Minor Mountable Frame Code Refactor (#18738)

* bugfix turned into a refactor

* fixes exploit with producing infinite metal

* Update code/__DEFINES/construction.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
Sirryan2002
2022-08-27 17:04:43 -04:00
committed by GitHub
parent 7eb65e8831
commit b4539344e4
11 changed files with 59 additions and 48 deletions
@@ -8,8 +8,10 @@ Code shamelessly copied from apc_frame
desc = "Used for building Air Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
materials = list(MAT_METAL=2000)
mount_reqs = list("simfloor", "nospace")
metal_sheets_refunded = 1
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
new /obj/machinery/alarm(get_turf(src), get_dir(on_wall, user), 1)
@@ -3,7 +3,9 @@
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
mount_reqs = list("simfloor", "nospace")
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 2
/obj/item/mounted/frame/apc_frame/try_build(turf/on_wall, mob/user)
if(!..())
@@ -3,8 +3,9 @@
desc = "Used for repairing or building mass driver buttons"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt_frame"
mount_reqs = list("simfloor")
sheets_refunded = 1
mount_requirements = MOUNTED_FRAME_SIMFLOOR
metal_sheets_refunded = 1
/obj/item/mounted/frame/driver_button/do_build(turf/on_wall, mob/user)
new /obj/machinery/driver_button(get_turf(user), get_dir(user, on_wall))
@@ -15,8 +16,9 @@
desc = "Used for repairing or building light switches"
icon = 'icons/obj/power.dmi'
icon_state = "light-p"
mount_reqs = list("simfloor", "nospace")
sheets_refunded = 1
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 1
/obj/item/mounted/frame/light_switch/do_build(turf/on_wall, mob/user)
new /obj/machinery/light_switch(get_turf(user), get_dir(user, on_wall))
@@ -3,7 +3,9 @@
desc = "Used for building extinguisher cabinet"
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_frame"
mount_reqs = list("simfloor", "nospace")
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 2
/obj/item/mounted/frame/extinguisher/do_build(turf/on_wall, mob/user)
new /obj/structure/extinguisher_cabinet/empty(get_turf(src), get_dir(user, on_wall))
@@ -3,7 +3,9 @@
desc = "Used for building Fire Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "firealarm_frame"
mount_reqs = list("simfloor", "nospace")
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 2
/obj/item/mounted/frame/firealarm/do_build(turf/on_wall, mob/user)
new /obj/machinery/firealarm(get_turf(src), get_dir(user, on_wall), 1)
@@ -2,29 +2,37 @@
name = "mountable frame"
desc = "Place it on a wall."
origin_tech = "materials=1;engineering=1"
var/sheets_refunded = 2
var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
///amount of metal sheets returned upon the frame being wrenched
var/metal_sheets_refunded = 2
///amount of glass sheets returned upon the frame being wrenched
var/glass_sheets_refunded = 0
///The requirements for this frame to be placed, uses bit flags
var/mount_requirements = 0
/obj/item/mounted/frame/attackby(obj/item/W, mob/user)
..()
if(istype(W, /obj/item/wrench) && sheets_refunded)
//new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(get_turf(src))
M.amount = sheets_refunded
if(istype(W, /obj/item/wrench))
var/turf/user_turf = get_turf(user)
if(metal_sheets_refunded)
new /obj/item/stack/sheet/metal(user_turf, metal_sheets_refunded)
if(glass_sheets_refunded)
new /obj/item/stack/sheet/glass(user_turf, glass_sheets_refunded)
qdel(src)
/obj/item/mounted/frame/try_build(turf/on_wall, mob/user)
if(..()) //if we pass the parent tests
var/turf/turf_loc = get_turf(user)
if(!..())
return
if(src.mount_reqs.Find("simfloor") && !istype(turf_loc, /turf/simulated/floor))
to_chat(user, "<span class='warning'>[src] cannot be placed on this spot.</span>")
var/turf/build_turf = get_turf(user)
if((mount_requirements & MOUNTED_FRAME_SIMFLOOR) && !isfloorturf(build_turf))
to_chat(user, "<span class='warning'>[src] cannot be placed on this spot.</span>")
return
if(mount_requirements & MOUNTED_FRAME_NOSPACE)
var/area/my_area = get_area(build_turf)
if(!istype(my_area) || !my_area.requires_power || istype(my_area, /area/space))
to_chat(user, "<span class='warning'>[src] cannot be placed in this area.</span>")
return
if(src.mount_reqs.Find("nospace"))
var/area/my_area = turf_loc.loc
if(!istype(my_area) || (my_area.requires_power == 0 || istype(my_area,/area/space)))
to_chat(user, "<span class='warning'>[src] cannot be placed in this area.</span>")
return
return 1
return TRUE
@@ -3,7 +3,9 @@
desc = "Used for building intercoms"
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom-frame"
mount_reqs = list("simfloor", "nospace")
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 2
/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
new /obj/item/radio/intercom(get_turf(src), get_dir(user, on_wall), 0)
@@ -3,8 +3,11 @@
desc = "Used for building lights."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-item"
mount_requirements = MOUNTED_FRAME_SIMFLOOR
metal_sheets_refunded = 2
///specifies which type of light fixture this frame will build
var/fixture_type = "tube"
mount_reqs = list("simfloor")
/obj/item/mounted/frame/light_fixture/do_build(turf/on_wall, mob/user)
to_chat(user, "You begin attaching [src] to \the [on_wall].")
@@ -36,4 +39,4 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "bulb-construct-item"
fixture_type = "bulb"
sheets_refunded = 1
metal_sheets_refunded = 1
@@ -3,26 +3,11 @@
desc = "Used to build newscasters, just secure to the wall."
icon_state = "newscaster"
item_state = "syringe_kit"
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
mount_reqs = list("simfloor", "nospace")
/obj/item/mounted/frame/newscaster_frame/try_build(turf/on_wall, mob/user)
if(..())
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if(!istype(loc, /turf/simulated/floor))
to_chat(usr, "<span class='alert'>Newscaster cannot be placed on this spot.</span>")
return
if(A.requires_power == 0 || A.name == "Space")
to_chat(usr, "<span class='alert'>Newscaster cannot be placed in this area.</span>")
return
for(var/obj/machinery/newscaster/T in loc)
to_chat(usr, "<span class='alert'>There is another newscaster here.</span>")
return
return 1
return
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
metal_sheets_refunded = 7
glass_sheets_refunded = 4
/obj/item/mounted/frame/newscaster_frame/do_build(turf/on_wall, mob/user)
var/obj/machinery/newscaster/N = new /obj/machinery/newscaster(get_turf(src), get_dir(on_wall, user), 1)