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Adds Dantalion, a new vampire subclass. (#17353)
* dantalion * my sanity melts * I am a front end engineer * first review pass Co-authored-by: Farie82 <farie82@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * review pass part 2 * fixes and polishes * review * sprites thanks to ramon * todo and power reshuffle * styling + fix * steel review * thrall commune fixes + polish * I hate som * runtime fix + dethrall message * balance patch + jobban support * I clicked on the file bundle and this commit took so long to handle * review Co-authored-by: Farie82 <farie82@users.noreply.github.com> * review Co-authored-by: Farie82 <farie82@users.noreply.github.com> * "last change they say" Co-authored-by: Farie82 <farie82@users.noreply.github.com> * cool animation * AA review Co-authored-by: Farie82 <farie82@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -136,3 +136,15 @@
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owner.adjustBruteLoss(bleed_damage)
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else
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new /obj/effect/temp_visual/bleed(get_turf(owner))
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/datum/status_effect/pacifism
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id = "pacifism_debuff"
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alert_type = null
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duration = 40 SECONDS
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/datum/status_effect/pacifism/on_apply()
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ADD_TRAIT(owner, TRAIT_PACIFISM, id)
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return ..()
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/datum/status_effect/pacifism/on_remove()
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, id)
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