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Probably fixes things
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@@ -66,7 +66,7 @@
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/mob/living/carbon/human/Destroy()
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QDEL_LIST(bodyparts)
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QDEL_LIST(splinted_limbs)
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splinted_limbs.Cut()
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return ..()
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/mob/living/carbon/human/dummy
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@@ -953,6 +953,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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status |= ORGAN_DESTROYED
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victim.bad_external_organs -= src
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if(status & ORGAN_SPLINTED)
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victim.splinted_limbs -= src
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for(var/implant in implants) //todo: check if this can be left alone
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qdel(implant)
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