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Fixes a few mor small coding errors
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@@ -128,25 +128,25 @@
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/datum/action/innate/spin_silk/Activate()
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var/mob/living/carbon/human/user = owner
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if(world.time <= cooldown)
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to_chat_(user, SPAN_WARNING("You are still recovering from spinning silk. Wait [round((cooldown - world.time) / 10)] seconds and try again."))
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to_chat(user, SPAN_WARNING("You are still recovering from spinning silk. Wait [round((cooldown - world.time) / 10)] seconds and try again."))
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return
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var/mob/living/carbon/human/skulk/H = owner
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if(H.nutrition < SILK_NUTRITION_AMOUNT)
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to_chat_(user, SPAN_WARNING("You are too hungry to spin silk right now."))
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to_chat(user, SPAN_WARNING("You are too hungry to spin silk right now."))
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return
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var/obj/item/stack/sheet/silk/silk
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if(user.get_active_hand() && user.get_inactive_hand())
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to_chat_(user, SPAN_WARNING("You don't have any free hands!"))
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to_chat(user, SPAN_WARNING("You don't have any free hands!"))
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return
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H.visible_message(SPAN_WARNING("[H] begins spinning a small amount of silk..."), SPAN_WARNING("You begin spinning a small amount of silk... (This will take [5] seconds, and you must hold still.)"))
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if(!do_after_once(H, 5 SECONDS, TRUE, H, attempt_cancel_message = "You stop spinning silk."))
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if(H.incapacitated())
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to_chat_(user, SPAN_WARNING("You cannot spin silk in your current state!"))
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to_chat(user, SPAN_WARNING("You cannot spin silk in your current state!"))
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return
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silk = new(get_turf(H), 1)
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user.put_in_hands(silk)
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cooldown = world.time + cooldown_duration
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H.adjust_nutrition(-SILK_NUTRITION_AMOUNT)
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to_chat_(user, SPAN_WARNING("You spin a small amount of silk."))
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to_chat(user, SPAN_WARNING("You spin a small amount of silk."))
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#undef SILK_NUTRITION_AMOUNT
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