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Merge pull request #16284 from AffectedArc07/sorium-ldm-nerf
Nerfs sorium and LDM
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@@ -29,7 +29,7 @@
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/datum/reagent/consumable/drink/apple_pocalypse/on_mob_life(mob/living/M)
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if(prob(1))
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var/turf/simulated/T = get_turf(M)
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goonchem_vortex(T, 1, 0)
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goonchem_vortex(T, TRUE, 0, TRUE) // Ignore the 0 volume
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to_chat(M, "<span class='notice'>You briefly feel super-massive, like a black hole. Probably just your imagination...</span>")
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return ..()
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@@ -119,7 +119,7 @@
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/datum/reagent/consumable/drink/grape_granade/on_mob_life(mob/living/M)
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if(prob(1))
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var/turf/simulated/T = get_turf(M)
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goonchem_vortex(T, 0, 0)
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goonchem_vortex(T, FALSE, 0, TRUE) // Ignore the 0 volume
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M.emote("burp")
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to_chat(M, "<span class='notice'>You feel ready to burst! Oh wait, just a burp...</span>")
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else if(prob(25))
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@@ -53,18 +53,37 @@
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for(var/j = 1, j <= rand(1, 3), j++)
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step(S, pick(NORTH,SOUTH,EAST,WEST))
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/proc/goonchem_vortex(turf/T, setting_type, volume)
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if(setting_type)
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/**
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* Throws or pulls objects to/from a chem reaction
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*
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* Scales the amount of objects thrown with the volume, unless ignore_volume is TRUE
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*
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* Arguments:
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* * T - The turf to use as the throw from/to point
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* * pull - Do we want to pull objects towards T (TRUE) or push them away from it (FALSE)
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* * volume - The volume of reagents. Used to scale the effect is ignore_volume = FALSE
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* * ignore_volume - Do we want to ignore the volume of reagents and just throw regardless
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*/
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/proc/goonchem_vortex(turf/T, pull, volume, ignore_volume = FALSE)
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if(pull)
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new /obj/effect/temp_visual/implosion(T)
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playsound(T, 'sound/effects/whoosh.ogg', 25, 1) //credit to Robinhood76 of Freesound.org for this.
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else
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new /obj/effect/temp_visual/shockwave(T)
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playsound(T, 'sound/effects/bang.ogg', 25, 1)
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for(var/atom/movable/X in view(2 + setting_type + (volume > 30 ? 1 : 0), T))
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// PARADISE EDIT: Allow only a certain amount of atoms to be pulled per unit
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var/units_per_atom = 5
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var/atoms_to_move = round(volume / units_per_atom)
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var/moved_count = 0
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// The ternary below isnt exactly needed, but it makes code more readable because `pull` is a bool
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for(var/atom/movable/X in view(2 + (pull ? 1 : 0) + (volume > 30 ? 1 : 0), T))
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if(istype(X, /obj/effect))
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continue //stop pulling smoke and hotspots please
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if(X && !X.anchored && X.move_resist <= MOVE_FORCE_DEFAULT)
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if(setting_type)
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if(pull)
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X.throw_at(T, 20 + round(volume * 2), 1 + round(volume / 10))
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else
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X.throw_at(get_edge_target_turf(T, get_dir(T, X)), 20 + round(volume * 2), 1 + round(volume / 10))
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moved_count++
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if((moved_count >= atoms_to_move) && !ignore_volume)
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break
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@@ -104,7 +104,7 @@
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var/turf/T = get_turf(holder.my_atom)
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if(!T)
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return
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goonchem_vortex(T, 0, created_volume)
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goonchem_vortex(T, FALSE, created_volume)
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/datum/chemical_reaction/sorium_explosion/sorium
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name = "sorium_vortex"
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@@ -133,7 +133,7 @@
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var/turf/simulated/T = get_turf(holder.my_atom)
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if(!T)
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return
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goonchem_vortex(T, 1, created_volume)
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goonchem_vortex(T, TRUE, created_volume)
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/datum/chemical_reaction/ldm_implosion/liquid_dark_matter
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name = "LDM Vortex"
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