Update camera console based on mob refactor

This commit is contained in:
Markolie
2016-10-22 20:51:49 +02:00
parent 16adf62319
commit b710d139e6
4 changed files with 156 additions and 145 deletions
+151 -140
View File
@@ -1,75 +1,97 @@
/obj/machinery/computer/security
name = "Camera Monitor"
name = "security camera console"
desc = "Used to access the various cameras networks on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
circuit = /obj/item/weapon/circuitboard/camera
var/obj/machinery/camera/current = null
var/list/network = list("")
var/last_pic = 1
light_color = LIGHT_COLOR_RED
var/mapping = 0
var/list/networks[0]
var/list/data[0]
var/list/access[0]
circuit = /obj/item/weapon/circuitboard/camera
var/mapping = 0 // For the overview file (overview.dm), not used on this page
var/list/network = list()
var/list/available_networks = list()
var/list/watchers = list() //who's using the console, associated with the camera they're on.
/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: networks[<name>] = list(<access>)
networks["SS13"] = list(access_hos,access_captain)
networks["Telecomms"] = list(access_hos,access_captain)
networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
networks["Research"] = list(access_rd,access_hos,access_captain)
networks["Prison"] = list(access_hos,access_captain)
networks["Labor"] = list(access_hos,access_captain)
networks["Interrogation"] = list(access_hos,access_captain)
networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
networks["Supermatter"] = list(access_ce,access_hos,access_captain)
networks["MiniSat"] = list(access_rd,access_hos,access_captain)
networks["Singularity"] = list(access_ce,access_hos,access_captain)
networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
networks["Toxins"] = list(access_rd,access_hos,access_captain)
networks["Telepad"] = list(access_rd,access_hos,access_captain)
networks["TestChamber"] = list(access_rd,access_hos,access_captain)
networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
networks["CentComm"] = list(access_cent_security,access_cent_commander)
networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: available_networks[<name>] = list(<access>)
available_networks["SS13"] = list(access_hos,access_captain)
available_networks["Telecomms"] = list(access_hos,access_captain)
available_networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
available_networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
available_networks["Research"] = list(access_rd,access_hos,access_captain)
available_networks["Prison"] = list(access_hos,access_captain)
available_networks["Labor"] = list(access_hos,access_captain)
available_networks["Interrogation"] = list(access_hos,access_captain)
available_networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Supermatter"] = list(access_ce,access_hos,access_captain)
available_networks["MiniSat"] = list(access_rd,access_hos,access_captain)
available_networks["Singularity"] = list(access_ce,access_hos,access_captain)
available_networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
available_networks["Toxins"] = list(access_rd,access_hos,access_captain)
available_networks["Telepad"] = list(access_rd,access_hos,access_captain)
available_networks["TestChamber"] = list(access_rd,access_hos,access_captain)
available_networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
available_networks["CentComm"] = list(access_cent_security,access_cent_commander)
available_networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
..()
/obj/machinery/computer/security/Destroy()
if(watchers.len)
for(var/mob/M in watchers)
M.unset_machine() //to properly reset the view of the users if the console is deleted.
return ..()
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(mob/user)
var/obj/machinery/camera/C = watchers[user]
if(!can_access_camera(C, user))
user.unset_machine()
return
if(!(user in watchers))
user.unset_machine()
return
if(!watchers[user])
user.unset_machine()
return
/obj/machinery/computer/security/on_unset_machine(mob/user)
watchers.Remove(user)
user.reset_perspective(null)
/obj/machinery/computer/security/attack_hand(mob/user)
if(stat || ..())
user.unset_machine()
return
ui_interact(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
user.reset_view(current)
return 1
// Network configuration
/obj/machinery/computer/security/attackby(obj/item/I, user as mob, params)
access = I.GetAccess()
if(access.len) // If hit by something with access.
ui_interact(user)
if(I.GetAccess()) // If hit by something with access.
attack_hand(user)
else
..()
/obj/machinery/computer/security/emag_act(user as mob)
if(!emagged)
emagged = 1
to_chat(user, "\blue You have authorized full network access!")
ui_interact(user)
to_chat(user, "<span class='notice'>You have authorized full network access!</span>")
attack_hand(user)
else
ui_interact(user)
attack_hand(user)
/obj/machinery.computer/security/proc/get_user_access(mob/user)
var/list/access = list()
if(ishuman(user))
access = user.get_access()
else if((isAI(user) || isrobot(user)) && CanUseTopic(user))
access = get_all_accesses() // Assume captain level access when AI
else if(isobserver(user) && check_rights(R_ADMIN,0))
access = get_all_accesses()
return access
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(stat & (NOPOWER|BROKEN))
return
if(user.stat)
return
var/data[0]
data["current"] = null
@@ -90,30 +112,30 @@
cameras.Swap(j, j + 1)
data["cameras"] = cameras
var/list/access = get_user_access(user)
if(emagged)
access = list(access_captain) // Assume captain level access when emagged
access = get_all_accesses() // Assume captain level access when emagged
data["emagged"] = 1
if(isAI(user) || isrobot(user))
access = list(access_captain) // Assume captain level access when AI
var/tempnets[0]
var/list/networks_list = list()
// Loop through the ID's permission, and check which networks the ID has access to.
for(var/net in networks) // Loop through networks.
for(var/req in networks[net]) // Loop through access levels of the networks.
for(var/net in available_networks) // Loop through networks.
for(var/req in available_networks[net]) // Loop through access levels of the networks.
if(req in access)
if(net in network) // Checks if the network is currently active.
tempnets.Add(list(list("name" = net, "active" = 1)))
networks_list.Add(list(list("name" = net, "active" = 1)))
else
tempnets.Add(list(list("name" = net, "active" = 0)))
networks_list.Add(list(list("name" = net, "active" = 0)))
break
if(tempnets.len)
data["networks"] = tempnets
if(networks_list.len)
data["networks"] = networks_list
if(current)
data["current"] = current.nano_structure()
if(watchers[user])
var/obj/machinery/camera/watched = watchers[user]
data["current"] = watched.nano_structure()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
@@ -130,108 +152,95 @@
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
usr.unset_machine()
return 1
if(href_list["switchTo"])
if(stat & (NOPOWER|BROKEN))
return 1
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C)
return 1
if(!can_access_camera(C))
return 1 // No href exploits for you.
switch_to_camera(usr, C)
else if(href_list["reset"])
if(stat & (NOPOWER|BROKEN))
return 1
reset_current()
usr.check_eye(current)
usr.unset_machine()
else if(href_list["activate"]) // Activate: enable or disable networks
var/net = href_list["activate"] // Network to be enabled or disabled.
var/active = href_list["active"] // Is the network currently active.
for(var/a in networks[net])
var/list/access = get_user_access(usr)
for(var/a in available_networks[net])
if(a in access) // Re-check for authorization.
if(text2num(active) == 1)
src.network -= net
network -= net
break
else
src.network += net
network += net
break
nanomanager.update_uis(src)
/obj/machinery/computer/security/attack_hand(mob/user)
access = list()
if(stat & (NOPOWER|BROKEN))
return
if(!isAI(user))
user.set_machine(src)
if(ishuman(user))
access = user.get_access()
ui_interact(user)
nanomanager.update_uis(src)
// Check if camera is accessible when jumping
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
if(shared_networks.len)
return 1
return 0
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C, var/mob/M)
if(!CanUseTopic(M) || M.incapacitated() || !M.can_see())
return 0
if(isrobot(M))
var/list/viewing = viewers(src)
if(!viewing.Find(M))
return 0
if(isAI(M))
var/mob/living/silicon/ai/A = M
if(!A.is_in_chassis())
return 0
if(!issilicon(M) && !Adjacent(M))
return 0
var/list/shared_networks = network & C.network
if(!shared_networks.len || !C.can_use())
return 0
return 1
// Switching to cameras
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
if((get_dist(user, src) > 1 || user.machine != src || user.blinded || !(user.canmove) || !C.can_use()) && !(istype(user, /mob/living/silicon/ai)))
if(!C.can_use() && !isAI(user))
current = null
return 0
else
if(isAI(user))
var/mob/living/silicon/ai/A = user
// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
if(!A.is_in_chassis())
return 0
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
set_current(C)
use_power(50)
if(!can_access_camera(C, usr))
usr.unset_machine()
return 1
/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
if(current == C)
return
if(current)
reset_current()
current = C
if(current)
use_power = 2
/obj/machinery/computer/security/proc/reset_current()
current = null
use_power = 1
if(isAI(usr))
var/mob/living/silicon/ai/A = usr
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
usr.reset_perspective(C)
watchers[user] = C
use_power(50)
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user, var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A,/obj/machinery/camera))
if(istype(A, /obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
jump_to = locate() in A:head
var/mob/living/carbon/human/H = A
jump_to = locate() in H.head
else if(isrobot(A))
jump_to = A:camera
var/mob/living/silicon/robot/R = A
jump_to = R.camera
else if(isobj(A))
jump_to = locate() in A
var/obj/O = A
jump_to = locate() in O
else if(isturf(A))
var/best_dist = INFINITY
for(var/obj/machinery/camera/camera in get_area(A))
@@ -243,26 +252,28 @@
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to))
switch_to_camera(user,jump_to)
switch_to_camera(user, jump_to)
// Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine,/obj/machinery/computer/security))
if(istype(usr.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr,src)
console.jump_on_click(usr, src)
// Camera control: arrow keys.
/mob/Move(n,direct)
if(istype(machine,/obj/machinery/computer/security))
/mob/Move(n, direct)
if(istype(machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.current)
for(var/i;i<10;i++)
T = get_step(T,direct)
console.jump_on_click(src,T)
var/turf/T = get_turf(console.watchers[src])
for(var/i; i < 10; i++)
T = get_step(T, direct)
console.jump_on_click(src, T)
return
return ..(n,direct)
+2 -2
View File
@@ -102,7 +102,7 @@
return text
/obj/machinery/computer/attack_ghost(user as mob)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/computer/attack_hand(user as mob)
/* Observers can view computers, but not actually use them via Topic*/
@@ -130,7 +130,7 @@
A.icon_state = "4"
qdel(src)
else
src.attack_hand(user)
attack_hand(user)
return
/obj/machinery/computer/attack_alien(mob/living/user)
+1 -1
View File
@@ -14,7 +14,7 @@
/mob/proc/shared_nano_interaction()
if(stat || !client)
return STATUS_CLOSE // no updates, close the interface
else if(restrained() || lying || stunned || weakened)
else if(incapacitated())
return STATUS_UPDATE // update only (orange visibility)
return STATUS_INTERACTIVE
+2 -2
View File
@@ -532,13 +532,13 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
if(get_dist(src, M) <= canhear_range)
talk_into(M, msg)
for(var/obj/machinery/computer/security/telescreen/T in machines)
if(T.current == camera)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> says, '[msg]'", hearing_distance = 2)
/obj/item/device/videocam/hear_message(mob/M as mob, msg)
if(camera && on)
for(var/obj/machinery/computer/security/telescreen/T in machines)
if(T.current == camera)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> [msg]", hearing_distance = 2)