mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 14:44:05 +01:00
Implant fixes/updates
This commit is contained in:
@@ -22,4 +22,7 @@ var/global/list/rcd_list = list() //list of Rapid Construction Devices.
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var/global/list/apcs = list()
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var/global/list/air_alarms = list()
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var/global/list/power_monitors = list()
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var/global/list/power_monitors = list()
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var/global/list/tracking_implants = list() //list of all tracking implants to work out what treks everyone are on. Sadly not on lavaworld not implemented...
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var/global/list/beacons = list()
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@@ -1,5 +1,4 @@
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/obj/machinery/bluespace_beacon
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icon = 'icons/obj/objects.dmi'
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icon_state = "floor_beaconf"
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name = "Bluespace Gigabeacon"
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@@ -12,47 +11,45 @@
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var/syndicate = 0
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var/obj/item/device/radio/beacon/Beacon
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New()
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..()
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/obj/machinery/bluespace_beacon/New()
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..()
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var/turf/T = loc
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Beacon = new /obj/item/device/radio/beacon
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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Beacon.loc = T
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Beacon.syndicate = syndicate
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hide(T.intact)
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/obj/machinery/bluespace_beacon/Destroy()
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if(Beacon)
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qdel(Beacon)
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Beacon = null
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return ..()
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// update the invisibility and icon
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/obj/machinery/bluespace_beacon/hide(var/intact)
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invisibility = intact ? 101 : 0
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update_icon()
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// update the icon_state
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/obj/machinery/bluespace_beacon/update_icon()
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var/state="floor_beacon"
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if(invisibility)
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icon_state = "[state]f"
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else
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icon_state = "[state]"
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/obj/machinery/bluespace_beacon/process()
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if(!Beacon)
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var/turf/T = loc
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Beacon = new /obj/item/device/radio/beacon
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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Beacon.loc = T
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Beacon.syndicate = syndicate
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hide(T.intact)
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Destroy()
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if(Beacon)
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qdel(Beacon)
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Beacon = null
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return ..()
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// update the invisibility and icon
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hide(var/intact)
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invisibility = intact ? 101 : 0
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updateicon()
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// update the icon_state
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proc/updateicon()
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var/state="floor_beacon"
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if(invisibility)
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icon_state = "[state]f"
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else
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icon_state = "[state]"
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process()
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if(!Beacon)
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var/turf/T = loc
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Beacon = new /obj/item/device/radio/beacon
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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Beacon.loc = T
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if(Beacon)
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if(Beacon.loc != loc)
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Beacon.loc = loc
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updateicon()
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if(Beacon)
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if(Beacon.loc != loc)
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Beacon.loc = loc
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update_icon()
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@@ -17,126 +17,118 @@
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light_color = LIGHT_COLOR_DARKRED
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/obj/machinery/computer/prisoner/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/prisoner/attack_hand(var/mob/user as mob)
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if(..())
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return 1
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user.set_machine(src)
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var/dat
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dat += "<B>Prisoner Implant Manager System</B><BR>"
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if(screen == 0)
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dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
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else if(screen == 1)
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if(istype(inserted_id))
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var/p = inserted_id:points
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var/g = inserted_id:goal
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dat += text("<A href='?src=\ref[src];id=1'>[inserted_id]</A><br>")
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dat += text("Collected points: [p]. <A href='?src=\ref[src];id=2'>Reset.</A><br>")
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dat += text("Card goal: [g]. <A href='?src=\ref[src];id=3'>Set </A><br>")
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dat += text("Space Law recommends sentences of 100 points per minute they would normally serve in the brig.<BR>")
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else
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dat += text("<A href='?src=\ref[src];id=0'>Insert Prisoner ID</A><br>")
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dat += "<HR>Chemical Implants<BR>"
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var/turf/Tr = null
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for(var/obj/item/weapon/implant/chem/C in tracking_implants)
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Tr = get_turf(C)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!C.implanted) continue
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\computer\prisoner.dm:41: dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
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dat += {"[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject:
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<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>
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<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>
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<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>
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********************************<BR>"}
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// END AUTOFIX
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dat += "<HR>Tracking Implants<BR>"
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for(var/obj/item/weapon/implant/tracking/T in tracking_implants)
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Tr = get_turf(T)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!T.implanted) continue
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var/loc_display = "Unknown"
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var/mob/living/carbon/M = T.imp_in
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if((M.z in config.station_levels) && !istype(M.loc, /turf/space))
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var/turf/mob_loc = get_turf(M)
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loc_display = mob_loc.loc
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if(T.malfunction)
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loc_display = pick(teleportlocs)
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dat += "ID: [T.id] | Location: [loc_display]<BR>"
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dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font color=red><i>Message Holder</i></font>)</A> |<BR>"
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dat += "********************************<BR>"
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dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/prisoner/process()
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if(!..())
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src.updateDialog()
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return
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat
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dat += "<B>Prisoner Implant Manager System</B><BR>"
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if(screen == 0)
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dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
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else if(screen == 1)
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if(istype(inserted_id))
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var/p = inserted_id:points
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var/g = inserted_id:goal
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dat += text("<A href='?src=\ref[src];id=1'>[inserted_id]</A><br>")
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dat += text("Collected points: [p]. <A href='?src=\ref[src];id=2'>Reset.</A><br>")
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dat += text("Card goal: [g]. <A href='?src=\ref[src];id=3'>Set </A><br>")
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dat += text("Space Law recommends sentences of 100 points per minute they would normally serve in the brig.<BR>")
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else
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dat += text("<A href='?src=\ref[src];id=0'>Insert Prisoner ID.</A><br>")
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dat += "<HR>Chemical Implants<BR>"
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var/turf/Tr = null
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for(var/obj/item/weapon/implant/chem/C in world)
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Tr = get_turf(C)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!C.implanted) continue
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/obj/machinery/computer/prisoner/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\computer\prisoner.dm:41: dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
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dat += {"[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject:
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<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>
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<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>
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<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>
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********************************<BR>"}
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// END AUTOFIX
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dat += "<HR>Tracking Implants<BR>"
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for(var/obj/item/weapon/implant/tracking/T in world)
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Tr = get_turf(T)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!T.implanted) continue
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var/loc_display = "Unknown"
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var/mob/living/carbon/M = T.imp_in
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if((M.z in config.station_levels) && !istype(M.loc, /turf/space))
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var/turf/mob_loc = get_turf(M)
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loc_display = mob_loc.loc
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if(T.malfunction)
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loc_display = pick(teleportlocs)
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dat += "ID: [T.id] | Location: [loc_display]<BR>"
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dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font color=red><i>Message Holder</i></font>)</A> |<BR>"
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dat += "********************************<BR>"
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dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
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if(href_list["id"])
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switch(href_list["id"])
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if("0")
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var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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I.loc = src
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inserted_id = I
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else usr << "\red No valid ID."
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if("1")
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inserted_id.loc = get_step(src,get_turf(usr))
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inserted_id = null
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if("2")
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inserted_id.points = 0
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if("3")
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var/num = round(input(usr, "Choose prisoner's goal:", "Input an Integer", null) as num|null)
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if(num >= 0)
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inserted_id.goal = num
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if(href_list["inject1"])
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var/obj/item/weapon/implant/I = locate(href_list["inject1"])
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if(I) I.activate(1)
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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else if(href_list["inject5"])
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var/obj/item/weapon/implant/I = locate(href_list["inject5"])
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if(I) I.activate(5)
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else if(href_list["inject10"])
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var/obj/item/weapon/implant/I = locate(href_list["inject10"])
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if(I) I.activate(10)
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process()
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if(!..())
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src.updateDialog()
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return
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Topic(href, href_list)
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if(..())
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return
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["id"])
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switch(href_list["id"])
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if("0")
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var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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I.loc = src
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inserted_id = I
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else usr << "\red No valid ID."
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if("1")
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inserted_id.loc = get_step(src,get_turf(usr))
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inserted_id = null
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if("2")
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inserted_id.points = 0
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if("3")
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var/num = round(input(usr, "Choose prisoner's goal:", "Input an Integer", null) as num|null)
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if(num >= 0)
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inserted_id.goal = num
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if(href_list["inject1"])
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var/obj/item/weapon/implant/I = locate(href_list["inject1"])
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if(I) I.activate(1)
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else if(href_list["inject5"])
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var/obj/item/weapon/implant/I = locate(href_list["inject5"])
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if(I) I.activate(5)
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else if(href_list["inject10"])
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var/obj/item/weapon/implant/I = locate(href_list["inject10"])
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if(I) I.activate(10)
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else if(href_list["lock"])
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if(src.allowed(usr))
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screen = !screen
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else
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usr << "Unauthorized Access."
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else if(href_list["warn"])
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var/warning = sanitize(copytext(input(usr,"Message:","Enter your message here!",""),1,MAX_MESSAGE_LEN))
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if(!warning) return
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var/obj/item/weapon/implant/I = locate(href_list["warn"])
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if((I)&&(I.imp_in))
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var/mob/living/carbon/R = I.imp_in
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R << "\green You hear a voice in your head saying: '[warning]'"
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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else if(href_list["lock"])
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if(src.allowed(usr))
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screen = !screen
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else
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usr << "<span class='warning'>Unauthorized access.</span>"
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else if(href_list["warn"])
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var/warning = sanitize(copytext(input(usr,"Message:","Enter your message here!",""),1,MAX_MESSAGE_LEN))
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if(!warning) return
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var/obj/item/weapon/implant/I = locate(href_list["warn"])
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if((I)&&(I.imp_in))
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var/mob/living/carbon/R = I.imp_in
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R << "<span class='boldnotice'>You hear a voice in your head saying: '[warning]'</span>"
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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@@ -177,7 +177,7 @@
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var/list/L = list()
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var/list/areaindex = list()
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for(var/obj/item/device/radio/beacon/R in world)
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for(var/obj/item/device/radio/beacon/R in beacons)
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var/turf/T = get_turf(R)
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if (!T)
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continue
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@@ -192,7 +192,7 @@
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areaindex[tmpname] = 1
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L[tmpname] = R
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for (var/obj/item/weapon/implant/tracking/I in world)
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for (var/obj/item/weapon/implant/tracking/I in tracking_implants)
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if (!I.implanted || !ismob(I.loc))
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continue
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else
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@@ -20,7 +20,7 @@
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recharge_port.recharge_floor = null
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recharge_port = null
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recharging_mecha = null
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..()
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return ..()
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/turf/simulated/floor/mech_bay_recharge_floor/Entered(var/obj/mecha/mecha)
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. = ..()
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@@ -3,10 +3,19 @@
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desc = "A beacon used by a teleporter."
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icon_state = "beacon"
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item_state = "signaler"
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var/code = "electronic"
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var/code = "Beacon"
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origin_tech = "bluespace=1"
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var/emagged = 0
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var/syndicate = 0
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/obj/item/device/radio/beacon/New()
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..()
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code = "[code] ([beacons.len + 1])"
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beacons += src
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/obj/item/device/radio/beacon/Destroy()
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beacons -= src
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return ..()
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/obj/item/device/radio/beacon/emag_act(user as mob)
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if(!emagged)
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@@ -21,28 +30,26 @@
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/obj/item/device/radio/beacon/send_hear()
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return null
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/obj/item/device/radio/beacon/verb/alter_signal(t as text)
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set name = "Alter Beacon's Signal"
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set category = "Object"
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set src in usr
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if (usr.stat || usr.restrained())
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return
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if ((usr.canmove && !( usr.restrained() )))
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src.code = t
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if (!( src.code ))
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src.code = "beacon"
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code = t
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if (isnull(code))
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code = initial(code)
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src.add_fingerprint(usr)
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return
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/obj/item/device/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
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proc/digest_delay()
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spawn(600)
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qdel(src)
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// SINGULO BEACON SPAWNER
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/obj/item/device/radio/beacon/syndicate
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
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@@ -85,4 +92,5 @@
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new /obj/machinery/telepad_cargo(user.loc)
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playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
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qdel(src)
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return
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return
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@@ -12,53 +12,60 @@
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var/allow_reagents = 0
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var/malfunction = 0
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proc/trigger(emote, source as mob)
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return
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/obj/item/weapon/implant/proc/trigger(emote, source as mob)
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return
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proc/activate()
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return
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/obj/item/weapon/implant/proc/activate()
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return
|
||||
|
||||
// What does the implant do upon injection?
|
||||
// return 0 if the implant fails (ex. Revhead and loyalty implant.)
|
||||
// return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.)
|
||||
proc/implanted(var/mob/source)
|
||||
return 1
|
||||
// What does the implant do upon injection?
|
||||
// return 0 if the implant fails (ex. Revhead and loyalty implant.)
|
||||
// return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.)
|
||||
/obj/item/weapon/implant/proc/implanted(var/mob/source)
|
||||
return 1
|
||||
|
||||
proc/get_data()
|
||||
return "No information available"
|
||||
/obj/item/weapon/implant/proc/get_data()
|
||||
return "No information available"
|
||||
|
||||
proc/hear(message, source as mob)
|
||||
return
|
||||
/obj/item/weapon/implant/proc/hear(message, source as mob)
|
||||
return
|
||||
|
||||
proc/islegal()
|
||||
return 0
|
||||
/obj/item/weapon/implant/proc/islegal()
|
||||
return 1
|
||||
|
||||
proc/meltdown() //breaks it down, making implant unrecongizible
|
||||
imp_in << "\red You feel something melting inside [part ? "your [part.name]" : "you"]!"
|
||||
if (part)
|
||||
part.take_damage(burn = 15, used_weapon = "Electronics meltdown")
|
||||
else
|
||||
var/mob/living/M = imp_in
|
||||
M.apply_damage(15,BURN)
|
||||
name = "melted implant"
|
||||
desc = "Charred circuit in melted plastic case. Wonder what that used to be..."
|
||||
icon_state = "implant_melted"
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
/obj/item/weapon/implant/proc/meltdown() //breaks it down, making implant unrecongizible
|
||||
imp_in << "\red You feel something melting inside [part ? "your [part.name]" : "you"]!"
|
||||
if (part)
|
||||
part.take_damage(burn = 15, used_weapon = "Electronics meltdown")
|
||||
else
|
||||
var/mob/living/M = imp_in
|
||||
M.apply_damage(15,BURN)
|
||||
name = "melted implant"
|
||||
desc = "Charred circuit in melted plastic case. Wonder what that used to be..."
|
||||
icon_state = "implant_melted"
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
|
||||
Destroy()
|
||||
if(part)
|
||||
part.implants.Remove(src)
|
||||
return ..()
|
||||
/obj/item/weapon/implant/Destroy()
|
||||
if(part)
|
||||
part.implants.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/implant/tracking
|
||||
name = "tracking"
|
||||
desc = "Track with this."
|
||||
origin_tech = "materials=2;magnets=2;programming=2;biotech=2"
|
||||
var/id = 1.0
|
||||
|
||||
/obj/item/weapon/implant/tracking/New()
|
||||
..()
|
||||
tracking_implants += src
|
||||
|
||||
/obj/item/weapon/implant/tracking/Destroy()
|
||||
tracking_implants -= src
|
||||
return ..()
|
||||
|
||||
|
||||
get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
/obj/item/weapon/implant/tracking/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Tracking Beacon<BR>
|
||||
<b>Life:</b> 10 minutes after death of host<BR>
|
||||
<b>Important Notes:</b> None<BR>
|
||||
@@ -72,24 +79,23 @@ disintegrate into bio-safe elements.<BR>
|
||||
<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
|
||||
circuitry. As a result neurotoxins can cause massive damage.<HR>
|
||||
Implant Specifics:<BR>"}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
emp_act(severity)
|
||||
if (malfunction) //no, dawg, you can't malfunction while you are malfunctioning
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
/obj/item/weapon/implant/tracking/emp_act(severity)
|
||||
if (malfunction) //no, dawg, you can't malfunction while you are malfunctioning
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
|
||||
var/delay = 20
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(60))
|
||||
meltdown()
|
||||
if(2)
|
||||
delay = rand(5*60*10,15*60*10) //from 5 to 15 minutes of free time
|
||||
|
||||
spawn(delay)
|
||||
malfunction--
|
||||
var/delay = 20
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(60))
|
||||
meltdown()
|
||||
if(2)
|
||||
delay = rand(5*60*10,15*60*10) //from 5 to 15 minutes of free time
|
||||
|
||||
spawn(delay)
|
||||
malfunction--
|
||||
|
||||
/obj/item/weapon/implant/dexplosive
|
||||
name = "explosive"
|
||||
@@ -97,8 +103,8 @@ Implant Specifics:<BR>"}
|
||||
origin_tech = "materials=2;combat=3;biotech=4;syndicate=4"
|
||||
icon_state = "implant_evil"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/dexplosive/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Robust Corp RX-78 Employee Management Implant<BR>
|
||||
<b>Life:</b> Activates upon death.<BR>
|
||||
@@ -108,23 +114,22 @@ Implant Specifics:<BR>"}
|
||||
<b>Function:</b> Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.<BR>
|
||||
<b>Special Features:</b> Explodes<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
|
||||
trigger(emote, source as mob)
|
||||
if(emote == "deathgasp")
|
||||
src.activate("death")
|
||||
return
|
||||
/obj/item/weapon/implant/dexplosive/trigger(emote, source as mob)
|
||||
if(emote == "deathgasp")
|
||||
src.activate("death")
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/dexplosive/activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
explosion(src, 0, 1, 3, 6)//This might be a bit much, dono will have to see.
|
||||
if(src.imp_in)
|
||||
src.imp_in.gib()
|
||||
|
||||
activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
explosion(src, 0, 1, 3, 6)//This might be a bit much, dono will have to see.
|
||||
if(src.imp_in)
|
||||
src.imp_in.gib()
|
||||
|
||||
islegal()
|
||||
return 0
|
||||
/obj/item/weapon/implant/dexplosive/islegal()
|
||||
return 0
|
||||
|
||||
//BS12 Explosive
|
||||
/obj/item/weapon/implant/explosive
|
||||
@@ -135,8 +140,8 @@ Implant Specifics:<BR>"}
|
||||
var/phrase = "supercalifragilisticexpialidocious"
|
||||
icon_state = "implant_evil"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/explosive/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Robust Corp RX-78 Intimidation Class Implant<BR>
|
||||
<b>Life:</b> Activates upon codephrase.<BR>
|
||||
@@ -146,112 +151,112 @@ Implant Specifics:<BR>"}
|
||||
<b>Function:</b> Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.<BR>
|
||||
<b>Special Features:</b> Explodes<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
hear_talk(mob/M as mob, msg)
|
||||
hear(msg)
|
||||
/obj/item/weapon/implant/explosive/hear_talk(mob/M as mob, msg)
|
||||
hear(msg)
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/explosive/hear(var/msg)
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
msg = sanitize_simple(msg, replacechars)
|
||||
if(findtext(msg,phrase))
|
||||
activate()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/implant/explosive/activate()
|
||||
if (malfunction == MALFUNCTION_PERMANENT)
|
||||
return
|
||||
|
||||
hear(var/msg)
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
msg = sanitize_simple(msg, replacechars)
|
||||
if(findtext(msg,phrase))
|
||||
activate()
|
||||
qdel(src)
|
||||
var/need_gib = null
|
||||
if(istype(imp_in, /mob/))
|
||||
var/mob/T = imp_in
|
||||
message_admins("Explosive implant triggered in [key_name_admin(T)]")
|
||||
log_game("Explosive implant triggered in [key_name(T)].")
|
||||
need_gib = 1
|
||||
|
||||
activate()
|
||||
if (malfunction == MALFUNCTION_PERMANENT)
|
||||
return
|
||||
|
||||
var/need_gib = null
|
||||
if(istype(imp_in, /mob/))
|
||||
var/mob/T = imp_in
|
||||
message_admins("Explosive implant triggered in [key_name_admin(T)]")
|
||||
log_game("Explosive implant triggered in [key_name(T)].")
|
||||
need_gib = 1
|
||||
|
||||
if(ishuman(imp_in))
|
||||
if (elevel == "Localized Limb")
|
||||
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
sleep(25)
|
||||
if (istype(part,/obj/item/organ/external/chest) || \
|
||||
istype(part,/obj/item/organ/external/groin) || \
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
qdel(src)
|
||||
else
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
part.droplimb()
|
||||
qdel(src)
|
||||
if (elevel == "Destroy Body")
|
||||
explosion(get_turf(T), -1, 0, 1, 6)
|
||||
T.gib()
|
||||
if (elevel == "Full Explosion")
|
||||
explosion(get_turf(T), 0, 1, 3, 6)
|
||||
T.gib()
|
||||
|
||||
else
|
||||
explosion(get_turf(imp_in), 0, 1, 3, 6)
|
||||
|
||||
if(need_gib)
|
||||
imp_in.gib()
|
||||
|
||||
var/turf/t = get_turf(imp_in)
|
||||
|
||||
if(t)
|
||||
t.hotspot_expose(3500,125)
|
||||
|
||||
implanted(mob/source as mob)
|
||||
elevel = alert("What sort of explosion would you prefer?", "Implant Intent", "Localized Limb", "Destroy Body", "Full Explosion")
|
||||
phrase = input("Choose activation phrase:") as text
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
phrase = sanitize_simple(phrase, replacechars)
|
||||
usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate.", 0, 0)
|
||||
usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
emp_act(severity)
|
||||
if (malfunction)
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
switch (severity)
|
||||
if (2.0) //Weak EMP will make implant tear limbs off.
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
if (1.0) //strong EMP will melt implant either making it go off, or disarming it
|
||||
if (prob(70))
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
else
|
||||
if (prob(50))
|
||||
activate() //50% chance of bye bye
|
||||
else
|
||||
meltdown() //50% chance of implant disarming
|
||||
spawn (20)
|
||||
malfunction--
|
||||
|
||||
islegal()
|
||||
return 0
|
||||
|
||||
proc/small_boom()
|
||||
if (ishuman(imp_in) && part)
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
if (ishuman(imp_in) && part)
|
||||
//No tearing off these parts since it's pretty much killing
|
||||
//and you can't replace groins
|
||||
if(ishuman(imp_in))
|
||||
if (elevel == "Localized Limb")
|
||||
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
sleep(25)
|
||||
if (istype(part,/obj/item/organ/external/chest) || \
|
||||
istype(part,/obj/item/organ/external/groin) || \
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
qdel(src)
|
||||
else
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
part.droplimb()
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
if (elevel == "Destroy Body")
|
||||
explosion(get_turf(T), -1, 0, 1, 6)
|
||||
T.gib()
|
||||
if (elevel == "Full Explosion")
|
||||
explosion(get_turf(T), 0, 1, 3, 6)
|
||||
T.gib()
|
||||
|
||||
else
|
||||
explosion(get_turf(imp_in), 0, 1, 3, 6)
|
||||
|
||||
if(need_gib)
|
||||
imp_in.gib()
|
||||
|
||||
var/turf/t = get_turf(imp_in)
|
||||
|
||||
if(t)
|
||||
t.hotspot_expose(3500,125)
|
||||
|
||||
/obj/item/weapon/implant/explosive/implanted(mob/source as mob)
|
||||
elevel = alert("What sort of explosion would you prefer?", "Implant Intent", "Localized Limb", "Destroy Body", "Full Explosion")
|
||||
phrase = input("Choose activation phrase:") as text
|
||||
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
|
||||
phrase = sanitize_simple(phrase, replacechars)
|
||||
usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate.", 0, 0)
|
||||
usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/explosive/emp_act(severity)
|
||||
if (malfunction)
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
switch (severity)
|
||||
if (2.0) //Weak EMP will make implant tear limbs off.
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
if (1.0) //strong EMP will melt implant either making it go off, or disarming it
|
||||
if (prob(70))
|
||||
if (prob(50))
|
||||
small_boom()
|
||||
else
|
||||
if (prob(50))
|
||||
activate() //50% chance of bye bye
|
||||
else
|
||||
meltdown() //50% chance of implant disarming
|
||||
spawn (20)
|
||||
malfunction--
|
||||
|
||||
/obj/item/weapon/implant/explosive/islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/explosive/proc/small_boom()
|
||||
if (ishuman(imp_in) && part)
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
if (ishuman(imp_in) && part)
|
||||
//No tearing off these parts since it's pretty much killing
|
||||
//and you can't replace groins
|
||||
if (istype(part,/obj/item/organ/external/chest) || \
|
||||
istype(part,/obj/item/organ/external/groin) || \
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
else
|
||||
part.droplimb()
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/implant/chem
|
||||
name = "chem"
|
||||
@@ -259,8 +264,8 @@ Implant Specifics:<BR>"}
|
||||
origin_tech = "materials=3;biotech=4"
|
||||
allow_reagents = 1
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/chem/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
|
||||
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
|
||||
@@ -275,56 +280,58 @@ the implant releases the chemicals directly into the blood stream.<BR>
|
||||
Can only be loaded while still in its original case.<BR>
|
||||
<b>Integrity:</b> Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<BR>
|
||||
the implant may become unstable and either pre-maturely inject the subject or simply break."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/chem/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
tracking_implants += src
|
||||
|
||||
/obj/item/weapon/implant/chem/Destroy()
|
||||
tracking_implants -= src
|
||||
return ..()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
/obj/item/weapon/implant/chem/trigger(emote, source as mob)
|
||||
if(emote == "deathgasp")
|
||||
src.activate(src.reagents.total_volume)
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/chem/activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
var/mob/living/carbon/R = src.imp_in
|
||||
src.reagents.trans_to(R, cause)
|
||||
R << "You hear a faint *beep*."
|
||||
if(!src.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
trigger(emote, source as mob)
|
||||
if(emote == "deathgasp")
|
||||
src.activate(src.reagents.total_volume)
|
||||
/obj/item/weapon/implant/chem/emp_act(severity)
|
||||
if (malfunction)
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(60))
|
||||
activate(20)
|
||||
if(2)
|
||||
if(prob(30))
|
||||
activate(5)
|
||||
|
||||
activate(var/cause)
|
||||
if((!cause) || (!src.imp_in)) return 0
|
||||
var/mob/living/carbon/R = src.imp_in
|
||||
src.reagents.trans_to(R, cause)
|
||||
R << "You hear a faint *beep*."
|
||||
if(!src.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
emp_act(severity)
|
||||
if (malfunction)
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(60))
|
||||
activate(20)
|
||||
if(2)
|
||||
if(prob(30))
|
||||
activate(5)
|
||||
|
||||
spawn(20)
|
||||
malfunction--
|
||||
spawn(20)
|
||||
malfunction--
|
||||
|
||||
/obj/item/weapon/implant/loyalty
|
||||
name = "loyalty"
|
||||
desc = "Makes you loyal or such."
|
||||
origin_tech = "materials=2;biotech=4;programming=4"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/loyalty/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Nanotrasen Employee Management Implant<BR>
|
||||
<b>Life:</b> Ten years.<BR>
|
||||
@@ -334,27 +341,27 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
|
||||
<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
|
||||
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
|
||||
implanted(mob/M)
|
||||
if(!istype(M, /mob/living/carbon/human)) return 0
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind in ticker.mode.head_revolutionaries)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
|
||||
return 0
|
||||
else if(H.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:remove_revolutionary(H.mind)
|
||||
H << "<span class='notice'>You feel a surge of loyalty towards Nanotrasen.</span>"
|
||||
return 1
|
||||
/obj/item/weapon/implant/loyalty/implanted(mob/M)
|
||||
if(!istype(M, /mob/living/carbon/human)) return 0
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind in ticker.mode.head_revolutionaries)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
|
||||
return 0
|
||||
else if(H.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:remove_revolutionary(H.mind)
|
||||
H << "<span class='notice'>You feel a surge of loyalty towards Nanotrasen.</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/traitor
|
||||
name = "Mindslave Implant"
|
||||
desc = "Divide and Conquer"
|
||||
icon_state = "implant_evil"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/traitor/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Mind-Slave Implant<BR>
|
||||
<b>Life:</b> ??? <BR>
|
||||
@@ -364,50 +371,53 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
|
||||
<b>Special Features:</b> Diplomacy was never so easy.<BR>
|
||||
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
implanted(mob/M, mob/user)
|
||||
var/list/implanters
|
||||
var/ref = "\ref[user.mind]"
|
||||
if(!ishuman(M)) return 0
|
||||
if(!M.mind) return 0
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(M == user)
|
||||
user << "<span class='notice'>Making yourself loyal to yourself was a great idea! Perhaps even the best idea ever! Actually, you just feel like an idiot.</span>"
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.adjustBrainLoss(20)
|
||||
return
|
||||
if(locate(/obj/item/weapon/implant/loyalty) in H.contents)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
|
||||
return 0
|
||||
if(locate(/obj/item/weapon/implant/traitor) in H.contents)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
|
||||
return 0
|
||||
H.implanting = 1
|
||||
H << "<span class='notice'>You feel completely loyal to [user.name].</span>"
|
||||
if(!(user.mind in ticker.mode:implanter))
|
||||
ticker.mode:implanter[ref] = list()
|
||||
implanters = ticker.mode:implanter[ref]
|
||||
implanters.Add(H.mind)
|
||||
ticker.mode.implanted.Add(H.mind)
|
||||
ticker.mode.implanted[H.mind] = user.mind
|
||||
//ticker.mode:implanter[user.mind] += H.mind
|
||||
ticker.mode:implanter[ref] = implanters
|
||||
ticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "traitor"
|
||||
H << "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost.</span>"
|
||||
var/datum/objective/protect/p = new
|
||||
p.owner = H.mind
|
||||
p.target = user:mind
|
||||
p.explanation_text = "Obey every order from and protect [user:real_name], the [user:mind:assigned_role=="MODE" ? (user:mind:special_role) : (user:mind:assigned_role)]."
|
||||
H.mind.objectives += p
|
||||
for(var/datum/objective/objective in H.mind.objectives)
|
||||
H << "<B>Objective #1</B>: [objective.explanation_text]"
|
||||
ticker.mode.update_traitor_icons_added(H.mind)
|
||||
ticker.mode.update_traitor_icons_added(user.mind)
|
||||
log_admin("[ckey(user.key)] has mind-slaved [ckey(H.key)].")
|
||||
return 1
|
||||
/obj/item/weapon/implant/traitor/implanted(mob/M, mob/user)
|
||||
var/list/implanters
|
||||
var/ref = "\ref[user.mind]"
|
||||
if(!ishuman(M)) return 0
|
||||
if(!M.mind) return 0
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(M == user)
|
||||
user << "<span class='notice'>Making yourself loyal to yourself was a great idea! Perhaps even the best idea ever! Actually, you just feel like an idiot.</span>"
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.adjustBrainLoss(20)
|
||||
return
|
||||
if(locate(/obj/item/weapon/implant/loyalty) in H.contents)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
|
||||
return 0
|
||||
if(locate(/obj/item/weapon/implant/traitor) in H.contents)
|
||||
H.visible_message("<span class='warning'>[H] seems to resist the implant!</span>", "<span class='warning'>You feel a strange sensation in your head that quickly dissipates.</span>")
|
||||
return 0
|
||||
H.implanting = 1
|
||||
H << "<span class='notice'>You feel completely loyal to [user.name].</span>"
|
||||
if(!(user.mind in ticker.mode:implanter))
|
||||
ticker.mode:implanter[ref] = list()
|
||||
implanters = ticker.mode:implanter[ref]
|
||||
implanters.Add(H.mind)
|
||||
ticker.mode.implanted.Add(H.mind)
|
||||
ticker.mode.implanted[H.mind] = user.mind
|
||||
//ticker.mode:implanter[user.mind] += H.mind
|
||||
ticker.mode:implanter[ref] = implanters
|
||||
ticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "traitor"
|
||||
H << "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost.</span>"
|
||||
var/datum/objective/protect/p = new
|
||||
p.owner = H.mind
|
||||
p.target = user:mind
|
||||
p.explanation_text = "Obey every order from and protect [user:real_name], the [user:mind:assigned_role=="MODE" ? (user:mind:special_role) : (user:mind:assigned_role)]."
|
||||
H.mind.objectives += p
|
||||
for(var/datum/objective/objective in H.mind.objectives)
|
||||
H << "<B>Objective #1</B>: [objective.explanation_text]"
|
||||
ticker.mode.update_traitor_icons_added(H.mind)
|
||||
ticker.mode.update_traitor_icons_added(user.mind)
|
||||
log_admin("[ckey(user.key)] has mind-slaved [ckey(H.key)].")
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/traitor/islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/adrenalin
|
||||
name = "adrenalin"
|
||||
@@ -415,8 +425,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
origin_tech = "materials=2;biotech=4;combat=3;syndicate=4"
|
||||
var/uses = 3
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/adrenalin/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Cybersun Industries Adrenalin Implant<BR>
|
||||
<b>Life:</b> Five days.<BR>
|
||||
@@ -426,41 +436,38 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Function:</b> Removes stuns, increases speed, and has a mild healing effect.<BR>
|
||||
<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
|
||||
<b>Integrity:</b> Implant can only be used three times before the nanobots are depleted."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/adrenalin/trigger(emote, mob/source as mob)
|
||||
if (src.uses < 1) return 0
|
||||
if (emote == "pale")
|
||||
src.uses--
|
||||
source << "\blue You feel a sudden surge of energy!"
|
||||
source.SetStunned(0)
|
||||
source.SetWeakened(0)
|
||||
source.SetParalysis(0)
|
||||
imp_in.adjustStaminaLoss(-75)
|
||||
source.lying = 0
|
||||
source.update_canmove()
|
||||
|
||||
trigger(emote, mob/source as mob)
|
||||
if (src.uses < 1) return 0
|
||||
if (emote == "pale")
|
||||
src.uses--
|
||||
source << "\blue You feel a sudden surge of energy!"
|
||||
source.SetStunned(0)
|
||||
source.SetWeakened(0)
|
||||
source.SetParalysis(0)
|
||||
imp_in.adjustStaminaLoss(-75)
|
||||
source.lying = 0
|
||||
source.update_canmove()
|
||||
source.reagents.add_reagent("synaptizine", 10)
|
||||
source.reagents.add_reagent("omnizine", 10)
|
||||
source.reagents.add_reagent("stimulative_agent", 10)
|
||||
|
||||
source.reagents.add_reagent("synaptizine", 10)
|
||||
source.reagents.add_reagent("omnizine", 10)
|
||||
source.reagents.add_reagent("stimulative_agent", 10)
|
||||
|
||||
return
|
||||
|
||||
|
||||
implanted(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/adrenalin/implanted(mob/source)
|
||||
source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/death_alarm
|
||||
name = "death alarm implant"
|
||||
desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
|
||||
var/mobname = "Will Robinson"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/death_alarm/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Nanotrasen \"Profit Margin\" Class Employee Lifesign Sensor<BR>
|
||||
<b>Life:</b> Activates upon death.<BR>
|
||||
@@ -470,61 +477,61 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Function:</b> Contains a compact radio signaler that triggers when the host's lifesigns cease.<BR>
|
||||
<b>Special Features:</b> Alerts crew to crewmember death.<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
process()
|
||||
if (!implanted) return
|
||||
var/mob/M = imp_in
|
||||
/obj/item/weapon/implant/death_alarm/process()
|
||||
if (!implanted) return
|
||||
var/mob/M = imp_in
|
||||
|
||||
if(isnull(M)) // If the mob got gibbed
|
||||
activate()
|
||||
else if(M.stat == 2)
|
||||
activate("death")
|
||||
if(isnull(M)) // If the mob got gibbed
|
||||
activate()
|
||||
else if(M.stat == 2)
|
||||
activate("death")
|
||||
|
||||
activate(var/cause)
|
||||
var/mob/M = imp_in
|
||||
var/area/t = get_area(M)
|
||||
switch (cause)
|
||||
if("death")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
|
||||
//give the syndies a bit of stealth
|
||||
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
|
||||
else
|
||||
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
if ("emp")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/name = prob(50) ? t.name : pick(teleportlocs)
|
||||
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
/obj/item/weapon/implant/death_alarm/activate(var/cause)
|
||||
var/mob/M = imp_in
|
||||
var/area/t = get_area(M)
|
||||
switch (cause)
|
||||
if("death")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
|
||||
//give the syndies a bit of stealth
|
||||
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
|
||||
else
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
if (malfunction) //so I'm just going to add a meltdown chance here
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
|
||||
activate("emp") //let's shout that this dude is dead
|
||||
if(severity == 1)
|
||||
if(prob(40)) //small chance of obvious meltdown
|
||||
meltdown()
|
||||
else if (prob(60)) //but more likely it will just quietly die
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
if ("emp")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/name = prob(50) ? t.name : pick(teleportlocs)
|
||||
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
else
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
spawn(20)
|
||||
malfunction--
|
||||
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
if (malfunction) //so I'm just going to add a meltdown chance here
|
||||
return
|
||||
malfunction = MALFUNCTION_TEMPORARY
|
||||
|
||||
implanted(mob/source as mob)
|
||||
mobname = source.real_name
|
||||
processing_objects.Add(src)
|
||||
return 1
|
||||
activate("emp") //let's shout that this dude is dead
|
||||
if(severity == 1)
|
||||
if(prob(40)) //small chance of obvious meltdown
|
||||
meltdown()
|
||||
else if (prob(60)) //but more likely it will just quietly die
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
processing_objects.Remove(src)
|
||||
|
||||
spawn(20)
|
||||
malfunction--
|
||||
|
||||
/obj/item/weapon/implant/death_alarm/implanted(mob/source as mob)
|
||||
mobname = source.real_name
|
||||
processing_objects.Add(src)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/compressed
|
||||
name = "compressed matter implant"
|
||||
@@ -534,8 +541,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
var/activation_emote = "sigh"
|
||||
var/obj/item/scanned = null
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
/obj/item/weapon/implant/compressed/get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Nanotrasen \"Profit Margin\" Class Employee Lifesign Sensor<BR>
|
||||
<b>Life:</b> Activates upon death.<BR>
|
||||
@@ -545,40 +552,39 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Function:</b> Contains a compact radio signaler that triggers when the host's lifesigns cease.<BR>
|
||||
<b>Special Features:</b> Alerts crew to crewmember death.<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
trigger(emote, mob/source as mob)
|
||||
if (src.scanned == null)
|
||||
return 0
|
||||
|
||||
if (emote == src.activation_emote)
|
||||
source << "The air glows as \the [src.scanned.name] uncompresses."
|
||||
activate()
|
||||
|
||||
activate()
|
||||
var/turf/t = get_turf(src)
|
||||
if (imp_in)
|
||||
imp_in.put_in_hands(scanned)
|
||||
else
|
||||
scanned.loc = t
|
||||
qdel(src)
|
||||
|
||||
implanted(mob/source as mob)
|
||||
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
if (source.mind)
|
||||
source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
islegal()
|
||||
/obj/item/weapon/implant/compressed/trigger(emote, mob/source as mob)
|
||||
if (src.scanned == null)
|
||||
return 0
|
||||
|
||||
if (emote == src.activation_emote)
|
||||
source << "The air glows as \the [src.scanned.name] uncompresses."
|
||||
activate()
|
||||
|
||||
/obj/item/weapon/implant/compressed/activate()
|
||||
var/turf/t = get_turf(src)
|
||||
if (imp_in)
|
||||
imp_in.put_in_hands(scanned)
|
||||
else
|
||||
scanned.loc = t
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/implant/compressed/implanted(mob/source as mob)
|
||||
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
if (source.mind)
|
||||
source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/compressed/islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/cortical
|
||||
name = "cortical stack"
|
||||
desc = "A fist-sized mass of biocircuits and chips."
|
||||
icon_state = "implant_evil"
|
||||
|
||||
|
||||
/obj/item/weapon/implant/emp
|
||||
name = "emp implant"
|
||||
desc = "Triggers an EMP."
|
||||
@@ -599,6 +605,6 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/emp/implanted(mob/living/carbon/source)
|
||||
source.mind.store_memory("EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
source.mind.store_memory("EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
@@ -10,89 +10,100 @@
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
var/obj/item/weapon/implantcase/case = null
|
||||
var/broadcasting = null
|
||||
var/listening = 1.0
|
||||
proc
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implantpad/Destroy()
|
||||
if(case)
|
||||
dropcase()
|
||||
return ..()
|
||||
|
||||
|
||||
update()
|
||||
if (src.case)
|
||||
src.icon_state = "implantpad-1"
|
||||
else
|
||||
src.icon_state = "implantpad-0"
|
||||
/obj/item/weapon/implantpad/update_icon()
|
||||
if(case)
|
||||
src.icon_state = "implantpad-1"
|
||||
else
|
||||
src.icon_state = "implantpad-0"
|
||||
return
|
||||
|
||||
/obj/item/weapon/implantpad/proc/addcase(mob/user as mob, obj/item/weapon/implantcase/C as obj)
|
||||
if(!user || !C)
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if ((src.case && (user.l_hand == src || user.r_hand == src)))
|
||||
user.put_in_active_hand(case)
|
||||
|
||||
src.case.add_fingerprint(user)
|
||||
src.case = null
|
||||
|
||||
src.add_fingerprint(user)
|
||||
update()
|
||||
else
|
||||
return ..()
|
||||
if(case)
|
||||
user << "<span class='warning'>There's already an implant in the pad!</span>"
|
||||
return
|
||||
|
||||
|
||||
attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(C, /obj/item/weapon/implantcase))
|
||||
if(!( src.case ))
|
||||
user.drop_item()
|
||||
C.loc = src
|
||||
src.case = C
|
||||
else
|
||||
user.unEquip(C)
|
||||
C.forceMove(src)
|
||||
case = C
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/implantpad/proc/dropcase(mob/user as mob)
|
||||
if(!case)
|
||||
user << "<span class='warning'>There's no implant in the pad!</span>"
|
||||
return
|
||||
if(user)
|
||||
if(user.put_in_hands(case))
|
||||
add_fingerprint(user)
|
||||
case.add_fingerprint(user)
|
||||
case = null
|
||||
update_icon()
|
||||
return
|
||||
src.update()
|
||||
|
||||
case.forceMove(get_turf(src))
|
||||
case = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/implantpad/verb/remove_implant()
|
||||
set category = "Object"
|
||||
set name = "Remove Implant"
|
||||
set src in view(1)
|
||||
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
dropcase(usr)
|
||||
|
||||
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob, params)
|
||||
if(istype(C, /obj/item/weapon/implantcase))
|
||||
addcase(user, C)
|
||||
else
|
||||
return ..()
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Implant Mini-Computer:</B><HR>"
|
||||
if (src.case)
|
||||
if(src.case.imp)
|
||||
if(istype(src.case.imp, /obj/item/weapon/implant))
|
||||
dat += src.case.imp.get_data()
|
||||
if(istype(src.case.imp, /obj/item/weapon/implant/tracking))
|
||||
dat += {"ID (1-100):
|
||||
<A href='byond://?src=\ref[src];tracking_id=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];tracking_id=-1'>-</A> [case.imp:id]
|
||||
<A href='byond://?src=\ref[src];tracking_id=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];tracking_id=10'>+</A><BR>"}
|
||||
else
|
||||
dat += "The implant casing is empty."
|
||||
/obj/item/weapon/implantpad/attack_self(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Implant Mini-Computer:</B><HR>"
|
||||
if (case)
|
||||
if(case.imp)
|
||||
if(istype(case.imp, /obj/item/weapon/implant))
|
||||
dat += "<A href='byond://?src=\ref[src];removecase=1'>Remove Case</A><HR>"
|
||||
dat += case.imp.get_data()
|
||||
if(istype(case.imp, /obj/item/weapon/implant/tracking))
|
||||
var/obj/item/weapon/implant/tracking/T = case.imp
|
||||
dat += {"ID (1-100):
|
||||
<A href='byond://?src=\ref[src];tracking_id=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];tracking_id=-1'>-</A> [T.id]
|
||||
<A href='byond://?src=\ref[src];tracking_id=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];tracking_id=10'>+</A><BR>"}
|
||||
else
|
||||
dat += "Please insert an implant casing!"
|
||||
user << browse(dat, "window=implantpad")
|
||||
onclose(user, "implantpad")
|
||||
return
|
||||
dat += "The implant casing is empty."
|
||||
else
|
||||
dat += "Please insert an implant casing!"
|
||||
user << browse(dat, "window=implantpad")
|
||||
onclose(user, "implantpad")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat)
|
||||
return
|
||||
if ((usr.contents.Find(src)) || ((in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
if (href_list["tracking_id"])
|
||||
var/obj/item/weapon/implant/tracking/T = src.case.imp
|
||||
T.id += text2num(href_list["tracking_id"])
|
||||
T.id = min(100, T.id)
|
||||
T.id = max(1, T.id)
|
||||
/obj/item/weapon/implantpad/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(src.loc, /mob))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
src.add_fingerprint(usr)
|
||||
else
|
||||
usr << browse(null, "window=implantpad")
|
||||
return
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
if (href_list["tracking_id"])
|
||||
if(case && case.imp)
|
||||
var/obj/item/weapon/implant/tracking/T = case.imp
|
||||
T.id += text2num(href_list["tracking_id"])
|
||||
T.id = min(100, T.id)
|
||||
T.id = max(1, T.id)
|
||||
else if(href_list["removecase"])
|
||||
dropcase(user)
|
||||
|
||||
attack_self(user)
|
||||
return 1
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
/obj/item/weapon/locator/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
var/dat
|
||||
if (src.temp)
|
||||
if (temp)
|
||||
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
@@ -44,80 +44,49 @@ Frequency:
|
||||
return
|
||||
|
||||
/obj/item/weapon/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location||(current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
|
||||
usr << "The [src] is malfunctioning."
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
src.temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
|
||||
usr << "<span class='warning'>\The [src] is malfunctioning.</span>"
|
||||
return 1
|
||||
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
if (sr)
|
||||
src.temp += "<B>Located Beacons:</B><BR>"
|
||||
if (sr)
|
||||
temp += "<B>Located Beacons:</B><BR>"
|
||||
|
||||
for(var/obj/item/device/radio/beacon/W in world)
|
||||
if (W.frequency == src.frequency)
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
for(var/obj/item/device/radio/beacon/W in beacons)
|
||||
if (W.frequency == frequency && !W.syndicate)
|
||||
if (W && W.z == z)
|
||||
var/turf/TB = get_turf(W)
|
||||
temp += "[W.code]: [TB.x], [TB.y], [TB.z]<BR>"
|
||||
|
||||
src.temp += "<B>Extranneous Signals:</B><BR>"
|
||||
for (var/obj/item/weapon/implant/tracking/W in world)
|
||||
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc)))
|
||||
continue
|
||||
else
|
||||
var/mob/M = W.loc
|
||||
if (M.stat == 2)
|
||||
if (M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
temp += "<B>Located Implants:</B><BR>"
|
||||
for (var/obj/item/weapon/implant/tracking/T in tracking_implants)
|
||||
if (!T.implanted || !T.imp_in)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
src.temp += "[W.id]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
if (T && T.z == z)
|
||||
temp += "[T.id]: [T.imp_in.x], [T.imp_in.y], [T.imp_in.z]<BR>"
|
||||
|
||||
src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B>."
|
||||
temp += "<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
if (href_list["freq"])
|
||||
src.frequency += text2num(href_list["freq"])
|
||||
src.frequency = sanitize_frequency(src.frequency)
|
||||
else
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
if (istype(src.loc, /mob))
|
||||
attack_self(src.loc)
|
||||
temp += "<B><FONT color='red'>Processing error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["freq"])
|
||||
frequency += text2num(href_list["freq"])
|
||||
frequency = sanitize_frequency(frequency)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
|
||||
attack_self(usr)
|
||||
return 1
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
@@ -171,5 +140,5 @@ Frequency:
|
||||
P.creator = src
|
||||
try_move_adjacent(P)
|
||||
active_portals++
|
||||
src.add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user