Fixes new PKA guns having no inhand sprite (#31097)

This commit is contained in:
PollardTheDragon
2025-11-30 17:08:03 -05:00
committed by GitHub
parent 9a21d7363c
commit b6ea6d5cc0
@@ -186,6 +186,7 @@
desc = "A heavy-duty proto-kinetic accelerator that uses highly overclocked coils to fire a kinetic projectile at staggering speeds."
icon_state = "kineticrailgun"
base_icon_state = "kineticrailgun"
inhand_icon_state = "kineticgun"
w_class = WEIGHT_CLASS_HUGE
overheat_time = 3 SECONDS
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/railgun)
@@ -213,6 +214,7 @@
desc = "A proto-kinetic accelerator boasting deeper capacitors for prolonged firing solutions."
icon_state = "kineticrepeater"
base_icon_state = "kineticrepeater"
inhand_icon_state = "kineticgun"
overheat_time = 2 SECONDS
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/repeater)
max_mod_capacity = 75
@@ -229,6 +231,7 @@
desc = "A sleek proto-kinetic accelerator with an integrated scattering system, allowing for multiple kinetic blasts to be released simultaneously."
icon_state = "kineticshotgun"
base_icon_state = "kineticshotgun"
inhand_icon_state = "kineticgun"
overheat_time = 2 SECONDS
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/shotgun)
weapon_weight = WEAPON_HEAVY
@@ -247,6 +250,7 @@
desc = "A short-range portable cannon that fires a kinetic slug into the ground, allowing it to split and strike in all directions."
icon_state = "kineticshockwave"
base_icon_state = "kineticshockwave"
inhand_icon_state = "kineticgun"
overheat_time = 2 SECONDS
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/shockwave)
max_mod_capacity = 75