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fixes runtime in sentience.dm
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@@ -13,12 +13,12 @@
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if(!(L in player_list) && !L.mind && (L.sentience_type == sentience_type))
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potential += L
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if(!candidates.len || !potential.len) //if there are no players or simple animals to choose from, then end
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return FALSE
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var/mob/living/simple_animal/SA = pick(potential)
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var/mob/SG = pick(candidates)
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if(!SA || !SG) //if you can't find either a simple animal or a player, end
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return FALSE
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var/sentience_report = "<font size=3><b>[command_name()] Medium-Priority Update</b></font>"
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var/data = pick("scans from our long-range sensors", "our sophisticated probabilistic models", "our omnipotence", "the communications traffic on your station", "energy emissions we detected", "\[REDACTED\]", "Steve")
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