Sort "mob_spawn.dm" to 2 specific categories. (#21728)

* NanoMap Auto-Update (Sun Jul  2 02:02:08 UTC 2023)

* Sorting mob_spawn file to have 2 categories.

* Holy jesus
So many files using alive and corpses... send help.

* Delete wizardcrash.dmm

* Trying..

* fixing mime/clown .dmm stuff

* Test

* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.

---------

Co-authored-by: NanoMap Generation <action@github.com>
This commit is contained in:
Venuska1117
2023-09-08 21:23:30 +01:00
committed by GitHub
co-authored by NanoMap Generation
parent bba29a48b5
commit b234b3e4ba
22 changed files with 398 additions and 343 deletions
@@ -217,7 +217,7 @@
/turf/simulated/floor/beach/sand,
/area/ruin/powered/beach)
"aV" = (
/obj/effect/mob_spawn/human/beach/alive,
/obj/effect/mob_spawn/human/alive/beach,
/turf/simulated/floor/beach/sand,
/area/ruin/powered/beach)
"aZ" = (
@@ -335,7 +335,7 @@
/obj/structure/window/reinforced{
dir = 4
},
/obj/effect/mob_spawn/human/beach/alive/lifeguard,
/obj/effect/mob_spawn/human/alive/beach/lifeguard,
/turf/simulated/floor/wood,
/area/ruin/powered/beach)
"bJ" = (
@@ -473,7 +473,7 @@
/turf/simulated/floor/beach/sand,
/area/ruin/powered/beach)
"wb" = (
/obj/effect/mob_spawn/human/bartender/alive,
/obj/effect/mob_spawn/human/alive/bartender,
/turf/simulated/floor/wood,
/area/ruin/powered/beach)
"yc" = (
@@ -465,7 +465,7 @@
/turf/simulated/wall/r_wall,
/area/ruin/powered/snow_biodome)
"XR" = (
/obj/effect/mob_spawn/human/skeleton,
/obj/effect/mob_spawn/human/corpse/skeleton,
/turf/simulated/floor/mineral/silver,
/area/ruin/powered/snow_biodome)
@@ -550,7 +550,7 @@
/turf/simulated/floor/plasteel,
/area/ruin/powered/animal_hospital)
"bv" = (
/obj/effect/mob_spawn/human/doctor/alive/lavaland{
/obj/effect/mob_spawn/human/alive/doctor/lavaland{
dir = 4
},
/turf/simulated/floor/plasteel/white,
@@ -88,7 +88,7 @@
/turf/simulated/floor/mineral/titanium/purple,
/area/shuttle/freegolem)
"t" = (
/obj/effect/mob_spawn/human/golem/adamantine,
/obj/effect/mob_spawn/human/alive/golem/adamantine,
/turf/simulated/floor/mineral/titanium/purple,
/area/shuttle/freegolem)
"u" = (
@@ -107,7 +107,7 @@
/turf/simulated/floor/pod/dark,
/area/ruin/powered)
"x" = (
/obj/effect/mob_spawn/human/hermit,
/obj/effect/mob_spawn/human/alive/hermit,
/turf/simulated/floor/pod/dark,
/area/ruin/powered)
"y" = (
@@ -131,7 +131,7 @@
/turf/simulated/floor/plasteel/freezer,
/area/ruin/powered/seedvault)
"t" = (
/obj/effect/mob_spawn/human/seed_vault,
/obj/effect/mob_spawn/human/alive/seed_vault,
/turf/simulated/floor/plasteel/freezer,
/area/ruin/powered/seedvault)
"u" = (
@@ -80,7 +80,7 @@
/turf/simulated/floor/pod/dark,
/area/ruin/powered)
"q" = (
/obj/effect/mob_spawn/human/miner/explorer{
/obj/effect/mob_spawn/human/corpse/miner/explorer{
brute_damage = 150;
oxy_damage = 50
},
@@ -24,7 +24,7 @@
/turf/simulated/floor/plating/abductor,
/area/ruin/unpowered/misc_lavaruin)
"i" = (
/obj/effect/mob_spawn/human/abductor,
/obj/effect/mob_spawn/human/corpse/abductor,
/turf/simulated/floor/plating/abductor,
/area/ruin/unpowered/misc_lavaruin)
"j" = (
@@ -18,19 +18,19 @@
/area/ruin/space/unpowered)
"f" = (
/obj/item/broken_bottle,
/obj/effect/mob_spawn/human/mime/corpse,
/obj/effect/mob_spawn/human/corpse/mime,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"g" = (
/obj/item/shard,
/obj/effect/mob_spawn/human/mime/corpse,
/obj/effect/mob_spawn/human/corpse/mime,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"h" = (
/obj/item/shard{
icon_state = "medium"
},
/obj/effect/mob_spawn/human/mime/corpse,
/obj/effect/mob_spawn/human/corpse/mime,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"j" = (
@@ -76,13 +76,13 @@
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/space/unpowered)
"t" = (
/obj/effect/mob_spawn/human/mime/corpse{
/obj/effect/mob_spawn/human/corpse/mime{
name = "Mime Pilot"
},
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"x" = (
/obj/effect/mob_spawn/human/clown/corpse,
/obj/effect/mob_spawn/human/corpse/clown,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"y" = (
@@ -123,7 +123,7 @@
/turf/simulated/floor/plating/airless,
/area/ruin/space/unpowered)
"C" = (
/obj/effect/mob_spawn/human/corpse/clownmili,
/obj/effect/mob_spawn/human/corpse/clown/soldier,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"D" = (
@@ -151,7 +151,7 @@
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/space/unpowered)
"H" = (
/obj/effect/mob_spawn/human/clown/corpse{
/obj/effect/mob_spawn/human/corpse/clown{
name = "Clown Pilot"
},
/turf/simulated/floor/plasteel/airless,
@@ -178,7 +178,7 @@
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"O" = (
/obj/effect/mob_spawn/human/corpse/clownoff,
/obj/effect/mob_spawn/human/corpse/clown/officer,
/turf/simulated/floor/plasteel/airless,
/area/ruin/space/unpowered)
"P" = (
@@ -4535,14 +4535,14 @@
/obj/effect/decal/warning_stripes/southeast,
/obj/effect/decal/warning_stripes/northwest,
/obj/effect/decal/cleanable/dirt,
/obj/effect/mob_spawn/human/oldsec,
/obj/effect/mob_spawn/human/alive/old/sec,
/turf/simulated/floor/plasteel,
/area/ruin/ancientstation)
"kJ" = (
/obj/effect/decal/warning_stripes/southeast,
/obj/effect/decal/warning_stripes/northwest,
/obj/effect/decal/cleanable/dirt,
/obj/effect/mob_spawn/human/oldsci,
/obj/effect/mob_spawn/human/alive/old/sci,
/turf/simulated/floor/plasteel,
/area/ruin/ancientstation)
"kK" = (
@@ -4550,7 +4550,7 @@
/obj/effect/decal/warning_stripes/southeast,
/obj/effect/decal/warning_stripes/northwest,
/obj/effect/decal/cleanable/dirt,
/obj/effect/mob_spawn/human/oldeng,
/obj/effect/mob_spawn/human/alive/old/eng,
/turf/simulated/floor/plasteel,
/area/ruin/ancientstation)
"kL" = (
@@ -533,7 +533,7 @@
/turf/simulated/floor/engine,
/area/ruin/unpowered/syndicate_space_base/testlab)
"fP" = (
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
@@ -1154,7 +1154,7 @@
},
/area/ruin/unpowered/syndicate_space_base/virology)
"lM" = (
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
@@ -1454,7 +1454,7 @@
/turf/simulated/floor/plating,
/area/ruin/unpowered/syndicate_space_base/engineering)
"pa" = (
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
@@ -3757,7 +3757,7 @@
/turf/simulated/floor/plating,
/area/ruin/unpowered/syndicate_space_base/engineering)
"MV" = (
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
@@ -4071,7 +4071,7 @@
dir = 1;
on = 1
},
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
@@ -4436,7 +4436,7 @@
/area/ruin/unpowered/syndicate_space_base/engineering)
"VP" = (
/obj/machinery/light,
/obj/effect/mob_spawn/human/spacebase_syndicate{
/obj/effect/mob_spawn/human/alive/spacebase_syndicate{
dir = 8
},
/turf/simulated/floor/plasteel{
+1 -1
View File
@@ -85456,7 +85456,7 @@
"sEl" = (
/obj/structure/bed,
/obj/effect/landmark/spawner/nukedisc_respawn,
/obj/effect/mob_spawn/human/skeleton,
/obj/effect/mob_spawn/human/corpse/skeleton,
/mob/living/simple_animal/hostile/scarybat,
/turf/simulated/floor/plasteel{
icon_state = "vault"
@@ -6,12 +6,12 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
var/shell_type = /obj/effect/mob_spawn/human/golem
var/shell_type = /obj/effect/mob_spawn/human/alive/golem
w_class = WEIGHT_CLASS_BULKY
/obj/item/golem_shell/servant
name = "incomplete servant golem shell"
shell_type = /obj/effect/mob_spawn/human/golem/servant
shell_type = /obj/effect/mob_spawn/human/alive/golem/servant
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
@@ -56,7 +56,7 @@
else
to_chat(user, "You can't build a golem out of this kind of material.")
/obj/effect/mob_spawn/human/golem
/obj/effect/mob_spawn/human/alive/golem
name = "inert free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
@@ -78,7 +78,7 @@
travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
golems, so that no golem may ever be forced to serve again."
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
/obj/effect/mob_spawn/human/alive/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
if(species) //spawners list uses object name to register so this goes before ..()
name += " ([initial(species.prefix)])"
mob_species = species
@@ -93,7 +93,7 @@
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
owner = creator
/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
/obj/effect/mob_spawn/human/alive/golem/special(mob/living/new_spawn, name)
var/datum/species/golem/X = mob_species
to_chat(new_spawn, "[initial(X.info_text)]")
if(!owner)
@@ -139,7 +139,7 @@
else
new_spawn.mind.assigned_role = "Free Golem"
/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
/obj/effect/mob_spawn/human/alive/golem/attack_hand(mob/user)
. = ..()
if(.)
return
@@ -162,7 +162,7 @@
user.death()
return
/obj/effect/mob_spawn/human/golem/attackby(obj/item/I, mob/living/carbon/user, params)
/obj/effect/mob_spawn/human/alive/golem/attackby(obj/item/I, mob/living/carbon/user, params)
if(!istype(I, /obj/item/slimepotion/transference))
return ..()
if(iscarbon(user) && can_transfer)
@@ -171,7 +171,7 @@
return
if(QDELETED(src) || uses <= 0 || user.stat >= 1 || QDELETED(I))
return
if(istype(src, /obj/effect/mob_spawn/human/golem/servant) && !isgolem(user))
if(istype(src, /obj/effect/mob_spawn/human/alive/golem/servant) && !isgolem(user))
has_owner = FALSE
if(isgolem(user) && can_transfer)
var/datum/species/golem/g = user.dna.species
@@ -193,12 +193,12 @@
to_chat(g, "<span class='warning'>You have become the [g.dna.species]. Your allegiances, alliances, and roles are still the same as they were prior to using [I]!</span>")
qdel(I)
/obj/effect/mob_spawn/human/golem/servant
/obj/effect/mob_spawn/human/alive/golem/servant
has_owner = TRUE
name = "inert servant golem shell"
mob_name = "a servant golem"
/obj/effect/mob_spawn/human/golem/adamantine
/obj/effect/mob_spawn/human/alive/golem/adamantine
name = "dust-caked free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
@@ -1,6 +1,6 @@
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
/obj/effect/mob_spawn/human/alive/old/sec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
@@ -22,11 +22,11 @@
l_pocket = /obj/item/flash
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsec/Destroy()
/obj/effect/mob_spawn/human/alive/old/sec/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldmed
/obj/effect/mob_spawn/human/alive/old/med
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
@@ -48,11 +48,11 @@
r_pocket = /obj/item/stack/medical/ointment
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldmed/Destroy()
/obj/effect/mob_spawn/human/alive/old/med/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldeng
/obj/effect/mob_spawn/human/alive/old/eng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
@@ -74,11 +74,11 @@
l_pocket = /obj/item/tank/internals/emergency_oxygen
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldeng/Destroy()
/obj/effect/mob_spawn/human/alive/old/eng/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldsci
/obj/effect/mob_spawn/human/alive/old/sci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
@@ -99,7 +99,7 @@
l_pocket = /obj/item/stack/medical/bruise_pack
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsci/Destroy()
/obj/effect/mob_spawn/human/alive/old/sci/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
+299 -280
View File
@@ -301,193 +301,10 @@
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
//Non-human spawners
//////////Alive ones, used as "core" for ghost roles now and in future.//////////
/obj/effect/mob_spawn/mouse
name = "sleeper"
mob_name = "space mouse"
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
/obj/effect/mob_spawn/cow
name = "sleeper"
mob_name = "space cow"
mob_type = /mob/living/simple_animal/cow
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
///////////Civilians//////////////////////
/obj/effect/mob_spawn/human/corpse/assistant
name = "Assistant"
mob_name = "Assistant"
id_job = "Assistant"
outfit = /datum/outfit/job/assistant
/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection
disease = /datum/disease/beesease
/obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection
disease = /datum/disease/brainrot
/obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection
disease = /datum/disease/fluspanish
/obj/effect/mob_spawn/human/cook
name = "Cook"
mob_name = "Chef"
id_job = "Chef"
outfit = /datum/outfit/job/chef
/obj/effect/mob_spawn/human/doctor
name = "Doctor"
mob_name = "Medical Doctor"
id_job = "Medical Doctor"
outfit = /datum/outfit/job/doctor
/obj/effect/mob_spawn/human/doctor/alive
death = FALSE
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a space doctor!"
assignedrole = "Space Doctor"
/obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H)
..()
// Remove radio and PDA so they wouldn't annoy station crew.
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
for(var/del_type in del_types)
var/obj/item/I = locate(del_type) in H
qdel(I)
/obj/effect/mob_spawn/human/engineer
name = "Engineer"
mob_name = "Engineer"
id_job = "Engineer"
outfit = /datum/outfit/job/engineer
/obj/effect/mob_spawn/human/engineer/hardsuit
outfit = /datum/outfit/job/engineer/suit
/datum/outfit/job/engineer/suit
name = "Station Engineer"
uniform = /obj/item/clothing/under/rank/engineering/engineer
belt = /obj/item/storage/belt/utility/full
suit = /obj/item/clothing/suit/space/hardsuit/engine
shoes = /obj/item/clothing/shoes/workboots
mask = /obj/item/clothing/mask/breath
id = /obj/item/card/id/engineering
l_pocket = /obj/item/t_scanner
backpack = /obj/item/storage/backpack/industrial
/obj/effect/mob_spawn/human/clown
name = "Clown"
mob_name = "Clown"
id_job = "Clown"
outfit = /datum/outfit/job/clown
/obj/effect/mob_spawn/human/clown/Initialize()
mob_name = pick(GLOB.clown_names)
return ..()
/obj/effect/mob_spawn/human/corpse/clownmili
name = "Clown Soldier"
outfit = /datum/outfit/clownsoldier
/obj/effect/mob_spawn/human/corpse/clownmili/Initialize()
mob_name = "Officer [pick(GLOB.clown_names)]"
return ..()
/obj/effect/mob_spawn/human/corpse/clownoff
name = "Clown Officer"
outfit = /datum/outfit/clownofficer
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize()
mob_name = "Honk Specialist [pick(GLOB.clown_names)]"
return ..()
/datum/outfit/clownsoldier
name = "Clown Soldier"
uniform = /obj/item/clothing/under/costume/soldieruniform
suit = /obj/item/clothing/suit/soldiercoat
shoes = /obj/item/clothing/shoes/clown_shoes
l_ear = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
back = /obj/item/storage/backpack/clown
head = /obj/item/clothing/head/stalhelm
/datum/outfit/clownofficer
name = "Clown Officer"
uniform = /obj/item/clothing/under/costume/officeruniform
suit = /obj/item/clothing/suit/officercoat
shoes = /obj/item/clothing/shoes/clown_shoes
l_ear = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
back = /obj/item/storage/backpack/clown
head = /obj/item/clothing/head/armyofficer
/obj/effect/mob_spawn/human/mime
name = "Mime"
mob_name = "Mime"
id_job = "Mime"
outfit = /datum/outfit/job/mime
/obj/effect/mob_spawn/human/mime/Initialize()
mob_name = pick(GLOB.mime_names)
return ..()
/obj/effect/mob_spawn/human/scientist
name = "Scientist"
mob_name = "Scientist"
id_job = "Scientist"
outfit = /datum/outfit/job/scientist
/obj/effect/mob_spawn/human/miner
name = "Shaft Miner"
mob_name = "Shaft Miner"
id_job = "Shaft Miner"
outfit = /datum/outfit/job/mining/suit
/datum/outfit/job/mining/suit
name = "Shaft Miner"
suit = /obj/item/clothing/suit/space/hardsuit/mining
uniform = /obj/item/clothing/under/rank/cargo/miner
gloves = /obj/item/clothing/gloves/fingerless
shoes = /obj/item/clothing/shoes/workboots
l_ear = /obj/item/radio/headset/headset_cargo/mining
id = /obj/item/card/id/shaftminer
l_pocket = /obj/item/reagent_containers/food/pill/patch/styptic
r_pocket = /obj/item/flashlight/seclite
/obj/effect/mob_spawn/human/miner/explorer
outfit = /datum/outfit/job/mining/equipped
/obj/effect/mob_spawn/human/bartender
name = "Space Bartender"
mob_name = "Bartender"
id_job = "Bartender"
id_access_list = list(ACCESS_BAR)
outfit = /datum/outfit/spacebartender
/obj/effect/mob_spawn/human/bartender/alive
//Lavaland Bartender (ghost role).
/obj/effect/mob_spawn/human/alive/bartender
death = FALSE
roundstart = FALSE
random = TRUE
@@ -499,29 +316,8 @@
flavour_text = "You are a space bartender! Time to mix drinks and change lives. Wait, where did your bar just get transported to?"
assignedrole = "Space Bartender"
/obj/effect/mob_spawn/human/beach/alive/lifeguard
flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff. Then suddenly your entire beach was transported to this strange hell. \
You aren't trained for this, but you'll still keep your guests alive!"
description = "Try to survive on lavaland with the pitiful equipment of a lifeguard. Or hide in your biodome."
mob_gender = "female"
name = "lifeguard sleeper"
id_job = "Lifeguard"
uniform = /obj/item/clothing/under/pants/shorts/red
/datum/outfit/spacebartender
name = "Space Bartender"
uniform = /obj/item/clothing/under/rank/civilian/bartender
suit = /obj/item/clothing/suit/armor/vest
belt = /obj/item/storage/belt/bandolier/full
shoes = /obj/item/clothing/shoes/black
glasses = /obj/item/clothing/glasses/sunglasses/reagent
id = /obj/item/card/id
/obj/effect/mob_spawn/human/beach
outfit = /datum/outfit/beachbum
/obj/effect/mob_spawn/human/beach/alive
//Lavaland Beach Turist(?) (ghost role).
/obj/effect/mob_spawn/human/alive/beach
death = FALSE
roundstart = FALSE
random = TRUE
@@ -534,79 +330,17 @@
description = "Try to survive on lavaland or just enjoy the beach, waiting for visitors."
assignedrole = "Beach Bum"
/datum/outfit/beachbum
name = "Beach Bum"
glasses = /obj/item/clothing/glasses/sunglasses
//Lavaland Beach Guard (ghost role).
/obj/effect/mob_spawn/human/alive/beach/lifeguard
flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff. Then suddenly your entire beach was transported to this strange hell. \
You aren't trained for this, but you'll still keep your guests alive!"
description = "Try to survive on lavaland with the pitiful equipment of a lifeguard. Or hide in your biodome."
mob_gender = "female"
name = "lifeguard sleeper"
id_job = "Lifeguard"
uniform = /obj/item/clothing/under/pants/shorts/red
/////////////////Spooky Undead//////////////////////
/obj/effect/mob_spawn/human/skeleton
name = "skeletal remains"
mob_name = "skeleton"
mob_species = /datum/species/skeleton/brittle
mob_gender = NEUTER
/obj/effect/mob_spawn/human/skeleton/alive
death = FALSE
roundstart = FALSE
icon = 'icons/effects/blood.dmi'
mob_species = /datum/species/skeleton
icon_state = "remains"
description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for.
flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path."
assignedrole = "Skeleton"
/////////////////Officers//////////////////////
/obj/effect/mob_spawn/human/bridgeofficer
name = "Bridge Officer"
mob_name = "Bridge Officer"
id_job = "Bridge Officer"
id_access = "Captain"
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
/datum/outfit/nanotrasenbridgeofficercorpse
name = "Bridge Officer Corpse"
l_ear = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/centcom
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/black
glasses = /obj/item/clothing/glasses/sunglasses
id = /obj/item/card/id
/obj/effect/mob_spawn/human/commander
name = "Commander"
mob_name = "Commander"
id_job = "Commander"
id_access = "Captain"
outfit = /datum/outfit/nanotrasencommandercorpse
/datum/outfit/nanotrasencommandercorpse
name = "Commander Corpse"
uniform = /obj/item/clothing/under/rank/centcom/officer
gloves = /obj/item/clothing/gloves/color/white
shoes = /obj/item/clothing/shoes/centcom
head = /obj/item/clothing/head/beret/centcom/officer
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
id = /obj/item/card/id/centcom
/obj/effect/mob_spawn/human/abductor
name = "abductor"
mob_name = "alien"
mob_species = /datum/species/abductor
outfit = /datum/outfit/abductorcorpse
/datum/outfit/abductorcorpse
name = "Abductor Corpse"
uniform = /obj/item/clothing/under/color/grey
shoes = /obj/item/clothing/shoes/combat
//For ghost bar.
//Space(?) Bar Patron (ghost role).
/obj/effect/mob_spawn/human/alive/space_bar_patron
name = "Bar cryogenics"
mob_name = "Bar patron"
@@ -630,3 +364,288 @@
shoes = /obj/item/clothing/shoes/black
suit = /obj/item/clothing/suit/armor/vest
glasses = /obj/item/clothing/glasses/sunglasses/reagent
//Lavaland Animal Doctor (ghost role).
/obj/effect/mob_spawn/human/alive/doctor
death = FALSE
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a space doctor!"
assignedrole = "Space Doctor"
/obj/effect/mob_spawn/human/alive/doctor/equip(mob/living/carbon/human/H)
..()
// Remove radio and PDA so they wouldn't annoy station crew.
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
for(var/del_type in del_types)
var/obj/item/I = locate(del_type) in H
qdel(I)
//Spooky Scary Skeleton...
/obj/effect/mob_spawn/human/alive/skeleton
death = FALSE
roundstart = FALSE
icon = 'icons/mob/simple_human.dmi'
mob_species = /datum/species/skeleton
icon_state = "skeleton"
description = "Be a spooky scary skeleton." //not mapped in anywhere so admin spawner, who knows what they'll use this for.
flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path."
assignedrole = "Skeleton"
//////////Corpses, they can be used for "decoration" purpose.//////////
//Default Abductor corpse.
/obj/effect/mob_spawn/human/corpse/abductor
name = "abductor"
mob_name = "alien"
mob_species = /datum/species/abductor
outfit = /datum/outfit/abductorcorpse
/datum/outfit/abductorcorpse
name = "Abductor Corpse"
uniform = /obj/item/clothing/under/color/grey
shoes = /obj/item/clothing/shoes/combat
//Assistant Corpse
/obj/effect/mob_spawn/human/corpse/assistant
name = "Assistant"
mob_name = "Assistant"
id_job = "Assistant"
outfit = /datum/outfit/job/assistant
//Yes you guess it, they have disease in corpse.
/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection
disease = /datum/disease/beesease
/obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection
disease = /datum/disease/brainrot
/obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection
disease = /datum/disease/fluspanish
//Bartender corpse.
/obj/effect/mob_spawn/human/corpse/bartender
name = "Space Bartender"
mob_name = "Bartender"
id_job = "Bartender"
id_access_list = list(ACCESS_BAR)
outfit = /datum/outfit/spacebartender
/datum/outfit/spacebartender
name = "Space Bartender"
uniform = /obj/item/clothing/under/rank/civilian/bartender
suit = /obj/item/clothing/suit/armor/vest
belt = /obj/item/storage/belt/bandolier/full
shoes = /obj/item/clothing/shoes/black
glasses = /obj/item/clothing/glasses/sunglasses/reagent
id = /obj/item/card/id
//Lavaland Beach Turist (?) corpse.
/obj/effect/mob_spawn/human/corpse/beach
outfit = /datum/outfit/beachbum
/datum/outfit/beachbum
name = "Beach Bum"
glasses = /obj/item/clothing/glasses/sunglasses
uniform = /obj/item/clothing/under/pants/shorts/red
//Bridge Officer corpse.
/obj/effect/mob_spawn/human/corpse/bridgeofficer
name = "Bridge Officer"
mob_name = "Bridge Officer"
id_job = "Bridge Officer"
id_access = "Captain"
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
/datum/outfit/nanotrasenbridgeofficercorpse
name = "Bridge Officer Corpse"
l_ear = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/centcom
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/black
glasses = /obj/item/clothing/glasses/sunglasses
id = /obj/item/card/id
//Clown corpse.
/obj/effect/mob_spawn/human/corpse/clown
name = "Clown"
mob_name = "Clown"
id_job = "Clown"
outfit = /datum/outfit/job/clown
/obj/effect/mob_spawn/human/corpse/clown/Initialize()
mob_name = pick(GLOB.clown_names)
return ..()
//Clown Officer corpse.
/obj/effect/mob_spawn/human/corpse/clown/officer
name = "Clown Officer"
outfit = /datum/outfit/clownofficer
/obj/effect/mob_spawn/human/corpse/clown/officer/Initialize()
mob_name = "Honk Specialist [pick(GLOB.clown_names)]"
return ..()
/datum/outfit/clownofficer
name = "Clown Officer"
uniform = /obj/item/clothing/under/costume/officeruniform
suit = /obj/item/clothing/suit/officercoat
shoes = /obj/item/clothing/shoes/clown_shoes
l_ear = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
back = /obj/item/storage/backpack/clown
head = /obj/item/clothing/head/armyofficer
//Clown Soldier corpse
/obj/effect/mob_spawn/human/corpse/clown/soldier
name = "Clown Soldier"
outfit = /datum/outfit/clownsoldier
/obj/effect/mob_spawn/human/corpse/clown/soldier/Initialize()
mob_name = "Officer [pick(GLOB.clown_names)]"
return ..()
/datum/outfit/clownsoldier
name = "Clown Soldier"
uniform = /obj/item/clothing/under/costume/soldieruniform
suit = /obj/item/clothing/suit/soldiercoat
shoes = /obj/item/clothing/shoes/clown_shoes
l_ear = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
back = /obj/item/storage/backpack/clown
head = /obj/item/clothing/head/stalhelm
//Commander (?) corpse.
/obj/effect/mob_spawn/human/corpse/commander
name = "Commander"
mob_name = "Commander"
id_job = "Commander"
id_access = "Captain"
outfit = /datum/outfit/nanotrasencommandercorpse
/datum/outfit/nanotrasencommandercorpse
name = "Commander Corpse"
uniform = /obj/item/clothing/under/rank/centcom/officer
gloves = /obj/item/clothing/gloves/color/white
shoes = /obj/item/clothing/shoes/centcom
head = /obj/item/clothing/head/beret/centcom/officer
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
id = /obj/item/card/id/centcom
//Chef corpse
/obj/effect/mob_spawn/human/corpse/cook
name = "Cook"
mob_name = "Chef"
id_job = "Chef"
outfit = /datum/outfit/job/chef
//Medical Doctor corpse.
/obj/effect/mob_spawn/human/corpse/doctor
name = "Doctor"
mob_name = "Medical Doctor"
id_job = "Medical Doctor"
outfit = /datum/outfit/job/doctor
//Engineer corpse.
/obj/effect/mob_spawn/human/corpse/engineer
name = "Engineer"
mob_name = "Engineer"
id_job = "Engineer"
outfit = /datum/outfit/job/engineer
//Hardsuit Engineer corpse.
/obj/effect/mob_spawn/human/corpse/engineer/hardsuit
outfit = /datum/outfit/job/engineer/suit
/datum/outfit/job/engineer/suit
name = "Station Engineer"
uniform = /obj/item/clothing/under/rank/engineering/engineer
belt = /obj/item/storage/belt/utility/full
suit = /obj/item/clothing/suit/space/hardsuit/engine
shoes = /obj/item/clothing/shoes/workboots
mask = /obj/item/clothing/mask/breath
id = /obj/item/card/id/engineering
l_pocket = /obj/item/t_scanner
backpack = /obj/item/storage/backpack/industrial
//Mime corpse.
/obj/effect/mob_spawn/human/corpse/mime
name = "Mime"
mob_name = "Mime"
id_job = "Mime"
outfit = /datum/outfit/job/mime
/obj/effect/mob_spawn/human/corpse/mime/Initialize()
mob_name = pick(GLOB.mime_names)
return ..()
//Normal Miner corpse.
/obj/effect/mob_spawn/human/corpse/miner
name = "Shaft Miner"
mob_name = "Shaft Miner"
id_job = "Shaft Miner"
outfit = /datum/outfit/job/mining/equipped
//Hardsuit Miner corpse.
/obj/effect/mob_spawn/human/corpse/miner/explorer
outfit = /datum/outfit/job/mining/suit
/datum/outfit/job/mining/suit
name = "Shaft Miner"
suit = /obj/item/clothing/suit/space/hardsuit/mining
uniform = /obj/item/clothing/under/rank/cargo/miner
gloves = /obj/item/clothing/gloves/fingerless
shoes = /obj/item/clothing/shoes/workboots
l_ear = /obj/item/radio/headset/headset_cargo/mining
id = /obj/item/card/id/shaftminer
l_pocket = /obj/item/reagent_containers/food/pill/patch/styptic
r_pocket = /obj/item/flashlight/seclite
//Scientist corpse.
/obj/effect/mob_spawn/human/corpse/scientist
name = "Scientist"
mob_name = "Scientist"
id_job = "Scientist"
outfit = /datum/outfit/job/scientist
/obj/effect/mob_spawn/human/corpse/skeleton
name = "skeletal remains"
mob_name = "skeleton"
mob_species = /datum/species/skeleton/brittle
mob_gender = NEUTER
////////Non-human spawners////////
/obj/effect/mob_spawn/mouse
name = "sleeper"
mob_name = "space mouse"
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
/obj/effect/mob_spawn/cow
name = "sleeper"
mob_name = "space cow"
mob_type = /mob/living/simple_animal/cow
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -42,11 +42,11 @@
id = /obj/item/card/id
/obj/effect/mob_spawn/human/clown/corpse
/obj/effect/mob_spawn/human/corpse/clown/corpse
roundstart = TRUE
instant = TRUE
/obj/effect/mob_spawn/human/mime/corpse
/obj/effect/mob_spawn/human/corpse/mime/corpse
roundstart = TRUE
instant = TRUE
@@ -102,7 +102,7 @@
name = "Corpse of a Space Wizard"
outfit = /datum/outfit/wizardcorpse
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize(mapload)
/obj/effect/mob_spawn/human/corpse/clown/officer/Initialize(mapload)
mob_name = "[pick(GLOB.wizard_first)], [pick(GLOB.wizard_second)]"
. = ..()
@@ -2,7 +2,7 @@
name = "Important Notice - Mrs. Henderson"
info = "Nothing of interest to report."
/obj/effect/mob_spawn/human/doctor/alive/lavaland
/obj/effect/mob_spawn/human/alive/doctor/lavaland
name = "broken rejuvenation pod"
desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose."
mob_name = "a translocated vet"
@@ -13,7 +13,7 @@
assignedrole = "Translocated Vet"
allow_species_pick = TRUE
/obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy()
/obj/effect/mob_spawn/human/alive/doctor/lavaland/Destroy()
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
S.setDir(dir)
return ..()
@@ -50,11 +50,11 @@
/obj/structure/lavaland/ash_walker/proc/spawn_mob()
if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)))
new /obj/effect/mob_spawn/human/alive/ash_walker(get_step(loc, pick(GLOB.alldirs)))
visible_message("<span class='danger'>One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!</span>")
meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
/obj/effect/mob_spawn/human/ash_walker
/obj/effect/mob_spawn/human/alive/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
mob_name = "an ash walker"
@@ -74,14 +74,14 @@
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest."
assignedrole = "Ash Walker"
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/carbon/human/new_spawn)
/obj/effect/mob_spawn/human/alive/ash_walker/special(mob/living/carbon/human/new_spawn)
new_spawn.rename_character(new_spawn.real_name, new_spawn.dna.species.get_random_name(new_spawn.gender))
new_spawn.mind.offstation_role = TRUE
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
to_chat(new_spawn, "<span class='motd'>For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Ash_Walker)</span>")
/obj/effect/mob_spawn/human/ash_walker/New()
/obj/effect/mob_spawn/human/alive/ash_walker/New()
. = ..()
var/area/A = get_area(src)
if(A)
@@ -1,5 +1,5 @@
//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
/obj/effect/mob_spawn/human/hermit
/obj/effect/mob_spawn/human/alive/hermit
name = "malfunctioning cryostasis sleeper"
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
mob_name = "a stranded hermit"
@@ -16,7 +16,7 @@
the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
assignedrole = "Hermit"
/obj/effect/mob_spawn/human/hermit/Initialize(mapload)
/obj/effect/mob_spawn/human/alive/hermit/Initialize(mapload)
. = ..()
var/arrpee = rand(1,4)
switch(arrpee)
@@ -49,6 +49,6 @@
outfit.shoes = /obj/item/clothing/shoes/black
outfit.back = /obj/item/storage/backpack
/obj/effect/mob_spawn/human/hermit/Destroy()
/obj/effect/mob_spawn/human/alive/hermit/Destroy()
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
@@ -8,7 +8,7 @@
/obj/item/seeds/sunflower/moonflower = 8
)
/obj/effect/mob_spawn/human/seed_vault
/obj/effect/mob_spawn/human/alive/seed_vault
name = "preserved terrarium"
desc = "An ancient machine that seems to be used for storing plant matter. The glass is obstructed by a mat of vines."
mob_name = "a lifebringer"
@@ -24,11 +24,11 @@
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago."
assignedrole = "Lifebringer"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
/obj/effect/mob_spawn/human/alive/seed_vault/special(mob/living/new_spawn)
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.rename_character(null, plant_name)
/obj/effect/mob_spawn/human/seed_vault/Destroy()
/obj/effect/mob_spawn/human/alive/seed_vault/Destroy()
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
+2 -2
View File
@@ -21,7 +21,7 @@
resistance_flags = FIRE_PROOF
// Spawners
/obj/effect/mob_spawn/human/spacebase_syndicate
/obj/effect/mob_spawn/human/alive/spacebase_syndicate
name = "Syndicate Researcher sleeper"
mob_name = "Syndicate Researcher"
roundstart = FALSE
@@ -37,7 +37,7 @@
allow_species_pick = TRUE
skin_tone = 255
/obj/effect/mob_spawn/human/spacebase_syndicate/Destroy()
/obj/effect/mob_spawn/human/alive/spacebase_syndicate/Destroy()
var/obj/structure/fluff/empty_sleeper/syndicate/S = new /obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
S.setDir(dir)
return ..()
@@ -0,0 +1,36 @@
/obj/effect/mob_spawn/human/ash_walker : /obj/effect/mob_spawn/human/alive/ash_walker {@OLD}
/obj/effect/mob_spawn/human/bartender/alive : /obj/effect/mob_spawn/human/alive/bartender {@OLD}
/obj/effect/mob_spawn/human/beach/alive : /obj/effect/mob_spawn/human/alive/beach {@OLD}
/obj/effect/mob_spawn/human/beach/alive/lifeguard : /obj/effect/mob_spawn/human/alive/beach/lifeguard {@OLD}
/obj/effect/mob_spawn/human/doctor/alive : /obj/effect/mob_spawn/human/alive/doctor {@OLD}
/obj/effect/mob_spawn/human/doctor/alive/lavaland : /obj/effect/mob_spawn/human/alive/doctor/lavaland {@OLD}
/obj/effect/mob_spawn/human/golem : /obj/effect/mob_spawn/human/alive/golem {@OLD}
/obj/effect/mob_spawn/human/golem/adamantine : /obj/effect/mob_spawn/human/alive/golem/adamantine {@OLD}
/obj/effect/mob_spawn/human/oldeng : /obj/effect/mob_spawn/human/alive/old/eng {@OLD}
/obj/effect/mob_spawn/human/oldmed : /obj/effect/mob_spawn/human/alive/old/med {@OLD}
/obj/effect/mob_spawn/human/oldsci : /obj/effect/mob_spawn/human/alive/old/sci {@OLD}
/obj/effect/mob_spawn/human/oldsec : /obj/effect/mob_spawn/human/alive/old/sec {@OLD}
/obj/effect/mob_spawn/human/seed_vault : /obj/effect/mob_spawn/human/alive/seed_vault {@OLD}
/obj/effect/mob_spawn/human/skeleton/alive : /obj/effect/mob_spawn/human/alive/skeleton {@OLD}
/obj/effect/mob_spawn/human/spacebase_syndicate : /obj/effect/mob_spawn/human/alive/spacebase_syndicate {@OLD}
/obj/effect/mob_spawn/human/hermit : /obj/effect/mob_spawn/human/alive/hermit {@OLD}
/obj/effect/mob_spawn/human/abductor : /obj/effect/mob_spawn/human/corpse/abductor {@OLD}
/obj/effect/mob_spawn/human/bartender : /obj/effect/mob_spawn/human/corpse/bartender {@OLD}
/obj/effect/mob_spawn/human/beach : /obj/effect/mob_spawn/human/corpse/beach {@OLD}
/obj/effect/mob_spawn/human/bridgeofficer : /obj/effect/mob_spawn/human/corpse/bridgeofficer {@OLD}
/obj/effect/mob_spawn/human/clown : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/clown/corpse : /obj/effect/mob_spawn/human/corpse/clown {@OLD}
/obj/effect/mob_spawn/human/corpse/clownoff : /obj/effect/mob_spawn/human/corpse/clown/officer {@OLD}
/obj/effect/mob_spawn/human/corpse/clownmili : /obj/effect/mob_spawn/human/corpse/clown/soldier {@OLD}
/obj/effect/mob_spawn/human/commander : /obj/effect/mob_spawn/human/corpse/commander {@OLD}
/obj/effect/mob_spawn/human/cook : /obj/effect/mob_spawn/human/corpse/cook {@OLD}
/obj/effect/mob_spawn/human/doctor : /obj/effect/mob_spawn/human/corpse/doctor {@OLD}
/obj/effect/mob_spawn/human/engineer : /obj/effect/mob_spawn/human/corpse/engineer {@OLD}
/obj/effect/mob_spawn/human/mime : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
/obj/effect/mob_spawn/human/mime/corpse : /obj/effect/mob_spawn/human/corpse/mime {@OLD}
/obj/effect/mob_spawn/human/miner : /obj/effect/mob_spawn/human/corpse/miner {@OLD}
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
/obj/effect/mob_spawn/human/miner/explorer : /obj/effect/mob_spawn/human/corpse/miner/explorer {@OLD}
/obj/effect/mob_spawn/human/scientist : /obj/effect/mob_spawn/human/corpse/scientist {@OLD}
/obj/effect/mob_spawn/human/skeleton : /obj/effect/mob_spawn/human/corpse/skeleton {@OLD}