Merge pull request #5041 from DaveTheHeadcrab/plastique_is_fun
Plastic Explosives Update
@@ -38,7 +38,7 @@
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||||
"aaL" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate)
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||||
"aaM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
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"aaN" = (/obj/structure/closet/syndicate/suits,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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||||
"aaO" = (/obj/structure/table,/obj/item/weapon/c4{pixel_x = 2; pixel_y = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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||||
"aaO" = (/obj/structure/table,/obj/item/weapon/grenade/plastic/c4{pixel_x = 2; pixel_y = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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||||
"aaP" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"aaQ" = (/obj/machinery/atmospherics/unary/tank/air{dir = 1},/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate)
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"aaR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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@@ -580,7 +580,7 @@
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"nD" = (/obj/structure/extinguisher_cabinet{pixel_y = -28},/turf/unsimulated/floor{tag = "icon-darkbrown"; icon_state = "darkbrown"; dir = 2},/area/centcom/ferry)
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"nE" = (/turf/unsimulated/floor{tag = "icon-darkred"; icon_state = "darkred"; dir = 2},/area/centcom/ferry)
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"nF" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/emps,/obj/item/weapon/gun/energy/ionrifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/ferry)
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||||
"nG" = (/obj/structure/table/reinforced,/obj/item/weapon/c4,/obj/item/weapon/c4{pixel_x = 7},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/ferry)
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"nG" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/plastic/c4,/obj/item/weapon/grenade/plastic/c4{pixel_x = 7},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/ferry)
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"nH" = (/turf/unsimulated/floor{icon_state = "red"; dir = 10},/area/tdome/tdomeobserve)
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"nI" = (/turf/unsimulated/floor{icon_state = "red"; dir = 2},/area/tdome/tdomeobserve)
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"nJ" = (/turf/unsimulated/floor{icon_state = "green"},/area/tdome/tdomeobserve)
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@@ -8525,7 +8525,7 @@
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"dhW" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate)
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"dhX" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
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"dhY" = (/obj/structure/closet/syndicate/suits,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"dhZ" = (/obj/structure/table,/obj/item/weapon/c4{pixel_x = 2; pixel_y = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"dhZ" = (/obj/structure/table,/obj/item/weapon/grenade/plastic/c4{pixel_x = 2; pixel_y = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"dia" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"dib" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
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"dic" = (/obj/machinery/atmospherics/unary/tank/air{dir = 1},/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate)
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@@ -156,7 +156,7 @@
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blacklist = null
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whitelist = list(/obj/item/weapon/tank,/obj/item/weapon/reagent_containers,
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/obj/item/stack/medical,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/gun/syringe,
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/obj/item/weapon/c4,/obj/item/weapon/grenade,/obj/item/ammo_box,
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/obj/item/weapon/grenade/plastic/c4,/obj/item/weapon/grenade,/obj/item/ammo_box,
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/obj/item/weapon/gun/grenadelauncher,/obj/item/weapon/flamethrower, /obj/item/weapon/lighter,
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/obj/item/weapon/match,/obj/item/weapon/weldingtool)
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@@ -258,7 +258,7 @@
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whitelist = list(/obj/item/weapon/banhammer,/obj/item/weapon/sord,/obj/item/weapon/claymore,/obj/item/weapon/holo/esword,
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/obj/item/weapon/flamethrower,/obj/item/weapon/grenade,/obj/item/weapon/gun,/obj/item/weapon/hatchet,/obj/item/weapon/katana,
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/obj/item/weapon/kitchen/knife,/obj/item/weapon/melee,/obj/item/weapon/nullrod,/obj/item/weapon/pickaxe,/obj/item/weapon/twohanded,
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/obj/item/weapon/c4,/obj/item/weapon/scalpel,/obj/item/weapon/shield,/obj/item/weapon/grown/nettle/death)
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/obj/item/weapon/grenade/plastic/c4,/obj/item/weapon/scalpel,/obj/item/weapon/shield,/obj/item/weapon/grown/nettle/death)
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/datum/cargoprofile/tools
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name = "Devices & Tools"
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@@ -953,11 +953,19 @@ var/list/uplink_items = list()
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/datum/uplink_item/device_tools/plastic_explosives
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name = "Composition C-4"
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desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaller to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
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desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect an assembly to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
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reference = "C4"
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item = /obj/item/weapon/c4
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item = /obj/item/weapon/grenade/plastic/c4
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cost = 1
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/datum/uplink_item/device_tools/breaching_charge
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name = "Composition X-4"
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desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
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reference = "X4"
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item = /obj/item/weapon/grenade/plastic/x4
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/powersink
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name = "Power Sink"
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desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
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@@ -17,19 +17,6 @@ var/const/WIRE_EXPLODE = 1
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if(!mended)
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explode()
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/datum/wires/explosive/plastic
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holder_type = /obj/item/weapon/c4
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/datum/wires/explosive/plastic/CanUse(var/mob/living/L)
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var/obj/item/weapon/c4/P = holder
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if(P.open_panel)
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return 1
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return 0
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/datum/wires/explosive/plastic/explode()
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var/obj/item/weapon/c4/P = holder
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P.explode(get_turf(P))
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/datum/wires/explosive/gibtonite
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holder_type = /obj/item/weapon/twohanded/required/gibtonite
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@@ -997,7 +997,7 @@ About the new airlock wires panel:
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if(istype(C, /obj/item/device/detective_scanner) || istype(C, /obj/item/taperoll))
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return
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if(istype(C, /obj/item/weapon/c4))
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if(istype(C, /obj/item/weapon/grenade/plastic/c4))
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to_chat(user, "The hatch is coated with a product that prevents the shaped charge from sticking!")
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return
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@@ -244,7 +244,7 @@
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badcount++
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for(var/obj/item/weapon/kitchen/knife/K in src.loc)
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badcount++
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for(var/obj/item/weapon/c4/KK in src.loc)
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for(var/obj/item/weapon/grenade/plastic/c4/KK in src.loc)
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badcount++
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for(var/obj/item/weapon/melee/ML in src.loc)
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badcount++
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@@ -1,31 +1,96 @@
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/obj/item/weapon/c4
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name = "plastic explosives"
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/obj/item/weapon/grenade/plastic
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name = "plastic explosive"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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item_state = "plastic-explosive"
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flags = NOBLUDGEON
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w_class = 2
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det_time = 10
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display_timer = 0
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origin_tech = "syndicate=2"
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var/datum/wires/explosive/plastic/wires = null
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var/timer = 10
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var/atom/target = null
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var/open_panel = 0
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var/image_overlay = null
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var/obj/item/device/assembly_holder/nadeassembly = null
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var/assemblyattacher
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/obj/item/weapon/c4/New()
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wires = new(src)
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/obj/item/weapon/grenade/plastic/New()
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image_overlay = image('icons/obj/grenade.dmi', "[item_state]2")
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..()
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/obj/item/weapon/c4/Destroy()
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qdel(wires)
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wires = null
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/obj/item/weapon/grenade/plastic/Destroy()
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qdel(nadeassembly)
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nadeassembly = null
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target = null
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return ..()
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..()
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/obj/item/weapon/c4/suicide_act(var/mob/user)
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. = (BRUTELOSS)
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to_chat(viewers(user), "<span class='suicide'>[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!</span>")
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/obj/item/weapon/grenade/plastic/attackby(obj/item/I, mob/user, params)
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if(!nadeassembly && istype(I, /obj/item/device/assembly_holder))
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var/obj/item/device/assembly_holder/A = I
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if(!user.unEquip(I))
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return ..()
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nadeassembly = A
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A.master = src
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A.loc = src
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assemblyattacher = user.ckey
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to_chat(user, "<span class='notice'>You add [A] to the [name].</span>")
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playsound(src, 'sound/weapons/tap.ogg', 20, 1)
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update_icon()
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return
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if(nadeassembly && istype(I, /obj/item/weapon/wirecutters))
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playsound(src, 'sound/items/Wirecutter.ogg', 20, 1)
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nadeassembly.loc = get_turf(src)
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nadeassembly.master = null
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nadeassembly = null
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update_icon()
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return
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..()
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//assembly stuff
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/obj/item/weapon/grenade/plastic/receive_signal()
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prime()
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/obj/item/weapon/grenade/plastic/Crossed(atom/movable/AM)
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if(nadeassembly)
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nadeassembly.Crossed(AM)
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/obj/item/weapon/grenade/plastic/on_found(mob/finder)
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if(nadeassembly)
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nadeassembly.on_found(finder)
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/obj/item/weapon/grenade/plastic/attack_self(mob/user)
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if(nadeassembly)
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nadeassembly.attack_self(user)
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return
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_hand() == src)
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newtime = Clamp(newtime, 10, 60000)
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det_time = newtime
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to_chat(user, "Timer set for [det_time] seconds.")
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/obj/item/weapon/grenade/plastic/afterattack(atom/movable/AM, mob/user, flag)
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if (!flag)
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return
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if (istype(AM, /mob/living/carbon))
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return
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to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
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if(do_after(user, 50, target = AM))
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if(!user.unEquip(src))
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return
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src.target = AM
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loc = null
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message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
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log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
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target.overlays += image_overlay
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if(!nadeassembly)
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to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
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addtimer(src, "prime", det_time*10)
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/obj/item/weapon/grenade/plastic/suicide_act(mob/user)
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message_admins("[key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
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message_admins("[key_name(user)] suicided with [name] at ([user.x],[user.y],[user.z])")
|
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user.visible_message("<span class='suicide'>[user] activates the [name] and holds it above \his head! It looks like \he's going out with a bang!</span>")
|
||||
var/message_say = "FOR NO RAISIN!"
|
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if(user.mind)
|
||||
if(user.mind.special_role)
|
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@@ -44,81 +109,125 @@
|
||||
message_say = "FOR THE REVOLOUTION!"
|
||||
else if(role == "death commando" || role == ROLE_ERT)
|
||||
message_say = "FOR NANOTRASEN!"
|
||||
|
||||
user.say(message_say)
|
||||
target = user
|
||||
message_admins("[key_name_admin(user)] suicided with [src.name] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
message_admins("[key_name(user)] suicided with [src.name] at ([x],[y],[z])")
|
||||
explode(get_turf(user))
|
||||
return .
|
||||
sleep(10)
|
||||
prime()
|
||||
user.gib()
|
||||
|
||||
/obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
open_panel = !open_panel
|
||||
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
|
||||
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
|
||||
wires.Interact(user)
|
||||
/obj/item/weapon/grenade/plastic/update_icon()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
else
|
||||
..()
|
||||
icon_state = "[item_state]0"
|
||||
|
||||
/obj/item/weapon/c4/attack_self(mob/user as mob)
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num|null
|
||||
if(newtime == null)
|
||||
return
|
||||
if(newtime < 10)
|
||||
newtime = 10
|
||||
if(newtime > 60000)
|
||||
newtime = 60000
|
||||
timer = newtime
|
||||
to_chat(user, "Timer set for [timer] seconds.")
|
||||
//////////////////////////
|
||||
///// The Explosives /////
|
||||
//////////////////////////
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4
|
||||
name = "C4"
|
||||
desc = "Used to put holes in specific areas without too much extra hole. A saboteurs favourite."
|
||||
|
||||
/obj/item/weapon/c4/afterattack(atom/target as obj|turf, mob/user as mob, flag)
|
||||
if(!flag)
|
||||
return
|
||||
if(ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/item/clothing/accessory/storage) || istype(target, /obj/item/clothing/under))
|
||||
return
|
||||
to_chat(user, "Planting explosives...")
|
||||
|
||||
if(do_after(user, 50, target = target) && in_range(user, target))
|
||||
user.drop_item()
|
||||
src.target = target
|
||||
loc = null
|
||||
|
||||
if(ismob(target))
|
||||
add_logs(target, user, "planted [name] on")
|
||||
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
|
||||
message_admins("[key_name_admin(user)] planted [src.name] on [key_name_admin(target)] with [timer] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse")
|
||||
|
||||
else
|
||||
message_admins("[key_name_admin(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
|
||||
|
||||
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
|
||||
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
|
||||
spawn(timer*10)
|
||||
explode(get_turf(target))
|
||||
|
||||
/obj/item/weapon/c4/proc/explode(var/location)
|
||||
|
||||
if(!target)
|
||||
target = get_atom_on_turf(src)
|
||||
if(!target)
|
||||
target = src
|
||||
if(location)
|
||||
explosion(location, -1, -1, 4, 4)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(istype(target, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
target.ex_act(1)
|
||||
if(isobj(target))
|
||||
if(target)
|
||||
qdel(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
location.ex_act(2, target)
|
||||
explosion(location,0,0,3)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/c4/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
return
|
||||
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
|
||||
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
|
||||
// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4
|
||||
name = "X4"
|
||||
desc = "A specialized shaped high explosive breaching charge. Designed to be safer for the user, and less so, for the wall."
|
||||
var/aim_dir = NORTH
|
||||
icon_state = "plasticx40"
|
||||
item_state = "plasticx4"
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
explosion(T,0,2,0)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 2, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/x4/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
// Shaped charge
|
||||
// Same blasting power as C4, but with the same idea as the X4 -- Everyone on one side of the wall is safe.
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped
|
||||
name = "C4 (shaped)"
|
||||
desc = "A brick of C4 shaped to allow more precise breaching."
|
||||
var/aim_dir = NORTH
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 0, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/flash
|
||||
name = "C4 (flash)"
|
||||
desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
|
||||
|
||||
/obj/item/weapon/grenade/plastic/c4_shaped/flash/prime()
|
||||
if(target && target.density)
|
||||
T = get_step(get_turf(target), aim_dir)
|
||||
else if(target)
|
||||
T = get_turf(target)
|
||||
else
|
||||
T = get_turf(src)
|
||||
|
||||
var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(T)
|
||||
CB.prime()
|
||||
|
||||
..()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
new /obj/item/weapon/gun/projectile/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/c4(src)
|
||||
new /obj/item/weapon/grenade/plastic/c4(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
@@ -843,7 +843,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
||||
sec_briefcase.contents += new /obj/item/ammo_box/a357
|
||||
sec_briefcase.contents += new /obj/item/weapon/c4
|
||||
sec_briefcase.contents += new /obj/item/weapon/grenade/plastic/c4
|
||||
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
|
||||
@@ -144,7 +144,7 @@ var/global/sent_strike_team = 0
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if(!leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
|
||||
|
||||
@@ -148,10 +148,10 @@ var/global/sent_syndicate_strike_team = 0
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
|
||||
@@ -516,7 +516,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
|
||||
/obj/item/clothing/mask/gas/voice, /obj/item/clothing/glasses/thermal,\
|
||||
/obj/item/device/chameleon, /obj/item/weapon/card/emag,\
|
||||
/obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
|
||||
/obj/item/device/radio/headset/syndicate, /obj/item/weapon/c4,\
|
||||
/obj/item/device/radio/headset/syndicate, /obj/item/weapon/grenade/plastic/c4,\
|
||||
/obj/item/device/powersink, /obj/item/weapon/storage/box/syndie_kit,\
|
||||
/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
|
||||
/obj/item/weapon/hand_tele, /obj/item/weapon/rcd, /obj/item/weapon/tank/jetpack,\
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
if(!item_to_add)
|
||||
usr.visible_message("[usr] pets [src].","<span class='notice'>You rest your hand on [src]'s back for a moment.</span>")
|
||||
return
|
||||
if(istype(item_to_add,/obj/item/weapon/c4)) // last thing he ever wears, I guess
|
||||
if(istype(item_to_add,/obj/item/weapon/grenade/plastic/c4)) // last thing he ever wears, I guess
|
||||
item_to_add.afterattack(src,usr,1)
|
||||
return
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
//Many hats added, Some will probably be removed, just want to see which ones are popular.
|
||||
/mob/living/simple_animal/pet/corgi/proc/place_on_head(obj/item/item_to_add, var/mob/user as mob)
|
||||
|
||||
if(istype(item_to_add,/obj/item/weapon/c4)) // last thing he ever wears, I guess
|
||||
if(istype(item_to_add,/obj/item/weapon/grenade/plastic/c4)) // last thing he ever wears, I guess
|
||||
item_to_add.afterattack(src,user,1)
|
||||
return
|
||||
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
explosive.forceMove(user.loc)
|
||||
explosive = null
|
||||
qdel(src)
|
||||
if(istype(I, /obj/item/weapon/grenade) || istype(I, /obj/item/weapon/c4))
|
||||
if(istype(I, /obj/item/weapon/grenade) || istype(I, /obj/item/weapon/grenade/plastic/c4))
|
||||
if(explosive)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached behind \the [src], remove it first.</span>")
|
||||
return 1
|
||||
@@ -268,11 +268,6 @@
|
||||
var/obj/item/weapon/grenade/G = explosive
|
||||
explosive = null
|
||||
G.prime()
|
||||
else if(istype(explosive, /obj/item/weapon/c4))
|
||||
var/obj/item/weapon/c4/C = explosive
|
||||
explosive = null
|
||||
C.target = get_step(get_turf(src), dir)
|
||||
C.explode(get_turf(loc))
|
||||
|
||||
/obj/structure/sign/picture_frame/proc/toggle_tilt(mob/user)
|
||||
if(!isliving(usr) || usr.stat)
|
||||
@@ -312,4 +307,4 @@
|
||||
/obj/structure/sign/picture_frame/hear_message(mob/living/M as mob, msg)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_message(M, msg)
|
||||
O.hear_message(M, msg)
|
||||
|
||||
|
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 166 KiB |
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 164 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 4.5 KiB |