mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts: # icons/obj/vending.dmi # paradise.dme
This commit is contained in:
@@ -1223,7 +1223,7 @@ var/global/list/damage_icon_parts = list()
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//Adds a collar overlay above the helmet layer if the suit has one
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// Suit needs an identically named sprite in icons/mob/collar.dmi
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// For suits with species_fit and sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
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// For suits with sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
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/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
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remove_overlay(COLLAR_LAYER)
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var/icon/C = new('icons/mob/collar.dmi')
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@@ -18,6 +18,14 @@
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if(ranged_ability)
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ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
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//for when action buttons are lost and need to be regained, such as when the mind enters a new mob
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var/datum/changeling/changeling = usr.mind.changeling
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if(changeling)
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for(var/power in changeling.purchasedpowers)
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var/datum/action/changeling/S = power
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if(istype(S) && S.needs_button)
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S.Grant(src)
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//Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways.
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update_pipe_vision()
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@@ -184,7 +184,7 @@ var/datum/cameranet/cameranet = new()
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/*
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/datum/cameranet/proc/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug("Initializing...", src)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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stat(name, statclick.update("Cameras: [cameranet.cameras.len] | Chunks: [cameranet.chunks.len]"))
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*/
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@@ -289,7 +289,7 @@ var/list/robot_verbs_default = list(
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if(islist(force_modules) && force_modules.len)
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modules = force_modules.Copy()
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if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
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to_chat(src, "<span class='warning'>Crisis mode active. Combat module available.</span>")
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to_chat(src, "<span class='warning'>Crisis mode active. The combat module is now available.</span>")
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modules += "Combat"
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if(mmi != null && mmi.alien)
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modules = list("Hunter")
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@@ -417,6 +417,31 @@ var/list/robot_verbs_default = list(
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radio.config(module.channels)
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notify_ai(2)
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/mob/living/silicon/robot/proc/reset_module()
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notify_ai(2)
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uneq_all()
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sight_mode = null
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hands.icon_state = "nomod"
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icon_state = "robot"
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module.remove_subsystems_and_actions(src)
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QDEL_NULL(module)
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camera.network.Remove(list("Engineering", "Medical", "Mining Outpost"))
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rename_character(real_name, get_default_name("Default"))
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languages = list()
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speech_synthesizer_langs = list()
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update_icons()
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update_headlamp()
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speed = 0 // Remove upgrades.
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ionpulse = FALSE
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magpulse = FALSE
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add_language("Robot Talk", 1)
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status_flags |= CANPUSH
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//for borg hotkeys, here module refers to borg inv slot, not core module
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/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
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set name = "Toggle Module"
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@@ -57,7 +57,7 @@
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/mob/living/simple_animal/mouse/Life()
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..()
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if(prob(0.5))
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if(prob(0.5) && !ckey)
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stat = UNCONSCIOUS
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icon_state = "mouse_[mouse_color]_sleep"
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wander = 0
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@@ -220,4 +220,4 @@
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response_harm = "stamps on"
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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can_collar = 0
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butcher_results = list(/obj/item/stack/sheet/metal = 1)
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butcher_results = list(/obj/item/stack/sheet/metal = 1)
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