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Fixes new PKA guns having no inhand sprite (#31097)
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@@ -186,6 +186,7 @@
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desc = "A heavy-duty proto-kinetic accelerator that uses highly overclocked coils to fire a kinetic projectile at staggering speeds."
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icon_state = "kineticrailgun"
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base_icon_state = "kineticrailgun"
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inhand_icon_state = "kineticgun"
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w_class = WEIGHT_CLASS_HUGE
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overheat_time = 3 SECONDS
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/railgun)
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@@ -213,6 +214,7 @@
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desc = "A proto-kinetic accelerator boasting deeper capacitors for prolonged firing solutions."
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icon_state = "kineticrepeater"
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base_icon_state = "kineticrepeater"
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inhand_icon_state = "kineticgun"
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overheat_time = 2 SECONDS
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/repeater)
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max_mod_capacity = 75
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@@ -229,6 +231,7 @@
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desc = "A sleek proto-kinetic accelerator with an integrated scattering system, allowing for multiple kinetic blasts to be released simultaneously."
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icon_state = "kineticshotgun"
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base_icon_state = "kineticshotgun"
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inhand_icon_state = "kineticgun"
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overheat_time = 2 SECONDS
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/shotgun)
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weapon_weight = WEAPON_HEAVY
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@@ -247,6 +250,7 @@
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desc = "A short-range portable cannon that fires a kinetic slug into the ground, allowing it to split and strike in all directions."
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icon_state = "kineticshockwave"
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base_icon_state = "kineticshockwave"
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inhand_icon_state = "kineticgun"
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overheat_time = 2 SECONDS
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/shockwave)
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max_mod_capacity = 75
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