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Sort "mob_spawn.dm" to 2 specific categories. (#21728)
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023) * Sorting mob_spawn file to have 2 categories. * Holy jesus So many files using alive and corpses... send help. * Delete wizardcrash.dmm * Trying.. * fixing mime/clown .dmm stuff * Test * Fix UpdatePaths file now it should contain all corpses/alive path swapping. --------- Co-authored-by: NanoMap Generation <action@github.com>
This commit is contained in:
co-authored by
NanoMap Generation
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bba29a48b5
commit
b234b3e4ba
@@ -217,7 +217,7 @@
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/turf/simulated/floor/beach/sand,
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/area/ruin/powered/beach)
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"aV" = (
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/obj/effect/mob_spawn/human/beach/alive,
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/obj/effect/mob_spawn/human/alive/beach,
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/turf/simulated/floor/beach/sand,
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/area/ruin/powered/beach)
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"aZ" = (
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@@ -335,7 +335,7 @@
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/effect/mob_spawn/human/beach/alive/lifeguard,
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/obj/effect/mob_spawn/human/alive/beach/lifeguard,
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/turf/simulated/floor/wood,
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/area/ruin/powered/beach)
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"bJ" = (
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@@ -473,7 +473,7 @@
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/turf/simulated/floor/beach/sand,
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/area/ruin/powered/beach)
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"wb" = (
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/obj/effect/mob_spawn/human/bartender/alive,
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/obj/effect/mob_spawn/human/alive/bartender,
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/turf/simulated/floor/wood,
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/area/ruin/powered/beach)
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"yc" = (
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@@ -465,7 +465,7 @@
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/turf/simulated/wall/r_wall,
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/area/ruin/powered/snow_biodome)
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"XR" = (
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/obj/effect/mob_spawn/human/skeleton,
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/obj/effect/mob_spawn/human/corpse/skeleton,
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/turf/simulated/floor/mineral/silver,
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/area/ruin/powered/snow_biodome)
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@@ -550,7 +550,7 @@
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/turf/simulated/floor/plasteel,
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/area/ruin/powered/animal_hospital)
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"bv" = (
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/obj/effect/mob_spawn/human/doctor/alive/lavaland{
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/obj/effect/mob_spawn/human/alive/doctor/lavaland{
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dir = 4
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},
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/turf/simulated/floor/plasteel/white,
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@@ -88,7 +88,7 @@
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/turf/simulated/floor/mineral/titanium/purple,
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/area/shuttle/freegolem)
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"t" = (
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/obj/effect/mob_spawn/human/golem/adamantine,
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/obj/effect/mob_spawn/human/alive/golem/adamantine,
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/turf/simulated/floor/mineral/titanium/purple,
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/area/shuttle/freegolem)
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"u" = (
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@@ -107,7 +107,7 @@
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/turf/simulated/floor/pod/dark,
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/area/ruin/powered)
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"x" = (
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/obj/effect/mob_spawn/human/hermit,
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/obj/effect/mob_spawn/human/alive/hermit,
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/turf/simulated/floor/pod/dark,
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/area/ruin/powered)
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"y" = (
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@@ -131,7 +131,7 @@
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/turf/simulated/floor/plasteel/freezer,
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/area/ruin/powered/seedvault)
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"t" = (
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/obj/effect/mob_spawn/human/seed_vault,
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/obj/effect/mob_spawn/human/alive/seed_vault,
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/turf/simulated/floor/plasteel/freezer,
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/area/ruin/powered/seedvault)
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"u" = (
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@@ -80,7 +80,7 @@
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/turf/simulated/floor/pod/dark,
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/area/ruin/powered)
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"q" = (
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/obj/effect/mob_spawn/human/miner/explorer{
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/obj/effect/mob_spawn/human/corpse/miner/explorer{
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brute_damage = 150;
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oxy_damage = 50
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},
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@@ -24,7 +24,7 @@
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/turf/simulated/floor/plating/abductor,
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/area/ruin/unpowered/misc_lavaruin)
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"i" = (
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/obj/effect/mob_spawn/human/abductor,
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/obj/effect/mob_spawn/human/corpse/abductor,
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/turf/simulated/floor/plating/abductor,
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/area/ruin/unpowered/misc_lavaruin)
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"j" = (
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@@ -18,19 +18,19 @@
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/area/ruin/space/unpowered)
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"f" = (
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/obj/item/broken_bottle,
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/obj/effect/mob_spawn/human/mime/corpse,
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/obj/effect/mob_spawn/human/corpse/mime,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"g" = (
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/obj/item/shard,
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/obj/effect/mob_spawn/human/mime/corpse,
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/obj/effect/mob_spawn/human/corpse/mime,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"h" = (
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/obj/item/shard{
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icon_state = "medium"
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},
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/obj/effect/mob_spawn/human/mime/corpse,
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/obj/effect/mob_spawn/human/corpse/mime,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"j" = (
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@@ -76,13 +76,13 @@
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/turf/simulated/floor/plating/asteroid/airless,
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/area/ruin/space/unpowered)
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"t" = (
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/obj/effect/mob_spawn/human/mime/corpse{
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/obj/effect/mob_spawn/human/corpse/mime{
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name = "Mime Pilot"
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},
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"x" = (
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/obj/effect/mob_spawn/human/clown/corpse,
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/obj/effect/mob_spawn/human/corpse/clown,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"y" = (
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@@ -123,7 +123,7 @@
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/turf/simulated/floor/plating/airless,
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/area/ruin/space/unpowered)
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"C" = (
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/obj/effect/mob_spawn/human/corpse/clownmili,
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/obj/effect/mob_spawn/human/corpse/clown/soldier,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"D" = (
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@@ -151,7 +151,7 @@
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/turf/simulated/floor/plating/asteroid/airless,
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/area/ruin/space/unpowered)
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"H" = (
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/obj/effect/mob_spawn/human/clown/corpse{
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/obj/effect/mob_spawn/human/corpse/clown{
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name = "Clown Pilot"
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},
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/turf/simulated/floor/plasteel/airless,
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@@ -178,7 +178,7 @@
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"O" = (
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/obj/effect/mob_spawn/human/corpse/clownoff,
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/obj/effect/mob_spawn/human/corpse/clown/officer,
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/turf/simulated/floor/plasteel/airless,
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/area/ruin/space/unpowered)
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"P" = (
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@@ -4535,14 +4535,14 @@
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/obj/effect/decal/warning_stripes/southeast,
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/obj/effect/decal/warning_stripes/northwest,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/mob_spawn/human/oldsec,
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/obj/effect/mob_spawn/human/alive/old/sec,
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/turf/simulated/floor/plasteel,
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/area/ruin/ancientstation)
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"kJ" = (
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/obj/effect/decal/warning_stripes/southeast,
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/obj/effect/decal/warning_stripes/northwest,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/mob_spawn/human/oldsci,
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/obj/effect/mob_spawn/human/alive/old/sci,
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/turf/simulated/floor/plasteel,
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/area/ruin/ancientstation)
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"kK" = (
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@@ -4550,7 +4550,7 @@
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/obj/effect/decal/warning_stripes/southeast,
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/obj/effect/decal/warning_stripes/northwest,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/mob_spawn/human/oldeng,
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/obj/effect/mob_spawn/human/alive/old/eng,
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/turf/simulated/floor/plasteel,
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/area/ruin/ancientstation)
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"kL" = (
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@@ -533,7 +533,7 @@
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/turf/simulated/floor/engine,
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/area/ruin/unpowered/syndicate_space_base/testlab)
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"fP" = (
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -1154,7 +1154,7 @@
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},
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/area/ruin/unpowered/syndicate_space_base/virology)
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"lM" = (
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -1454,7 +1454,7 @@
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/turf/simulated/floor/plating,
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/area/ruin/unpowered/syndicate_space_base/engineering)
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"pa" = (
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -3757,7 +3757,7 @@
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/turf/simulated/floor/plating,
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/area/ruin/unpowered/syndicate_space_base/engineering)
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"MV" = (
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -4071,7 +4071,7 @@
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dir = 1;
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on = 1
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},
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -4436,7 +4436,7 @@
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/area/ruin/unpowered/syndicate_space_base/engineering)
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"VP" = (
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/obj/machinery/light,
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/obj/effect/mob_spawn/human/spacebase_syndicate{
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/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
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dir = 8
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},
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/turf/simulated/floor/plasteel{
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@@ -85456,7 +85456,7 @@
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"sEl" = (
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/obj/structure/bed,
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/obj/effect/landmark/spawner/nukedisc_respawn,
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/obj/effect/mob_spawn/human/skeleton,
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/obj/effect/mob_spawn/human/corpse/skeleton,
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/mob/living/simple_animal/hostile/scarybat,
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/turf/simulated/floor/plasteel{
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icon_state = "vault"
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@@ -6,12 +6,12 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "construct"
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desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
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var/shell_type = /obj/effect/mob_spawn/human/golem
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var/shell_type = /obj/effect/mob_spawn/human/alive/golem
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/golem_shell/servant
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name = "incomplete servant golem shell"
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shell_type = /obj/effect/mob_spawn/human/golem/servant
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shell_type = /obj/effect/mob_spawn/human/alive/golem/servant
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/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
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..()
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@@ -56,7 +56,7 @@
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else
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to_chat(user, "You can't build a golem out of this kind of material.")
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/obj/effect/mob_spawn/human/golem
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/obj/effect/mob_spawn/human/alive/golem
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name = "inert free golem shell"
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desc = "A humanoid shape, empty, lifeless, and full of potential."
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mob_name = "a free golem"
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@@ -78,7 +78,7 @@
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travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
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golems, so that no golem may ever be forced to serve again."
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/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
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/obj/effect/mob_spawn/human/alive/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
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if(species) //spawners list uses object name to register so this goes before ..()
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name += " ([initial(species.prefix)])"
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mob_species = species
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@@ -93,7 +93,7 @@
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Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
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owner = creator
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/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
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/obj/effect/mob_spawn/human/alive/golem/special(mob/living/new_spawn, name)
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var/datum/species/golem/X = mob_species
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to_chat(new_spawn, "[initial(X.info_text)]")
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if(!owner)
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@@ -139,7 +139,7 @@
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else
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new_spawn.mind.assigned_role = "Free Golem"
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/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
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/obj/effect/mob_spawn/human/alive/golem/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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@@ -162,7 +162,7 @@
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user.death()
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return
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/obj/effect/mob_spawn/human/golem/attackby(obj/item/I, mob/living/carbon/user, params)
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/obj/effect/mob_spawn/human/alive/golem/attackby(obj/item/I, mob/living/carbon/user, params)
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if(!istype(I, /obj/item/slimepotion/transference))
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return ..()
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if(iscarbon(user) && can_transfer)
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@@ -171,7 +171,7 @@
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return
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if(QDELETED(src) || uses <= 0 || user.stat >= 1 || QDELETED(I))
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return
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if(istype(src, /obj/effect/mob_spawn/human/golem/servant) && !isgolem(user))
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if(istype(src, /obj/effect/mob_spawn/human/alive/golem/servant) && !isgolem(user))
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has_owner = FALSE
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if(isgolem(user) && can_transfer)
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var/datum/species/golem/g = user.dna.species
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@@ -193,12 +193,12 @@
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to_chat(g, "<span class='warning'>You have become the [g.dna.species]. Your allegiances, alliances, and roles are still the same as they were prior to using [I]!</span>")
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qdel(I)
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/obj/effect/mob_spawn/human/golem/servant
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/obj/effect/mob_spawn/human/alive/golem/servant
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has_owner = TRUE
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name = "inert servant golem shell"
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mob_name = "a servant golem"
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/obj/effect/mob_spawn/human/golem/adamantine
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/obj/effect/mob_spawn/human/alive/golem/adamantine
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name = "dust-caked free golem shell"
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desc = "A humanoid shape, empty, lifeless, and full of potential."
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mob_name = "a free golem"
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@@ -1,6 +1,6 @@
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//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
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/obj/effect/mob_spawn/human/oldsec
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/obj/effect/mob_spawn/human/alive/old/sec
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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mob_name = "a security officer"
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@@ -22,11 +22,11 @@
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l_pocket = /obj/item/flash
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assignedrole = "Ancient Crew"
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/obj/effect/mob_spawn/human/oldsec/Destroy()
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/obj/effect/mob_spawn/human/alive/old/sec/Destroy()
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new /obj/structure/showcase/machinery/oldpod/used(drop_location())
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return ..()
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/obj/effect/mob_spawn/human/oldmed
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/obj/effect/mob_spawn/human/alive/old/med
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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mob_name = "a medical doctor"
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@@ -48,11 +48,11 @@
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r_pocket = /obj/item/stack/medical/ointment
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assignedrole = "Ancient Crew"
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/obj/effect/mob_spawn/human/oldmed/Destroy()
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/obj/effect/mob_spawn/human/alive/old/med/Destroy()
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new /obj/structure/showcase/machinery/oldpod/used(drop_location())
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return ..()
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/obj/effect/mob_spawn/human/oldeng
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/obj/effect/mob_spawn/human/alive/old/eng
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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mob_name = "an engineer"
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@@ -74,11 +74,11 @@
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l_pocket = /obj/item/tank/internals/emergency_oxygen
|
||||
assignedrole = "Ancient Crew"
|
||||
|
||||
/obj/effect/mob_spawn/human/oldeng/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/old/eng/Destroy()
|
||||
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/oldsci
|
||||
/obj/effect/mob_spawn/human/alive/old/sci
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a scientist"
|
||||
@@ -99,7 +99,7 @@
|
||||
l_pocket = /obj/item/stack/medical/bruise_pack
|
||||
assignedrole = "Ancient Crew"
|
||||
|
||||
/obj/effect/mob_spawn/human/oldsci/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/old/sci/Destroy()
|
||||
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -301,193 +301,10 @@
|
||||
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
|
||||
|
||||
|
||||
//Non-human spawners
|
||||
//////////Alive ones, used as "core" for ghost roles now and in future.//////////
|
||||
|
||||
/obj/effect/mob_spawn/mouse
|
||||
name = "sleeper"
|
||||
mob_name = "space mouse"
|
||||
mob_type = /mob/living/simple_animal/mouse
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Squeak!"
|
||||
|
||||
/obj/effect/mob_spawn/cow
|
||||
name = "sleeper"
|
||||
mob_name = "space cow"
|
||||
mob_type = /mob/living/simple_animal/cow
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
mob_gender = FEMALE
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Moo!"
|
||||
|
||||
|
||||
///////////Civilians//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant
|
||||
name = "Assistant"
|
||||
mob_name = "Assistant"
|
||||
id_job = "Assistant"
|
||||
outfit = /datum/outfit/job/assistant
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection
|
||||
disease = /datum/disease/beesease
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection
|
||||
disease = /datum/disease/brainrot
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection
|
||||
disease = /datum/disease/fluspanish
|
||||
|
||||
/obj/effect/mob_spawn/human/cook
|
||||
name = "Cook"
|
||||
mob_name = "Chef"
|
||||
id_job = "Chef"
|
||||
outfit = /datum/outfit/job/chef
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor
|
||||
name = "Doctor"
|
||||
mob_name = "Medical Doctor"
|
||||
id_job = "Medical Doctor"
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a space doctor!"
|
||||
assignedrole = "Space Doctor"
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
// Remove radio and PDA so they wouldn't annoy station crew.
|
||||
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
|
||||
for(var/del_type in del_types)
|
||||
var/obj/item/I = locate(del_type) in H
|
||||
qdel(I)
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer
|
||||
name = "Engineer"
|
||||
mob_name = "Engineer"
|
||||
id_job = "Engineer"
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer/hardsuit
|
||||
outfit = /datum/outfit/job/engineer/suit
|
||||
|
||||
/datum/outfit/job/engineer/suit
|
||||
name = "Station Engineer"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/engineering/engineer
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
id = /obj/item/card/id/engineering
|
||||
l_pocket = /obj/item/t_scanner
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/clown
|
||||
name = "Clown"
|
||||
mob_name = "Clown"
|
||||
id_job = "Clown"
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
/obj/effect/mob_spawn/human/clown/Initialize()
|
||||
mob_name = pick(GLOB.clown_names)
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clownmili
|
||||
name = "Clown Soldier"
|
||||
outfit = /datum/outfit/clownsoldier
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clownmili/Initialize()
|
||||
mob_name = "Officer [pick(GLOB.clown_names)]"
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clownoff
|
||||
name = "Clown Officer"
|
||||
outfit = /datum/outfit/clownofficer
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize()
|
||||
mob_name = "Honk Specialist [pick(GLOB.clown_names)]"
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/outfit/clownsoldier
|
||||
name = "Clown Soldier"
|
||||
uniform = /obj/item/clothing/under/costume/soldieruniform
|
||||
suit = /obj/item/clothing/suit/soldiercoat
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
l_ear = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
back = /obj/item/storage/backpack/clown
|
||||
head = /obj/item/clothing/head/stalhelm
|
||||
|
||||
/datum/outfit/clownofficer
|
||||
name = "Clown Officer"
|
||||
uniform = /obj/item/clothing/under/costume/officeruniform
|
||||
suit = /obj/item/clothing/suit/officercoat
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
l_ear = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
back = /obj/item/storage/backpack/clown
|
||||
head = /obj/item/clothing/head/armyofficer
|
||||
|
||||
/obj/effect/mob_spawn/human/mime
|
||||
name = "Mime"
|
||||
mob_name = "Mime"
|
||||
id_job = "Mime"
|
||||
outfit = /datum/outfit/job/mime
|
||||
|
||||
/obj/effect/mob_spawn/human/mime/Initialize()
|
||||
mob_name = pick(GLOB.mime_names)
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/scientist
|
||||
name = "Scientist"
|
||||
mob_name = "Scientist"
|
||||
id_job = "Scientist"
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
/obj/effect/mob_spawn/human/miner
|
||||
name = "Shaft Miner"
|
||||
mob_name = "Shaft Miner"
|
||||
id_job = "Shaft Miner"
|
||||
outfit = /datum/outfit/job/mining/suit
|
||||
|
||||
/datum/outfit/job/mining/suit
|
||||
name = "Shaft Miner"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
||||
uniform = /obj/item/clothing/under/rank/cargo/miner
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
l_ear = /obj/item/radio/headset/headset_cargo/mining
|
||||
id = /obj/item/card/id/shaftminer
|
||||
l_pocket = /obj/item/reagent_containers/food/pill/patch/styptic
|
||||
r_pocket = /obj/item/flashlight/seclite
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/explorer
|
||||
outfit = /datum/outfit/job/mining/equipped
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender
|
||||
name = "Space Bartender"
|
||||
mob_name = "Bartender"
|
||||
id_job = "Bartender"
|
||||
id_access_list = list(ACCESS_BAR)
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender/alive
|
||||
//Lavaland Bartender (ghost role).
|
||||
/obj/effect/mob_spawn/human/alive/bartender
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
@@ -499,29 +316,8 @@
|
||||
flavour_text = "You are a space bartender! Time to mix drinks and change lives. Wait, where did your bar just get transported to?"
|
||||
assignedrole = "Space Bartender"
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive/lifeguard
|
||||
flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff. Then suddenly your entire beach was transported to this strange hell. \
|
||||
You aren't trained for this, but you'll still keep your guests alive!"
|
||||
description = "Try to survive on lavaland with the pitiful equipment of a lifeguard. Or hide in your biodome."
|
||||
mob_gender = "female"
|
||||
name = "lifeguard sleeper"
|
||||
id_job = "Lifeguard"
|
||||
uniform = /obj/item/clothing/under/pants/shorts/red
|
||||
|
||||
/datum/outfit/spacebartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/civilian/bartender
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
belt = /obj/item/storage/belt/bandolier/full
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/beach
|
||||
outfit = /datum/outfit/beachbum
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive
|
||||
//Lavaland Beach Turist(?) (ghost role).
|
||||
/obj/effect/mob_spawn/human/alive/beach
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
@@ -534,79 +330,17 @@
|
||||
description = "Try to survive on lavaland or just enjoy the beach, waiting for visitors."
|
||||
assignedrole = "Beach Bum"
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
//Lavaland Beach Guard (ghost role).
|
||||
/obj/effect/mob_spawn/human/alive/beach/lifeguard
|
||||
flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff. Then suddenly your entire beach was transported to this strange hell. \
|
||||
You aren't trained for this, but you'll still keep your guests alive!"
|
||||
description = "Try to survive on lavaland with the pitiful equipment of a lifeguard. Or hide in your biodome."
|
||||
mob_gender = "female"
|
||||
name = "lifeguard sleeper"
|
||||
id_job = "Lifeguard"
|
||||
uniform = /obj/item/clothing/under/pants/shorts/red
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton
|
||||
name = "skeletal remains"
|
||||
mob_name = "skeleton"
|
||||
mob_species = /datum/species/skeleton/brittle
|
||||
mob_gender = NEUTER
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
mob_species = /datum/species/skeleton
|
||||
icon_state = "remains"
|
||||
description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for.
|
||||
flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path."
|
||||
assignedrole = "Skeleton"
|
||||
|
||||
/////////////////Officers//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
mob_name = "Bridge Officer"
|
||||
id_job = "Bridge Officer"
|
||||
id_access = "Captain"
|
||||
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
|
||||
|
||||
/datum/outfit/nanotrasenbridgeofficercorpse
|
||||
name = "Bridge Officer Corpse"
|
||||
l_ear = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/centcom
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander
|
||||
name = "Commander"
|
||||
mob_name = "Commander"
|
||||
id_job = "Commander"
|
||||
id_access = "Captain"
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
name = "Commander Corpse"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/centcom/officer
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
shoes = /obj/item/clothing/shoes/centcom
|
||||
head = /obj/item/clothing/head/beret/centcom/officer
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
id = /obj/item/card/id/centcom
|
||||
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/abductor
|
||||
name = "abductor"
|
||||
mob_name = "alien"
|
||||
mob_species = /datum/species/abductor
|
||||
outfit = /datum/outfit/abductorcorpse
|
||||
|
||||
/datum/outfit/abductorcorpse
|
||||
name = "Abductor Corpse"
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
|
||||
//For ghost bar.
|
||||
//Space(?) Bar Patron (ghost role).
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron
|
||||
name = "Bar cryogenics"
|
||||
mob_name = "Bar patron"
|
||||
@@ -630,3 +364,288 @@
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
|
||||
//Lavaland Animal Doctor (ghost role).
|
||||
/obj/effect/mob_spawn/human/alive/doctor
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a space doctor!"
|
||||
assignedrole = "Space Doctor"
|
||||
|
||||
/obj/effect/mob_spawn/human/alive/doctor/equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
// Remove radio and PDA so they wouldn't annoy station crew.
|
||||
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
|
||||
for(var/del_type in del_types)
|
||||
var/obj/item/I = locate(del_type) in H
|
||||
qdel(I)
|
||||
|
||||
//Spooky Scary Skeleton...
|
||||
/obj/effect/mob_spawn/human/alive/skeleton
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
mob_species = /datum/species/skeleton
|
||||
icon_state = "skeleton"
|
||||
description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for.
|
||||
flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path."
|
||||
assignedrole = "Skeleton"
|
||||
|
||||
//////////Corpses, they can be used for "decoration" purpose.//////////
|
||||
|
||||
//Default Abductor corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/abductor
|
||||
name = "abductor"
|
||||
mob_name = "alien"
|
||||
mob_species = /datum/species/abductor
|
||||
outfit = /datum/outfit/abductorcorpse
|
||||
|
||||
/datum/outfit/abductorcorpse
|
||||
name = "Abductor Corpse"
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
|
||||
//Assistant Corpse
|
||||
/obj/effect/mob_spawn/human/corpse/assistant
|
||||
name = "Assistant"
|
||||
mob_name = "Assistant"
|
||||
id_job = "Assistant"
|
||||
outfit = /datum/outfit/job/assistant
|
||||
|
||||
//Yes you guess it, they have disease in corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection
|
||||
disease = /datum/disease/beesease
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection
|
||||
disease = /datum/disease/brainrot
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection
|
||||
disease = /datum/disease/fluspanish
|
||||
|
||||
//Bartender corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/bartender
|
||||
name = "Space Bartender"
|
||||
mob_name = "Bartender"
|
||||
id_job = "Bartender"
|
||||
id_access_list = list(ACCESS_BAR)
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/datum/outfit/spacebartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/civilian/bartender
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
belt = /obj/item/storage/belt/bandolier/full
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
id = /obj/item/card/id
|
||||
|
||||
//Lavaland Beach Turist (?) corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/beach
|
||||
outfit = /datum/outfit/beachbum
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/pants/shorts/red
|
||||
|
||||
//Bridge Officer corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
mob_name = "Bridge Officer"
|
||||
id_job = "Bridge Officer"
|
||||
id_access = "Captain"
|
||||
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
|
||||
|
||||
/datum/outfit/nanotrasenbridgeofficercorpse
|
||||
name = "Bridge Officer Corpse"
|
||||
l_ear = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/centcom
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
id = /obj/item/card/id
|
||||
|
||||
//Clown corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/clown
|
||||
name = "Clown"
|
||||
mob_name = "Clown"
|
||||
id_job = "Clown"
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clown/Initialize()
|
||||
mob_name = pick(GLOB.clown_names)
|
||||
return ..()
|
||||
|
||||
//Clown Officer corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/clown/officer
|
||||
name = "Clown Officer"
|
||||
outfit = /datum/outfit/clownofficer
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clown/officer/Initialize()
|
||||
mob_name = "Honk Specialist [pick(GLOB.clown_names)]"
|
||||
return ..()
|
||||
/datum/outfit/clownofficer
|
||||
name = "Clown Officer"
|
||||
uniform = /obj/item/clothing/under/costume/officeruniform
|
||||
suit = /obj/item/clothing/suit/officercoat
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
l_ear = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
back = /obj/item/storage/backpack/clown
|
||||
head = /obj/item/clothing/head/armyofficer
|
||||
|
||||
//Clown Soldier corpse
|
||||
/obj/effect/mob_spawn/human/corpse/clown/soldier
|
||||
name = "Clown Soldier"
|
||||
outfit = /datum/outfit/clownsoldier
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clown/soldier/Initialize()
|
||||
mob_name = "Officer [pick(GLOB.clown_names)]"
|
||||
return ..()
|
||||
|
||||
/datum/outfit/clownsoldier
|
||||
name = "Clown Soldier"
|
||||
uniform = /obj/item/clothing/under/costume/soldieruniform
|
||||
suit = /obj/item/clothing/suit/soldiercoat
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
l_ear = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
back = /obj/item/storage/backpack/clown
|
||||
head = /obj/item/clothing/head/stalhelm
|
||||
|
||||
//Commander (?) corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/commander
|
||||
name = "Commander"
|
||||
mob_name = "Commander"
|
||||
id_job = "Commander"
|
||||
id_access = "Captain"
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
name = "Commander Corpse"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/centcom/officer
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
shoes = /obj/item/clothing/shoes/centcom
|
||||
head = /obj/item/clothing/head/beret/centcom/officer
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
id = /obj/item/card/id/centcom
|
||||
|
||||
//Chef corpse
|
||||
/obj/effect/mob_spawn/human/corpse/cook
|
||||
name = "Cook"
|
||||
mob_name = "Chef"
|
||||
id_job = "Chef"
|
||||
outfit = /datum/outfit/job/chef
|
||||
|
||||
//Medical Doctor corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/doctor
|
||||
name = "Doctor"
|
||||
mob_name = "Medical Doctor"
|
||||
id_job = "Medical Doctor"
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
//Engineer corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/engineer
|
||||
name = "Engineer"
|
||||
mob_name = "Engineer"
|
||||
id_job = "Engineer"
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
//Hardsuit Engineer corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/engineer/hardsuit
|
||||
outfit = /datum/outfit/job/engineer/suit
|
||||
|
||||
/datum/outfit/job/engineer/suit
|
||||
name = "Station Engineer"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/engineering/engineer
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
id = /obj/item/card/id/engineering
|
||||
l_pocket = /obj/item/t_scanner
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
|
||||
//Mime corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/mime
|
||||
name = "Mime"
|
||||
mob_name = "Mime"
|
||||
id_job = "Mime"
|
||||
outfit = /datum/outfit/job/mime
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/mime/Initialize()
|
||||
mob_name = pick(GLOB.mime_names)
|
||||
return ..()
|
||||
|
||||
//Normal Miner corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/miner
|
||||
name = "Shaft Miner"
|
||||
mob_name = "Shaft Miner"
|
||||
id_job = "Shaft Miner"
|
||||
outfit = /datum/outfit/job/mining/equipped
|
||||
|
||||
//Hardsuit Miner corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/miner/explorer
|
||||
outfit = /datum/outfit/job/mining/suit
|
||||
|
||||
/datum/outfit/job/mining/suit
|
||||
name = "Shaft Miner"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
||||
uniform = /obj/item/clothing/under/rank/cargo/miner
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
l_ear = /obj/item/radio/headset/headset_cargo/mining
|
||||
id = /obj/item/card/id/shaftminer
|
||||
l_pocket = /obj/item/reagent_containers/food/pill/patch/styptic
|
||||
r_pocket = /obj/item/flashlight/seclite
|
||||
|
||||
//Scientist corpse.
|
||||
/obj/effect/mob_spawn/human/corpse/scientist
|
||||
name = "Scientist"
|
||||
mob_name = "Scientist"
|
||||
id_job = "Scientist"
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/skeleton
|
||||
name = "skeletal remains"
|
||||
mob_name = "skeleton"
|
||||
mob_species = /datum/species/skeleton/brittle
|
||||
mob_gender = NEUTER
|
||||
|
||||
////////Non-human spawners////////
|
||||
|
||||
/obj/effect/mob_spawn/mouse
|
||||
name = "sleeper"
|
||||
mob_name = "space mouse"
|
||||
mob_type = /mob/living/simple_animal/mouse
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Squeak!"
|
||||
|
||||
/obj/effect/mob_spawn/cow
|
||||
name = "sleeper"
|
||||
mob_name = "space cow"
|
||||
mob_type = /mob/living/simple_animal/cow
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
mob_gender = FEMALE
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Moo!"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/clown/corpse
|
||||
/obj/effect/mob_spawn/human/corpse/clown/corpse
|
||||
roundstart = TRUE
|
||||
instant = TRUE
|
||||
|
||||
/obj/effect/mob_spawn/human/mime/corpse
|
||||
/obj/effect/mob_spawn/human/corpse/mime/corpse
|
||||
roundstart = TRUE
|
||||
instant = TRUE
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
name = "Corpse of a Space Wizard"
|
||||
outfit = /datum/outfit/wizardcorpse
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize(mapload)
|
||||
/obj/effect/mob_spawn/human/corpse/clown/officer/Initialize(mapload)
|
||||
mob_name = "[pick(GLOB.wizard_first)], [pick(GLOB.wizard_second)]"
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Important Notice - Mrs. Henderson"
|
||||
info = "Nothing of interest to report."
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive/lavaland
|
||||
/obj/effect/mob_spawn/human/alive/doctor/lavaland
|
||||
name = "broken rejuvenation pod"
|
||||
desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose."
|
||||
mob_name = "a translocated vet"
|
||||
@@ -13,7 +13,7 @@
|
||||
assignedrole = "Translocated Vet"
|
||||
allow_species_pick = TRUE
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/doctor/lavaland/Destroy()
|
||||
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
|
||||
S.setDir(dir)
|
||||
return ..()
|
||||
|
||||
@@ -50,11 +50,11 @@
|
||||
|
||||
/obj/structure/lavaland/ash_walker/proc/spawn_mob()
|
||||
if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
|
||||
new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)))
|
||||
new /obj/effect/mob_spawn/human/alive/ash_walker(get_step(loc, pick(GLOB.alldirs)))
|
||||
visible_message("<span class='danger'>One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!</span>")
|
||||
meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker
|
||||
/obj/effect/mob_spawn/human/alive/ash_walker
|
||||
name = "ash walker egg"
|
||||
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
|
||||
mob_name = "an ash walker"
|
||||
@@ -74,14 +74,14 @@
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest."
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/carbon/human/new_spawn)
|
||||
/obj/effect/mob_spawn/human/alive/ash_walker/special(mob/living/carbon/human/new_spawn)
|
||||
new_spawn.rename_character(new_spawn.real_name, new_spawn.dna.species.get_random_name(new_spawn.gender))
|
||||
new_spawn.mind.offstation_role = TRUE
|
||||
|
||||
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
|
||||
to_chat(new_spawn, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Ash_Walker)</span>")
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/New()
|
||||
/obj/effect/mob_spawn/human/alive/ash_walker/New()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
|
||||
/obj/effect/mob_spawn/human/hermit
|
||||
/obj/effect/mob_spawn/human/alive/hermit
|
||||
name = "malfunctioning cryostasis sleeper"
|
||||
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
|
||||
mob_name = "a stranded hermit"
|
||||
@@ -16,7 +16,7 @@
|
||||
the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
|
||||
assignedrole = "Hermit"
|
||||
|
||||
/obj/effect/mob_spawn/human/hermit/Initialize(mapload)
|
||||
/obj/effect/mob_spawn/human/alive/hermit/Initialize(mapload)
|
||||
. = ..()
|
||||
var/arrpee = rand(1,4)
|
||||
switch(arrpee)
|
||||
@@ -49,6 +49,6 @@
|
||||
outfit.shoes = /obj/item/clothing/shoes/black
|
||||
outfit.back = /obj/item/storage/backpack
|
||||
|
||||
/obj/effect/mob_spawn/human/hermit/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/hermit/Destroy()
|
||||
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
|
||||
return ..()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/item/seeds/sunflower/moonflower = 8
|
||||
)
|
||||
|
||||
/obj/effect/mob_spawn/human/seed_vault
|
||||
/obj/effect/mob_spawn/human/alive/seed_vault
|
||||
name = "preserved terrarium"
|
||||
desc = "An ancient machine that seems to be used for storing plant matter. The glass is obstructed by a mat of vines."
|
||||
mob_name = "a lifebringer"
|
||||
@@ -24,11 +24,11 @@
|
||||
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago."
|
||||
assignedrole = "Lifebringer"
|
||||
|
||||
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
|
||||
/obj/effect/mob_spawn/human/alive/seed_vault/special(mob/living/new_spawn)
|
||||
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
|
||||
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
|
||||
new_spawn.rename_character(null, plant_name)
|
||||
|
||||
/obj/effect/mob_spawn/human/seed_vault/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/seed_vault/Destroy()
|
||||
new/obj/structure/fluff/empty_terrarium(get_turf(src))
|
||||
return ..()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
// Spawners
|
||||
/obj/effect/mob_spawn/human/spacebase_syndicate
|
||||
/obj/effect/mob_spawn/human/alive/spacebase_syndicate
|
||||
name = "Syndicate Researcher sleeper"
|
||||
mob_name = "Syndicate Researcher"
|
||||
roundstart = FALSE
|
||||
@@ -37,7 +37,7 @@
|
||||
allow_species_pick = TRUE
|
||||
skin_tone = 255
|
||||
|
||||
/obj/effect/mob_spawn/human/spacebase_syndicate/Destroy()
|
||||
/obj/effect/mob_spawn/human/alive/spacebase_syndicate/Destroy()
|
||||
var/obj/structure/fluff/empty_sleeper/syndicate/S = new /obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
|
||||
S.setDir(dir)
|
||||
return ..()
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/obj/effect/mob_spawn/human/ash_walker : /obj/effect/mob_spawn/human/alive/ash_walker {@OLD}
|
||||
/obj/effect/mob_spawn/human/bartender/alive : /obj/effect/mob_spawn/human/alive/bartender {@OLD}
|
||||
/obj/effect/mob_spawn/human/beach/alive : /obj/effect/mob_spawn/human/alive/beach {@OLD}
|
||||
/obj/effect/mob_spawn/human/beach/alive/lifeguard : /obj/effect/mob_spawn/human/alive/beach/lifeguard {@OLD}
|
||||
/obj/effect/mob_spawn/human/doctor/alive : /obj/effect/mob_spawn/human/alive/doctor {@OLD}
|
||||
/obj/effect/mob_spawn/human/doctor/alive/lavaland : /obj/effect/mob_spawn/human/alive/doctor/lavaland {@OLD}
|
||||
/obj/effect/mob_spawn/human/golem : /obj/effect/mob_spawn/human/alive/golem {@OLD}
|
||||
/obj/effect/mob_spawn/human/golem/adamantine : /obj/effect/mob_spawn/human/alive/golem/adamantine {@OLD}
|
||||
/obj/effect/mob_spawn/human/oldeng : /obj/effect/mob_spawn/human/alive/old/eng {@OLD}
|
||||
/obj/effect/mob_spawn/human/oldmed : /obj/effect/mob_spawn/human/alive/old/med {@OLD}
|
||||
/obj/effect/mob_spawn/human/oldsci : /obj/effect/mob_spawn/human/alive/old/sci {@OLD}
|
||||
/obj/effect/mob_spawn/human/oldsec : /obj/effect/mob_spawn/human/alive/old/sec {@OLD}
|
||||
/obj/effect/mob_spawn/human/seed_vault : /obj/effect/mob_spawn/human/alive/seed_vault {@OLD}
|
||||
/obj/effect/mob_spawn/human/skeleton/alive : /obj/effect/mob_spawn/human/alive/skeleton {@OLD}
|
||||
/obj/effect/mob_spawn/human/spacebase_syndicate : /obj/effect/mob_spawn/human/alive/spacebase_syndicate {@OLD}
|
||||
/obj/effect/mob_spawn/human/hermit : /obj/effect/mob_spawn/human/alive/hermit {@OLD}
|
||||
/obj/effect/mob_spawn/human/abductor : /obj/effect/mob_spawn/human/corpse/abductor {@OLD}
|
||||
/obj/effect/mob_spawn/human/bartender : /obj/effect/mob_spawn/human/corpse/bartender {@OLD}
|
||||
/obj/effect/mob_spawn/human/beach : /obj/effect/mob_spawn/human/corpse/beach {@OLD}
|
||||
/obj/effect/mob_spawn/human/bridgeofficer : /obj/effect/mob_spawn/human/corpse/bridgeofficer {@OLD}
|
||||
/obj/effect/mob_spawn/human/clown : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
|
||||
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
|
||||
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
|
||||
/obj/effect/mob_spawn/human/corpse/clownoff : /obj/effect/mob_spawn/human/corpse/clown/officer {@OLD}
|
||||
/obj/effect/mob_spawn/human/corpse/clownmili : /obj/effect/mob_spawn/human/corpse/clown/soldier {@OLD}
|
||||
/obj/effect/mob_spawn/human/commander : /obj/effect/mob_spawn/human/corpse/commander {@OLD}
|
||||
/obj/effect/mob_spawn/human/cook : /obj/effect/mob_spawn/human/corpse/cook {@OLD}
|
||||
/obj/effect/mob_spawn/human/doctor : /obj/effect/mob_spawn/human/corpse/doctor {@OLD}
|
||||
/obj/effect/mob_spawn/human/engineer : /obj/effect/mob_spawn/human/corpse/engineer {@OLD}
|
||||
/obj/effect/mob_spawn/human/mime : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
|
||||
/obj/effect/mob_spawn/human/mime/corpse : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
|
||||
/obj/effect/mob_spawn/human/miner : /obj/effect/mob_spawn/human/corpse/miner {@OLD}
|
||||
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
|
||||
/obj/effect/mob_spawn/human/miner/explorer : /obj/effect/mob_spawn/human/corpse/miner/explorer {@OLD}
|
||||
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
|
||||
/obj/effect/mob_spawn/human/skeleton : /obj/effect/mob_spawn/human/corpse/skeleton {@OLD}
|
||||
Reference in New Issue
Block a user