Updooted the changelog to reflect previous changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3353 316c924e-a436-60f5-8080-3fe189b3f50e
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vageyenaman@gmail.com
2012-03-24 02:19:38 +00:00
parent 37e972ec48
commit b2ccc2a286
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@@ -92,6 +92,19 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h2 class="date">23 March 2012</h2>
<h3 class="author">Doohl updated:</h3>
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<li class="rscadd">Escape shuttles/pods now spend about 2 minutes in high-speed transit before they reach centcom/recon shuttle. <b><font color=red>This is a warning: regular after-round shuttle grief is NOT OKAY while the shuttle is still in transit! Save it for when the shuttle gets to centcom!</b></font color> The purpose of this is to give potential antagonists and protagonists a chance to have a final showdown in the shuttle. The round does not end until the shutle comes to a stop and docks. Don't step outside while the shuttle is moving!<br><br>For example; if you are a traitor and have an escape-alone objective and a couple of people manage to squeeze in the shuttle, you have two minutes to kill/toss them out to win. Or you can just chill for the duration and reflect on the round.</li>
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<h3 class="author">Donkieyo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A bunch new standard-namespace NTSL functions added! Check them out at the NT Script wiki page!</li>
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<h2 class="date">22 March 2012</h2>
<h3 class="author">Ricotez updated:</h3>