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Merge pull request #5474 from FlattestGuitar/hoodies
Fixes old chaplain hoodies existing
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@@ -1198,10 +1198,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
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/obj/item/weapon/storage/bible/booze,
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/obj/item/weapon/storage/bible/booze,
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/obj/item/clothing/suit/chaplain_hoodie,
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/obj/item/clothing/head/chaplain_hood,
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/obj/item/clothing/suit/chaplain_hoodie,
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/obj/item/clothing/head/chaplain_hood)
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/obj/item/clothing/suit/hooded/chaplain_hoodie,
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/obj/item/clothing/suit/hooded/chaplain_hoodie)
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cost = 40
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containername = "religious supplies crate"
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@@ -77,8 +77,7 @@
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new /obj/item/weapon/melee/energy/sword/saber(src)
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new /obj/item/weapon/melee/energy/sword/saber(src)
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new /obj/item/weapon/dnainjector/telemut/darkbundle(src)
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new /obj/item/clothing/head/chaplain_hood(src)
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new /obj/item/clothing/suit/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/weapon/card/id/syndicate(src)
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return
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@@ -780,11 +780,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
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equip_special_id(M,list(access_clown, access_theatre, access_maint_tunnels), "Tunnel Clown", /obj/item/weapon/card/id)
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@@ -913,11 +912,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
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var/obj/item/clothing/head/chaplain_hood/hood = new(M)
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hood.name = "dark lord hood"
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M.equip_to_slot_or_del(hood, slot_head)
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var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
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var/obj/item/clothing/suit/hooded/chaplain_hoodie/robe = new /obj/item/clothing/suit/hooded/chaplain_hoodie(M)
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robe.name = "dark lord robes"
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robe.hood.name = "dark lord hood"
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M.equip_to_slot_or_del(robe, slot_wear_suit)
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equip_special_id(M,get_all_accesses(), "Dark Lord", /obj/item/weapon/card/id/syndicate, "syndie")
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