Sort "mob_spawn.dm" to 2 specific categories. (#21728)

* NanoMap Auto-Update (Sun Jul  2 02:02:08 UTC 2023)

* Sorting mob_spawn file to have 2 categories.

* Holy jesus
So many files using alive and corpses... send help.

* Delete wizardcrash.dmm

* Trying..

* fixing mime/clown .dmm stuff

* Test

* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.

---------

Co-authored-by: NanoMap Generation <action@github.com>
This commit is contained in:
Venuska1117
2023-09-08 21:23:30 +01:00
committed by GitHub
co-authored by NanoMap Generation
parent bba29a48b5
commit b234b3e4ba
22 changed files with 398 additions and 343 deletions
@@ -6,12 +6,12 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
var/shell_type = /obj/effect/mob_spawn/human/golem
var/shell_type = /obj/effect/mob_spawn/human/alive/golem
w_class = WEIGHT_CLASS_BULKY
/obj/item/golem_shell/servant
name = "incomplete servant golem shell"
shell_type = /obj/effect/mob_spawn/human/golem/servant
shell_type = /obj/effect/mob_spawn/human/alive/golem/servant
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
@@ -56,7 +56,7 @@
else
to_chat(user, "You can't build a golem out of this kind of material.")
/obj/effect/mob_spawn/human/golem
/obj/effect/mob_spawn/human/alive/golem
name = "inert free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
@@ -78,7 +78,7 @@
travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
golems, so that no golem may ever be forced to serve again."
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
/obj/effect/mob_spawn/human/alive/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
if(species) //spawners list uses object name to register so this goes before ..()
name += " ([initial(species.prefix)])"
mob_species = species
@@ -93,7 +93,7 @@
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
owner = creator
/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
/obj/effect/mob_spawn/human/alive/golem/special(mob/living/new_spawn, name)
var/datum/species/golem/X = mob_species
to_chat(new_spawn, "[initial(X.info_text)]")
if(!owner)
@@ -139,7 +139,7 @@
else
new_spawn.mind.assigned_role = "Free Golem"
/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
/obj/effect/mob_spawn/human/alive/golem/attack_hand(mob/user)
. = ..()
if(.)
return
@@ -162,7 +162,7 @@
user.death()
return
/obj/effect/mob_spawn/human/golem/attackby(obj/item/I, mob/living/carbon/user, params)
/obj/effect/mob_spawn/human/alive/golem/attackby(obj/item/I, mob/living/carbon/user, params)
if(!istype(I, /obj/item/slimepotion/transference))
return ..()
if(iscarbon(user) && can_transfer)
@@ -171,7 +171,7 @@
return
if(QDELETED(src) || uses <= 0 || user.stat >= 1 || QDELETED(I))
return
if(istype(src, /obj/effect/mob_spawn/human/golem/servant) && !isgolem(user))
if(istype(src, /obj/effect/mob_spawn/human/alive/golem/servant) && !isgolem(user))
has_owner = FALSE
if(isgolem(user) && can_transfer)
var/datum/species/golem/g = user.dna.species
@@ -193,12 +193,12 @@
to_chat(g, "<span class='warning'>You have become the [g.dna.species]. Your allegiances, alliances, and roles are still the same as they were prior to using [I]!</span>")
qdel(I)
/obj/effect/mob_spawn/human/golem/servant
/obj/effect/mob_spawn/human/alive/golem/servant
has_owner = TRUE
name = "inert servant golem shell"
mob_name = "a servant golem"
/obj/effect/mob_spawn/human/golem/adamantine
/obj/effect/mob_spawn/human/alive/golem/adamantine
name = "dust-caked free golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
@@ -1,6 +1,6 @@
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
/obj/effect/mob_spawn/human/alive/old/sec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
@@ -22,11 +22,11 @@
l_pocket = /obj/item/flash
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsec/Destroy()
/obj/effect/mob_spawn/human/alive/old/sec/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldmed
/obj/effect/mob_spawn/human/alive/old/med
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
@@ -48,11 +48,11 @@
r_pocket = /obj/item/stack/medical/ointment
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldmed/Destroy()
/obj/effect/mob_spawn/human/alive/old/med/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldeng
/obj/effect/mob_spawn/human/alive/old/eng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
@@ -74,11 +74,11 @@
l_pocket = /obj/item/tank/internals/emergency_oxygen
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldeng/Destroy()
/obj/effect/mob_spawn/human/alive/old/eng/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/obj/effect/mob_spawn/human/oldsci
/obj/effect/mob_spawn/human/alive/old/sci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
@@ -99,7 +99,7 @@
l_pocket = /obj/item/stack/medical/bruise_pack
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldsci/Destroy()
/obj/effect/mob_spawn/human/alive/old/sci/Destroy()
new /obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()