@@ -14,6 +14,7 @@
|
||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
|
||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
|
||||
#define FILE_DIR "code/WorkInProgress/Susan"
|
||||
#define FILE_DIR "code/WorkInProgress/Uristqwerty"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
@@ -681,6 +682,7 @@
|
||||
#include "code\modules\admin\verbs\adminsay.dm"
|
||||
#include "code\modules\admin\verbs\atmosdebug.dm"
|
||||
#include "code\modules\admin\verbs\BrokenInhands.dm"
|
||||
#include "code\modules\admin\verbs\check_customitem_activity.dm"
|
||||
#include "code\modules\admin\verbs\cinematic.dm"
|
||||
#include "code\modules\admin\verbs\custom_event.dm"
|
||||
#include "code\modules\admin\verbs\deadsay.dm"
|
||||
@@ -997,6 +999,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\slime.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
|
||||
@@ -1196,6 +1199,7 @@
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events_Mundane.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Job_Departments.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"
|
||||
@@ -1209,6 +1213,7 @@
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_control.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port_construction.dm"
|
||||
@@ -1234,6 +1239,7 @@
|
||||
#include "code\WorkInProgress\Ported\policetape.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
|
||||
#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
|
||||
#include "code\WorkInProgress\Uristqwerty\transit_tubes.dm"
|
||||
#include "code\WorkInProgress\virus2\analyser.dm"
|
||||
#include "code\WorkInProgress\virus2\antibodies.dm"
|
||||
#include "code\WorkInProgress\virus2\base.dm"
|
||||
|
||||
@@ -5,62 +5,113 @@
|
||||
name = "circulator/heat exchanger"
|
||||
desc = "A gas circulator pump and heat exchanger."
|
||||
icon = 'icons/obj/pipes.dmi'
|
||||
icon_state = "circ1-off"
|
||||
icon_state = "circ-off"
|
||||
anchored = 0
|
||||
|
||||
var/side = 1 // 1=left 2=right
|
||||
//var/side = 1 // 1=left 2=right
|
||||
var/status = 0
|
||||
|
||||
var/last_pressure_delta = 0
|
||||
|
||||
anchored = 1.0
|
||||
density = 1
|
||||
|
||||
proc/return_transfer_air()
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
/obj/machinery/atmospherics/binary/circulator/New()
|
||||
..()
|
||||
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
|
||||
|
||||
if(output_starting_pressure >= input_starting_pressure-10)
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
last_pressure_delta = 0
|
||||
return null
|
||||
/obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air()
|
||||
if(!anchored)
|
||||
return null
|
||||
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if(air1.temperature>0)
|
||||
var/pressure_delta = (input_starting_pressure - output_starting_pressure)/2
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
if(output_starting_pressure >= input_starting_pressure-10)
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
last_pressure_delta = 0
|
||||
return null
|
||||
|
||||
last_pressure_delta = pressure_delta
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if(air1.temperature>0)
|
||||
var/pressure_delta = (input_starting_pressure - output_starting_pressure)/2
|
||||
|
||||
//world << "pressure_delta = [pressure_delta]; transfer_moles = [transfer_moles];"
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
last_pressure_delta = pressure_delta
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
//world << "pressure_delta = [pressure_delta]; transfer_moles = [transfer_moles];"
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
|
||||
return removed
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
else
|
||||
last_pressure_delta = 0
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
process()
|
||||
..()
|
||||
update_icon()
|
||||
return removed
|
||||
|
||||
else
|
||||
last_pressure_delta = 0
|
||||
|
||||
/obj/machinery/atmospherics/binary/circulator/process()
|
||||
..()
|
||||
update_icon()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "circ[side]-p"
|
||||
else if(last_pressure_delta > 0)
|
||||
if(last_pressure_delta > ONE_ATMOSPHERE)
|
||||
icon_state = "circ[side]-run"
|
||||
else
|
||||
icon_state = "circ[side]-slow"
|
||||
else
|
||||
icon_state = "circ[side]-off"
|
||||
|
||||
return 1
|
||||
/obj/machinery/atmospherics/binary/circulator/update_icon()
|
||||
if(stat & (BROKEN|NOPOWER) || !anchored)
|
||||
icon_state = "circ-p"
|
||||
else if(last_pressure_delta > 0)
|
||||
if(last_pressure_delta > ONE_ATMOSPHERE)
|
||||
icon_state = "circ-run"
|
||||
else
|
||||
icon_state = "circ-slow"
|
||||
else
|
||||
icon_state = "circ-off"
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
anchored = !anchored
|
||||
user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor."
|
||||
|
||||
if(anchored)
|
||||
if(dir & (NORTH|SOUTH))
|
||||
initialize_directions = NORTH|SOUTH
|
||||
else if(dir & (EAST|WEST))
|
||||
initialize_directions = EAST|WEST
|
||||
|
||||
initialize()
|
||||
build_network()
|
||||
if (node1)
|
||||
node1.initialize()
|
||||
node1.build_network()
|
||||
if (node2)
|
||||
node2.initialize()
|
||||
node2.build_network()
|
||||
else
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network2)
|
||||
|
||||
node1 = null
|
||||
node2 = null
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/binary/circulator/verb/rotate()
|
||||
set category = "Object"
|
||||
set name = "Rotate Circulator"
|
||||
set src in view(1)
|
||||
|
||||
if (usr.stat || usr.restrained() || anchored)
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
var/global/current_date_string
|
||||
var/global/num_financial_terminals = 1
|
||||
var/global/datum/money_account/station_account
|
||||
var/global/list/datum/money_account/department_accounts = list()
|
||||
var/global/next_account_number = 0
|
||||
var/global/obj/machinery/account_database/centcomm_account_db
|
||||
|
||||
@@ -28,6 +29,31 @@ var/global/obj/machinery/account_database/centcomm_account_db
|
||||
for(var/obj/machinery/account_database/A in world)
|
||||
A.accounts.Add(station_account)
|
||||
|
||||
/proc/create_department_account(department)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
var/datum/money_account/department_account = new()
|
||||
department_account.owner_name = "[department] Account"
|
||||
department_account.account_number = rand(111111, 999999)
|
||||
department_account.remote_access_pin = rand(1111, 111111)
|
||||
department_account.money = 5000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = department_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = department_account.money
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
department_account.transaction_log.Add(T)
|
||||
for(var/obj/machinery/account_database/A in world)
|
||||
A.accounts.Add(department_account)
|
||||
|
||||
department_accounts[department] = department_account
|
||||
|
||||
//the current ingame time (hh:mm) can be obtained by calling:
|
||||
//worldtime2text()
|
||||
|
||||
@@ -70,6 +96,10 @@ var/global/obj/machinery/account_database/centcomm_account_db
|
||||
if(!station_account)
|
||||
create_station_account()
|
||||
|
||||
if(department_accounts.len == 0)
|
||||
for(var/department in station_departments)
|
||||
create_department_account(department)
|
||||
|
||||
if(!current_date_string)
|
||||
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
|
||||
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
|
||||
// The department the job belongs to.
|
||||
/datum/job/var/department = null
|
||||
|
||||
// Whether this is a head position
|
||||
/datum/job/var/head_position = 0
|
||||
|
||||
/datum/job/captain/department = "Command"
|
||||
/datum/job/captain/head_position = 1
|
||||
|
||||
/datum/job/hop/department = "Civilian"
|
||||
/datum/job/hop/head_position = 1
|
||||
|
||||
/datum/job/assistant/department = "Civilian"
|
||||
|
||||
/datum/job/bartender/department = "Civilian"
|
||||
|
||||
/datum/job/chef/department = "Civilian"
|
||||
|
||||
/datum/job/hydro/department = "Civilian"
|
||||
|
||||
/datum/job/mining/department = "Civilian"
|
||||
|
||||
/datum/job/janitor/department = "Civilian"
|
||||
|
||||
/datum/job/librarian/department = "Civilian"
|
||||
|
||||
/datum/job/lawyer/department = "Civilian"
|
||||
|
||||
/datum/job/chaplain/department = "Civilian"
|
||||
|
||||
/datum/job/qm/department = "Cargo"
|
||||
/datum/job/qm/head_position = 1
|
||||
|
||||
/datum/job/cargo_tech/department = "Cargo"
|
||||
|
||||
/datum/job/chief_engineer/department = "Engineering"
|
||||
/datum/job/chief_engineer/head_position = 1
|
||||
|
||||
/datum/job/engineer/department = "Engineering"
|
||||
|
||||
/datum/job/atmos/department = "Engineering"
|
||||
|
||||
/datum/job/cmo/department = "Medical"
|
||||
/datum/job/cmo/head_position = 1
|
||||
|
||||
/datum/job/doctor/department = "Medical"
|
||||
|
||||
/datum/job/chemist/department = "Medical"
|
||||
|
||||
/datum/job/geneticist/department = "Medical"
|
||||
|
||||
/datum/job/psychiatrist/department = "Medical"
|
||||
|
||||
/datum/job/rd/department = "Science"
|
||||
/datum/job/rd/head_position = 1
|
||||
|
||||
/datum/job/scientist/department = "Science"
|
||||
|
||||
/datum/job/roboticist/department = "Science"
|
||||
|
||||
/datum/job/hos/department = "Security"
|
||||
/datum/job/hos/head_position = 1
|
||||
|
||||
/datum/job/warden/department = "Security"
|
||||
|
||||
/datum/job/detective/department = "Security"
|
||||
|
||||
/datum/job/officer/department = "Security"
|
||||
@@ -2,6 +2,8 @@
|
||||
//reactor areas
|
||||
|
||||
/area/engine
|
||||
icon_state = "engine"
|
||||
|
||||
fore
|
||||
name = "\improper Fore"
|
||||
|
||||
@@ -13,49 +15,63 @@
|
||||
|
||||
atmos_storage
|
||||
name = "\improper Atmos storage"
|
||||
icon_state = "engine_storage"
|
||||
|
||||
control
|
||||
name = "\improper Control"
|
||||
icon_state = "engine_control"
|
||||
|
||||
electrical_storage
|
||||
name = "\improper Electrical storage"
|
||||
|
||||
engine_monitoring
|
||||
name = "\improper Electrical storage"
|
||||
icon_state = "engine_monitoring"
|
||||
|
||||
reactor_core
|
||||
name = "\improper Reactor Core"
|
||||
icon_state = "engine_core"
|
||||
//icon_state = "engine_core"
|
||||
|
||||
reactor_gas
|
||||
name = "Reactor Gas Storage"
|
||||
icon_state = "engine_atmos"
|
||||
//icon_state = "engine_atmos"
|
||||
|
||||
aux_control
|
||||
name = "Reactor Auxiliary Control"
|
||||
icon_state = "engine_aux"
|
||||
//icon_state = "engine_aux"
|
||||
|
||||
turbine_control
|
||||
name = "Turbine Control"
|
||||
icon_state = "engine_turbine"
|
||||
//icon_state = "engine_turbine"
|
||||
|
||||
reactor_airlock
|
||||
name = "\improper Reactor Primary Entrance"
|
||||
icon_state = "engine_airlock"
|
||||
//icon_state = "engine_airlock"
|
||||
|
||||
reactor_fuel_storage
|
||||
name = "Reactor Fuel Storage"
|
||||
icon_state = "engine_fuel"
|
||||
//icon_state = "engine_fuel"
|
||||
|
||||
reactor_fuel_ports
|
||||
name = "\improper Reactor Fuel Ports"
|
||||
icon_state = "engine_port"
|
||||
//icon_state = "engine_port"
|
||||
|
||||
generators
|
||||
name = "\improper Generator Room"
|
||||
icon_state = "engine_generators"
|
||||
//icon_state = "engine_generators"
|
||||
|
||||
port_gyro_bay
|
||||
name = "\improper Port Gyrotron Bay"
|
||||
icon_state = "engine_starboardgyro"
|
||||
//icon_state = "engine_starboardgyro"
|
||||
|
||||
starboard_gyro_bay
|
||||
name = "\improper Starboard Gyrotron Bay"
|
||||
icon_state = "engine_portgyro"
|
||||
//icon_state = "engine_portgyro"
|
||||
|
||||
storage
|
||||
name = "\improper Engineering hallway"
|
||||
icon_state = "engine_storage"
|
||||
|
||||
hallway
|
||||
name = "\improper Engineering storage"
|
||||
icon_state = "engine_hallway"
|
||||
|
||||
@@ -5,13 +5,13 @@
|
||||
/obj/item/weapon/circuitboard/rust_core_control
|
||||
name = "Circuit board (RUST core controller)"
|
||||
build_path = "/obj/machinery/computer/rust_core_control"
|
||||
origin_tech = "programming=3;engineering=4"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
|
||||
datum/design/rust_core_control
|
||||
name = "Circuit Design (RUST core controller)"
|
||||
desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
|
||||
id = "rust_core_control"
|
||||
req_tech = list("programming" = 3, "engineering" = 4)
|
||||
req_tech = list("programming" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/rust_core_control"
|
||||
@@ -22,13 +22,13 @@ datum/design/rust_core_control
|
||||
/obj/item/weapon/circuitboard/rust_fuel_control
|
||||
name = "Circuit board (RUST fuel controller)"
|
||||
build_path = "/obj/machinery/computer/rust_fuel_control"
|
||||
origin_tech = "programming=3;engineering=4"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
|
||||
datum/design/rust_fuel_control
|
||||
name = "Circuit Design (RUST fuel controller)"
|
||||
desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
|
||||
id = "rust_fuel_control"
|
||||
req_tech = list("programming" = 3, "engineering" = 4)
|
||||
req_tech = list("programming" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
|
||||
@@ -56,13 +56,13 @@ datum/design/rust_fuel_port
|
||||
/obj/item/weapon/module/rust_fuel_compressor
|
||||
name = "Internal circuitry (RUST fuel compressor)"
|
||||
icon_state = "card_mod"
|
||||
origin_tech = "materials=7;plasmatech=4"
|
||||
origin_tech = "materials=6;plasmatech=4"
|
||||
|
||||
datum/design/rust_fuel_compressor
|
||||
name = "Circuit Design (RUST fuel compressor)"
|
||||
desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
|
||||
id = "rust_fuel_compressor"
|
||||
req_tech = list("materials" = 7, "plasmatech" = 4)
|
||||
req_tech = list("materials" = 6, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000)
|
||||
build_path = "/obj/item/weapon/module/rust_fuel_compressor"
|
||||
@@ -74,7 +74,7 @@ datum/design/rust_fuel_compressor
|
||||
name = "Internal circuitry (RUST tokamak core)"
|
||||
build_path = "/obj/machinery/power/rust_core"
|
||||
board_type = "machine"
|
||||
origin_tech = "bluespace=3;plasmatech=4;magnets=5;materials=6;powerstorage=6"
|
||||
origin_tech = "bluespace=3;plasmatech=4;magnets=5;powerstorage=6"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
@@ -87,7 +87,7 @@ datum/design/rust_core
|
||||
name = "Internal circuitry (RUST tokamak core)"
|
||||
desc = "The circuit board that for a RUST-pattern tokamak fusion core."
|
||||
id = "pacman"
|
||||
req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, materials = 6, powerstorage = 6)
|
||||
req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, powerstorage = 6)
|
||||
build_type = IMPRINTER
|
||||
reliability_base = 79
|
||||
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
|
||||
/obj/machinery/computer/rust_core_control
|
||||
name = "RUST Core Control"
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
|
||||
icon_state = "core"
|
||||
icon_state = "core_control"
|
||||
var/list/connected_devices = list()
|
||||
var/id_tag = "allan remember to update this before you leave"
|
||||
var/scan_range = 25
|
||||
|
||||
@@ -113,6 +113,8 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
minor_radius = field_strength * 0.2125// max = 8.625
|
||||
volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000
|
||||
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/rust_em_field/process()
|
||||
//make sure the field generator is still intact
|
||||
if(!owned_core)
|
||||
@@ -228,9 +230,9 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
frequency = new_frequency
|
||||
|
||||
/obj/effect/rust_em_field/proc/AddEnergy(var/a_energy, var/a_mega_energy, var/a_frequency)
|
||||
var/energy_loss_ratio = src.frequency / abs(a_frequency - src.frequency)
|
||||
if(a_frequency == src.frequency)
|
||||
energy_loss_ratio = 0
|
||||
var/energy_loss_ratio = 0
|
||||
if(a_frequency != src.frequency)
|
||||
energy_loss_ratio = 1 / abs(a_frequency - src.frequency)
|
||||
energy += a_energy - a_energy * energy_loss_ratio
|
||||
mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio
|
||||
|
||||
@@ -650,4 +652,5 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
|
||||
del (catcher)
|
||||
RadiateAll()
|
||||
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
@@ -64,7 +64,7 @@ max volume of plasma storeable by the field = the total volume of a number of ti
|
||||
directwired = 1
|
||||
|
||||
var/state = 0
|
||||
var/locked = 0
|
||||
var/locked = 1
|
||||
var/remote_access_enabled = 1
|
||||
|
||||
/obj/machinery/power/rust_core/process()
|
||||
@@ -180,7 +180,7 @@ max volume of plasma storeable by the field = the total volume of a number of ti
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
if(!powernet || locked)
|
||||
if(stat & NOPOWER || locked || state != 2)
|
||||
dat += "<i>The console is dark and nonresponsive.</i>"
|
||||
else
|
||||
dat += "<b>RUST Tokamak pattern Electromagnetic Field Generator</b><br>"
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
icon_state = "port2"
|
||||
density = 0
|
||||
var/obj/item/weapon/fuel_assembly/cur_assembly
|
||||
layer = 4
|
||||
var/busy = 0
|
||||
anchored = 1
|
||||
|
||||
@@ -22,26 +21,25 @@
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
icon_state = "port1"
|
||||
user << "\blue You insert [I] into [src]. Touch the panel again to insert [I] into the injector."
|
||||
|
||||
/obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER) || opened)
|
||||
return
|
||||
|
||||
if(!busy)
|
||||
busy = 1
|
||||
if(cur_assembly)
|
||||
spawn(30)
|
||||
if(!try_insert_assembly())
|
||||
spawn(30)
|
||||
eject_assembly()
|
||||
busy = 0
|
||||
else
|
||||
busy = 0
|
||||
if(cur_assembly)
|
||||
if(try_insert_assembly())
|
||||
user << "\blue \icon[src] [src] inserts it's fuel rod assembly into an injector."
|
||||
else
|
||||
spawn(30)
|
||||
try_draw_assembly()
|
||||
busy = 0
|
||||
if(eject_assembly())
|
||||
user << "\red \icon[src] [src] ejects it's fuel assembly. Check the fuel injector status."
|
||||
else if(try_draw_assembly())
|
||||
user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector."
|
||||
else if(try_draw_assembly())
|
||||
user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector."
|
||||
else
|
||||
user << "\red \icon[src] [src] was unable to draw a fuel rod assembly from an injector."
|
||||
|
||||
/obj/machinery/rust_fuel_assembly_port/proc/try_insert_assembly()
|
||||
var/success = 0
|
||||
@@ -53,6 +51,8 @@
|
||||
break
|
||||
if(I.cur_assembly)
|
||||
break
|
||||
if(I.state != 2)
|
||||
break
|
||||
|
||||
I.cur_assembly = cur_assembly
|
||||
cur_assembly.loc = I
|
||||
@@ -60,21 +60,14 @@
|
||||
icon_state = "port0"
|
||||
success = 1
|
||||
|
||||
if(success)
|
||||
src.visible_message("\blue \icon[src] a green light flashes on [src] as it inserts it's fuel rod assembly into an injector.")
|
||||
else
|
||||
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to insert it's fuel rod assembly into an injector.")
|
||||
return success
|
||||
|
||||
/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly()
|
||||
if(cur_assembly)
|
||||
var/turf/check_turf = get_step(get_turf(src), src.dir)
|
||||
cur_assembly.loc = check_turf
|
||||
cur_assembly.loc = get_step(get_turf(src), src.dir)
|
||||
cur_assembly = null
|
||||
icon_state = "port0"
|
||||
return 1
|
||||
else
|
||||
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to eject it's fuel rod assembly.")
|
||||
|
||||
/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly()
|
||||
var/success = 0
|
||||
@@ -88,7 +81,7 @@
|
||||
break
|
||||
if(I.injecting)
|
||||
break
|
||||
if(I.stat != 2)
|
||||
if(I.state != 2)
|
||||
break
|
||||
|
||||
cur_assembly = I.cur_assembly
|
||||
@@ -97,10 +90,6 @@
|
||||
icon_state = "port1"
|
||||
success = 1
|
||||
|
||||
if(success)
|
||||
src.visible_message("\icon[src] a blue light flashes on [src] as it draws a fuel rod assembly from an injector.")
|
||||
else
|
||||
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to draw a fuel rod assembly from an injector.")
|
||||
return success
|
||||
|
||||
/*
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
dir = ndir
|
||||
else
|
||||
has_electronics = 3
|
||||
opened = 1
|
||||
opened = 0
|
||||
icon_state = "port0"
|
||||
|
||||
//20% easier to read than apc code
|
||||
|
||||
@@ -2,26 +2,17 @@ var/const/max_assembly_amount = 300
|
||||
|
||||
/obj/machinery/rust_fuel_compressor
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
|
||||
icon_state = "fuel_compressor0"
|
||||
icon_state = "fuel_compressor1"
|
||||
name = "Fuel Compressor"
|
||||
var/list/new_assembly_quantities
|
||||
var/list/new_assembly_quantities = list("Deuterium" = 200,"Tritium" = 100,"Helium-3" = 0,"Lithium-6" = 0,"Silver" = 0)
|
||||
var/compressed_matter = 0
|
||||
anchored = 1
|
||||
layer = 2.9
|
||||
|
||||
var/opened = 1 //0=closed, 1=opened
|
||||
var/locked = 0
|
||||
var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires
|
||||
|
||||
/obj/machinery/rust_fuel_compressor/New()
|
||||
new_assembly_quantities = new/list
|
||||
spawn(0)
|
||||
new_assembly_quantities["Deuterium"] = 200
|
||||
new_assembly_quantities["Tritium"] = 100
|
||||
//
|
||||
new_assembly_quantities["Helium-3"] = 0
|
||||
new_assembly_quantities["Lithium-6"] = 0
|
||||
new_assembly_quantities["Silver"] = 0
|
||||
|
||||
/obj/machinery/rust_fuel_compressor/attack_ai(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
@@ -50,7 +41,7 @@ var/const/max_assembly_amount = 300
|
||||
if(locked)
|
||||
t += "Swipe your ID to unlock this console."
|
||||
else
|
||||
t += "Compressed matter in storage: [compressed_matter] <A href='?src=\ref[src];eject_matter=1'>\[Eject all\]</a>"
|
||||
t += "Compressed matter in storage: [compressed_matter] <A href='?src=\ref[src];eject_matter=1'>\[Eject all\]</a><br>"
|
||||
t += "<A href='?src=\ref[src];activate=1'><b>Activate Fuel Synthesis</b></A><BR> (fuel assemblies require no more than [max_assembly_amount] rods).<br>"
|
||||
t += "<hr>"
|
||||
t += "- New fuel assembly constituents:- <br>"
|
||||
@@ -72,10 +63,15 @@ var/const/max_assembly_amount = 300
|
||||
usr.machine = null
|
||||
|
||||
if( href_list["eject_matter"] )
|
||||
var/ejected = 0
|
||||
while(compressed_matter > 10)
|
||||
new /obj/item/weapon/rcd_ammo(src.loc)
|
||||
new /obj/item/weapon/rcd_ammo(get_step(get_turf(src), src.dir))
|
||||
compressed_matter -= 10
|
||||
src.visible_message("\blue \icon[src] [src] ejects some compressed matter units.")
|
||||
ejected = 1
|
||||
if(ejected)
|
||||
usr << "\blue \icon[src] [src] ejects some compressed matter units."
|
||||
else
|
||||
usr << "\red \icon[src] there are no more compressed matter units in [src]."
|
||||
|
||||
if( href_list["activate"] )
|
||||
//world << "\blue New fuel rod assembly"
|
||||
@@ -83,7 +79,8 @@ var/const/max_assembly_amount = 300
|
||||
var/fail = 0
|
||||
var/old_matter = compressed_matter
|
||||
for(var/reagent in new_assembly_quantities)
|
||||
var/req_matter = F.rod_quantities[reagent] / 10
|
||||
var/req_matter = new_assembly_quantities[reagent] / 30
|
||||
//world << "[reagent] matter: [req_matter]/[compressed_matter]"
|
||||
if(req_matter <= compressed_matter)
|
||||
F.rod_quantities[reagent] = new_assembly_quantities[reagent]
|
||||
compressed_matter -= req_matter
|
||||
@@ -94,10 +91,12 @@ var/const/max_assembly_amount = 300
|
||||
if(fail)
|
||||
del(F)
|
||||
compressed_matter = old_matter
|
||||
src.visible_message("\red \icon[src] [src] flashes red: \'Out of matter.\'")
|
||||
usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'"
|
||||
else
|
||||
F.loc = src.loc
|
||||
F.loc = get_step(get_turf(src), src.dir)
|
||||
F.percent_depleted = 0
|
||||
if(compressed_matter < 0.034)
|
||||
compressed_matter = 0
|
||||
|
||||
if( href_list["change_reagent"] )
|
||||
var/cur_reagent = href_list["change_reagent"]
|
||||
|
||||
@@ -42,9 +42,9 @@
|
||||
dir = ndir
|
||||
else
|
||||
has_electronics = 3
|
||||
opened = 1
|
||||
opened = 0
|
||||
locked = 0
|
||||
icon_state = "port0"
|
||||
icon_state = "fuel_compressor1"
|
||||
|
||||
//20% easier to read than apc code
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/machinery/computer/rust_fuel_control
|
||||
name = "Fuel Injection Control"
|
||||
name = "RUST Fuel Injection Control"
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
|
||||
icon_state = "fuel"
|
||||
var/list/connected_injectors = list()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
|
||||
icon_state = "injector0"
|
||||
density = 1
|
||||
var/state = 0
|
||||
var/state = 2
|
||||
var/locked = 0
|
||||
var/obj/item/weapon/fuel_assembly/cur_assembly
|
||||
var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle
|
||||
@@ -17,13 +17,14 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 500
|
||||
directwired = 0
|
||||
var/remote_access_enabled = 1
|
||||
var/cached_power_avail = 0
|
||||
var/emergency_insert_ready = 0
|
||||
|
||||
/obj/machinery/power/rust_fuel_injector/process()
|
||||
if(injecting)
|
||||
if(stat & BROKEN || !powernet)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
StopInjecting()
|
||||
else
|
||||
Inject()
|
||||
@@ -74,7 +75,7 @@
|
||||
state = 2
|
||||
user << "You weld the [src] to the floor."
|
||||
connect_to_network()
|
||||
src.directwired = 1
|
||||
//src.directwired = 1
|
||||
else
|
||||
user << "\red You need more welding fuel to complete this task."
|
||||
if(2)
|
||||
@@ -88,7 +89,7 @@
|
||||
state = 1
|
||||
user << "You cut the [src] free from the floor."
|
||||
disconnect_from_network()
|
||||
src.directwired = 0
|
||||
//src.directwired = 0
|
||||
else
|
||||
user << "\red You need more welding fuel to complete this task."
|
||||
return
|
||||
@@ -140,7 +141,7 @@
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
if (!powernet || locked || state != 2)
|
||||
if (stat & NOPOWER || locked || state != 2)
|
||||
dat += "<i>The console is dark and nonresponsive.</i>"
|
||||
else
|
||||
dat += "<B>Reactor Core Fuel Injector</B><hr>"
|
||||
|
||||
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 42 KiB |
@@ -2,14 +2,14 @@
|
||||
//gimmicky hack to collect particles and direct them into the field
|
||||
/obj/effect/rust_particle_catcher
|
||||
icon = 'effects.dmi'
|
||||
icon_state = "energynet"
|
||||
density = 0
|
||||
anchored = 1
|
||||
invisibility = 101
|
||||
layer = 4
|
||||
var/obj/effect/rust_em_field/parent
|
||||
var/mysize = 0
|
||||
|
||||
invisibility = 101
|
||||
|
||||
/*/obj/effect/rust_particle_catcher/New()
|
||||
for(var/obj/machinery/rust/em_field/field in range(6))
|
||||
parent = field
|
||||
|
||||
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 7.0 KiB |
@@ -0,0 +1,405 @@
|
||||
|
||||
// Basic transit tubes. Straight pieces, curved sections,
|
||||
// and basic splits/joins (no routing logic).
|
||||
// Mappers: you can use "Generate Instances from Icon-states"
|
||||
// to get the different pieces.
|
||||
/obj/structure/transit_tube
|
||||
icon = 'transit_tube.dmi'
|
||||
icon_state = "E-W"
|
||||
density = 1
|
||||
layer = 3.1
|
||||
anchored = 1.0
|
||||
var/list/tube_dirs = null
|
||||
var/exit_delay = 2
|
||||
var/enter_delay = 1
|
||||
|
||||
|
||||
// A place where tube pods stop, and people can get in or out.
|
||||
// Mappers: use "Generate Instances from Directions" for this
|
||||
// one.
|
||||
/obj/structure/transit_tube/station
|
||||
icon = 'transit_tube_station.dmi'
|
||||
icon_state = "closed"
|
||||
exit_delay = 2
|
||||
enter_delay = 3
|
||||
var/pod_moving = 0
|
||||
var/automatic_launch_time = 100
|
||||
|
||||
var/const/OPEN_DURATION = 6
|
||||
var/const/CLOSE_DURATION = 6
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod
|
||||
icon = 'transit_tube_pod.dmi'
|
||||
icon_state = "pod"
|
||||
animate_movement = FORWARD_STEPS
|
||||
var/moving = 0
|
||||
var/datum/gas_mixture/air_contents
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/New(loc)
|
||||
..(loc)
|
||||
|
||||
spawn(automatic_launch_time)
|
||||
launch_pod()
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/Bumped(mob/AM as mob|obj)
|
||||
if(!pod_moving && icon_state == "open" && istype(AM, /mob))
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
AM.loc = pod
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/attack_hand(mob/user as mob)
|
||||
if(!pod_moving)
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
if(icon_state == "closed")
|
||||
open_animation()
|
||||
|
||||
else if(icon_state == "open")
|
||||
close_animation()
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/open_animation()
|
||||
if(icon_state == "closed")
|
||||
icon_state = "opening"
|
||||
spawn(OPEN_DURATION)
|
||||
if(icon_state == "opening")
|
||||
icon_state = "open"
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/close_animation()
|
||||
if(icon_state == "open")
|
||||
icon_state = "closing"
|
||||
spawn(CLOSE_DURATION)
|
||||
if(icon_state == "closing")
|
||||
icon_state = "closed"
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/launch_pod()
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
spawn(5)
|
||||
pod_moving = 1
|
||||
close_animation()
|
||||
sleep(CLOSE_DURATION + 2)
|
||||
if(icon_state == "closed" && pod)
|
||||
pod.follow_tube()
|
||||
|
||||
pod_moving = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir)
|
||||
pod_moving = 1
|
||||
spawn(5)
|
||||
open_animation()
|
||||
sleep(OPEN_DURATION + 2)
|
||||
pod_moving = 0
|
||||
pod.mix_air()
|
||||
|
||||
if(automatic_launch_time)
|
||||
var/const/wait_step = 5
|
||||
var/i = 0
|
||||
while(i < automatic_launch_time)
|
||||
sleep(wait_step)
|
||||
i += wait_step
|
||||
|
||||
if(pod_moving || icon_state != "open")
|
||||
return
|
||||
|
||||
launch_pod()
|
||||
|
||||
|
||||
|
||||
// Returns a /list of directions this tube section can
|
||||
// connect to.
|
||||
/obj/structure/transit_tube/proc/directions()
|
||||
return tube_dirs
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/has_entrance(from_dir)
|
||||
from_dir = turn(from_dir, 180)
|
||||
|
||||
for(var/direction in directions())
|
||||
if(direction == from_dir)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/has_exit(in_dir)
|
||||
for(var/direction in directions())
|
||||
if(direction == in_dir)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
// Searches for an exit direction within 45 degrees of the
|
||||
// specified dir. Returns that direction, or 0 if none match.
|
||||
/obj/structure/transit_tube/proc/get_exit(in_dir)
|
||||
var/near_dir = 0
|
||||
var/in_dir_cw = turn(in_dir, -45)
|
||||
var/in_dir_ccw = turn(in_dir, 45)
|
||||
|
||||
for(var/direction in directions())
|
||||
if(direction == in_dir)
|
||||
return direction
|
||||
|
||||
else if(direction == in_dir_cw)
|
||||
near_dir = direction
|
||||
|
||||
else if(direction == in_dir_ccw)
|
||||
near_dir = direction
|
||||
|
||||
return near_dir
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
|
||||
return exit_delay
|
||||
|
||||
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
|
||||
return enter_delay
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod/proc/follow_tube()
|
||||
if(moving)
|
||||
return
|
||||
|
||||
moving = 1
|
||||
|
||||
spawn()
|
||||
var/obj/structure/transit_tube/current_tube = null
|
||||
var/next_dir
|
||||
var/next_loc
|
||||
|
||||
for(var/obj/structure/transit_tube/tube in loc)
|
||||
if(tube.has_exit(dir))
|
||||
current_tube = tube
|
||||
break
|
||||
|
||||
while(current_tube)
|
||||
next_dir = current_tube.get_exit(dir)
|
||||
|
||||
if(!next_dir)
|
||||
break
|
||||
|
||||
sleep(current_tube.exit_delay(src, dir))
|
||||
next_loc = get_step(loc, next_dir)
|
||||
|
||||
current_tube = null
|
||||
for(var/obj/structure/transit_tube/tube in next_loc)
|
||||
if(tube.has_entrance(next_dir))
|
||||
current_tube = tube
|
||||
break
|
||||
|
||||
if(current_tube == null)
|
||||
dir = next_dir
|
||||
step(src, dir)
|
||||
break
|
||||
|
||||
sleep(current_tube.enter_delay(src, next_dir))
|
||||
dir = next_dir
|
||||
loc = next_loc
|
||||
|
||||
if(current_tube && current_tube.should_stop_pod(src, next_dir))
|
||||
current_tube.pod_stopped(src, dir)
|
||||
break
|
||||
|
||||
moving = 0
|
||||
|
||||
|
||||
|
||||
// HUGE HACK: Because the pod isn't a mecha, travelling through tubes over space
|
||||
// won't protect people from space.
|
||||
// This avoids editing an additional file, so that adding
|
||||
// tubes to a SS13 codebase is a simple as dropping this code file and the
|
||||
// required icon files somewhere where BYOND can find them.
|
||||
/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
|
||||
if(!istype(loc, /obj/structure/transit_tube_pod))
|
||||
return ..(environment)
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod/return_air()
|
||||
var/datum/gas_mixture/GM = new()
|
||||
GM.oxygen = MOLES_O2STANDARD * 2
|
||||
GM.nitrogen = MOLES_N2STANDARD
|
||||
GM.temperature = T20C
|
||||
return GM
|
||||
|
||||
// For now, copying what I found in an unused FEA file (and almost identical in a
|
||||
// used ZAS file). Means that assume_air and remove_air don't actually alter the
|
||||
// air contents.
|
||||
/obj/structure/transit_tube_pod/assume_air(datum/gas_mixture/giver)
|
||||
return 0
|
||||
|
||||
/obj/structure/transit_tube_pod/remove_air(amount)
|
||||
var/oxygen = MOLES_O2STANDARD
|
||||
var/carbon_dioxide = 0
|
||||
var/nitrogen = MOLES_N2STANDARD
|
||||
var/toxins = 0
|
||||
|
||||
var/datum/gas_mixture/GM = new()
|
||||
|
||||
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
|
||||
if(sum>0)
|
||||
GM.oxygen = (oxygen/sum)*amount
|
||||
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
|
||||
GM.nitrogen = (nitrogen/sum)*amount
|
||||
GM.toxins = (toxins/sum)*amount
|
||||
|
||||
GM.temperature = T20C
|
||||
GM.update_values() //Needed in ZAS to prevent suffocation. Not present in FEA. Comment/uncomment as nessecary.
|
||||
|
||||
return GM
|
||||
|
||||
|
||||
|
||||
// Called when a pod arrives at, and before a pod departs from a station,
|
||||
// giving it a chance to mix its internal air supply with the turf it is
|
||||
// currently on.
|
||||
/obj/structure/transit_tube_pod/proc/mix_air()
|
||||
//Needs to be implemented at some point
|
||||
|
||||
|
||||
|
||||
// When the player moves, check if the pos is currently stopped at a station.
|
||||
// if it is, check the direction. If the direction matches the direction of
|
||||
// the station, try to exit. If the direction matches one of the station's
|
||||
// tube directions, launch the pod in that direction.
|
||||
/obj/structure/transit_tube_pod/relaymove(mob/mob, direction)
|
||||
if(!moving && istype(mob, /mob) && mob.client)
|
||||
for(var/obj/structure/transit_tube/station/station in loc)
|
||||
if(!station.pod_moving && (dir in station.directions()))
|
||||
if(direction == station.dir)
|
||||
if(station.icon_state == "open")
|
||||
mob.loc = loc
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
|
||||
else
|
||||
station.open_animation()
|
||||
|
||||
else if(direction in station.directions())
|
||||
dir = direction
|
||||
station.launch_pod()
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/New(loc)
|
||||
..(loc)
|
||||
|
||||
if(tube_dirs == null)
|
||||
init_dirs()
|
||||
|
||||
|
||||
|
||||
// Parse the icon_state into a list of directions.
|
||||
// This means that mappers can use Dream Maker's built in
|
||||
// "Generate Instances from Icon-states" option to get all
|
||||
// variations. Additionally, as a separate proc, sub-types
|
||||
// can handle it more intelligently.
|
||||
/obj/structure/transit_tube/proc/init_dirs()
|
||||
tube_dirs = parse_dirs(icon_state)
|
||||
|
||||
if(copytext(icon_state, 1, 3) == "D-")
|
||||
density = 0
|
||||
|
||||
|
||||
|
||||
// Tube station directions are simply 90 to either side of
|
||||
// the exit.
|
||||
/obj/structure/transit_tube/station/init_dirs()
|
||||
tube_dirs = list(turn(dir, 90), turn(dir, -90))
|
||||
|
||||
|
||||
|
||||
// Uses a list() to cache return values. Since they should
|
||||
// never be edited directly, all tubes with a certain
|
||||
// icon_state can just reference the same list. In theory,
|
||||
// reduces memory usage, and improves CPU cache usage.
|
||||
// In reality, I don't know if that is quite how BYOND works,
|
||||
// but it is probably safer to assume the existence of, and
|
||||
// rely on, a sufficiently smart compiler/optimizer.
|
||||
/obj/structure/transit_tube/proc/parse_dirs(text)
|
||||
var/global/list/direction_table = list()
|
||||
|
||||
if(text in direction_table)
|
||||
return direction_table[text]
|
||||
|
||||
var/list/split_text = stringsplit(text, "-")
|
||||
|
||||
// If the first token is D, the icon_state represents
|
||||
// a purely decorative tube, and doesn't actually
|
||||
// connect to anything.
|
||||
if(split_text[1] == "D")
|
||||
direction_table[text] = list()
|
||||
return null
|
||||
|
||||
var/list/directions = list()
|
||||
|
||||
for(var/text_part in split_text)
|
||||
var/direction = text2dir_extended(text_part)
|
||||
|
||||
if(direction > 0)
|
||||
directions += direction
|
||||
|
||||
direction_table[text] = directions
|
||||
return directions
|
||||
|
||||
|
||||
|
||||
// A copy of text2dir, extended to accept one and two letter
|
||||
// directions, and to clearly return 0 otherwise.
|
||||
/obj/structure/transit_tube/proc/text2dir_extended(direction)
|
||||
switch(uppertext(direction))
|
||||
if("NORTH", "N")
|
||||
return 1
|
||||
if("SOUTH", "S")
|
||||
return 2
|
||||
if("EAST", "E")
|
||||
return 4
|
||||
if("WEST", "W")
|
||||
return 8
|
||||
if("NORTHEAST", "NE")
|
||||
return 5
|
||||
if("NORTHWEST", "NW")
|
||||
return 9
|
||||
if("SOUTHEAST", "SE")
|
||||
return 6
|
||||
if("SOUTHWEST", "SW")
|
||||
return 10
|
||||
else
|
||||
return 0
|
||||
@@ -25,6 +25,9 @@
|
||||
var/datum/organ/external/parent
|
||||
var/list/datum/organ/external/children
|
||||
|
||||
// Internal organs of this body part
|
||||
var/list/datum/organ/internal/internal_organs
|
||||
|
||||
var/damage_msg = "\red You feel an intense pain"
|
||||
var/broken_description
|
||||
|
||||
@@ -93,6 +96,13 @@
|
||||
droplimb(1)
|
||||
return
|
||||
|
||||
// High brute damage or sharp objects may damage internal organs
|
||||
if(internal_organs != null) if( (sharp && brute >= 5) || brute >= 10) if(prob(5))
|
||||
// Damage an internal organ
|
||||
var/datum/organ/internal/I = pick(internal_organs)
|
||||
I.take_damage(brute / 2)
|
||||
brute -= brute / 2
|
||||
|
||||
if(status & ORGAN_BROKEN && prob(40) && brute)
|
||||
owner.emote("scream") //getting hit on broken hand hurts
|
||||
if(used_weapon)
|
||||
@@ -555,7 +565,6 @@
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
var/ruptured_lungs = 0
|
||||
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/****************************************************
|
||||
INTERNAL ORGANS
|
||||
****************************************************/
|
||||
|
||||
/*
|
||||
/datum/organ/internal
|
||||
name = "internal"
|
||||
var/damage = 0
|
||||
@@ -62,3 +64,53 @@
|
||||
var/lungs = null
|
||||
var/stomach = null
|
||||
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/var/list/internal_organs = list()
|
||||
|
||||
/datum/organ/internal
|
||||
// amount of damage to the organ
|
||||
var/damage = 0
|
||||
var/min_bruised_damage = 10
|
||||
var/min_broken_damage = 30
|
||||
var/parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/proc/is_bruised()
|
||||
return damage >= min_bruised_damage
|
||||
|
||||
/datum/organ/internal/proc/is_broken()
|
||||
return damage >= min_broken_damage
|
||||
|
||||
|
||||
/datum/organ/internal/New(mob/living/carbon/human/H)
|
||||
..()
|
||||
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
|
||||
if(E.internal_organs == null)
|
||||
E.internal_organs = list()
|
||||
E.internal_organs += src
|
||||
H.internal_organs[src.name] = src
|
||||
src.owner = H
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount)
|
||||
src.damage += amount
|
||||
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
|
||||
|
||||
/datum/organ/internal/heart
|
||||
name = "heart"
|
||||
parent_organ = "chest"
|
||||
|
||||
|
||||
/datum/organ/internal/lungs
|
||||
name = "lungs"
|
||||
parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/liver
|
||||
name = "liver"
|
||||
parent_organ = "chest"
|
||||
|
||||
|
||||
/datum/organ/internal/kidney
|
||||
name = "kidney"
|
||||
parent_organ = "chest"
|
||||
@@ -81,3 +81,10 @@ mob/living/carbon/human/proc/handle_pain()
|
||||
maxdam = dam
|
||||
if(damaged_organ)
|
||||
pain(damaged_organ.display_name, maxdam, 0)
|
||||
|
||||
// Damage to internal organs hurts a lot.
|
||||
for(var/organ_name in internal_organs)
|
||||
var/datum/organ/internal/I = internal_organs[organ_name]
|
||||
if(I.damage > 2) if(prob(2))
|
||||
var/datum/organ/external/parent = get_organ(I.parent_organ)
|
||||
src.custom_pain("You feel a sharp pain in your [parent.display_name]", 1)
|
||||
@@ -18,7 +18,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
var/access = null
|
||||
var/hidden = 0
|
||||
var/contraband = 0
|
||||
var/group
|
||||
var/group = "Operations"
|
||||
|
||||
/datum/supply_packs/New()
|
||||
manifest += "<ul>"
|
||||
@@ -258,6 +258,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
containertype = /obj/structure/largecrate/goat
|
||||
containername = "Goat Crate"
|
||||
access = access_hydroponics
|
||||
group = "Hydroponics"
|
||||
|
||||
/datum/supply_packs/chicken
|
||||
name = "Chicken Crate"
|
||||
@@ -265,6 +266,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
containertype = /obj/structure/largecrate/chick
|
||||
containername = "Chicken Crate"
|
||||
access = access_hydroponics
|
||||
group = "Hydroponics"
|
||||
|
||||
/datum/supply_packs/lisa
|
||||
name = "Corgi Crate"
|
||||
@@ -272,6 +274,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
cost = 50
|
||||
containertype = /obj/structure/largecrate/lisa
|
||||
containername = "Corgi Crate"
|
||||
group = "Hydroponics"
|
||||
|
||||
/datum/supply_packs/seeds
|
||||
name = "Seeds Crate"
|
||||
@@ -338,7 +341,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
containername = "Medical crate"
|
||||
group = "Medical / Science"
|
||||
|
||||
|
||||
/datum/supply_packs/virus
|
||||
name = "Virus crate"
|
||||
contains = list(/obj/item/weapon/reagent_containers/glass/bottle/flu_virion,
|
||||
@@ -821,14 +823,14 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
group = "Medical / Science"
|
||||
|
||||
/datum/supply_packs/randomised/pizza
|
||||
num_contained = 6
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/pizzabox/margherita,
|
||||
/obj/item/pizzabox/mushroom,
|
||||
/obj/item/pizzabox/meat,
|
||||
/obj/item/pizzabox/vegetable)
|
||||
name = "Surprise pack of half a dozen pizzas"
|
||||
name = "Surprise pack of five dozen pizzas"
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/freezer
|
||||
containername = "Pizza crate"
|
||||
group = "Hospitality"
|
||||
|
||||
@@ -854,7 +856,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
contains = list(/obj/machinery/power/rust_fuel_injector)
|
||||
name = "RUST fuel injector"
|
||||
cost = 50
|
||||
containertype = /obj/structure/largecrate
|
||||
containertype = /obj/structure/closet/crate/secure/large
|
||||
containername = "RUST injector crate"
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
@@ -868,11 +870,20 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
|
||||
/datum/supply_packs/rust_assembly_port
|
||||
contains = list(/obj/item/weapon/module/rust_fuel_port)
|
||||
name = "RUST fuel assembly port circuitry"
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "RUST fuel assembly port circuitry"
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
|
||||
/datum/supply_packs/rust_core
|
||||
contains = list(/obj/machinery/power/rust_core)
|
||||
name = "RUST Tokamak Core"
|
||||
cost = 75
|
||||
containertype = /obj/structure/largecrate
|
||||
containertype = /obj/structure/closet/crate/secure/large
|
||||
containername = "RUST tokamak crate"
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
@@ -902,3 +913,21 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "EFTPOS crate"
|
||||
group = "Operations"
|
||||
|
||||
/datum/supply_packs/teg
|
||||
contains = list(/obj/machinery/power/generator)
|
||||
name = "Mark I Thermoelectric Generator"
|
||||
cost = 75
|
||||
containertype = /obj/structure/closet/crate/secure/large
|
||||
containername = "Mk1 TEG crate"
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
|
||||
/datum/supply_packs/circulator
|
||||
contains = list(/obj/machinery/atmospherics/binary/circulator)
|
||||
name = "Binary atmospheric circulator"
|
||||
cost = 60
|
||||
containertype = /obj/structure/closet/crate/secure/large
|
||||
containername = "Atmospheric circulator crate"
|
||||
group = "Engineering"
|
||||
access = access_engine
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
|
||||
/proc/power_failure()
|
||||
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweroff.ogg')
|
||||
/proc/power_failure(var/announce = 1)
|
||||
if(announce)
|
||||
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweroff.ogg')
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
if(istype(get_area(S), /area/turret_protected) || S.z != 1)
|
||||
continue
|
||||
@@ -47,11 +48,12 @@
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
/proc/power_restore(var/announce = 1)
|
||||
|
||||
command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweron.ogg')
|
||||
if(announce)
|
||||
command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweron.ogg')
|
||||
for(var/obj/machinery/power/apc/C in world)
|
||||
if(C.cell && C.z == 1)
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
@@ -70,11 +72,12 @@
|
||||
A.power_environ = 1
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
/proc/power_restore_quick(var/announce = 1)
|
||||
|
||||
command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweron.ogg')
|
||||
if(announce)
|
||||
command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweron.ogg')
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
if(S.z != 1)
|
||||
continue
|
||||
|
||||
@@ -38,8 +38,8 @@ var/global/datum/controller/gameticker/ticker
|
||||
|
||||
/datum/controller/gameticker/proc/pregame()
|
||||
login_music = pick(\
|
||||
'sound/music/title1.ogg',\
|
||||
'sound/music/b12_combined_start.ogg')
|
||||
'sound/music/space.ogg',\
|
||||
'sound/music/traitor.ogg')
|
||||
do
|
||||
pregame_timeleft = 180
|
||||
world << "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>"
|
||||
|
||||
@@ -1012,7 +1012,7 @@ datum
|
||||
*/
|
||||
cyborg
|
||||
steal_target = /obj/item/robot_parts/robot_suit
|
||||
explanation_text = "Steal a completed cyborg shell (no brain)"
|
||||
explanation_text = "Steal a completed robot shell (no brain)"
|
||||
weight = 30
|
||||
|
||||
get_points(var/job)
|
||||
|
||||
@@ -340,6 +340,18 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
H.mind.initial_account = M
|
||||
|
||||
// If they're head, give them the account info for their department
|
||||
if(H.mind && job.head_position)
|
||||
var/remembered_info = ""
|
||||
var/datum/money_account/department_account = department_accounts[job.department]
|
||||
|
||||
if(department_account)
|
||||
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Your department's account pin is:</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
|
||||
|
||||
H.mind.store_memory(remembered_info)
|
||||
|
||||
spawn(0)
|
||||
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
internal_bleeding = "<br>Internal Bleeding"
|
||||
break
|
||||
if(istype(e, /datum/organ/external/chest) && e:ruptured_lungs)
|
||||
if(istype(e, /datum/organ/external/chest) && occupant.is_lung_ruptured())
|
||||
lung_ruptured = "Lung Ruptured:"
|
||||
if(e.status & ORGAN_SPLINTED)
|
||||
splint = "Splinted:"
|
||||
@@ -305,6 +305,11 @@
|
||||
else
|
||||
dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
for(var/organ_name in occupant.internal_organs)
|
||||
var/datum/organ/internal/i = occupant.internal_organs[organ_name]
|
||||
dat += "<tr>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "\The [src] is empty."
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/opened = 0
|
||||
var/temp
|
||||
var/list/part_sets = list( //set names must be unique
|
||||
"Cyborg"=list(
|
||||
"Robot"=list(
|
||||
/obj/item/robot_parts/robot_suit,
|
||||
/obj/item/robot_parts/chest,
|
||||
/obj/item/robot_parts/head,
|
||||
@@ -111,7 +111,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/honker
|
||||
),
|
||||
|
||||
"Cyborg Upgrade Modules" = list(
|
||||
"Robotic Upgrade Modules" = list(
|
||||
/obj/item/borg/upgrade/reset,
|
||||
/obj/item/borg/upgrade/rename,
|
||||
/obj/item/borg/upgrade/restart,
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/list/part = null
|
||||
|
||||
/obj/item/robot_parts/l_arm
|
||||
name = "Cyborg Left Arm"
|
||||
name = "robot left arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_arm"
|
||||
construction_time = 200
|
||||
@@ -18,7 +18,7 @@
|
||||
part = list("l_arm","l_hand")
|
||||
|
||||
/obj/item/robot_parts/r_arm
|
||||
name = "Cyborg Right Arm"
|
||||
name = "robot right arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_arm"
|
||||
construction_time = 200
|
||||
@@ -26,7 +26,7 @@
|
||||
part = list("r_arm","r_hand")
|
||||
|
||||
/obj/item/robot_parts/l_leg
|
||||
name = "Cyborg Left Leg"
|
||||
name = "robot left leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_leg"
|
||||
construction_time = 200
|
||||
@@ -34,7 +34,7 @@
|
||||
part = list("l_leg","l_foot")
|
||||
|
||||
/obj/item/robot_parts/r_leg
|
||||
name = "Cyborg Right Leg"
|
||||
name = "robot right leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_leg"
|
||||
construction_time = 200
|
||||
@@ -42,7 +42,7 @@
|
||||
part = list("r_leg","r_foot")
|
||||
|
||||
/obj/item/robot_parts/chest
|
||||
name = "Cyborg Torso"
|
||||
name = "robot torso"
|
||||
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
|
||||
icon_state = "chest"
|
||||
construction_time = 350
|
||||
@@ -51,7 +51,7 @@
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
|
||||
/obj/item/robot_parts/head
|
||||
name = "Cyborg Head"
|
||||
name = "robot head"
|
||||
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
|
||||
icon_state = "head"
|
||||
construction_time = 350
|
||||
@@ -60,7 +60,7 @@
|
||||
var/obj/item/device/flash/flash2 = null
|
||||
|
||||
/obj/item/robot_parts/robot_suit
|
||||
name = "Cyborg Endoskeleton"
|
||||
name = "robot endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon_state = "robo_suit"
|
||||
construction_time = 500
|
||||
@@ -215,6 +215,7 @@
|
||||
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
|
||||
feedback_inc("cyborg_birth",1)
|
||||
O.Namepick()
|
||||
|
||||
del(src)
|
||||
else
|
||||
@@ -269,5 +270,12 @@
|
||||
W.loc = src
|
||||
src.flash1 = W
|
||||
user << "\blue You insert the flash into the eye socket!"
|
||||
else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
|
||||
user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!"
|
||||
new /mob/living/simple_animal/spiderbot(get_turf(loc))
|
||||
user.drop_item()
|
||||
del(W)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
|
||||
/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
|
||||
if(R.stat == DEAD)
|
||||
usr << "/red The [src] will not function on a deceased cyborg."
|
||||
usr << "/red The [src] will not function on a deceased robot."
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/reset
|
||||
name = "cyborg module reset board"
|
||||
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg."
|
||||
name = "robotic module reset board"
|
||||
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
||||
icon_state = "cyborg_upgrade1"
|
||||
require_module = 1
|
||||
|
||||
@@ -40,14 +40,14 @@
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/rename
|
||||
name = "cyborg reclassification board"
|
||||
name = "robot reclassification board"
|
||||
desc = "Used to rename a cyborg."
|
||||
icon_state = "cyborg_upgrade1"
|
||||
construction_cost = list("metal"=35000)
|
||||
var/heldname = "default name"
|
||||
|
||||
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
|
||||
heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)
|
||||
heldname = stripped_input(user, "Enter new robot name", "Robot Reclassification", heldname, MAX_NAME_LEN)
|
||||
|
||||
/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
@@ -57,15 +57,15 @@
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/restart
|
||||
name = "cyborg emergency restart module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired cyborg, bringing it back online."
|
||||
name = "robot emergency restart module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||
construction_cost = list("metal"=60000 , "glass"=5000)
|
||||
icon_state = "cyborg_upgrade1"
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
|
||||
if(R.health < 0)
|
||||
usr << "You have to repair the cyborg before using this module!"
|
||||
usr << "You have to repair the robot before using this module!"
|
||||
return 0
|
||||
|
||||
if(!R.key)
|
||||
@@ -78,8 +78,8 @@
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/vtec
|
||||
name = "cyborg VTEC Module"
|
||||
desc = "Used to kick in a cyborg's VTEC systems, increasing their speed."
|
||||
name = "robotic VTEC Module"
|
||||
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
|
||||
icon_state = "cyborg_upgrade2"
|
||||
require_module = 1
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/tasercooler
|
||||
name = "cyborg Rapid Taser Cooling Module"
|
||||
name = "robotic Rapid Taser Cooling Module"
|
||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
@@ -116,7 +116,7 @@
|
||||
if(!T)
|
||||
T = locate() in R.module.modules
|
||||
if(!T)
|
||||
usr << "This cyborg has had its taser removed!"
|
||||
usr << "This robot has had its taser removed!"
|
||||
return 0
|
||||
|
||||
if(T.recharge_time <= 2)
|
||||
@@ -130,7 +130,7 @@
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/jetpack
|
||||
name = "mining cyborg jetpack"
|
||||
name = "mining robot jetpack"
|
||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||
construction_cost = list("metal"=10000,"plasma"=15000,"uranium" = 20000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/syndicate/
|
||||
name = "Illegal Equipment Module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg"
|
||||
desc = "Unlocks the hidden, deadlier functions of a robot"
|
||||
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
@@ -62,18 +62,18 @@ AI MODULES
|
||||
usr << "The upload computer is broken!"
|
||||
return
|
||||
if (!comp.current)
|
||||
usr << "You haven't selected a cyborg to transmit laws to!"
|
||||
usr << "You haven't selected a robot to transmit laws to!"
|
||||
return
|
||||
|
||||
if (comp.current.stat == 2 || comp.current.emagged)
|
||||
usr << "Upload failed. No signal is being detected from the cyborg."
|
||||
usr << "Upload failed. No signal is being detected from the robot."
|
||||
else if (comp.current.connected_ai)
|
||||
usr << "Upload failed. The cyborg is slaved to an AI."
|
||||
usr << "Upload failed. The robot is slaved to an AI."
|
||||
else
|
||||
src.transmitInstructions(comp.current, usr)
|
||||
comp.current << "These are your laws now:"
|
||||
comp.current.show_laws()
|
||||
usr << "Upload complete. The cyborg's laws have been modified."
|
||||
usr << "Upload complete. The robot's laws have been modified."
|
||||
|
||||
|
||||
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
|
||||
@@ -165,6 +165,16 @@
|
||||
sparks = "largebinsparks"
|
||||
emag = "largebinemag"
|
||||
|
||||
/obj/structure/closet/crate/secure/large
|
||||
name = "large crate"
|
||||
desc = "A hefty metal crate with an electronic locking system."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largecrate"
|
||||
icon_opened = "largecrateopen"
|
||||
icon_closed = "largecrate"
|
||||
redlight = "largecrater"
|
||||
greenlight = "largecrateg"
|
||||
|
||||
/obj/structure/closet/crate/secure
|
||||
desc = "A secure crate."
|
||||
name = "Secure crate"
|
||||
@@ -178,6 +188,15 @@
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty metal crate."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largecrate"
|
||||
icon_opened = "largecrateopen"
|
||||
icon_closed = "largecrate"
|
||||
density = 1
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "Hydroponics crate"
|
||||
desc = "All you need to destroy those pesky weeds and pests."
|
||||
|
||||
@@ -98,6 +98,7 @@ var/list/mechtoys = list(
|
||||
var/reqtime = 0 //Cooldown for requisitions - Quarxink
|
||||
var/hacked = 0
|
||||
var/can_order_contraband = 0
|
||||
var/last_viewed_group = "categories"
|
||||
|
||||
/obj/machinery/computer/ordercomp
|
||||
name = "Supply ordering console"
|
||||
@@ -106,6 +107,7 @@ var/list/mechtoys = list(
|
||||
circuit = "/obj/item/weapon/circuitboard/ordercomp"
|
||||
var/temp = null
|
||||
var/reqtime = 0 //Cooldown for requisitions - Quarxink
|
||||
var/last_viewed_group = "categories"
|
||||
|
||||
/*
|
||||
/obj/effect/marker/supplymarker
|
||||
@@ -375,19 +377,20 @@ var/list/mechtoys = list(
|
||||
if(href_list["order"] == "categories")
|
||||
//all_supply_groups
|
||||
//Request what?
|
||||
last_viewed_group = "categories"
|
||||
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
|
||||
temp += "<b>Select a category</b><BR><BR>"
|
||||
for(var/supply_group_name in all_supply_groups )
|
||||
temp += "<A href='?src=\ref[src];order=[supply_group_name]'>[supply_group_name]</A><BR>"
|
||||
else
|
||||
var/cur_supply_group = href_list["order"]
|
||||
last_viewed_group = href_list["order"]
|
||||
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
|
||||
temp += "<b>Request from: [cur_supply_group]</b><BR><BR>"
|
||||
temp += "<b>Request from: [last_viewed_group]</b><BR><BR>"
|
||||
for(var/supply_name in supply_shuttle.supply_packs )
|
||||
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
|
||||
if(N.hidden || N.contraband || N.group != cur_supply_group) continue //Have to send the type instead of a reference to
|
||||
if(N.hidden || N.contraband || N.group != last_viewed_group) continue //Have to send the type instead of a reference to
|
||||
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
|
||||
|
||||
else if (href_list["doorder"])
|
||||
@@ -440,7 +443,7 @@ var/list/mechtoys = list(
|
||||
supply_shuttle.requestlist += O
|
||||
|
||||
temp = "Thanks for your request. The cargo team will process it as soon as possible.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
else if (href_list["vieworders"])
|
||||
temp = "Current approved orders: <BR><BR>"
|
||||
@@ -558,19 +561,20 @@ var/list/mechtoys = list(
|
||||
if(href_list["order"] == "categories")
|
||||
//all_supply_groups
|
||||
//Request what?
|
||||
last_viewed_group = "categories"
|
||||
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
|
||||
temp += "<b>Select a category</b><BR><BR>"
|
||||
for(var/supply_group_name in all_supply_groups )
|
||||
temp += "<A href='?src=\ref[src];order=[supply_group_name]'>[supply_group_name]</A><BR>"
|
||||
else
|
||||
var/cur_supply_group = href_list["order"]
|
||||
last_viewed_group = href_list["order"]
|
||||
temp = "<b>Supply points: [supply_shuttle.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
|
||||
temp += "<b>Request from: [cur_supply_group]</b><BR><BR>"
|
||||
temp += "<b>Request from: [last_viewed_group]</b><BR><BR>"
|
||||
for(var/supply_name in supply_shuttle.supply_packs )
|
||||
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
|
||||
if(N.hidden || (N.contraband && !can_order_contraband) || N.group != cur_supply_group) continue //Have to send the type instead of a reference to
|
||||
if(N.hidden || (N.contraband && !can_order_contraband) || N.group != last_viewed_group) continue //Have to send the type instead of a reference to
|
||||
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
|
||||
|
||||
/*temp = "Supply points: [supply_shuttle.points]<BR><HR><BR>Request what?<BR><BR>"
|
||||
@@ -632,7 +636,7 @@ var/list/mechtoys = list(
|
||||
supply_shuttle.requestlist += O
|
||||
|
||||
temp = "Order request placed.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
|
||||
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> | <A href='?src=\ref[src];mainmenu=1'>Main Menu</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
|
||||
|
||||
else if(href_list["confirmorder"])
|
||||
//Find the correct supply_order datum
|
||||
@@ -650,10 +654,10 @@ var/list/mechtoys = list(
|
||||
supply_shuttle.points -= P.cost
|
||||
supply_shuttle.shoppinglist += O
|
||||
temp = "Thanks for your order.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
else
|
||||
temp = "Not enough supply points.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
break
|
||||
|
||||
else if (href_list["vieworders"])
|
||||
@@ -692,7 +696,7 @@ var/list/mechtoys = list(
|
||||
supply_shuttle.requestlist.Cut(i,i+1)
|
||||
temp = "Request removed.<BR>"
|
||||
break
|
||||
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>OK</A>"
|
||||
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
else if (href_list["clearreq"])
|
||||
supply_shuttle.requestlist.Cut()
|
||||
|
||||
@@ -64,7 +64,8 @@ var/list/admin_verbs_admin = list(
|
||||
/client/proc/cmd_admin_change_custom_event,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/client/proc/toggleattacklogs,
|
||||
/datum/admins/proc/show_skills
|
||||
/datum/admins/proc/show_skills,
|
||||
/client/proc/check_customitem_activity
|
||||
)
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
@@ -115,7 +116,8 @@ var/list/admin_verbs_server = list(
|
||||
/datum/admins/proc/adjump,
|
||||
/datum/admins/proc/toggle_aliens,
|
||||
/datum/admins/proc/toggle_space_ninja,
|
||||
/client/proc/toggle_random_events
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/check_customitem_activity
|
||||
)
|
||||
var/list/admin_verbs_debug = list(
|
||||
/client/proc/restart_controller,
|
||||
|
||||
@@ -2418,6 +2418,10 @@
|
||||
src.admincaster_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", ""))
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["populate_inactive_customitems"])
|
||||
if(check_rights(R_ADMIN|R_SERVER))
|
||||
populate_inactive_customitems_list(src.owner)
|
||||
|
||||
// player info stuff
|
||||
|
||||
if(href_list["add_player_info"])
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
var/checked_for_inactives = 0
|
||||
var/inactive_keys = "None<br>"
|
||||
|
||||
/client/proc/check_customitem_activity()
|
||||
set category = "Admin"
|
||||
set name = "Check activity of players with custom items"
|
||||
|
||||
var/dat = "<b>Inactive players with custom items</b><br>"
|
||||
dat += "<br>"
|
||||
dat += "The list below contains players with custom items that have not logged\
|
||||
in for the past two months, or have not logged in since this system was implemented.\
|
||||
This system requires the feedback SQL database to be properly setup and linked.<br>"
|
||||
dat += "<br>"
|
||||
dat += "Populating this list is done automatically, but must be manually triggered on a per\
|
||||
round basis. Populating the list may cause a lag spike, so use it sparingly.<br>"
|
||||
dat += "<hr>"
|
||||
if(checked_for_inactives)
|
||||
dat += inactive_keys
|
||||
dat += "<hr>"
|
||||
dat += "This system was implemented on March 1 2013, and the database a few days before that. Root server access is required to add or disable access to specific custom items.<br>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];_src_=holder;populate_inactive_customitems=1'>Populate list (requires an active database connection)</a><br>"
|
||||
|
||||
usr << browse(dat, "window=inactive_customitems;size=600x480")
|
||||
|
||||
/proc/populate_inactive_customitems_list(var/client/C)
|
||||
set background = 1
|
||||
|
||||
if(checked_for_inactives)
|
||||
return
|
||||
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
return
|
||||
|
||||
//grab all ckeys associated with custom items
|
||||
var/list/ckeys_with_customitems = list()
|
||||
|
||||
var/file = file2text("config/custom_items.txt")
|
||||
var/lines = text2list(file, "\n")
|
||||
|
||||
for(var/line in lines)
|
||||
// split & clean up
|
||||
var/list/Entry = text2list(line, ":")
|
||||
for(var/i = 1 to Entry.len)
|
||||
Entry[i] = trim(Entry[i])
|
||||
|
||||
if(Entry.len < 1)
|
||||
continue
|
||||
|
||||
var/cur_key = Entry[1]
|
||||
if(!ckeys_with_customitems.Find(cur_key))
|
||||
ckeys_with_customitems.Add(cur_key)
|
||||
|
||||
//run a query to get all ckeys inactive for over 2 months
|
||||
var/list/inactive_ckeys = list()
|
||||
if(ckeys_with_customitems.len)
|
||||
var/DBQuery/query_inactive = dbcon.NewQuery("SELECT ckey, lastseen FROM erro_player WHERE datediff(Now(),lastseen) > 2")
|
||||
query_inactive.Execute()
|
||||
while(query_inactive.NextRow())
|
||||
var/cur_ckey = query_inactive.item[1]
|
||||
//if the ckey has a custom item attached, output it
|
||||
if(ckeys_with_customitems.Find(cur_ckey))
|
||||
ckeys_with_customitems.Remove(cur_ckey)
|
||||
inactive_ckeys[cur_ckey] = "last seen on [query_inactive.item[2]]"
|
||||
|
||||
//if there are ckeys left over, check whether they have a database entry at all
|
||||
if(ckeys_with_customitems.len)
|
||||
for(var/cur_ckey in ckeys_with_customitems)
|
||||
var/DBQuery/query_inactive = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE ckey = '[cur_ckey]'")
|
||||
query_inactive.Execute()
|
||||
if(!query_inactive.RowCount())
|
||||
inactive_ckeys += cur_ckey
|
||||
|
||||
if(inactive_ckeys.len)
|
||||
inactive_keys = ""
|
||||
for(var/cur_key in inactive_ckeys)
|
||||
if(inactive_ckeys[cur_key])
|
||||
inactive_keys += "<b>[cur_key]</b> - [inactive_ckeys[cur_key]]<br>"
|
||||
else
|
||||
inactive_keys += "[cur_key] - no database entry<br>"
|
||||
|
||||
checked_for_inactives = 1
|
||||
if(C)
|
||||
C.check_customitem_activity()
|
||||
@@ -553,6 +553,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
"blue wizard",
|
||||
"red wizard",
|
||||
"marisa wizard",
|
||||
"emergency rescue team",
|
||||
)
|
||||
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
|
||||
if (isnull(dresscode))
|
||||
|
||||
@@ -124,8 +124,9 @@
|
||||
icon_state = "rig-medical"
|
||||
name = "medical hardsuit"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
|
||||
slowdown = 2.0
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/datum/event/grid_check //NOTE: Times are measured in master controller ticks!
|
||||
startWhen = 5
|
||||
announceWhen = 5
|
||||
|
||||
/datum/event/grid_check/setup()
|
||||
endWhen = rand(90,600)
|
||||
endWhen = rand(30,120)
|
||||
|
||||
/datum/event/grid_check/start()
|
||||
power_failure(1)
|
||||
power_failure(0)
|
||||
|
||||
/datum/event/grid_check/announce()
|
||||
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Automated Grid Check")
|
||||
@@ -13,7 +13,4 @@
|
||||
M << sound('sound/AI/poweroff.ogg')
|
||||
|
||||
/datum/event/grid_check/end()
|
||||
command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
for(var/mob/M in player_list)
|
||||
M << sound('sound/AI/poweron.ogg')
|
||||
power_restore()
|
||||
|
||||
@@ -10,14 +10,13 @@
|
||||
var/construction_time = 75
|
||||
var/searching = 0
|
||||
var/askDelay = 10 * 60 * 1
|
||||
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
req_access = list(access_robotics)
|
||||
var/locked = 0
|
||||
var/mob/living/carbon/brain/brainmob = null//The current occupant.
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob && searching == 0)
|
||||
if(!brainmob.key && searching == 0)
|
||||
//Start the process of searching for a new user.
|
||||
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
|
||||
icon_state = "posibrain-searching"
|
||||
@@ -37,7 +36,7 @@
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
|
||||
if(!C || brainmob) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(!C || brainmob.key) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(response == "Yes")
|
||||
transfer_personality(C.mob)
|
||||
else if (response == "Never for this round")
|
||||
@@ -47,25 +46,10 @@
|
||||
|
||||
proc/transfer_personality(var/mob/candidate)
|
||||
|
||||
var/mob/living/carbon/brain/B = new(src)
|
||||
|
||||
src.searching = 0
|
||||
|
||||
src.brainmob = B
|
||||
src.brainmob.mind = candidate.mind
|
||||
|
||||
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
src.brainmob.real_name = src.brainmob.name
|
||||
src.name = "positronic brain ([src.brainmob.name])"
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.robot_talk_understand = 1
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
src.brainmob.key = candidate.key
|
||||
dead_mob_list -= src.brainmob
|
||||
living_mob_list += src.brainmob
|
||||
src.name = "positronic brain ([src.brainmob.name])"
|
||||
|
||||
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
|
||||
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
@@ -101,7 +85,7 @@
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(src.brainmob)
|
||||
if(src.brainmob.key)
|
||||
switch(src.brainmob.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
|
||||
@@ -124,4 +108,19 @@
|
||||
brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
brainmob.emp_damage += rand(0,10)
|
||||
..()
|
||||
|
||||
/obj/item/device/posibrain/New()
|
||||
|
||||
src.brainmob = new(src)
|
||||
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
src.brainmob.real_name = src.brainmob.name
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.robot_talk_understand = 1
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
..()
|
||||
@@ -596,3 +596,10 @@
|
||||
set category = "IC"
|
||||
|
||||
pose = copytext(sanitize(input(usr, "This is [src]. \He is...", "Pose", null) as text), 1, MAX_MESSAGE_LEN)
|
||||
|
||||
/mob/living/carbon/human/verb/set_flavor()
|
||||
set name = "Set Flavour Text"
|
||||
set desc = "Sets an extended description of your character's features."
|
||||
set category = "IC"
|
||||
|
||||
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
|
||||
|
||||
@@ -38,6 +38,11 @@
|
||||
organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
|
||||
organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
|
||||
|
||||
new/datum/organ/internal/heart(src)
|
||||
new/datum/organ/internal/lungs(src)
|
||||
new/datum/organ/internal/liver(src)
|
||||
new/datum/organ/internal/kidney(src)
|
||||
|
||||
|
||||
// connect feet to legs and hands to arms
|
||||
/* var/datum/organ/external/organ = organs_by_name["l_hand"]
|
||||
@@ -899,26 +904,24 @@
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
if(E.ruptured_lungs == 1)
|
||||
E.ruptured_lungs = 0
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
virus.cure()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
return E.ruptured_lungs
|
||||
|
||||
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
|
||||
return L.is_bruised()
|
||||
|
||||
/mob/living/carbon/human/proc/rupture_lung()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
|
||||
|
||||
if(E.ruptured_lungs == 0)
|
||||
if(!L.is_bruised())
|
||||
src.custom_pain("You feel a stabbing pain in your chest!", 1)
|
||||
L.damage = L.min_bruised_damage
|
||||
|
||||
E.ruptured_lungs = 1
|
||||
/*
|
||||
/mob/living/carbon/human/verb/simulate()
|
||||
set name = "sim"
|
||||
|
||||
@@ -155,6 +155,16 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
//At this point, we dun care which blood we are adding to, as long as they get more blood.
|
||||
B.volume = B.volume + 0.1 // regenerate blood VERY slowly
|
||||
|
||||
// Damaged heart virtually reduces the blood volume, as the blood isn't
|
||||
// being pumped properly anymore.
|
||||
var/datum/organ/internal/heart/heart = internal_organs["heart"]
|
||||
switch(heart.damage)
|
||||
if(5 to 10)
|
||||
blood_volume *= 0.8
|
||||
if(11 to 20)
|
||||
blood_volume *= 0.5
|
||||
if(21 to INFINITY)
|
||||
blood_volume *= 0.3
|
||||
|
||||
switch(blood_volume)
|
||||
if(BLOOD_VOLUME_SAFE to 10000)
|
||||
@@ -1044,6 +1054,22 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
var/datum/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
|
||||
var/damaged_liver_process_accuracy = 10
|
||||
if(life_tick % damaged_liver_process_accuracy == 0)
|
||||
// Damaged liver means some chemicals are very dangerous
|
||||
var/datum/organ/internal/liver/liver = internal_organs["liver"]
|
||||
if(liver.damage >= liver.min_bruised_damage)
|
||||
for(var/datum/reagent/R in src.reagents.reagent_list)
|
||||
// Ethanol and all drinks are bad
|
||||
if(istype(R, /datum/reagent/ethanol))
|
||||
adjustToxLoss(0.1 * damaged_liver_process_accuracy)
|
||||
|
||||
// Can't cope with toxins at all
|
||||
for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
|
||||
if(src.reagents.has_reagent(toxin))
|
||||
adjustToxLoss(0.3 * damaged_liver_process_accuracy)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
@@ -32,5 +32,12 @@
|
||||
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
if(print_flavor_text()) msg += "[print_flavor_text()]\n"
|
||||
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\nIt is [pose]"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
@@ -54,13 +54,13 @@
|
||||
var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
|
||||
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
|
||||
var/braintype = "Cyborg"
|
||||
var/pose
|
||||
|
||||
/mob/living/silicon/robot/New(loc,var/syndie = 0)
|
||||
spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
ident = rand(1, 999)
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
@@ -101,7 +101,6 @@
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
//Improved /N
|
||||
/mob/living/silicon/robot/Del()
|
||||
@@ -208,6 +207,18 @@
|
||||
real_name = changed_name
|
||||
name = real_name
|
||||
|
||||
/mob/living/silicon/robot/verb/Namepick()
|
||||
if(custom_name)
|
||||
return 0
|
||||
|
||||
var/newname
|
||||
newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
if (newname != "")
|
||||
custom_name = newname
|
||||
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/verb/cmd_robot_alerts()
|
||||
set category = "Robot Commands"
|
||||
set name = "Show Alerts"
|
||||
@@ -424,9 +435,23 @@
|
||||
|
||||
else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
|
||||
if(opened)
|
||||
user << "You close the cover."
|
||||
opened = 0
|
||||
updateicon()
|
||||
if(cell)
|
||||
user << "You close the cover."
|
||||
opened = 0
|
||||
updateicon()
|
||||
else if(mmi && wiresexposed && isWireCut(1) && isWireCut(2) && isWireCut(3) && isWireCut(4) && isWireCut(5))
|
||||
//Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob.
|
||||
user << "You jam the crowbar into the robot and begin levering [mmi]."
|
||||
sleep(30)
|
||||
user << "You damage some parts of the chassis, but eventually manage to rip out [mmi]!"
|
||||
var/obj/item/robot_parts/robot_suit/C = new/obj/item/robot_parts/robot_suit(loc)
|
||||
C.l_leg = new/obj/item/robot_parts/l_leg(C)
|
||||
C.r_leg = new/obj/item/robot_parts/r_leg(C)
|
||||
C.l_arm = new/obj/item/robot_parts/l_arm(C)
|
||||
C.r_arm = new/obj/item/robot_parts/r_arm(C)
|
||||
C.updateicon()
|
||||
new/obj/item/robot_parts/chest(loc)
|
||||
src.Del()
|
||||
else
|
||||
if(locked)
|
||||
user << "The cover is locked and cannot be opened."
|
||||
@@ -767,24 +792,8 @@
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
overlays += "eyes"
|
||||
if(icon_state == "robot")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-standard"
|
||||
if(icon_state == "toiletbot")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-toiletbot"
|
||||
if(icon_state == "bloodhound")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-bloodhound"
|
||||
if(icon_state =="landmate")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-landmate"
|
||||
if(icon_state =="mopgearrex")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-mopgearrex"
|
||||
if(icon_state =="Miner" || icon_state =="Miner+j")
|
||||
overlays.Cut()
|
||||
overlays += "eyes-Miner"
|
||||
overlays.Cut()
|
||||
overlays += "eyes-[icon_state]"
|
||||
else
|
||||
overlays -= "eyes"
|
||||
|
||||
@@ -986,4 +995,17 @@
|
||||
W.attack_self(src)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/verb/pose()
|
||||
set name = "Set Pose"
|
||||
set desc = "Sets a description which will be shown when someone examines you."
|
||||
set category = "IC"
|
||||
|
||||
pose = copytext(sanitize(input(usr, "This is [src]. It is...", "Pose", null) as text), 1, MAX_MESSAGE_LEN)
|
||||
|
||||
/mob/living/silicon/robot/verb/set_flavor()
|
||||
set name = "Set Flavour Text"
|
||||
set desc = "Sets an extended description of your character's features."
|
||||
set category = "IC"
|
||||
|
||||
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
var/list/listening = hearers(1, src)
|
||||
listening -= src
|
||||
//listening += src
|
||||
listening += src
|
||||
|
||||
var/list/heard = list()
|
||||
for (var/mob/M in listening)
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
/mob/living/simple_animal/spiderbot
|
||||
|
||||
min_oxy = 0
|
||||
max_tox = 0
|
||||
max_co2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 500
|
||||
|
||||
var/obj/item/device/radio/borg/radio = null
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
|
||||
|
||||
name = "Spider-bot"
|
||||
desc = "A skittering robotic friend!"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
icon_dead = "spiderbot-smashed"
|
||||
wander = 0
|
||||
|
||||
health = 10
|
||||
maxHealth = 10
|
||||
|
||||
attacktext = "shocks"
|
||||
attacktext = "shocks"
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 3
|
||||
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
|
||||
var/obj/item/held_item = null //Storage for single item they can hold.
|
||||
var/emagged = 0 //IS WE EXPLODEN?
|
||||
var/syndie = 0 //IS WE SYNDICAT? (currently unused)
|
||||
speed = -1 //Spiderbots gotta go fast.
|
||||
//pass_flags = PASSTABLE //Maybe griefy?
|
||||
small = 1
|
||||
speak_emote = list("beeps","clicks","chirps")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(O, /obj/item/device/mmi) || istype(O, /obj/item/device/posibrain))
|
||||
var/obj/item/device/mmi/B = O
|
||||
if(src.mmi) //There's already a brain in it.
|
||||
user << "\red There's already a brain in [src]!"
|
||||
return
|
||||
if(!B.brainmob)
|
||||
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
|
||||
return
|
||||
if(!B.brainmob.key)
|
||||
var/ghost_can_reenter = 0
|
||||
if(B.brainmob.mind)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.can_reenter_corpse && G.mind == B.brainmob.mind)
|
||||
ghost_can_reenter = 1
|
||||
break
|
||||
if(!ghost_can_reenter)
|
||||
user << "<span class='notice'>[O] is completely unresponsive; there's no point.</span>"
|
||||
return
|
||||
|
||||
if(B.brainmob.stat == DEAD)
|
||||
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
|
||||
return
|
||||
|
||||
if(jobban_isbanned(B.brainmob, "Cyborg"))
|
||||
user << "\red [O] does not seem to fit."
|
||||
return
|
||||
|
||||
user << "\blue You install [O] in [src]!"
|
||||
|
||||
user.drop_item()
|
||||
src.mmi = O
|
||||
src.transfer_personality(O)
|
||||
|
||||
O.loc = src
|
||||
src.update_icon()
|
||||
return 1
|
||||
|
||||
if (istype(O, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = O
|
||||
if (WT.remove_fuel(0))
|
||||
if(health < maxHealth)
|
||||
health += pick(1,1,1,2,2,3)
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
add_fingerprint(user)
|
||||
for(var/mob/W in viewers(user, null))
|
||||
W.show_message(text("\red [user] has spot-welded some of the damage to [src]!"), 1)
|
||||
else
|
||||
user << "\blue [src] is undamaged!"
|
||||
else
|
||||
user << "Need more welding fuel!"
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/card/id)||istype(O, /obj/item/device/pda))
|
||||
if (!mmi)
|
||||
user << "\red There's no reason to swipe your ID - the spiderbot has no brain to remove."
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/id_card
|
||||
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
id_card = O
|
||||
else
|
||||
var/obj/item/device/pda/pda = O
|
||||
id_card = pda.id
|
||||
|
||||
if(access_robotics in id_card.access)
|
||||
user << "\blue You swipe your access card and pop the brain out of [src]."
|
||||
eject_brain()
|
||||
|
||||
if(held_item)
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red You swipe your card, with no effect."
|
||||
return 0
|
||||
else if (istype(O, /obj/item/weapon/card/emag))
|
||||
if (emagged)
|
||||
user << "\red [src] is already overloaded - better run."
|
||||
return 0
|
||||
else
|
||||
emagged = 1
|
||||
user << "\blue You short out the security protocols and overload [src]'s cell, priming it to explode in a short time."
|
||||
spawn(100) src << "\red Your cell seems to be outputting a lot of power..."
|
||||
spawn(200) src << "\red Internal heat sensors are spiking! Something is badly wrong with your cell!"
|
||||
spawn(300) src.explode()
|
||||
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj)
|
||||
|
||||
src.mind = M.brainmob.mind
|
||||
src.mind.key = M.brainmob.key
|
||||
src.name = "Spider-bot ([M.brainmob.name])"
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/explode() //When emagged.
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] makes an odd warbling noise, fizzles, and explodes.")
|
||||
explosion(get_turf(loc), -1, -1, 3, 5)
|
||||
eject_brain()
|
||||
Die()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/update_icon()
|
||||
if(mmi)
|
||||
if (istype(mmi,/obj/item/device/mmi))
|
||||
icon_state = "spiderbot-chassis-mmi"
|
||||
icon_living = "spiderbot-chassis-mmi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis-posi"
|
||||
icon_living = "spiderbot-chassis-posi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/eject_brain()
|
||||
if(mmi)
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
mmi = null
|
||||
src.name = "Spider-bot"
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Del()
|
||||
eject_brain()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/New()
|
||||
|
||||
radio = new /obj/item/device/radio/borg(src)
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.c_tag = "Spiderbot-[real_name]"
|
||||
camera.network = list("SS13")
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Die()
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
|
||||
if(camera)
|
||||
camera.status = 0
|
||||
|
||||
robogibs(src.loc, viruses)
|
||||
src.Del()
|
||||
return
|
||||
|
||||
//copy paste from alien/larva, if that func is updated please update this one also
|
||||
/mob/living/simple_animal/spiderbot/verb/ventcrawl()
|
||||
set name = "Crawl through Vent"
|
||||
set desc = "Enter an air vent and crawl through the pipe system."
|
||||
set category = "Spiderbot"
|
||||
|
||||
// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
|
||||
// return
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
var/welded = 0
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
vent_found = v
|
||||
break
|
||||
else
|
||||
welded = 1
|
||||
if(vent_found)
|
||||
if(vent_found.network&&vent_found.network.normal_members.len)
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.loc == loc)
|
||||
continue
|
||||
vents.Add(temp_vent)
|
||||
var/list/choices = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
|
||||
if(vent.loc.z != loc.z)
|
||||
continue
|
||||
var/atom/a = get_turf(vent)
|
||||
choices.Add(a.loc)
|
||||
var/turf/startloc = loc
|
||||
var/obj/selection = input("Select a destination.", "Duct System") in choices
|
||||
var/selection_position = choices.Find(selection)
|
||||
if(loc==startloc)
|
||||
var/obj/target_vent = vents[selection_position]
|
||||
if(target_vent)
|
||||
loc = target_vent.loc
|
||||
else
|
||||
src << "\blue You need to remain still while entering a vent."
|
||||
else
|
||||
src << "\blue This vent is not connected to anything."
|
||||
else if(welded)
|
||||
src << "\red That vent is welded."
|
||||
else
|
||||
src << "\blue You must be standing on or beside an air vent to enter it."
|
||||
return
|
||||
|
||||
//copy paste from alien/larva, if that func is updated please update this one alsoghost
|
||||
/mob/living/simple_animal/spiderbot/verb/hide()
|
||||
set name = "Hide"
|
||||
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
set category = "Spiderbot"
|
||||
|
||||
if (layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
src << text("\blue You are now hiding.")
|
||||
else
|
||||
layer = MOB_LAYER
|
||||
src << text("\blue You have stopped hiding.")
|
||||
|
||||
//Cannibalized from the parrot mob. ~Zuhayr
|
||||
|
||||
/mob/living/simple_animal/spiderbot/verb/drop_held_item()
|
||||
set name = "Drop held item"
|
||||
set category = "Spiderbot"
|
||||
set desc = "Drop the item you're holding."
|
||||
|
||||
if(stat)
|
||||
return
|
||||
|
||||
if(!held_item)
|
||||
usr << "\red You have nothing to drop!"
|
||||
return 0
|
||||
|
||||
if(istype(held_item, /obj/item/weapon/grenade))
|
||||
visible_message("\red [src] launches the [held_item]!", "\red You launch the [held_item]!", "You hear a skittering noise and a thump!")
|
||||
var/obj/item/weapon/grenade/G = held_item
|
||||
G.loc = src.loc
|
||||
G.prime()
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
visible_message("\blue [src] drops the [held_item]!", "\blue You drop the [held_item]!", "You hear a skittering noise and a soft thump.")
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/spiderbot/verb/get_item()
|
||||
set name = "Pick up item"
|
||||
set category = "Spiderbot"
|
||||
set desc = "Allows you to take a nearby small item."
|
||||
|
||||
if(stat)
|
||||
return -1
|
||||
|
||||
if(held_item)
|
||||
src << "\red You are already holding the [held_item]"
|
||||
return 1
|
||||
|
||||
var/list/items = list()
|
||||
for(var/obj/item/I in view(1,src))
|
||||
if(I.loc != src && I.w_class <= 2)
|
||||
items.Add(I)
|
||||
|
||||
var/obj/selection = input("Select an item.", "Pickup") in items
|
||||
|
||||
if(selection)
|
||||
held_item = selection
|
||||
selection.loc = src
|
||||
visible_message("\blue [src] scoops up the [held_item]!", "\blue You grab the [held_item]!", "You hear a skittering noise and a clink.")
|
||||
return held_item
|
||||
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
@@ -170,6 +170,7 @@
|
||||
O.mmi = new /obj/item/device/mmi(O)
|
||||
O.mmi.transfer_identity(src)//Does not transfer key/client.
|
||||
|
||||
O.Namepick()
|
||||
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
del(src)
|
||||
|
||||
@@ -127,6 +127,14 @@
|
||||
/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/device/camera/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
src.icon_state = "camera"
|
||||
else
|
||||
src.icon_state = "camera_off"
|
||||
user << "You switch the camera [on ? "on" : "off"]."
|
||||
return
|
||||
|
||||
/obj/item/device/camera/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/device/camera_film))
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
// dummy generator object for testing
|
||||
|
||||
/*/obj/machinery/power/generator/verb/set_amount(var/g as num)
|
||||
set src in view(1)
|
||||
|
||||
gen_amount = g
|
||||
|
||||
*/
|
||||
//updated by cael_aislinn on 5/3/2013 to be rotateable, moveable and generally more flexible
|
||||
/obj/machinery/power/generator
|
||||
name = "thermoelectric generator"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
icon_state = "teg"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 0
|
||||
anchored = 0
|
||||
idle_power_usage = 50
|
||||
active_power_usage = 1000
|
||||
|
||||
var/obj/machinery/atmospherics/binary/circulator/circ1
|
||||
var/obj/machinery/atmospherics/binary/circulator/circ2
|
||||
@@ -20,28 +16,39 @@
|
||||
var/lastgen = 0
|
||||
var/lastgenlev = -1
|
||||
|
||||
|
||||
/obj/machinery/power/generator/New()
|
||||
..()
|
||||
|
||||
spawn(5)
|
||||
circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST)
|
||||
circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST)
|
||||
spawn(1)
|
||||
reconnect()
|
||||
|
||||
if(circ1)
|
||||
circ1.side = 1
|
||||
circ1.update_icon()
|
||||
if(circ2)
|
||||
circ2.side = 2
|
||||
circ2.update_icon()
|
||||
//generators connect in dir and reverse_dir(dir) directions
|
||||
//mnemonic to determine circulator/generator directions: the cirulators orbit clockwise around the generator
|
||||
//so a circulator to the NORTH of the generator connects first to the EAST, then to the WEST
|
||||
//and a circulator to the WEST of the generator connects first to the NORTH, then to the SOUTH
|
||||
//note that the circulator's outlet dir is it's always facing dir, and it's inlet is always the reverse
|
||||
/obj/machinery/power/generator/proc/reconnect()
|
||||
circ1 = null
|
||||
circ2 = null
|
||||
if(src.loc && anchored)
|
||||
if(src.dir & (EAST|WEST))
|
||||
circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST)
|
||||
circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST)
|
||||
|
||||
if(!circ1 || !circ2)
|
||||
stat |= BROKEN
|
||||
if(circ1 && circ2)
|
||||
if(circ1.dir != SOUTH || circ2.dir != NORTH)
|
||||
circ1 = null
|
||||
circ2 = null
|
||||
|
||||
updateicon()
|
||||
else if(src.dir & (NORTH|SOUTH))
|
||||
circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,NORTH)
|
||||
circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,SOUTH)
|
||||
|
||||
if(circ1 && circ2 && (circ1.dir != EAST || circ2.dir != WEST))
|
||||
circ1 = null
|
||||
circ2 = null
|
||||
|
||||
/obj/machinery/power/generator/proc/updateicon()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
overlays.Cut()
|
||||
else
|
||||
@@ -56,57 +63,64 @@
|
||||
|
||||
//world << "Generator process ran"
|
||||
|
||||
if(!circ1 || !circ2)
|
||||
if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
//world << "circ1 and circ2 pass"
|
||||
|
||||
var/datum/gas_mixture/cold_air = circ1.return_transfer_air()
|
||||
var/datum/gas_mixture/hot_air = circ2.return_transfer_air()
|
||||
var/datum/gas_mixture/air1 = circ1.return_transfer_air()
|
||||
var/datum/gas_mixture/air2 = circ2.return_transfer_air()
|
||||
|
||||
lastgen = 0
|
||||
|
||||
//world << "hot_air = [hot_air]; cold_air = [cold_air];"
|
||||
|
||||
if(cold_air && hot_air)
|
||||
if(air1 && air2)
|
||||
|
||||
//world << "hot_air = [hot_air] temperature = [hot_air.temperature]; cold_air = [cold_air] temperature = [hot_air.temperature];"
|
||||
//world << "hot_air = [hot_air] temperature = [air2.temperature]; cold_air = [cold_air] temperature = [air2.temperature];"
|
||||
|
||||
//world << "coldair and hotair pass"
|
||||
var/cold_air_heat_capacity = cold_air.heat_capacity()
|
||||
var/hot_air_heat_capacity = hot_air.heat_capacity()
|
||||
var/air1_heat_capacity = air1.heat_capacity()
|
||||
var/air2_heat_capacity = air2.heat_capacity()
|
||||
var/delta_temperature = abs(air2.temperature - air1.temperature)
|
||||
|
||||
var/delta_temperature = hot_air.temperature - cold_air.temperature
|
||||
//world << "delta_temperature = [delta_temperature]; air1_heat_capacity = [air1_heat_capacity]; air2_heat_capacity = [air2_heat_capacity]"
|
||||
|
||||
//world << "delta_temperature = [delta_temperature]; cold_air_heat_capacity = [cold_air_heat_capacity]; hot_air_heat_capacity = [hot_air_heat_capacity]"
|
||||
|
||||
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
|
||||
if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0)
|
||||
use_power = 2
|
||||
var/efficiency = 0.65
|
||||
|
||||
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
|
||||
|
||||
var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity)
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen = energy_transfer*efficiency
|
||||
|
||||
//world << "lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; hot_air_heat_capacity = [hot_air_heat_capacity]; cold_air_heat_capacity = [cold_air_heat_capacity];"
|
||||
//world << "lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; air2_heat_capacity = [air2_heat_capacity]; air1_heat_capacity = [air1_heat_capacity];"
|
||||
|
||||
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
|
||||
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
|
||||
if(air2.temperature > air1.temperature)
|
||||
air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity
|
||||
air1.temperature = air1.temperature + heat/air1_heat_capacity
|
||||
else
|
||||
air2.temperature = air2.temperature + heat/air2_heat_capacity
|
||||
air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity
|
||||
|
||||
world << "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]"
|
||||
//world << "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [air1_heat_capacity], [air2_heat_capacity]"
|
||||
|
||||
add_avail(lastgen)
|
||||
// update icon overlays only if displayed level has changed
|
||||
|
||||
if(hot_air)
|
||||
circ2.air2.merge(hot_air)
|
||||
if(air1)
|
||||
circ1.air2.merge(air1)
|
||||
|
||||
if(cold_air)
|
||||
circ1.air2.merge(cold_air)
|
||||
if(air2)
|
||||
circ2.air2.merge(air2)
|
||||
|
||||
// update icon overlays and power usage only if displayed level has changed
|
||||
var/genlev = max(0, min( round(11*lastgen / 100000), 11))
|
||||
if(genlev != lastgenlev)
|
||||
lastgenlev = genlev
|
||||
active_power_usage = lastgenlev * 1000
|
||||
if(lastgenlev > 0)
|
||||
use_power = 2
|
||||
else
|
||||
use_power = 1
|
||||
updateicon()
|
||||
|
||||
src.updateDialog()
|
||||
@@ -115,10 +129,18 @@
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/generator/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
anchored = !anchored
|
||||
user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor."
|
||||
use_power = anchored
|
||||
reconnect()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/power/generator/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
if(stat & (BROKEN|NOPOWER) || !anchored) return
|
||||
interact(user)
|
||||
|
||||
|
||||
@@ -132,19 +154,28 @@
|
||||
|
||||
var/t = "<PRE><B>Thermo-Electric Generator</B><HR>"
|
||||
|
||||
t += "Output : [round(lastgen)] W<BR><BR>"
|
||||
if(circ1 && circ2)
|
||||
t += "Output : [round(lastgen)] W<BR><BR>"
|
||||
|
||||
t += "<B>Cold loop</B><BR>"
|
||||
t += "Temperature Inlet: [round(circ1.air1.temperature, 0.1)] K Outlet: [round(circ1.air2.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(circ1.air1.return_pressure(), 0.1)] kPa Outlet: [round(circ1.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "<B>Primary Circulator (top/right)</B><BR>"
|
||||
t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K<BR>"
|
||||
t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K<BR>"
|
||||
|
||||
t += "<B>Hot loop</B><BR>"
|
||||
t += "Temperature Inlet: [round(circ2.air1.temperature, 0.1)] K Outlet: [round(circ2.air2.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(circ2.air1.return_pressure(), 0.1)] kPa Outlet: [round(circ2.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "<B>Secondary Circulator (bottom/left)</B><BR>"
|
||||
t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Inlet Temperature: [round(circ2.air1.temperature, 0.1)] K<BR>"
|
||||
t += "Outlet Pressure: [round(circ2.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Outlet Temperature: [round(circ2.air2.temperature, 0.1)] K<BR>"
|
||||
else
|
||||
t += "Unable to connect to circulators.<br>"
|
||||
t += "Ensure both are in position and wrenched into place."
|
||||
|
||||
t += "<BR><HR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
t += "<BR>"
|
||||
t += "<HR>"
|
||||
t += "<A href='?src=\ref[src]'>Refresh</A> <A href='?src=\ref[src];close=1'>Close</A>"
|
||||
|
||||
t += "</PRE>"
|
||||
user << browse(t, "window=teg;size=460x300")
|
||||
onclose(user, "teg")
|
||||
return 1
|
||||
@@ -156,6 +187,7 @@
|
||||
usr << browse(null, "window=teg")
|
||||
usr.unset_machine()
|
||||
return 0
|
||||
updateDialog()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -163,3 +195,13 @@
|
||||
..()
|
||||
updateicon()
|
||||
|
||||
|
||||
/obj/machinery/power/generator/verb/rotate()
|
||||
set category = "Object"
|
||||
set name = "Rotate Generator"
|
||||
set src in view(1)
|
||||
|
||||
if (usr.stat || usr.restrained() || anchored)
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
|
||||
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
|
||||
|
||||
world << "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]"
|
||||
//world << "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]"
|
||||
|
||||
if(input1.network)
|
||||
input1.network.update = 1
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
if(isnull(AC) || !istype(AC))
|
||||
return 0
|
||||
AC.loc = get_turf(src) //Eject casing onto ground.
|
||||
AC.desc += " This one is spent." //descriptions are magic
|
||||
if(AC.BB)
|
||||
AC.desc += " This one is spent." //descriptions are magic - only when there's a projectile in the casing
|
||||
in_chamber = AC.BB //Load projectile into chamber.
|
||||
AC.BB.loc = src //Set projectile loc to gun.
|
||||
return 1
|
||||
|
||||
@@ -1979,21 +1979,21 @@ datum
|
||||
return
|
||||
else if ( mouth_covered ) // Reduced effects if partially protected
|
||||
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 3)
|
||||
victim.eye_blind = max(M.eye_blind, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 15)
|
||||
victim.eye_blind = max(M.eye_blind, 5)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
return
|
||||
else if ( eyes_covered ) // Eye cover is better than mouth cover
|
||||
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
|
||||
victim.emote("scream")
|
||||
victim.eye_blurry = max(M.eye_blurry, 1)
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
return
|
||||
else // Oh dear :D
|
||||
victim.emote("scream")
|
||||
victim << "\red You're sprayed directly in the eyes with pepperspray!"
|
||||
victim.eye_blurry = max(M.eye_blurry, 5)
|
||||
victim.eye_blind = max(M.eye_blind, 2)
|
||||
victim.eye_blurry = max(M.eye_blurry, 25)
|
||||
victim.eye_blind = max(M.eye_blind, 10)
|
||||
victim.Paralyse(1)
|
||||
victim.drop_item()
|
||||
|
||||
|
||||
@@ -51,6 +51,13 @@
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!target.reagents) return
|
||||
|
||||
if (user.a_intent == "hurt" && ismob(target))
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
target = user
|
||||
syringestab(target, user)
|
||||
return
|
||||
|
||||
|
||||
switch(mode)
|
||||
if(SYRINGE_DRAW)
|
||||
|
||||
@@ -306,6 +313,54 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob)
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
|
||||
log_attack("<font color='red'> [user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
|
||||
var/target_zone = check_zone(user.zone_sel.selecting, target)
|
||||
var/datum/organ/external/affecting = target:get_organ(target_zone)
|
||||
|
||||
if (!affecting)
|
||||
return
|
||||
if(affecting.status & ORGAN_DESTROYED)
|
||||
user << "What [affecting.display_name]?"
|
||||
return
|
||||
var/hit_area = affecting.display_name
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
if((user != target) && H.check_shields(7, "the [src.name]"))
|
||||
return
|
||||
|
||||
if (target != user && target.getarmor(target_zone, "melee") > 5 && prob(50))
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[user] tries to stab [target] in the [hit_area] with [src.name], but the attack is deflected by armor!</B>"), 1)
|
||||
user.u_equip(src)
|
||||
del(src)
|
||||
return
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[user] stabs [target] in the [hit_area] with [src.name]!</B>"), 1)
|
||||
|
||||
if(affecting.take_damage(7))
|
||||
target:UpdateDamageIcon()
|
||||
|
||||
else
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[user] stabs [target] with [src.name]!</B>"), 1)
|
||||
target.take_organ_damage(7)
|
||||
|
||||
src.reagents.reaction(target, INGEST)
|
||||
var/syringestab_amount_transferred = rand(0, reagents.total_volume)
|
||||
src.reagents.trans_to(target, syringestab_amount_transferred)
|
||||
user.u_equip(src)
|
||||
del(src)
|
||||
|
||||
|
||||
update_icon()
|
||||
var/rounded_vol = round(reagents.total_volume,50)
|
||||
if(ismob(loc))
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
if(target.cores >= 0)
|
||||
new target.coretype(target.loc)
|
||||
if(target.cores <= 0)
|
||||
target.icon_state = "baby roro dead-nocore"
|
||||
var/origstate = initial(target.icon_state)
|
||||
target.icon_state = "[origstate] dead-nocore"
|
||||
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
affected.fracture()
|
||||
if (prob(40))
|
||||
user.visible_message("\red Rib pierces the lung!")
|
||||
affected.ruptured_lungs = 1
|
||||
target.rupture_lung()
|
||||
|
||||
/datum/surgery_step/ribcage/mend_ribcage
|
||||
required_tool = /obj/item/weapon/bonegel
|
||||
@@ -168,9 +168,9 @@
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// LUNG SURGERY //
|
||||
// CHEST INTERNAL ORGAN SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage/fix_lungs
|
||||
/datum/surgery_step/ribcage/fix_chest_internal
|
||||
required_tool = /obj/item/weapon/scalpel
|
||||
allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife)
|
||||
|
||||
@@ -178,19 +178,59 @@
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.is_lung_ruptured() && target.op_stage.ribcage == 2
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s heart with \the [tool]." )
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s liver with \the [tool]." )
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s kidney with \the [tool]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
|
||||
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
|
||||
affected.ruptured_lungs = 0
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
|
||||
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
|
||||
lungs.damage = 0
|
||||
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s liver with \the [tool]." )
|
||||
liver.damage = 0
|
||||
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s kidney with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s kidney with \the [tool]." )
|
||||
kidney.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
|
||||
@@ -59,6 +59,39 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">March 6th 2013</h2>
|
||||
<h3 class="author">Cael Aislinn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.</li>
|
||||
<li class="wip">code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).</li>
|
||||
<li class="bugfix">Removed double announcement for gridchecks, reduced duration of gridchecks.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">March 5th 2013</h2>
|
||||
<h3 class="author">Cael Aislinn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="soundadd">Set roundstart music to randomly choose between space.ogg and traitor.ogg (see <a =href='http://baystation12.net/forums/viewtopic.php?f=5&t=6972'>http://baystation12.net/forums/viewtopic.php?f=5&t=6972</a>)</li>
|
||||
<li class="experiment">All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.</li>
|
||||
</ul>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">February 27th 2013</h2>
|
||||
<h3 class="author">Gamerofthegame updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added the (base gear) ERT preset for the debug command.</li>
|
||||
<li class="rscadd">Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)</li>
|
||||
<li class="rscadd">Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">February 25th 2013</h2>
|
||||
<h3 class="author">Cael Aislinn updated:</h3>
|
||||
@@ -75,15 +108,7 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.<br><br>
|
||||
All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!</li>
|
||||
<li class="rscadd">Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">22/02/2013</h2>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
|
||||
<li class="soundadd">Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -98,6 +123,14 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">22/02/2013</h2>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">February 18th 2013</h2>
|
||||
<h3 class="author">Cael Aislinn updated:</h3>
|
||||
|
||||
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
@@ -1,272 +1,311 @@
|
||||
"aa" = (/turf/space,/area)
|
||||
"ab" = (/turf/simulated/wall/r_wall,/area)
|
||||
"ac" = (/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area)
|
||||
"ad" = (/turf/simulated/floor,/area)
|
||||
"ae" = (/obj/machinery/power/monitor,/turf/simulated/floor,/area)
|
||||
"af" = (/obj/effect/landmark/start{name = "Chief Engineer"},/turf/simulated/floor,/area)
|
||||
"ag" = (/obj/machinery/computer/rust_fuel_control,/turf/simulated/floor,/area)
|
||||
"ah" = (/obj/machinery/computer/rust_core_control,/turf/simulated/floor,/area)
|
||||
"ai" = (/obj/machinery/computer/rust_radiation_monitor,/turf/simulated/floor,/area)
|
||||
"aj" = (/turf/space,/area/engine/engineering)
|
||||
"ak" = (/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"al" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor,/area/engine/engineering)
|
||||
"am" = (/obj/effect/landmark{name = "LateStart"},/turf/simulated/floor,/area/engine/engineering)
|
||||
"an" = (/turf/simulated/floor,/area/engine/engineering)
|
||||
"ao" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/engine/engineering)
|
||||
"ap" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering)
|
||||
"aq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/rust_fuel_compressor{pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engine/engineering)
|
||||
"ar" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/rust_fuel_assembly_port{pixel_y = -32},/turf/simulated/floor,/area/engine/engineering)
|
||||
"as" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/engine/engineering)
|
||||
"at" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering)
|
||||
"au" = (/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/engine/engineering)
|
||||
"av" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aw" = (/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"ax" = (/obj/structure/closet/crate,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"ay" = (/obj/machinery/power/rust_fuel_injector,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"az" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aA" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/turf/space,/area)
|
||||
"aB" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/space,/area)
|
||||
"aC" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 10},/turf/space,/area)
|
||||
"aD" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aE" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area)
|
||||
"aF" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/turf/space,/area)
|
||||
"aG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"aH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = "icon-warnplate (SOUTHEAST)"},/area/engine/engineering)
|
||||
"aJ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering)
|
||||
"aK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering)
|
||||
"aL" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area/engine/engineering)
|
||||
"aM" = (/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/engine/engineering)
|
||||
"aN" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/turf/space,/area)
|
||||
"aO" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aP" = (/obj/machinery/power/apc{cell_type = 15000; dir = 4; name = "Engineering APC"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/engine/engineering)
|
||||
"aQ" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aR" = (/obj/machinery/door/poddoor,/turf/simulated/floor/engine,/area/engine/engineering)
|
||||
"aS" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"dy" = (/obj/machinery/power/monitor,/turf/simulated/floor,/area)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"dL" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/engine/engineering)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ed" = (/obj/machinery/door/poddoor,/turf/simulated/floor/engine,/area)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"en" = (/obj/machinery/power/turbine{dir = 2},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/engine,/area/engine/engineering)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"eD" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor,/area/engine/engineering)
|
||||
"eE" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area)
|
||||
"eF" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area)
|
||||
"eG" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area)
|
||||
"eH" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area)
|
||||
"eI" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; icon_state = "on"; on = 1},/turf/simulated/floor/engine,/area)
|
||||
"eJ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4},/turf/simulated/floor/engine,/area)
|
||||
"eK" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor/plating,/area)
|
||||
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|
||||
"eM" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/space,/area)
|
||||
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|
||||
"eO" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"eP" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eQ" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eR" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"eS" = (/obj/structure/cable,/obj/machinery/power/terminal{dir = 4; icon_state = "term"},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eT" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eU" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eV" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"eW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor,/area/engine/engineering)
|
||||
"eX" = (/obj/machinery/computer/turbine_computer,/turf/simulated/floor,/area/engine/engineering)
|
||||
"eY" = (/obj/machinery/computer/turbine_computer,/obj/machinery/light,/turf/simulated/floor,/area/engine/engineering)
|
||||
"eZ" = (/obj/machinery/power/emitter{dir = 4},/turf/simulated/floor/plating,/area)
|
||||
"fa" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fb" = (/obj/machinery/power/emitter{dir = 8},/turf/simulated/floor/plating,/area)
|
||||
"fc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction,/turf/simulated/wall/r_wall,/area)
|
||||
"fd" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction,/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"fe" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area)
|
||||
"ff" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plating,/area)
|
||||
"fg" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fh" = (/obj/machinery/power/rust_core,/turf/simulated/floor/engine,/area)
|
||||
"fi" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/obj/structure/lattice,/turf/space,/area)
|
||||
"fj" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/obj/structure/lattice,/turf/space,/area)
|
||||
"fk" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/turf/simulated/floor/plating,/area)
|
||||
"fl" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 10},/obj/structure/lattice,/turf/space,/area)
|
||||
"fm" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fn" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 4},/obj/structure/lattice,/turf/space,/area)
|
||||
"fo" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/obj/structure/lattice,/turf/space,/area)
|
||||
"fp" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area)
|
||||
"fq" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area)
|
||||
"fr" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area)
|
||||
"fs" = (/obj/machinery/atmospherics/unary/vent_pump/siphon/on{dir = 8},/turf/simulated/floor/engine,/area)
|
||||
"ft" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; icon_state = "on"; on = 1},/turf/simulated/floor/engine,/area)
|
||||
"fu" = (/obj/machinery/atmospherics/valve/digital{dir = 4},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area)
|
||||
"fv" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area)
|
||||
"fw" = (/obj/structure/lattice,/turf/space,/area)
|
||||
"fx" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area)
|
||||
"fy" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area)
|
||||
"fz" = (/obj/machinery/atmospherics/binary/pump,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area)
|
||||
"fA" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area)
|
||||
"fB" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/obj/structure/lattice,/turf/space,/area)
|
||||
"fC" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area)
|
||||
"fD" = (/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHWEST)"; icon_state = "warnplate"; dir = 10},/area)
|
||||
"fE" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (SOUTHEAST)"},/area)
|
||||
"fF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fH" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/engine,/area)
|
||||
"fI" = (/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area)
|
||||
"fJ" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/turf/simulated/floor/plating,/area)
|
||||
"fK" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area)
|
||||
"fL" = (/obj/structure/closet/crate,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor/plating,/area)
|
||||
"fM" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area)
|
||||
"fN" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area)
|
||||
"fO" = (/obj/machinery/power/rust_fuel_injector{dir = 1},/turf/simulated/floor/plating,/area)
|
||||
"fP" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area)
|
||||
"fQ" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area)
|
||||
"fR" = (/obj/machinery/rust_fuel_compressor{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area)
|
||||
"fS" = (/obj/machinery/rust_fuel_assembly_port{pixel_y = 32},/turf/simulated/floor/plating,/area)
|
||||
"fT" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/wall/r_wall,/area)
|
||||
"fU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area)
|
||||
"fV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/space,/area)
|
||||
|
||||
(1,1,1) = {"
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