mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Moves the non-implanted security positions from restricted to protected list, adds IA Agent to restricted.
Conflicts: code/game/gamemodes/cult/cult.dm code/game/gamemodes/revolution/revolution.dm
This commit is contained in:
@@ -8,7 +8,7 @@
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/proc/iscultist(mob/living/M as mob)
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return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
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/proc/is_convertable_to_cult(datum/mind/mind)
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if(!istype(mind)) return 0
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if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Chaplain"))) return 0
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@@ -21,8 +21,8 @@
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/datum/game_mode/cult
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name = "cult"
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config_tag = "cult"
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
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protected_jobs = list()
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Lawyer", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
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protected_jobs = list("Security Officer", "Warden", "Detective")
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required_players = 5
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required_players_secret = 15
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required_enemies = 3
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@@ -135,7 +135,7 @@
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mob.mutations.Remove(M_CLUMSY)
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add_cult_viewpoint(mob) // give them a viewpoint
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var/obj/item/weapon/paper/talisman/supply/T = new(mob)
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var/list/slots = list (
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"backpack" = slot_in_backpack,
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@@ -177,7 +177,7 @@
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var/obj/cult_viewpoint/viewpoint = new(target)
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viewpoint.loc = target
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return viewpoint
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/datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE
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if (!istype(cult_mind))
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@@ -200,11 +200,11 @@
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cult -= cult_mind
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cult_mind.current << "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>"
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cult_mind.memory = ""
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// remove the cult viewpoint object
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var/obj/viewpoint = getCultViewpoint(cult_mind.current)
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del(viewpoint)
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update_cult_icons_removed(cult_mind)
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if(show_message)
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for(var/mob/M in viewers(cult_mind.current))
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@@ -220,7 +220,7 @@
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for(var/mob/spirit/currentSpirit in spirits)
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reset_cult_icons_for_spirit(currentSpirit)
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/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target)
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if(target.current)
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if(target.current.client)
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@@ -228,7 +228,7 @@
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for(var/datum/mind/cultist in cult)
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if(cultist.current)
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add_cult_icon(target.current.client,cultist.current)
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/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target)
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if (target.client)
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@@ -236,25 +236,25 @@
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for(var/datum/mind/cultist in cult)
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if(cultist.current)
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add_cult_icon(target.client,cultist.current)
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/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob)
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var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult")
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target_client.images += I
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/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob)
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for(var/image/I in target_client.images)
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if(I.icon_state == "cult" && I.loc == target_mob)
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del(I)
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/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target)
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for(var/image/I in target.images)
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if(I.icon_state == "cult")
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del(I)
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/datum/game_mode/proc/remove_all_cult_icons(target)
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var/datum/mind/cultist = target
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if(istype(cultist))
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@@ -268,65 +268,65 @@
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remove_all_cult_icons_from_client(currentSpirit.client)
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return TRUE
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return FALSE
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/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
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if(!istype(currentSpirit) || !istype(cultist))
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return FALSE
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if (currentSpirit.client)
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if (cultist.current)
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add_cult_icon(currentSpirit.client,cultist.current)
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/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
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if(first_cultist.current && second_cultist.current)
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if(first_cultist.current.client)
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add_cult_icon(first_cultist.current.client, second_cultist.current)
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/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
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if(first_cultist.current && second_cultist.current)
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if(first_cultist.current.client)
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remove_cult_icon(first_cultist.current.client,second_cultist.current)
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/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
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if(!istype(currentSpirit) || !istype(cultist))
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return FALSE
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if (currentSpirit.client)
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if (cultist.current)
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remove_cult_icon(currentSpirit.client,cultist.current)
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/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist)
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if (!istype(first_cultist) || !istype(second_cultist))
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return 0
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add_cult_icon_to_cultist(first_cultist,second_cultist)
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add_cult_icon_to_cultist(second_cultist,first_cultist)
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/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist)
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if (!istype(first_cultist) || !istype(second_cultist))
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return 0
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remove_cult_icon(first_cultist,second_cultist)
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remove_cult_icon(second_cultist,first_cultist)
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/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
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spawn(0)
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for(var/datum/mind/cultist in cult)
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cult_icon_pair_link(cultist,cult_mind)
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for(var/mob/spirit/currentSpirit in spirits)
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add_cult_icon_to_spirit(currentSpirit,cult_mind)
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/datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind)
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spawn(0)
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for(var/datum/mind/cultist in cult)
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cult_icon_pair_unlink(cultist,cult_mind)
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for(var/mob/spirit/currentSpirit in spirits)
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remove_cult_icon_from_spirit(currentSpirit,cult_mind)
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/datum/game_mode/cult/proc/get_unconvertables()
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var/list/ucs = list()
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@@ -364,7 +364,7 @@
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/atom/proc/cult_log(var/message)
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investigate_log(message, "cult")
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/datum/game_mode/cult/declare_completion()
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@@ -14,7 +14,8 @@
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/datum/game_mode/revolution
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name = "revolution"
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config_tag = "revolution"
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
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restricted_jobs = list("Lawyer", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
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protected_jobs = list("Security Officer", "Warden", "Detective")
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required_players = 4
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required_players_secret = 15
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required_enemies = 3
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