Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12

This commit is contained in:
meyar
2013-06-25 07:31:17 -04:00
3 changed files with 11 additions and 5 deletions
+2 -1
View File
@@ -1193,7 +1193,8 @@ About the new airlock wires panel:
da.anchored = 1
if(mineral)
da.glass = mineral
else if(glass)
//else if(glass)
else if(glass && !da.glass)
da.glass = 1
da.state = 1
da.created_name = src.name
+2 -1
View File
@@ -6,4 +6,5 @@
name = "Glass Airlock"
icon = 'icons/obj/doors/Door2x1glass.dmi'
opacity = 0
glass = 1
glass = 1
assembly_type = "obj/structure/door_assembly/multi_tile"
@@ -106,10 +106,13 @@ obj/structure/door_assembly
dir = EAST
var/width = 1
//Temporary until we get sprites.
// airlock_type = "/multi_tile/maint"
glass = 1
/*Temporary until we get sprites.
glass_type = "/multi_tile/glass"
airlock_type = "/multi_tile/maint"
glass = 1*/
base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
airlock_type = "/multi_tile/glass"
glass = -1 //To prevent bugs in deconstruction process.
New()
if(dir in list(EAST, WEST))
@@ -118,6 +121,7 @@ obj/structure/door_assembly
else
bound_width = world.icon_size
bound_height = width * world.icon_size
update_state()
Move()
. = ..()