mirror of
https://github.com/ParadiseSS13/Paradise.git
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Update camera console based on mob refactor
This commit is contained in:
@@ -1,75 +1,97 @@
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/obj/machinery/computer/security
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name = "Camera Monitor"
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name = "security camera console"
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desc = "Used to access the various cameras networks on the station."
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icon_keyboard = "security_key"
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icon_screen = "cameras"
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circuit = /obj/item/weapon/circuitboard/camera
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var/obj/machinery/camera/current = null
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var/list/network = list("")
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var/last_pic = 1
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light_color = LIGHT_COLOR_RED
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var/mapping = 0
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var/list/networks[0]
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var/list/data[0]
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var/list/access[0]
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circuit = /obj/item/weapon/circuitboard/camera
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var/mapping = 0 // For the overview file (overview.dm), not used on this page
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var/list/network = list()
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var/list/available_networks = list()
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var/list/watchers = list() //who's using the console, associated with the camera they're on.
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/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: networks[<name>] = list(<access>)
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networks["SS13"] = list(access_hos,access_captain)
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networks["Telecomms"] = list(access_hos,access_captain)
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networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
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networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
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networks["Research"] = list(access_rd,access_hos,access_captain)
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networks["Prison"] = list(access_hos,access_captain)
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networks["Labor"] = list(access_hos,access_captain)
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networks["Interrogation"] = list(access_hos,access_captain)
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networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
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networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
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networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
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networks["Supermatter"] = list(access_ce,access_hos,access_captain)
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networks["MiniSat"] = list(access_rd,access_hos,access_captain)
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networks["Singularity"] = list(access_ce,access_hos,access_captain)
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networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
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networks["Toxins"] = list(access_rd,access_hos,access_captain)
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networks["Telepad"] = list(access_rd,access_hos,access_captain)
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networks["TestChamber"] = list(access_rd,access_hos,access_captain)
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networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
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networks["CentComm"] = list(access_cent_security,access_cent_commander)
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networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
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/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: available_networks[<name>] = list(<access>)
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available_networks["SS13"] = list(access_hos,access_captain)
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available_networks["Telecomms"] = list(access_hos,access_captain)
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available_networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
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available_networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
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available_networks["Research"] = list(access_rd,access_hos,access_captain)
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available_networks["Prison"] = list(access_hos,access_captain)
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available_networks["Labor"] = list(access_hos,access_captain)
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available_networks["Interrogation"] = list(access_hos,access_captain)
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available_networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
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available_networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
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available_networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
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available_networks["Supermatter"] = list(access_ce,access_hos,access_captain)
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available_networks["MiniSat"] = list(access_rd,access_hos,access_captain)
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available_networks["Singularity"] = list(access_ce,access_hos,access_captain)
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available_networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
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available_networks["Toxins"] = list(access_rd,access_hos,access_captain)
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available_networks["Telepad"] = list(access_rd,access_hos,access_captain)
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available_networks["TestChamber"] = list(access_rd,access_hos,access_captain)
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available_networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
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available_networks["CentComm"] = list(access_cent_security,access_cent_commander)
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available_networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
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..()
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/obj/machinery/computer/security/Destroy()
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if(watchers.len)
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for(var/mob/M in watchers)
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M.unset_machine() //to properly reset the view of the users if the console is deleted.
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return ..()
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/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/security/check_eye(mob/user)
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var/obj/machinery/camera/C = watchers[user]
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if(!can_access_camera(C, user))
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user.unset_machine()
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return
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if(!(user in watchers))
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user.unset_machine()
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return
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if(!watchers[user])
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user.unset_machine()
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return
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/obj/machinery/computer/security/on_unset_machine(mob/user)
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watchers.Remove(user)
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user.reset_perspective(null)
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/obj/machinery/computer/security/attack_hand(mob/user)
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if(stat || ..())
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user.unset_machine()
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return
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ui_interact(user)
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/obj/machinery/computer/security/check_eye(var/mob/user as mob)
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if((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
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return null
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user.reset_view(current)
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return 1
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// Network configuration
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/obj/machinery/computer/security/attackby(obj/item/I, user as mob, params)
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access = I.GetAccess()
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if(access.len) // If hit by something with access.
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ui_interact(user)
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if(I.GetAccess()) // If hit by something with access.
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attack_hand(user)
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else
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..()
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/obj/machinery/computer/security/emag_act(user as mob)
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if(!emagged)
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emagged = 1
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to_chat(user, "\blue You have authorized full network access!")
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ui_interact(user)
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to_chat(user, "<span class='notice'>You have authorized full network access!</span>")
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attack_hand(user)
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else
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ui_interact(user)
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attack_hand(user)
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/obj/machinery.computer/security/proc/get_user_access(mob/user)
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var/list/access = list()
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if(ishuman(user))
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access = user.get_access()
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else if((isAI(user) || isrobot(user)) && CanUseTopic(user))
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access = get_all_accesses() // Assume captain level access when AI
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else if(isobserver(user) && check_rights(R_ADMIN,0))
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access = get_all_accesses()
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return access
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/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(stat & (NOPOWER|BROKEN))
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return
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if(user.stat)
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return
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var/data[0]
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data["current"] = null
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@@ -90,30 +112,30 @@
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cameras.Swap(j, j + 1)
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data["cameras"] = cameras
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var/list/access = get_user_access(user)
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if(emagged)
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access = list(access_captain) // Assume captain level access when emagged
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access = get_all_accesses() // Assume captain level access when emagged
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data["emagged"] = 1
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if(isAI(user) || isrobot(user))
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access = list(access_captain) // Assume captain level access when AI
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var/tempnets[0]
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var/list/networks_list = list()
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// Loop through the ID's permission, and check which networks the ID has access to.
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for(var/net in networks) // Loop through networks.
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for(var/req in networks[net]) // Loop through access levels of the networks.
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for(var/net in available_networks) // Loop through networks.
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for(var/req in available_networks[net]) // Loop through access levels of the networks.
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if(req in access)
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if(net in network) // Checks if the network is currently active.
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tempnets.Add(list(list("name" = net, "active" = 1)))
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networks_list.Add(list(list("name" = net, "active" = 1)))
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else
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tempnets.Add(list(list("name" = net, "active" = 0)))
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networks_list.Add(list(list("name" = net, "active" = 0)))
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break
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if(tempnets.len)
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data["networks"] = tempnets
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if(networks_list.len)
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data["networks"] = networks_list
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if(current)
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data["current"] = current.nano_structure()
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if(watchers[user])
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var/obj/machinery/camera/watched = watchers[user]
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data["current"] = watched.nano_structure()
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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@@ -130,108 +152,95 @@
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/obj/machinery/computer/security/Topic(href, href_list)
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if(..())
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usr.unset_machine()
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return 1
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if(href_list["switchTo"])
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if(stat & (NOPOWER|BROKEN))
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return 1
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var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
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if(!C)
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return 1
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if(!can_access_camera(C))
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return 1 // No href exploits for you.
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switch_to_camera(usr, C)
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else if(href_list["reset"])
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if(stat & (NOPOWER|BROKEN))
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return 1
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reset_current()
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usr.check_eye(current)
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usr.unset_machine()
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else if(href_list["activate"]) // Activate: enable or disable networks
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var/net = href_list["activate"] // Network to be enabled or disabled.
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var/active = href_list["active"] // Is the network currently active.
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for(var/a in networks[net])
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var/list/access = get_user_access(usr)
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for(var/a in available_networks[net])
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if(a in access) // Re-check for authorization.
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if(text2num(active) == 1)
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src.network -= net
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network -= net
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break
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else
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src.network += net
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network += net
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break
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nanomanager.update_uis(src)
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/obj/machinery/computer/security/attack_hand(mob/user)
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access = list()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!isAI(user))
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user.set_machine(src)
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if(ishuman(user))
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access = user.get_access()
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ui_interact(user)
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nanomanager.update_uis(src)
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// Check if camera is accessible when jumping
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/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
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var/list/shared_networks = src.network & C.network
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if(shared_networks.len)
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return 1
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return 0
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/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C, var/mob/M)
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if(!CanUseTopic(M) || M.incapacitated() || !M.can_see())
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return 0
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if(isrobot(M))
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var/list/viewing = viewers(src)
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if(!viewing.Find(M))
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return 0
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if(isAI(M))
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var/mob/living/silicon/ai/A = M
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if(!A.is_in_chassis())
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return 0
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if(!issilicon(M) && !Adjacent(M))
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return 0
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var/list/shared_networks = network & C.network
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if(!shared_networks.len || !C.can_use())
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return 0
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return 1
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// Switching to cameras
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/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
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if((get_dist(user, src) > 1 || user.machine != src || user.blinded || !(user.canmove) || !C.can_use()) && !(istype(user, /mob/living/silicon/ai)))
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if(!C.can_use() && !isAI(user))
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current = null
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return 0
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else
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if(isAI(user))
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var/mob/living/silicon/ai/A = user
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// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
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if(!A.is_in_chassis())
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return 0
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A.eyeobj.setLoc(get_turf(C))
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A.client.eye = A.eyeobj
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else
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set_current(C)
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use_power(50)
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if(!can_access_camera(C, usr))
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usr.unset_machine()
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return 1
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/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
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if(current == C)
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return
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if(current)
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reset_current()
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current = C
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if(current)
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use_power = 2
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/obj/machinery/computer/security/proc/reset_current()
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current = null
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use_power = 1
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if(isAI(usr))
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var/mob/living/silicon/ai/A = usr
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A.eyeobj.setLoc(get_turf(C))
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A.client.eye = A.eyeobj
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else
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usr.reset_perspective(C)
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watchers[user] = C
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use_power(50)
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//Camera control: moving.
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/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
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/obj/machinery/computer/security/proc/jump_on_click(var/mob/user, var/A)
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if(user.machine != src)
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return
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var/obj/machinery/camera/jump_to
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if(istype(A,/obj/machinery/camera))
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if(istype(A, /obj/machinery/camera))
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jump_to = A
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else if(ismob(A))
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if(ishuman(A))
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jump_to = locate() in A:head
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var/mob/living/carbon/human/H = A
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jump_to = locate() in H.head
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else if(isrobot(A))
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jump_to = A:camera
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var/mob/living/silicon/robot/R = A
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jump_to = R.camera
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else if(isobj(A))
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jump_to = locate() in A
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var/obj/O = A
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jump_to = locate() in O
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else if(isturf(A))
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var/best_dist = INFINITY
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for(var/obj/machinery/camera/camera in get_area(A))
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@@ -243,26 +252,28 @@
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if(dist < best_dist)
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best_dist = dist
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jump_to = camera
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if(isnull(jump_to))
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return
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if(can_access_camera(jump_to))
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switch_to_camera(user,jump_to)
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switch_to_camera(user, jump_to)
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// Camera control: mouse.
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/atom/DblClick()
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..()
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if(istype(usr.machine,/obj/machinery/computer/security))
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if(istype(usr.machine, /obj/machinery/computer/security))
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var/obj/machinery/computer/security/console = usr.machine
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console.jump_on_click(usr,src)
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console.jump_on_click(usr, src)
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// Camera control: arrow keys.
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/mob/Move(n,direct)
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if(istype(machine,/obj/machinery/computer/security))
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/mob/Move(n, direct)
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if(istype(machine, /obj/machinery/computer/security))
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var/obj/machinery/computer/security/console = machine
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var/turf/T = get_turf(console.current)
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for(var/i;i<10;i++)
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T = get_step(T,direct)
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console.jump_on_click(src,T)
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var/turf/T = get_turf(console.watchers[src])
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for(var/i; i < 10; i++)
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T = get_step(T, direct)
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console.jump_on_click(src, T)
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return
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return ..(n,direct)
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@@ -102,7 +102,7 @@
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return text
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/obj/machinery/computer/attack_ghost(user as mob)
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return src.attack_hand(user)
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return attack_hand(user)
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/obj/machinery/computer/attack_hand(user as mob)
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/* Observers can view computers, but not actually use them via Topic*/
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@@ -130,7 +130,7 @@
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A.icon_state = "4"
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qdel(src)
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else
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src.attack_hand(user)
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attack_hand(user)
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return
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/obj/machinery/computer/attack_alien(mob/living/user)
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@@ -14,7 +14,7 @@
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/mob/proc/shared_nano_interaction()
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if(stat || !client)
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return STATUS_CLOSE // no updates, close the interface
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else if(restrained() || lying || stunned || weakened)
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else if(incapacitated())
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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@@ -532,13 +532,13 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
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if(get_dist(src, M) <= canhear_range)
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talk_into(M, msg)
|
||||
for(var/obj/machinery/computer/security/telescreen/T in machines)
|
||||
if(T.current == camera)
|
||||
if(T.watchers[M] == camera)
|
||||
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> says, '[msg]'", hearing_distance = 2)
|
||||
|
||||
/obj/item/device/videocam/hear_message(mob/M as mob, msg)
|
||||
if(camera && on)
|
||||
for(var/obj/machinery/computer/security/telescreen/T in machines)
|
||||
if(T.current == camera)
|
||||
if(T.watchers[M] == camera)
|
||||
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> [msg]", hearing_distance = 2)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user