mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Whitespace cleanup part 4. (#20226)
This commit is contained in:
@@ -3,8 +3,8 @@
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endWhen = 900
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var/list/spawned_mobs = list(
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/mob/living/simple_animal/hostile/carp = 95,
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/mob/living/simple_animal/hostile/carp/megacarp = 5)
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/mob/living/simple_animal/hostile/carp = 95,
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/mob/living/simple_animal/hostile/carp/megacarp = 5)
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/datum/event/carp_migration/setup()
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announceWhen = rand(40, 60)
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@@ -65,7 +65,7 @@
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else
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playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 10, 1, -1)
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D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
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"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
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"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
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add_attack_logs(A, D, "Melee attacked with martial-art [src] : [picked_hit_type]", ATKLOG_ALL)
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if(IS_HORIZONTAL(A) && !IS_HORIZONTAL(D))
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D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
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@@ -434,13 +434,13 @@
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qdel(slot)
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/mob/living/carbon/human/proc/quick_equip_item(slot_item) // puts things in belt or bag
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var/obj/item/thing = get_active_hand()
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var/obj/item/storage/equipped_item = get_item_by_slot(slot_item)
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if(ismecha(loc) || HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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if(!istype(equipped_item)) // We also let you equip things like this
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equip_to_slot_if_possible(thing, slot_item)
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return
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if(thing && equipped_item.can_be_inserted(thing)) // put thing in belt or bag
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equipped_item.handle_item_insertion(thing)
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playsound(loc, "rustle", 50, 1, -5)
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var/obj/item/thing = get_active_hand()
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var/obj/item/storage/equipped_item = get_item_by_slot(slot_item)
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if(ismecha(loc) || HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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if(!istype(equipped_item)) // We also let you equip things like this
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equip_to_slot_if_possible(thing, slot_item)
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return
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if(thing && equipped_item.can_be_inserted(thing)) // put thing in belt or bag
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equipped_item.handle_item_insertion(thing)
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playsound(loc, "rustle", 50, 1, -5)
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@@ -333,9 +333,9 @@
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return ..()
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/datum/reagent/colorful_reagent/reaction_mob(mob/living/simple_animal/M, method=REAGENT_TOUCH, volume)
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if(isanimal(M))
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M.color = pick(GLOB.random_color_list)
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..()
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if(isanimal(M))
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M.color = pick(GLOB.random_color_list)
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..()
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/datum/reagent/colorful_reagent/reaction_obj(obj/O, volume)
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O.color = pick(GLOB.random_color_list)
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@@ -312,11 +312,11 @@
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resistance_flags = FLAMMABLE
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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..()
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if(slot == slot_head && reagents.total_volume)
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to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
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reagents.reaction(user, REAGENT_TOUCH)
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reagents.clear_reagents()
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..()
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if(slot == slot_head && reagents.total_volume)
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to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
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reagents.reaction(user, REAGENT_TOUCH)
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reagents.clear_reagents()
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/obj/item/reagent_containers/glass/bucket/attackby(obj/D, mob/user, params)
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if(istype(D, /obj/item/mop))
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@@ -11,12 +11,12 @@
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return 1
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/obj/effect/landmark/shuttle_import/onShuttleMove()
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// Used for marking where to preview/load shuttles
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return 0
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// Used for marking where to preview/load shuttles
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return 0
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/obj/docking_port/onShuttleMove()
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// Stationary ports shouldn't move, mobile ones move themselves
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return 0
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// Stationary ports shouldn't move, mobile ones move themselves
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return 0
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/obj/machinery/door/airlock/onShuttleMove()
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. = ..()
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@@ -33,20 +33,20 @@
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INVOKE_ASYNC(src, PROC_REF(lock))
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/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
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if(!move_on_shuttle)
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return 0
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. = ..()
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if(!.)
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return
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if(!client)
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return
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if(!move_on_shuttle)
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return 0
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. = ..()
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if(!.)
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return
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if(!client)
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return
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if(buckled)
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shake_camera(src, 2, 1) // turn it down a bit come on
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else
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shake_camera(src, 7, 1)
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if(buckled)
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shake_camera(src, 2, 1) // turn it down a bit come on
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else
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shake_camera(src, 7, 1)
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update_parallax_contents()
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update_parallax_contents()
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/mob/living/carbon/onShuttleMove()
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. = ..()
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@@ -1,7 +1,7 @@
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/proc/is_on_level_name(atom/A,name)
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var/datum/space_level/S = GLOB.space_manager.get_zlev_by_name(name)
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return A.z == S.zpos
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var/datum/space_level/S = GLOB.space_manager.get_zlev_by_name(name)
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return A.z == S.zpos
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// For expansion later
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/proc/atoms_share_level(atom/A, atom/B)
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return A && B && A.z == B.z
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return A && B && A.z == B.z
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@@ -22,9 +22,9 @@
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/obj/item/reagent_containers/iv_bag/salglu,
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/obj/item/storage/box/beakers,
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/obj/item/storage/box/syringes,
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/obj/item/storage/box/bodybags,
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/obj/item/storage/box/iv_bags,
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/obj/item/vending_refill/medical)
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/obj/item/storage/box/bodybags,
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/obj/item/storage/box/iv_bags,
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/obj/item/vending_refill/medical)
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cost = 400
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containertype = /obj/structure/closet/crate/medical
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containername = "medical supplies crate"
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@@ -87,7 +87,7 @@
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receive_damage(7, 1)
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/obj/item/organ/internal/replaced(mob/living/carbon/human/target)
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insert(target)
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insert(target)
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/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
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return
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@@ -1,8 +1,8 @@
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/datum/unit_test/spawn_humans/Run()
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var/locs = block(run_loc_bottom_left, run_loc_top_right)
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var/locs = block(run_loc_bottom_left, run_loc_top_right)
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for(var/I in 1 to 5)
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new /mob/living/carbon/human(pick(locs))
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for(var/I in 1 to 5)
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new /mob/living/carbon/human(pick(locs))
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// There is a 5 second delay here so that all the items on the humans have time to initialize and spawn
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sleep(50)
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sleep(50)
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@@ -49,18 +49,18 @@
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/datum/looping_sound/ambulance_alarm
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start_length = 0
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mid_sounds = list('sound/items/weeoo1.ogg' = 1)
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mid_length = 14
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volume = 100
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start_length = 0
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mid_sounds = list('sound/items/weeoo1.ogg' = 1)
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mid_length = 14
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volume = 100
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/obj/vehicle/ambulance/post_buckle_mob(mob/living/M)
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. = ..()
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if(has_buckled_mobs())
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AA.Grant(M)
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else
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AA.Remove(M)
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. = ..()
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if(has_buckled_mobs())
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AA.Grant(M)
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else
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AA.Remove(M)
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/obj/vehicle/ambulance/post_unbuckle_mob(mob/living/M)
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AA.Remove(M)
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