mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Merge branch 'master' into corporate-comms
This commit is contained in:
@@ -443,8 +443,8 @@
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if(pressure <= LAVALAND_EQUIPMENT_EFFECT_PRESSURE)
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. = TRUE
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/proc/pollCandidatesWithVeto(adminclient, adminusr, max_slots, Question, be_special_type, antag_age_check = FALSE, poll_time = 300, ignore_respawnability = FALSE, min_hours = FALSE, flashwindow = TRUE, check_antaghud = TRUE, source)
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var/list/willing_ghosts = SSghost_spawns.poll_candidates(Question, be_special_type, antag_age_check, poll_time, ignore_respawnability, min_hours, flashwindow, check_antaghud, source)
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/proc/pollCandidatesWithVeto(adminclient, adminusr, max_slots, Question, be_special_type, antag_age_check = FALSE, poll_time = 300, ignore_respawnability = FALSE, min_hours = FALSE, flashwindow = TRUE, check_antaghud = TRUE, source, role_cleanname)
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var/list/willing_ghosts = SSghost_spawns.poll_candidates(Question, be_special_type, antag_age_check, poll_time, ignore_respawnability, min_hours, flashwindow, check_antaghud, source, role_cleanname)
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var/list/selected_ghosts = list()
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if(!willing_ghosts.len)
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return selected_ghosts
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@@ -40,6 +40,7 @@ GLOBAL_LIST_INIT(round_end_sounds, list(
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'sound/AI/newroundsexy.ogg' = 2.3 SECONDS,
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'sound/misc/apcdestroyed.ogg' = 3 SECONDS,
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'sound/misc/bangindonk.ogg' = 1.6 SECONDS,
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'sound/misc/berightback.ogg' = 2.9 SECONDS,
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'sound/goonstation/misc/newround1.ogg' = 6.9 SECONDS,
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'sound/goonstation/misc/newround2.ogg' = 14.8 SECONDS
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)) // Maps available round end sounds to their duration
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@@ -570,10 +570,7 @@ so as to remain in compliance with the most up-to-date laws."
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G.ManualFollow(target)
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/obj/screen/alert/notify_action/Topic(href, href_list)
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if(..())
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return TRUE
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if(href_list["signup"] && isobserver(usr) && poll?.sign_up(usr))
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if(href_list["signup"] && poll?.sign_up(usr))
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display_signed_up()
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/obj/screen/alert/notify_action/proc/display_signed_up()
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@@ -41,9 +41,10 @@ SUBSYSTEM_DEF(ghost_spawns)
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* * flash_window - Whether the poll should flash a potential candidate's game window
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* * check_antaghud - Whether to filter out potential candidates who enabled AntagHUD
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* * source - The atom, atom prototype, icon or mutable appearance to display as an icon in the alert
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* * role_cleanname - The name override to display to clients
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*/
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/datum/controller/subsystem/ghost_spawns/proc/poll_candidates(question = "Would you like to play a special role?", role, antag_age_check = FALSE, poll_time = 30 SECONDS, ignore_respawnability = FALSE, min_hours = 0, flash_window = TRUE, check_antaghud = TRUE, source)
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log_debug("Polling candidates [role ? "for [get_roletext(role)]" : "\"[question]\""] for [poll_time / 10] seconds")
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/datum/controller/subsystem/ghost_spawns/proc/poll_candidates(question = "Would you like to play a special role?", role, antag_age_check = FALSE, poll_time = 30 SECONDS, ignore_respawnability = FALSE, min_hours = 0, flash_window = TRUE, check_antaghud = TRUE, source, role_cleanname)
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log_debug("Polling candidates [role ? "for [role_cleanname || get_roletext(role)]" : "\"[question]\""] for [poll_time / 10] seconds")
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// Start firing
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polls_active = TRUE
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@@ -130,7 +131,7 @@ SUBSYSTEM_DEF(ghost_spawns)
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if(isatom(source))
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act_jump = "<a href='?src=[M.UID()];jump=\ref[source]'>\[Teleport]</a>"
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var/act_signup = "<a href='?src=[A.UID()];signup=1'>\[Sign Up]</a>"
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to_chat(M, "<big><span class='boldnotice'>Now looking for candidates [role ? "to play as \an [get_roletext(role)]" : "\"[question]\""]. [act_jump] [act_signup]</span></big>")
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to_chat(M, "<big><span class='boldnotice'>Now looking for candidates [role ? "to play as \an [role_cleanname || get_roletext(role)]" : "\"[question]\""]. [act_jump] [act_signup]</span></big>")
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// Start processing it so it updates visually the timer
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START_PROCESSING(SSprocessing, A)
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@@ -518,8 +518,8 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Shaft Miner")
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clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s = new /icon('icons/mob/uniform.dmi', "explorer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "explorer"), ICON_UNDERLAY)
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if("Lawyer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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@@ -113,6 +113,11 @@
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A.on_body_transfer(old_current, current)
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transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
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transfer_actions(new_character)
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if(martial_art)
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if(martial_art.temporary)
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martial_art.remove(current)
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else
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martial_art.teach(current)
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if(active)
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new_character.key = key //now transfer the key to link the client to our new body
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@@ -571,20 +571,22 @@
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event = null
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else if(href_list["killcrew"]) //shoot a crewmember
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if(length(settlers) <= 0 || alive <= 0)
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return
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var/sheriff = remove_crewmember() //I shot the sheriff
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playsound(loc,'sound/weapons/gunshots/gunshot.ogg', 100, 1)
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||||
playsound(loc, 'sound/weapons/gunshots/gunshot.ogg', 100, 1)
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if(settlers.len == 0 || alive == 0)
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if(length(settlers) == 0 || alive == 0)
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atom_say("The last crewmember [sheriff], shot themselves, GAME OVER!")
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if(emagged)
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usr.death(0)
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emagged = 0
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gameover = 1
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usr.death(FALSE)
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emagged = FALSE
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gameover = TRUE
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event = null
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else if(emagged)
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if(usr.name == sheriff)
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atom_say("The crew of the ship chose to kill [usr.name]!")
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usr.death(0)
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usr.death(FALSE)
|
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if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
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||||
event = null
|
||||
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||||
@@ -56,7 +56,6 @@ GLOBAL_LIST_EMPTY(airlock_overlays)
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||||
autoclose = TRUE
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explosion_block = 1
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||||
assemblytype = /obj/structure/door_assembly
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||||
normalspeed = 1
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||||
siemens_strength = 1
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||||
var/security_level = 0 //How much are wires secured
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||||
var/aiControlDisabled = AICONTROLDISABLED_OFF
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||||
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@@ -20,7 +20,7 @@
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||||
var/locked = FALSE //whether the door is bolted or not.
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var/glass = FALSE
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var/welded = FALSE
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var/normalspeed = 1
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var/normalspeed = TRUE
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var/auto_close_time = 150
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var/auto_close_time_dangerous = 15
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||||
var/assemblytype //the type of door frame to drop during deconstruction
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||||
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||||
@@ -87,11 +87,15 @@
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||||
energy_drain = 100
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||||
range = MECHA_MELEE | MECHA_RANGED
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||||
var/atom/movable/locked
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||||
var/cooldown_timer = 0
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||||
var/mode = 1 //1 - gravsling 2 - gravpush
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||||
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||||
/obj/item/mecha_parts/mecha_equipment/gravcatapult/action(atom/movable/target)
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if(!action_checks(target))
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return
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if(cooldown_timer > world.time)
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occupant_message("<span class='warning'>[src] is still recharging.</span>")
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return
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switch(mode)
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if(1)
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if(!locked)
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||||
@@ -106,6 +110,7 @@
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||||
locked.throw_at(target, 14, 1.5)
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||||
locked = null
|
||||
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",get_equip_info())
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||||
cooldown_timer = world.time + 3 SECONDS
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return 1
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||||
else
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||||
locked = null
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||||
@@ -125,6 +130,7 @@
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||||
step_away(A,target)
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||||
sleep(2)
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var/turf/T = get_turf(target)
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||||
cooldown_timer = world.time + 3 SECONDS
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log_game("[key_name(chassis.occupant)] used a Gravitational Catapult in ([T.x],[T.y],[T.z])")
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return 1
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||||
|
||||
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@@ -1,6 +1,7 @@
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||||
#define WAND_OPEN "Open Door"
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#define WAND_BOLT "Toggle Bolts"
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||||
#define WAND_EMERGENCY "Toggle Emergency Access"
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#define WAND_SPEED "Change Closing Speed"
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||||
|
||||
/obj/item/door_remote
|
||||
icon_state = "gangtool-white"
|
||||
@@ -21,7 +22,7 @@
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||||
for(var/region in region_access)
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||||
ID.access += get_region_accesses(region)
|
||||
ID.access += additional_access
|
||||
ID.access = uniquelist(ID.access) //remove duplicates
|
||||
ID.access = uniquelist(ID.access)
|
||||
|
||||
/obj/item/door_remote/Destroy()
|
||||
QDEL_NULL(ID)
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@@ -34,8 +35,11 @@
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if(WAND_BOLT)
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mode = WAND_EMERGENCY
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if(WAND_EMERGENCY)
|
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mode = WAND_SPEED
|
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if(WAND_SPEED)
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mode = WAND_OPEN
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to_chat(user, "Now in mode: [mode].")
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|
||||
to_chat(user, "<span class='notice'>Now in mode: [mode].</span>")
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|
||||
/obj/item/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
|
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if(!istype(D))
|
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@@ -64,10 +68,13 @@
|
||||
D.lock()
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if(WAND_EMERGENCY)
|
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if(D.emergency)
|
||||
D.emergency = 0
|
||||
D.emergency = FALSE
|
||||
else
|
||||
D.emergency = 1
|
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D.emergency = TRUE
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D.update_icon()
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||||
if(WAND_SPEED)
|
||||
D.normalspeed = !D.normalspeed
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||||
to_chat(user, "<span class='notice'>[D] is now in [D.normalspeed ? "normal" : "fast"] mode.</span>")
|
||||
else
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to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
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||||
|
||||
@@ -144,3 +151,4 @@
|
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#undef WAND_OPEN
|
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#undef WAND_BOLT
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#undef WAND_EMERGENCY
|
||||
#undef WAND_SPEED
|
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|
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@@ -10,11 +10,16 @@
|
||||
throw_range = 20
|
||||
origin_tech = "syndicate=1;engineering=3"
|
||||
/// Integrated camera console to serve UI data
|
||||
var/obj/machinery/computer/security/integrated_console
|
||||
var/obj/machinery/computer/security/camera_bug/integrated_console
|
||||
|
||||
/obj/machinery/computer/security/camera_bug
|
||||
name = "invasive camera utility"
|
||||
desc = "How did this get here?! Please report this as a bug to github"
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
/obj/item/camera_bug/Initialize(mapload)
|
||||
. = ..()
|
||||
integrated_console = new
|
||||
integrated_console = new(src)
|
||||
integrated_console.parent = src
|
||||
integrated_console.network = list("SS13")
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ GLOBAL_LIST_INIT(leather_recipes, list (
|
||||
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel, 5),
|
||||
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5),
|
||||
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7),
|
||||
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2),
|
||||
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/leather, 2),
|
||||
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10),
|
||||
new/datum/stack_recipe("hide mantle", /obj/item/clothing/suit/unathi/mantle, 4)))
|
||||
|
||||
|
||||
@@ -3577,7 +3577,7 @@
|
||||
var/datum/outfit/O = hunter_outfits[dresscode]
|
||||
message_admins("[key_name_admin(mob)] is sending a ([dresscode]) to [killthem ? "assassinate" : "protect"] [key_name_admin(H)]...")
|
||||
var/image/source = image('icons/obj/cardboard_cutout.dmi', "cutout_traitor")
|
||||
var/list/candidates = SSghost_spawns.poll_candidates("Play as a [killthem ? "murderous" : "protective"] [dresscode]?", ROLE_TRAITOR, TRUE, source = source)
|
||||
var/list/candidates = SSghost_spawns.poll_candidates("Play as a [killthem ? "murderous" : "protective"] [dresscode]?", ROLE_TRAITOR, TRUE, source = source, role_cleanname = "[killthem ? "murderous" : "protective"] [dresscode]")
|
||||
if(!candidates.len)
|
||||
to_chat(usr, "<span class='warning'>ERROR: Could not create eventmob. No valid candidates.</span>")
|
||||
return
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
players_to_spawn += candidate
|
||||
else
|
||||
to_chat(src, "Polling candidates...")
|
||||
players_to_spawn = SSghost_spawns.poll_candidates("Do you want to play as \a [O.name]?")
|
||||
players_to_spawn = SSghost_spawns.poll_candidates("Do you want to play as \a [initial(O.name)]?")
|
||||
|
||||
if(!players_to_spawn.len)
|
||||
to_chat(src, "Nobody volunteered.")
|
||||
@@ -93,4 +93,3 @@
|
||||
feedback_add_details("admin_verb","SPAWNGIM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -55,8 +55,8 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0)
|
||||
infiltrators += candidate
|
||||
else
|
||||
to_chat(src, "Polling candidates...")
|
||||
var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "syndicate")
|
||||
infiltrators = SSghost_spawns.poll_candidates("Do you want to play as a SYNDICATE INFILTRATOR?", ROLE_TRAITOR, TRUE, source = ma)
|
||||
var/image/I = new('icons/obj/cardboard_cutout.dmi', "cutout_sit")
|
||||
infiltrators = SSghost_spawns.poll_candidates("Do you want to play as a Syndicate infiltrator?", ROLE_TRAITOR, TRUE, source = I, role_cleanname = "Syndicate infiltrator")
|
||||
|
||||
if(!infiltrators.len)
|
||||
to_chat(src, "Nobody volunteered.")
|
||||
|
||||
@@ -137,8 +137,8 @@
|
||||
var/confirm = alert("Are you sure?", "Confirm creation", "Yes", "No")
|
||||
if(confirm != "Yes")
|
||||
return 0
|
||||
var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "wizard")
|
||||
var/list/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard", source = ma)
|
||||
var/image/I = new('icons/mob/simple_human.dmi', "wizard")
|
||||
var/list/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard", source = I)
|
||||
|
||||
log_admin("[key_name(owner)] tried making a Wizard with One-Click-Antag")
|
||||
message_admins("[key_name_admin(owner)] tried making a Wizard with One-Click-Antag")
|
||||
|
||||
@@ -45,7 +45,8 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0)
|
||||
break
|
||||
|
||||
// Find ghosts willing to be SST
|
||||
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, SYNDICATE_COMMANDOS_POSSIBLE, "Join the Syndicate Strike Team?",, 21, 60 SECONDS, TRUE, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
|
||||
var/image/I = new('icons/obj/cardboard_cutout.dmi', "cutout_commando")
|
||||
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, SYNDICATE_COMMANDOS_POSSIBLE, "Join the Syndicate Strike Team?",, 21, 60 SECONDS, TRUE, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE, source = I)
|
||||
if(!commando_ghosts.len)
|
||||
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
|
||||
return
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
checking = TRUE
|
||||
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "syndicate_space_sword")
|
||||
var/list/nuke_candidates = SSghost_spawns.poll_candidates("Do you want to play as a [rolename]?", ROLE_OPERATIVE, TRUE, 15 SECONDS, source = ma)
|
||||
var/image/I = new('icons/mob/simple_human.dmi', "syndicate_space_sword")
|
||||
var/list/nuke_candidates = SSghost_spawns.poll_candidates("Do you want to play as a [rolename]?", ROLE_OPERATIVE, TRUE, 15 SECONDS, source = I)
|
||||
if(LAZYLEN(nuke_candidates))
|
||||
checking = FALSE
|
||||
if(QDELETED(src) || !check_usability(user))
|
||||
|
||||
@@ -140,9 +140,10 @@
|
||||
return
|
||||
if(H.mind.martial_art != src)
|
||||
return
|
||||
H.mind.martial_art = base
|
||||
if(has_explaination_verb && !(base && base.has_explaination_verb))
|
||||
H.verbs -= /mob/living/carbon/human/proc/martial_arts_help
|
||||
H.mind.martial_art = null // Remove reference
|
||||
H.verbs -= /mob/living/carbon/human/proc/martial_arts_help
|
||||
if(base)
|
||||
base.teach(H)
|
||||
|
||||
/mob/living/carbon/human/proc/martial_arts_help()
|
||||
set name = "Show Info"
|
||||
|
||||
@@ -263,6 +263,12 @@
|
||||
if(prob(50 / severity) && severity < 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/Destroy()
|
||||
if(inserted_id)
|
||||
inserted_id.forceMove(loc)
|
||||
return ..()
|
||||
|
||||
|
||||
/**********************Mining Equiment Vendor (Golem)**************************/
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/golem
|
||||
|
||||
@@ -220,8 +220,9 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
var/datum/wires/explosive/gibtonite/wires
|
||||
|
||||
/obj/item/twohanded/required/gibtonite/Destroy()
|
||||
SStgui.close_uis(wires)
|
||||
QDEL_NULL(wires)
|
||||
if(wires)
|
||||
SStgui.close_uis(wires)
|
||||
QDEL_NULL(wires)
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -14,19 +14,20 @@ emp_act
|
||||
return FALSE
|
||||
if(P.is_reflectable)
|
||||
var/can_reflect = check_reflect(def_zone)
|
||||
if(!can_reflect)
|
||||
return (..(P , def_zone)) //Bad luck
|
||||
else
|
||||
if(can_reflect == 2) //If target is holding a toy sword
|
||||
var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice)
|
||||
if(!is_type_in_list(P, safe_list)) //And it's not safe
|
||||
return (..(P , def_zone)) //Bad luck
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
if(can_reflect == 1) // proper reflection
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
P.reflect_back(src)
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
P.reflect_back(src)
|
||||
else if(can_reflect == 2) //If target is holding a toy sword
|
||||
var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice)
|
||||
if(is_type_in_list(P, safe_list)) //And it's safe
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
P.reflect_back(src)
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
//Shields
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
|
||||
@@ -85,9 +85,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/species/diona/handle_life(mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD)
|
||||
return
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
var/is_vamp = H.mind?.vampire != null
|
||||
if(isturf(H.loc)) //else, there's considered to be no light
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1, T.get_lumcount()) - 0.5
|
||||
@@ -95,9 +94,12 @@
|
||||
H.clear_alert("nolight")
|
||||
else
|
||||
H.throw_alert("nolight", /obj/screen/alert/nolight)
|
||||
H.adjust_nutrition(light_amount * 10)
|
||||
if(H.nutrition > NUTRITION_LEVEL_ALMOST_FULL)
|
||||
H.set_nutrition(NUTRITION_LEVEL_ALMOST_FULL)
|
||||
|
||||
if(!is_vamp)
|
||||
H.adjust_nutrition(light_amount * 10)
|
||||
if(H.nutrition > NUTRITION_LEVEL_ALMOST_FULL)
|
||||
H.set_nutrition(NUTRITION_LEVEL_ALMOST_FULL)
|
||||
|
||||
if(light_amount > 0.2 && !H.suiciding) //if there's enough light, heal
|
||||
if(!pod && H.health <= 0)
|
||||
return
|
||||
@@ -106,7 +108,7 @@
|
||||
H.adjustToxLoss(-1)
|
||||
H.adjustOxyLoss(-1)
|
||||
|
||||
if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
|
||||
if(!is_vamp && H.nutrition < NUTRITION_LEVEL_STARVING + 50)
|
||||
H.adjustBruteLoss(2)
|
||||
..()
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
if(INTENT_HELP)
|
||||
M.visible_message("<span class='notice'>[M] pets [src]!</span>", \
|
||||
"<span class='notice'>You pet [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
if("grab")
|
||||
grabbedby(M)
|
||||
else
|
||||
|
||||
@@ -366,3 +366,7 @@
|
||||
/obj/structure/spider/terrorweb/queen/CanAtmosPass(turf/T)
|
||||
return FALSE
|
||||
|
||||
/obj/structure/spider/terrorweb/queen/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
. = ..()
|
||||
T.air_update_turf(TRUE)
|
||||
|
||||
@@ -513,16 +513,16 @@
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_MINER)
|
||||
clothes_s = new /icon(uniform_dmi, "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s = new /icon(uniform_dmi, "explorer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "explorer"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "explorerpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-explorer"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_LAWYER)
|
||||
|
||||
@@ -517,3 +517,15 @@
|
||||
description = "Beloved of children and teetotalers."
|
||||
color = "#E6CDFF"
|
||||
taste_description = "grape soda"
|
||||
|
||||
/datum/reagent/consumable/drink/coco/icecoco
|
||||
name = "Iced Cocoa"
|
||||
id = "icecoco"
|
||||
description = "Hot cocoa and ice, refreshing and cool."
|
||||
color = "#102838" // rgb: 16, 40, 56
|
||||
adj_temp_hot = 0
|
||||
adj_temp_cool = 5
|
||||
drink_icon = "icedcoffeeglass"
|
||||
drink_name = "Iced Cocoa"
|
||||
drink_desc = "A sweeter drink to perk you up and refresh you!"
|
||||
taste_description = "refreshingly cold cocoa"
|
||||
|
||||
@@ -868,3 +868,11 @@
|
||||
required_reagents = list("hooch" = 1, "absinthe" = 1, "manlydorf" = 1, "syndicatebomb" = 1)
|
||||
result_amount = 4
|
||||
mix_message = "<span class='warning'>The mixture turns to a sickening froth.</span>"
|
||||
|
||||
/datum/chemical_reaction/icecoco
|
||||
name = "Iced Cocoa"
|
||||
id = "icecoco"
|
||||
result = "icecoco"
|
||||
required_reagents = list("ice" = 1, "hot_coco" = 3)
|
||||
result_amount = 4
|
||||
mix_sound = 'sound/goonstation/misc/drinkfizz.ogg'
|
||||
|
||||
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Reference in New Issue
Block a user