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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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@@ -1193,7 +1193,8 @@ About the new airlock wires panel:
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da.anchored = 1
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if(mineral)
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da.glass = mineral
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else if(glass)
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//else if(glass)
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else if(glass && !da.glass)
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da.glass = 1
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da.state = 1
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da.created_name = src.name
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@@ -6,4 +6,5 @@
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name = "Glass Airlock"
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icon = 'icons/obj/doors/Door2x1glass.dmi'
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opacity = 0
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glass = 1
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glass = 1
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assembly_type = "obj/structure/door_assembly/multi_tile"
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@@ -106,10 +106,13 @@ obj/structure/door_assembly
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dir = EAST
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var/width = 1
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//Temporary until we get sprites.
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// airlock_type = "/multi_tile/maint"
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glass = 1
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/*Temporary until we get sprites.
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glass_type = "/multi_tile/glass"
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airlock_type = "/multi_tile/maint"
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glass = 1*/
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base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
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airlock_type = "/multi_tile/glass"
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glass = -1 //To prevent bugs in deconstruction process.
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New()
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if(dir in list(EAST, WEST))
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@@ -118,6 +121,7 @@ obj/structure/door_assembly
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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update_state()
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Move()
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. = ..()
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