Moves the non-implanted security positions from restricted to protected list, adds IA Agent to restricted.

Conflicts:
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/revolution/revolution.dm
This commit is contained in:
Hubblenaut
2014-06-24 06:36:15 -04:00
committed by ZomgPonies
parent fc9143051f
commit b66631e360
2 changed files with 34 additions and 33 deletions
+32 -32
View File
@@ -8,7 +8,7 @@
/proc/iscultist(mob/living/M as mob)
return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
/proc/is_convertable_to_cult(datum/mind/mind)
if(!istype(mind)) return 0
if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Chaplain"))) return 0
@@ -21,8 +21,8 @@
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
protected_jobs = list()
restricted_jobs = list("Chaplain","AI", "Cyborg", "Lawyer", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
protected_jobs = list("Security Officer", "Warden", "Detective")
required_players = 5
required_players_secret = 15
required_enemies = 3
@@ -135,7 +135,7 @@
mob.mutations.Remove(M_CLUMSY)
add_cult_viewpoint(mob) // give them a viewpoint
var/obj/item/weapon/paper/talisman/supply/T = new(mob)
var/list/slots = list (
"backpack" = slot_in_backpack,
@@ -177,7 +177,7 @@
var/obj/cult_viewpoint/viewpoint = new(target)
viewpoint.loc = target
return viewpoint
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE
if (!istype(cult_mind))
@@ -200,11 +200,11 @@
cult -= cult_mind
cult_mind.current << "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>"
cult_mind.memory = ""
// remove the cult viewpoint object
var/obj/viewpoint = getCultViewpoint(cult_mind.current)
del(viewpoint)
update_cult_icons_removed(cult_mind)
if(show_message)
for(var/mob/M in viewers(cult_mind.current))
@@ -220,7 +220,7 @@
for(var/mob/spirit/currentSpirit in spirits)
reset_cult_icons_for_spirit(currentSpirit)
/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target)
if(target.current)
if(target.current.client)
@@ -228,7 +228,7 @@
for(var/datum/mind/cultist in cult)
if(cultist.current)
add_cult_icon(target.current.client,cultist.current)
/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target)
if (target.client)
@@ -236,25 +236,25 @@
for(var/datum/mind/cultist in cult)
if(cultist.current)
add_cult_icon(target.client,cultist.current)
/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob)
var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult")
target_client.images += I
/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob)
for(var/image/I in target_client.images)
if(I.icon_state == "cult" && I.loc == target_mob)
del(I)
/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target)
for(var/image/I in target.images)
if(I.icon_state == "cult")
del(I)
/datum/game_mode/proc/remove_all_cult_icons(target)
var/datum/mind/cultist = target
if(istype(cultist))
@@ -268,65 +268,65 @@
remove_all_cult_icons_from_client(currentSpirit.client)
return TRUE
return FALSE
/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
if(!istype(currentSpirit) || !istype(cultist))
return FALSE
if (currentSpirit.client)
if (cultist.current)
add_cult_icon(currentSpirit.client,cultist.current)
/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
if(first_cultist.current && second_cultist.current)
if(first_cultist.current.client)
add_cult_icon(first_cultist.current.client, second_cultist.current)
/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
if(first_cultist.current && second_cultist.current)
if(first_cultist.current.client)
remove_cult_icon(first_cultist.current.client,second_cultist.current)
/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
if(!istype(currentSpirit) || !istype(cultist))
return FALSE
if (currentSpirit.client)
if (cultist.current)
remove_cult_icon(currentSpirit.client,cultist.current)
/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist)
if (!istype(first_cultist) || !istype(second_cultist))
return 0
add_cult_icon_to_cultist(first_cultist,second_cultist)
add_cult_icon_to_cultist(second_cultist,first_cultist)
/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist)
if (!istype(first_cultist) || !istype(second_cultist))
return 0
remove_cult_icon(first_cultist,second_cultist)
remove_cult_icon(second_cultist,first_cultist)
/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
spawn(0)
for(var/datum/mind/cultist in cult)
cult_icon_pair_link(cultist,cult_mind)
for(var/mob/spirit/currentSpirit in spirits)
add_cult_icon_to_spirit(currentSpirit,cult_mind)
/datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind)
spawn(0)
for(var/datum/mind/cultist in cult)
cult_icon_pair_unlink(cultist,cult_mind)
for(var/mob/spirit/currentSpirit in spirits)
remove_cult_icon_from_spirit(currentSpirit,cult_mind)
/datum/game_mode/cult/proc/get_unconvertables()
var/list/ucs = list()
@@ -364,7 +364,7 @@
/atom/proc/cult_log(var/message)
investigate_log(message, "cult")
/datum/game_mode/cult/declare_completion()
+2 -1
View File
@@ -14,7 +14,8 @@
/datum/game_mode/revolution
name = "revolution"
config_tag = "revolution"
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
restricted_jobs = list("Lawyer", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
protected_jobs = list("Security Officer", "Warden", "Detective")
required_players = 4
required_players_secret = 15
required_enemies = 3