mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
removes all spells but bless, fixes bugs, adds holy torch
This commit is contained in:
+11
-117
@@ -4,7 +4,7 @@
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desc = "Blesses a single person."
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school = "transmutation"
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charge_max = 600
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charge_max = 60
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clothes_req = 0
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invocation = "none"
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invocation_type = "none"
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@@ -22,163 +22,57 @@
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind)
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to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind.isholy)
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to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[range]
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if(!istype(target))
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to_chat(user, "No target.")
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revert_cast()
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return
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "[target] is too far away!")
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revert_cast()
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return
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if(!target.mind)
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to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
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revert_cast()
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return
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if(!target.ckey)
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to_chat(user, "[target] appears to be too out of it to benefit from this.")
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revert_cast()
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return
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if(target.stat == DEAD)
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to_chat(user, "[target] is already dead. There is no point.")
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revert_cast()
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return
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if(target.mind.isblessed)
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to_chat(user, "[target] already has the aura of one who is blessed. Blessing them again would be pointless.")
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revert_cast()
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return
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spawn(0) // allows cast to complete even if recipient ignores the prompt
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if(alert(target, "[user] wants to bless you, in the name of their religion. Accept?","Accept Blessing?","Yes","No") == "Yes") // prevents forced conversions
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user.visible_message("[user] starts blessing [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [ticker.Bible_deity_name].</span>")
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if(do_after(user, 100, target = target))
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if(do_after(user, 150, target = target))
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user.visible_message("[user] has blessed [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [ticker.Bible_deity_name].</span>")
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target.mind.isblessed = TRUE
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user.mind.religious_favor++
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to_chat(user, "You now have [user.mind.religious_favor] points of favor with your god.")
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/obj/effect/proc_holder/spell/targeted/chaplain_grantheal
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name = "Grant Favor"
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desc = "Bestows the favor of your god on a single creature. Extremely powerful. Can only be applied to one creature at once."
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school = "transmutation"
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charge_max = 600
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clothes_req = 0
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invocation = "none"
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invocation_type = "none"
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max_targets = 1
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include_user = 0
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humans_only = 1
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range = 1
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cooldown_min = 20
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action_icon_state = "mech_defense_mode_off"
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var/datum/mind/favored_mind
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/obj/effect/proc_holder/spell/targeted/chaplain_grantheal/cast(list/targets, mob/living/user = usr, distanceoverride)
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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return
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if(!user.mind)
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to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
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return
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if(!user.mind.isholy)
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to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
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return
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var/mob/living/carbon/human/target = targets[range]
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if(!istype(target))
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to_chat(user, "No target.")
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return
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "[target] is too far away!")
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return
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if(!target.mind)
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to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
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return
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if(!target.ckey)
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to_chat(user, "[target] appears to be too out of it to benefit from this.")
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return
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if(target.stat == DEAD)
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to_chat(user, "[target] is already dead. There is no point.")
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return
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if(!target.mind.isblessed)
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to_chat(user, "[target] must be blessed first.")
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return
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if(istype(favored_mind))
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for(var/obj/effect/proc_holder/spell/targeted/chaplain_heal/S in favored_mind.spell_list)
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favored_mind.RemoveSpell(S)
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to_chat(favored_mind.current, "<span class='warning'>You are no longer favored by [ticker.Bible_deity_name].</span>")
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to_chat(user, "<span class='warning'>You are no longer favoring [favored_mind].</span>")
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favored_mind = target.mind
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target.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_heal(null))
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user.visible_message("<span class='notice'>[user] appeals to [ticker.Bible_deity_name] to grant [target] whatever favor they can!</span>", "<span class='boldnotice'>You appeal to [ticker.Bible_deity_name] to grant [target] whatever favor they can!</span>")
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/obj/effect/proc_holder/spell/targeted/chaplain_heal
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name = "Invoke Favor"
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desc = ""
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school = "transmutation"
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charge_max = 1
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clothes_req = 0
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invocation = "none"
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invocation_type = "none"
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max_targets = 1
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include_user = 1
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humans_only = 1
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stat_allowed = TRUE
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range = -1
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cooldown_min = 20
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action_icon_state = "mech_defense_mode_off"
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/obj/effect/proc_holder/spell/targeted/chaplain_heal/can_cast(mob/user = usr)
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if(user.stat == DEAD)
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return FALSE
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if (H.health <= config.health_threshold_softcrit)
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return TRUE
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else if(isliving(user))
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var/mob/living/L = user
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if(L.health < (L.maxHealth / 2))
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return TRUE
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return FALSE
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/obj/effect/proc_holder/spell/targeted/chaplain_heal/cast(list/targets, mob/living/user = usr, distanceoverride)
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user.SetWeakened(0)
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user.SetStunned(0)
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user.SetParalysis(0)
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user.adjustStaminaLoss(-75)
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user.adjustBruteLoss(-10)
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user.adjustOxyLoss(-10)
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user.adjustToxLoss(-10)
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user.adjustFireLoss(-10)
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SEND_SOUND(user, 'sound/effects/hallelujah.ogg')
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to_chat(user, "<span class='boldnotice'>You feel invigorated!</span>")
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user.mind.RemoveSpell(src)
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@@ -56,6 +56,7 @@
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if(!new_religion)
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new_religion = religion_name
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switch(lowertext(new_religion))
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if("christianity")
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B.name = pick("The Holy Bible")
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@@ -103,9 +104,8 @@
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H.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_bless(null))
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if(religion_type == ALIGNMENT_GOOD)
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H.AddSpell(new /obj/effect/proc_holder/spell/targeted/chaplain_grantheal(null))
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H.equip_to_slot_or_del(new /obj/item/flashlight/holy_torch(H), slot_in_backpack)
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else if(religion_type == ALIGNMENT_NEUTRAL)
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// neutral: give templar armor
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H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/riot/knight/templar(H), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/riot/knight/templar(H), slot_in_backpack)
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else if(religion_type == ALIGNMENT_EVIL)
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@@ -123,6 +123,13 @@
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materials = list()
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on = 1
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/obj/item/flashlight/holy_torch
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name = "blessed torch"
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desc = "A high-power, blessed, electric torch with a built-in power source. Modeled to look like an ancient torch."
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icon_state = "torch"
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item_state = "torch"
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brightness_on = 9 // High power.
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light_color = "#ffffb3" // Yellow tint.
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// green-shaded desk lamp
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/obj/item/flashlight/lamp/green
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@@ -135,7 +135,7 @@
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alignment_prohibited = ALIGNMENT_GODLESS
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/obj/item/nullrod/claymore/glowing
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name = "force weapon"
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name = "force blade"
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icon_state = "swordon"
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item_state = "swordon"
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desc = "The blade glows with the power of faith. Or possibly a battery."
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@@ -156,7 +156,7 @@
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slot_flags = SLOT_BELT
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/obj/item/nullrod/claymore/saber
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name = "light energy sword"
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name = "light energy blade"
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hitsound = 'sound/weapons/blade1.ogg'
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icon_state = "swordblue"
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item_state = "swordblue"
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@@ -164,7 +164,7 @@
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slot_flags = SLOT_BELT
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/obj/item/nullrod/claymore/saber/red
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name = "dark energy sword"
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name = "dark energy blade"
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icon_state = "swordred"
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item_state = "swordred"
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desc = "Woefully ineffective when used on steep terrain."
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@@ -278,6 +278,7 @@
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sharp = 1
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsaw.ogg'
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alignment_required = ALIGNMENT_EVIL
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/obj/item/nullrod/clown
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name = "clown dagger"
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@@ -291,16 +292,17 @@
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/obj/item/nullrod/whip
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name = "holy whip"
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desc = "What a terrible night to be in spess"
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desc = "A whip, blessed with the power to banish evil shadowy creatures. What a terrible night to be in spess."
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icon_state = "chain"
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item_state = "chain"
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed")
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hitsound = 'sound/weapons/slash.ogg'
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alignment_required = ALIGNMENT_GOOD
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/obj/item/nullrod/whip/New()
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..()
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desc = "What a terrible night to be on the [station_name()]."
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desc = " What a terrible night to be on the [station_name()]."
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/obj/item/nullrod/whip/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity)
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@@ -310,7 +312,7 @@
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if(is_shadow(H))
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var/phrase = pick("Die monster! You don't belong in this world!!!", "You steal men's souls and make them your slaves!!!", "Your words are as empty as your soul!!!", "Mankind ill needs a savior such as you!!!")
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user.say("[phrase]")
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H.adjustBruteLoss(8) //Bonus damage
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H.adjustBruteLoss(12) //Bonus damage
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/obj/item/nullrod/fedora
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name = "athiest's fedora"
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@@ -322,7 +324,7 @@
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force = 0
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throw_speed = 4
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throw_range = 7
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throwforce = 20
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throwforce = 25 // Yes, this is high, since you can typically only use it once in a fight.
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alignment_required = ALIGNMENT_GODLESS
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/obj/item/nullrod/armblade
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@@ -33,11 +33,8 @@
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prayer_type = "CULTIST PRAYER"
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deity = ticker.cultdat.entity_name
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var/religious_favor = 0
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if(mind && mind.religious_favor != 0)
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religious_favor = mind.religious_favor
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log_say("(PRAYER) [msg]", usr)
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msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][religious_favor != 0 ? " (favor: [religious_favor])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
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msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][mind && mind.alignment ? " (alignment: [mind.alignment])" : ""][mind && mind.religious_favor ? " (favor: [mind.religious_favor])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
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for(var/client/X in GLOB.admins)
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if(check_rights(R_EVENT,0,X.mob))
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