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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 15:14:27 +01:00
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@@ -121,7 +121,7 @@
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/obj/item/wirecutters = 10,
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/obj/item/wrench = 40,
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/obj/item/relic = 35,
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/obj/itemcrafting/receiver = 20,
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/obj/item/weaponcrafting/receiver = 2,
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/obj/item/clothing/shoes/brown = 30,
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/obj/item/seeds/ambrosia/deus = 10,
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/obj/item/seeds/ambrosia = 20,
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@@ -167,7 +167,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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new /datum/stack_recipe("dresser", /obj/structure/dresser, 30, time = 50, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("dog bed", /obj/structure/stool/bed/dogbed, 10, time = 10, one_per_turf = 1, on_floor = 1), \
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new /datum/stack_recipe("rifle stock", /obj/itemcrafting/stock, 10, time = 40),
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new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
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new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("easel", /obj/structure/easel, 3, one_per_turf = 1, on_floor = 1),
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@@ -3,13 +3,13 @@
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// PARTS //
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/obj/itemcrafting/receiver
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/obj/item/weaponcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "receiver"
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/obj/itemcrafting/stock
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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icon = 'icons/obj/improvised.dmi'
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@@ -18,10 +18,10 @@
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// CRAFTING //
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/obj/itemcrafting/receiver/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/weaponcrafting/receiver/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/pipe))
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to_chat(user, "You attach the shotgun barrel to the receiver. The pins seem loose.")
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var/obj/itemcrafting/ishotgunconstruction/I = new /obj/itemcrafting/ishotgunconstruction
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var/obj/item/weaponcrafting/ishotgunconstruction/I = new /obj/item/weaponcrafting/ishotgunconstruction
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user.unEquip(src)
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user.put_in_hands(I)
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qdel(W)
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@@ -30,44 +30,44 @@
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// SHOTGUN //
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/obj/itemcrafting/ishotgunconstruction
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/obj/item/weaponcrafting/ishotgunconstruction
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name = "slightly conspicuous metal construction"
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desc = "A long pipe attached to a firearm receiver. The pins seem loose."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep1"
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/obj/itemcrafting/ishotgunconstruction/attackby(var/obj/item/I, mob/user as mob, params)
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/obj/item/weaponcrafting/ishotgunconstruction/attackby(var/obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/screwdriver))
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var/obj/itemcrafting/ishotgunconstruction2/C = new /obj/itemcrafting/ishotgunconstruction2
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var/obj/item/weaponcrafting/ishotgunconstruction2/C = new /obj/item/weaponcrafting/ishotgunconstruction2
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user.unEquip(src)
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user.put_in_hands(C)
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to_chat(user, "<span class='notice'>You screw the pins into place, securing the pipe to the receiver.</span>")
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qdel(src)
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/obj/itemcrafting/ishotgunconstruction2
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/obj/item/weaponcrafting/ishotgunconstruction2
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name = "very conspicuous metal construction"
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desc = "A long pipe attached to a trigger assembly."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep1"
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/obj/itemcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/itemcrafting/stock))
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/obj/item/weaponcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/weaponcrafting/stock))
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to_chat(user, "You attach the stock to the receiver-barrel assembly.")
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var/obj/itemcrafting/ishotgunconstruction3/I = new /obj/itemcrafting/ishotgunconstruction3
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var/obj/item/weaponcrafting/ishotgunconstruction3/I = new /obj/item/weaponcrafting/ishotgunconstruction3
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user.unEquip(src)
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user.put_in_hands(I)
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qdel(W)
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qdel(src)
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return
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/obj/itemcrafting/ishotgunconstruction3
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/obj/item/weaponcrafting/ishotgunconstruction3
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name = "extremely conspicuous metal construction"
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desc = "A receiver-barrel shotgun assembly with a loose wooden stock. There's no way you can fire it without the stock coming loose."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "ishotgunstep2"
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/obj/itemcrafting/ishotgunconstruction3/attackby(var/obj/item/I, mob/user as mob, params)
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/obj/item/weaponcrafting/ishotgunconstruction3/attackby(var/obj/item/I, mob/user as mob, params)
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..()
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if(istype(I, /obj/item/stack/packageWrap))
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var/obj/item/stack/packageWrap/C = I
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@@ -214,9 +214,9 @@
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/datum/crafting_recipe/ishotgun
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name = "Improvised Shotgun"
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result = /obj/item/gun/projectile/revolver/doublebarrel/improvised
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reqs = list(/obj/itemcrafting/receiver = 1,
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 1,
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/obj/itemcrafting/stock = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5,)
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tools = list(/obj/item/screwdriver)
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time = 100
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@@ -669,7 +669,7 @@
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id = "receiver"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 15000)
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build_path = /obj/itemcrafting/receiver
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build_path = /obj/item/weaponcrafting/receiver
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category = list("hacked", "Security")
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/datum/design/shotgun_slug
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