
H.sync_organ_dna(assimilate = 1)
H.update_body(0)
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
+11 -11
View File
@@ -321,11 +321,11 @@ var/global/list/multiverse = list()
to_chat(M, "<B>You are an alternate version of [user.real_name] from another universe! Help [user.p_them()] accomplish [user.p_their()] goals at all costs.</B>")
M.faction = list("[user.real_name]")
if(duplicate_self)
M.set_species(user.get_species()) //duplicate the sword user's species.
M.set_species(user.dna.species.type) //duplicate the sword user's species.
else
if(prob(50))
var/list/all_species = list("Human","Unathi","Skrell","Tajaran","Kidan","Golem","Diona","Machine","Slime People","Grey","Vulpkanin")
M.set_species(pick(all_species))
var/list/list_all_species = list(/datum/species/human, /datum/species/unathi, /datum/species/skrell, /datum/species/tajaran, /datum/species/kidan, /datum/species/golem, /datum/species/diona, /datum/species/machine, /datum/species/slime, /datum/species/grey, /datum/species/vulpkanin)
M.set_species(pick(list_all_species))
M.real_name = user.real_name //this is clear down here in case the user happens to become a golem; that way they have the proper name.
M.name = user.real_name
if(duplicate_self)
@@ -429,7 +429,7 @@ var/global/list/multiverse = list()
M.equip_to_slot_or_del(sword, slot_r_hand) //Don't duplicate what's equipped to hands, or else duplicate swords could be generated...or weird cases of factionless swords.
else
if(M.get_species() == "Tajaran" || M.get_species() == "Unathi")
if(istajaran(M) || isunathi(M))
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) //If they can't wear shoes, give them a pair of sandals.
var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
@@ -461,7 +461,7 @@ var/global/list/multiverse = list()
M.equip_to_slot_or_del(sword, slot_r_hand)
if("cyborg")
if(M.get_species() != "Machine")
if(!ismachine(M))
for(var/obj/item/organ/O in M.bodyparts)
O.robotize(make_tough = 1)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
@@ -584,10 +584,10 @@ var/global/list/multiverse = list()
W.SetOwnerInfo(M)
M.equip_to_slot_or_del(W, slot_wear_id)
if(M.get_species() == "Vox")
M.species.after_equip_job(null, M) //Voxygen(tm)
if(M.get_species() == "Plasmaman")
M.species.after_equip_job(null, M) //No fireballs from other dimensions.
if(isvox(M))
M.dna.species.after_equip_job(null, M) //Nitrogen tanks
if(isplasmaman(M))
M.dna.species.after_equip_job(null, M) //No fireballs from other dimensions.
M.update_icons()
@@ -646,7 +646,7 @@ var/global/list/multiverse = list()
if(heresy)
spawnheresy(M)//oh god why
else
M.set_species("Skeleton")
M.set_species(/datum/species/skeleton)
M.visible_message("<span class = 'warning'> A massive amount of flesh sloughs off [M] and a skeleton rises up!</span>")
M.revive()
equip_skeleton(M)
@@ -713,7 +713,7 @@ var/global/list/multiverse = list()
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
/obj/item/necromantic_stone/proc/spawnheresy(mob/living/carbon/human/H as mob)
H.set_species("Human")
H.set_species(/datum/species/human)
if(H.gender == MALE)
H.change_gender(FEMALE)
+2 -2
View File
@@ -141,7 +141,7 @@
wizard_mob.equip_to_slot_or_del(new /obj/item/radio/headset(wizard_mob), slot_l_ear)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(wizard_mob), slot_shoes)
if(wizard_mob.get_species() != "Plasmaman") //handled in the species file for plasmen on the afterjob equip proc for now
if(!isplasmaman(wizard_mob)) //handled in the species file for plasmen on the afterjob equip proc for now
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
wizard_mob.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(wizard_mob), slot_back)
@@ -153,7 +153,7 @@
wizard_mob.faction = list("wizard")
wizard_mob.species.after_equip_job(null, wizard_mob)
wizard_mob.dna.species.after_equip_job(null, wizard_mob)
to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
+3 -3
View File
@@ -74,12 +74,12 @@
if(!H)
return 0
H.species.before_equip_job(src, H, visualsOnly)
H.dna.species.before_equip_job(src, H, visualsOnly)
if(outfit)
H.equipOutfit(outfit, visualsOnly)
H.species.after_equip_job(src, H, visualsOnly)
H.dna.species.after_equip_job(src, H, visualsOnly)
if(!visualsOnly && announce)
announce(H)
@@ -183,7 +183,7 @@
else
permitted = TRUE
if(G.whitelisted && (G.whitelisted != H.species.name || !is_alien_whitelisted(H, G.whitelisted)))
if(G.whitelisted && (G.whitelisted != H.dna.species.name || !is_alien_whitelisted(H, G.whitelisted)))
permitted = FALSE
if(!permitted)

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