removes all spells but bless, fixes bugs, adds holy torch

This commit is contained in:
Kyep
2018-11-24 14:07:21 -08:00
parent 84e43fbb4d
commit b50016891e
6 changed files with 30 additions and 130 deletions
+11 -117
View File
@@ -4,7 +4,7 @@
desc = "Blesses a single person."
school = "transmutation"
charge_max = 600
charge_max = 60
clothes_req = 0
invocation = "none"
invocation_type = "none"
@@ -22,163 +22,57 @@
if(!istype(user))
to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
revert_cast()
return
if(!user.mind)
to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
revert_cast()
return
if(!user.mind.isholy)
to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
revert_cast()
return
var/mob/living/carbon/human/target = targets[range]
if(!istype(target))
to_chat(user, "No target.")
revert_cast()
return
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
to_chat(user, "[target] is too far away!")
revert_cast()
return
if(!target.mind)
to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
revert_cast()
return
if(!target.ckey)
to_chat(user, "[target] appears to be too out of it to benefit from this.")
revert_cast()
return
if(target.stat == DEAD)
to_chat(user, "[target] is already dead. There is no point.")
revert_cast()
return
if(target.mind.isblessed)
to_chat(user, "[target] already has the aura of one who is blessed. Blessing them again would be pointless.")
revert_cast()
return
spawn(0) // allows cast to complete even if recipient ignores the prompt
if(alert(target, "[user] wants to bless you, in the name of their religion. Accept?","Accept Blessing?","Yes","No") == "Yes") // prevents forced conversions
user.visible_message("[user] starts blessing [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [ticker.Bible_deity_name].</span>")
if(do_after(user, 100, target = target))
if(do_after(user, 150, target = target))
user.visible_message("[user] has blessed [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [ticker.Bible_deity_name].</span>")
target.mind.isblessed = TRUE
user.mind.religious_favor++
to_chat(user, "You now have [user.mind.religious_favor] points of favor with your god.")
/obj/effect/proc_holder/spell/targeted/chaplain_grantheal
name = "Grant Favor"
desc = "Bestows the favor of your god on a single creature. Extremely powerful. Can only be applied to one creature at once."
school = "transmutation"
charge_max = 600
clothes_req = 0
invocation = "none"
invocation_type = "none"
max_targets = 1
include_user = 0
humans_only = 1
range = 1
cooldown_min = 20
action_icon_state = "mech_defense_mode_off"
var/datum/mind/favored_mind
/obj/effect/proc_holder/spell/targeted/chaplain_grantheal/cast(list/targets, mob/living/user = usr, distanceoverride)
if(!istype(user))
to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
return
if(!user.mind)
to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
return
if(!user.mind.isholy)
to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
return
var/mob/living/carbon/human/target = targets[range]
if(!istype(target))
to_chat(user, "No target.")
return
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
to_chat(user, "[target] is too far away!")
return
if(!target.mind)
to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
return
if(!target.ckey)
to_chat(user, "[target] appears to be too out of it to benefit from this.")
return
if(target.stat == DEAD)
to_chat(user, "[target] is already dead. There is no point.")
return
if(!target.mind.isblessed)
to_chat(user, "[target] must be blessed first.")
return
if(istype(favored_mind))
for(var/obj/effect/proc_holder/spell/targeted/chaplain_heal/S in favored_mind.spell_list)
favored_mind.RemoveSpell(S)
to_chat(favored_mind.current, "<span class='warning'>You are no longer favored by [ticker.Bible_deity_name].</span>")
to_chat(user, "<span class='warning'>You are no longer favoring [favored_mind].</span>")
favored_mind = target.mind
target.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_heal(null))
user.visible_message("<span class='notice'>[user] appeals to [ticker.Bible_deity_name] to grant [target] whatever favor they can!</span>", "<span class='boldnotice'>You appeal to [ticker.Bible_deity_name] to grant [target] whatever favor they can!</span>")
/obj/effect/proc_holder/spell/targeted/chaplain_heal
name = "Invoke Favor"
desc = ""
school = "transmutation"
charge_max = 1
clothes_req = 0
invocation = "none"
invocation_type = "none"
max_targets = 1
include_user = 1
humans_only = 1
stat_allowed = TRUE
range = -1
cooldown_min = 20
action_icon_state = "mech_defense_mode_off"
/obj/effect/proc_holder/spell/targeted/chaplain_heal/can_cast(mob/user = usr)
if(user.stat == DEAD)
return FALSE
if(ishuman(user))
var/mob/living/carbon/human/H = user
if (H.health <= config.health_threshold_softcrit)
return TRUE
else if(isliving(user))
var/mob/living/L = user
if(L.health < (L.maxHealth / 2))
return TRUE
return FALSE
/obj/effect/proc_holder/spell/targeted/chaplain_heal/cast(list/targets, mob/living/user = usr, distanceoverride)
user.SetWeakened(0)
user.SetStunned(0)
user.SetParalysis(0)
user.adjustStaminaLoss(-75)
user.adjustBruteLoss(-10)
user.adjustOxyLoss(-10)
user.adjustToxLoss(-10)
user.adjustFireLoss(-10)
SEND_SOUND(user, 'sound/effects/hallelujah.ogg')
to_chat(user, "<span class='boldnotice'>You feel invigorated!</span>")
user.mind.RemoveSpell(src)
+2 -2
View File
@@ -56,6 +56,7 @@
if(!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible")
@@ -103,9 +104,8 @@
H.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_bless(null))
if(religion_type == ALIGNMENT_GOOD)
H.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_grantheal(null))
H.equip_to_slot_or_del(new /obj/item/flashlight/holy_torch(H), slot_in_backpack)
else if(religion_type == ALIGNMENT_NEUTRAL)
// neutral: give templar armor
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/riot/knight/templar(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/riot/knight/templar(H), slot_in_backpack)
else if(religion_type == ALIGNMENT_EVIL)
@@ -123,6 +123,13 @@
materials = list()
on = 1
/obj/item/flashlight/holy_torch
name = "blessed torch"
desc = "A high-power, blessed, electric torch with a built-in power source. Modeled to look like an ancient torch."
icon_state = "torch"
item_state = "torch"
brightness_on = 9 // High power.
light_color = "#ffffb3" // Yellow tint.
// green-shaded desk lamp
/obj/item/flashlight/lamp/green
@@ -135,7 +135,7 @@
alignment_prohibited = ALIGNMENT_GODLESS
/obj/item/nullrod/claymore/glowing
name = "force weapon"
name = "force blade"
icon_state = "swordon"
item_state = "swordon"
desc = "The blade glows with the power of faith. Or possibly a battery."
@@ -156,7 +156,7 @@
slot_flags = SLOT_BELT
/obj/item/nullrod/claymore/saber
name = "light energy sword"
name = "light energy blade"
hitsound = 'sound/weapons/blade1.ogg'
icon_state = "swordblue"
item_state = "swordblue"
@@ -164,7 +164,7 @@
slot_flags = SLOT_BELT
/obj/item/nullrod/claymore/saber/red
name = "dark energy sword"
name = "dark energy blade"
icon_state = "swordred"
item_state = "swordred"
desc = "Woefully ineffective when used on steep terrain."
@@ -278,6 +278,7 @@
sharp = 1
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsaw.ogg'
alignment_required = ALIGNMENT_EVIL
/obj/item/nullrod/clown
name = "clown dagger"
@@ -291,16 +292,17 @@
/obj/item/nullrod/whip
name = "holy whip"
desc = "What a terrible night to be in spess"
desc = "A whip, blessed with the power to banish evil shadowy creatures. What a terrible night to be in spess."
icon_state = "chain"
item_state = "chain"
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed")
hitsound = 'sound/weapons/slash.ogg'
alignment_required = ALIGNMENT_GOOD
/obj/item/nullrod/whip/New()
..()
desc = "What a terrible night to be on the [station_name()]."
desc = " What a terrible night to be on the [station_name()]."
/obj/item/nullrod/whip/afterattack(atom/movable/AM, mob/user, proximity)
if(!proximity)
@@ -310,7 +312,7 @@
if(is_shadow(H))
var/phrase = pick("Die monster! You don't belong in this world!!!", "You steal men's souls and make them your slaves!!!", "Your words are as empty as your soul!!!", "Mankind ill needs a savior such as you!!!")
user.say("[phrase]")
H.adjustBruteLoss(8) //Bonus damage
H.adjustBruteLoss(12) //Bonus damage
/obj/item/nullrod/fedora
name = "athiest's fedora"
@@ -322,7 +324,7 @@
force = 0
throw_speed = 4
throw_range = 7
throwforce = 20
throwforce = 25 // Yes, this is high, since you can typically only use it once in a fight.
alignment_required = ALIGNMENT_GODLESS
/obj/item/nullrod/armblade
+1 -4
View File
@@ -33,11 +33,8 @@
prayer_type = "CULTIST PRAYER"
deity = ticker.cultdat.entity_name
var/religious_favor = 0
if(mind && mind.religious_favor != 0)
religious_favor = mind.religious_favor
log_say("(PRAYER) [msg]", usr)
msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][religious_favor != 0 ? " (favor: [religious_favor])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][mind && mind.alignment ? " (alignment: [mind.alignment])" : ""][mind && mind.religious_favor ? " (favor: [mind.religious_favor])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
for(var/client/X in GLOB.admins)
if(check_rights(R_EVENT,0,X.mob))
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