Added new UI for humans. It is experimental and requires opinions from players.

Updated changelog with stuff from previous ~15 revisions or so.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@130 316c924e-a436-60f5-8080-3fe189b3f50e
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Skiedrake
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<p><strong>Visit our IRC channel, #tgstation13 on irc.rizon.net</strong></p>
<h5>/tg/Station 13 Development Team</h4>
<strong>Coders:</strong> TLE, NEO, muskets, veryinky, Skie, Numbers<br>
<strong>Coders:</strong> TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka<br>
<strong>Spriters:</strong> Skie, Agouri<br>
<strong>Sounds:</strong> Skie<br>
<strong>Thanks to:</strong> Ursarkar E. Creed, CDK Station devs, GoonStation devs and original SpaceStation developers
<strong>Thanks to:</strong> CDK Station devs, GoonStation devs and original SpaceStation developers
<h4>Changelog</h4>
<h5>Tuesday, September 21, 17:51</h5>
<ul>
<li>New experimental UI for humans by Skie. Voice out if it has problems or you don't like it.</li>
<li>Hydroponics: Now you can inject chemicals into plants with a syringe. Every reagent works differently.</li>
<li>Hydroponics: Added a small hoe for uprooting weeds safely. Botanists now have sissy aprons.</li>
<li>New random station/command/wizard names and verbs.</li>
<li>Dead AIs can no longer be intellicarded and the steal AI objective is now working.</li>
<li>Aliens now bleed when you hit them, as well as monkeys.</li>
<li>Hurt people and bodies leave blood behind if dragged around when they are lying. Sprites to be updated soon...</li>
<li>Fixed several run-time errors in the code. Also food doesn't deal damage anylonger in some cases.</li>
<li>Blobs and alien weeds slowed down some. Plant-b-gone buffed some.</li>
<li>Fixed monkeys and aliens not being able to deal damage to humans with items.</li>
<li>Monkeys now slip on wet floor.</li>
</ul>
<h5>Friday, September 17, 23:03</h5>
<ul>
<li>The Lawyer now starts in his snazzy new office.</li>
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