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https://github.com/ParadiseSS13/Paradise.git
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Vox/Plasmaman spawn/wizard update
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@@ -367,7 +367,6 @@ var/global/datum/controller/gameticker/ticker
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if(player.mind.assigned_role == "Captain")
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captainless=0
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if(player.mind.assigned_role != "MODE")
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EquipRacialItems(player)
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job_master.EquipRank(player, player.mind.assigned_role, 0)
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EquipCustomItems(player)
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if(captainless)
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@@ -184,6 +184,9 @@
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wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/spellbook(wizard_mob), slot_r_hand)
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wizard_mob.faction = list("wizard")
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// For Vox and plasmadudes.
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wizard_mob.species.equip(wizard_mob)
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wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
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wizard_mob << "In your pockets you will find a teleport scroll. Use it as needed."
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@@ -249,7 +249,7 @@ datum/preferences
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dat += "<br>"
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dat += "Species: <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
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if(species == "Vox")//oldvox code, sucks I know
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dat += "Old Vox? <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Yes (Large N2 tank)" : "No(Vox-special N2 tank)"]</a><br>"
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dat += "N2 Tank: <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank)"]</a><br>"
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dat += "Secondary Language:<br><a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
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dat += "Blood Type: <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
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if(species == "Human")
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@@ -1,22 +1,3 @@
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/proc/EquipRacialItems(mob/living/carbon/human/M)
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if(M.species.name == "Vox" || M.species.name == "Vox Armalis")
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
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if(M.client.prefs.speciesprefs)//Diseasel, here you go
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(M), slot_l_hand)
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else
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/vox(M), slot_l_hand)
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M << "\blue You are now running on nitrogen internals from your [M.l_hand]. Your species finds oxygen toxic, so you must breathe nitrogen only."
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M.internal = M.l_hand
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if (M.internals)
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M.internals.icon_state = "internal1"
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//M.generate_name()
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if( M.species.name=="Tajaran" || M.species.name=="Unathi" )
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if(M.mind.assigned_role == "Cyborg" || M.mind.assigned_role == "Clown")
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return //Cyborgs don't wear shoes. Clown shoes are large.
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
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/proc/EquipCustomItems(mob/living/carbon/human/M)
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// testing("\[CustomItem\] Checking for custom items for [M.ckey] ([M.real_name])...")
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if(!establish_db_connection())
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@@ -29,7 +29,7 @@
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// Unequip existing suits and hats.
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H.unEquip(H.wear_suit)
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H.unEquip(H.head)
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if(H.mind.assigned_role!="Clown")
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if(H.mind.assigned_role != "Clown")
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H.unEquip(H.wear_mask)
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H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
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@@ -108,7 +108,7 @@
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H.equip_or_collect(new suit(H), slot_wear_suit)
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H.equip_or_collect(new helm(H), slot_head)
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H.equip_or_collect(new/obj/item/weapon/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
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H << "\blue You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable."
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H << "<span class='notice'>You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.</span>"
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H.internal = H.get_item_by_slot(tank_slot)
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if (H.internals)
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H.internals.icon_state = "internal1"
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@@ -58,8 +58,12 @@
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base_color = "#066000"
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/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
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H.stop_tail_wagging(1)
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/datum/species/unathi/equip(var/mob/living/carbon/human/H)
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if(H.mind.assigned_role != "Clown")
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H.unEquip(H.shoes)
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H.equip_or_collect(new /obj/item/clothing/shoes/sandal(H), slot_shoes)
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/datum/species/tajaran
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name = "Tajaran"
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@@ -100,8 +104,12 @@
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base_color = "#333333"
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/datum/species/tajaran/handle_death(var/mob/living/carbon/human/H)
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H.stop_tail_wagging(1)
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/datum/species/tajaran/equip(var/mob/living/carbon/human/H)
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if(H.mind.assigned_role != "Clown")
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H.unEquip(H.shoes)
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H.equip_or_collect(new /obj/item/clothing/shoes/sandal(H), slot_shoes)
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/datum/species/vulpkanin
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name = "Vulpkanin"
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@@ -132,7 +140,6 @@
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base_color = "#BE8264"
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/datum/species/vulpkanin/handle_death(var/mob/living/carbon/human/H)
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H.stop_tail_wagging(1)
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/datum/species/skrell
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@@ -203,23 +210,38 @@
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reagent_tag = PROCESS_ORG
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makeName(var/gender,var/mob/living/carbon/human/H=null)
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var/sounds = rand(2,8)
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var/i = 0
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var/newname = ""
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/datum/species/vox/makeName(var/gender,var/mob/living/carbon/human/H=null)
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var/sounds = rand(2,8)
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var/i = 0
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var/newname = ""
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while(i<=sounds)
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i++
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newname += pick(vox_name_syllables)
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return capitalize(newname)
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while(i<=sounds)
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i++
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newname += pick(vox_name_syllables)
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return capitalize(newname)
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/datum/species/vox/equip(var/mob/living/carbon/human/H)
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if(H.mind.assigned_role != "Clown")
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H.unEquip(H.wear_mask)
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H.unEquip(H.l_hand)
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H.equip_or_collect(new /obj/item/clothing/mask/breath/vox(H), slot_wear_mask)
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var/tank_pref = H.client.prefs.speciesprefs
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if(tank_pref)//Diseasel, here you go
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H.equip_or_collect(new /obj/item/weapon/tank/nitrogen(H), slot_l_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/tank/emergency_oxygen/vox(H), slot_l_hand)
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H << "<span class='notice'>You are now running on nitrogen internals from the [H.l_hand] in your hand. Your species finds oxygen toxic, so you must breathe nitrogen only.</span>"
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H.internal = H.l_hand
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if (H.internals)
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H.internals.icon_state = "internal1"
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/*
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/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
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H.verbs += /mob/living/carbon/human/proc/leap
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..() */
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/datum/species/vox/armalis/handle_post_spawn(var/mob/living/carbon/human/H)
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H.verbs += /mob/living/carbon/human/proc/gut
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..()
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@@ -269,7 +269,6 @@
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job_master.AssignRole(src, rank, 1)
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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EquipRacialItems(character)
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character = job_master.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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